esc the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations {@e1} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 6, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. (unseen) (49, 12, D) the +4 battleaxe of Gallantry {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (50, 12, D) a +0 ring mail of positive energy (50, 13, D) an uncursed amulet of rage (50, 24, D) a +0 scimitar (50, 25, D) a book of Spatial Translocations (51, 12, D) a +3 scimitar of slicing (51, 13, D) a cursed ring of loudness (51, 24, D) a lamp of fire (51, 25, D) 4 scrolls of enchant weapon (52, 12, D) a fan of gales (52, 13, D) an uncursed staff of air (52, 24, D) a book of Conjurations (52, 25, D) a +1 robe of magic resistance (53, 12, D) a +1 plate armour of fire resistance (53, 13, D) a scroll of brand weapon (53, 24, D) a +0 dagger (53, 25, D) a phantom mirror (54, 12, D) an uncursed staff of cold (54, 13, D) a book of Alchemy (54, 25, D) a lamp of fire (55, 12, D) a +1 pair of gloves of archery (55, 13, D) an uncursed ring of ice (55, 24, D) the amulet "Koockul" {Inacc +Inv +Fly Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-3). It lets you turn invisible. It lets you fly. (61, 8, D) a +0 glaive of distortion (61, 16, D) the +10 broad axe of Tawuim {chop, +Rage Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you go berserk. (61, 26, D) a +4 arbalest of freezing (62, 0, D) an uncursed staff of wizardry (62, 1, D) a +3 hand axe of chopping (62, 8, D) a scroll of brand weapon (62, 9, D) a +0 dagger (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the amulet of Pyntoll {Gourm rF- Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It makes you vulnerable to fire. (62, 17, D) the +10 dire flail of the People {crush, rPois Str-4 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It lets you see invisible. It makes you more stealthy. (62, 26, D) a +1 great sword of slicing (62, 27, D) a disc of storms (63, 0, D) a book of Minor Magic (63, 8, D) a book of Unlife (63, 9, D) a +0 dagger a +0 robe (63, 10, D) a +1 short sword of holy wrath (63, 16, D) a box of beasts (63, 17, D) a +0 chain mail of cold resistance (63, 26, D) a +6 rod of clouds (12/12) (63, 27, D) a fan of gales (64, 16, D) a +10 hand crossbow (64, 17, D) a +0 longbow of freezing (64, 26, D) Huria's Tome of Fire and Air Spells Type Level a - Static Discharge Conjuration/Air 3 b - Fireball Conjuration/Fire 5 c - Conjure Ball Lightning Conjuration/Air 6 (64, 27, D) the Almanac of Scorching Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (65, 26, D) a crystal ball of energy (69, 0, D) a disc of storms (70, 8, D) a +5 shortbow of flaming (70, 9, D) an uncursed staff of air {rElec} an adder skeleton (71, 8, D) a book of Summonings a ball python skeleton (71, 16, D) a box of beasts (71, 17, D) a +1 spear of piercing (71, 26, D) a phantom mirror (71, 27, D) a manual of Poison Magic (72, 9, D) the +5 morningstar "Nogh" {venom, +Rage rC+++ MR- Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 16, D) a +2 hunting sling of velocity (72, 17, D) an uncursed amulet of harm (72, 26, D) the cursed +1 mace "Duxoe" {vamp, rF+ rC++ Int+2 Dex+2 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it. (72, 27, D) a book of Unlife (73, 1, D) a cursed -2 mace an uncursed staff of fire {rF+} (73, 16, D) a +1 scimitar of holy wrath (73, 17, D) an uncursed ring of wizardry (73, 26, D) the +2 helmet of Pan-Flutes {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (73, 27, D) the Incunabulum of Supportive Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Poisonous Cloud Conjuration/Poison/Air 5 f - Iron Shot Conjuration/Earth 6 (75, 1, D) a +0 pair of gloves of dexterity