Dungeon Sprint DCSS version 0.18-a0-998-gcb3fcb1 (webtiles) character file. 24 esc the Chucker (level 3, 0/42 HPs) Began as an Ogre Hunter on Jan 5, 2016. Slain by an ogre ... wielding a +0 giant spiked club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (143 turns). esc the Chucker (Ogre Hunter) Turns: 143, Time: 00:00:42 Health: 0/42 AC: 3 Str: 17 XL: 3 Next: 2% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 2 large rocks (quivered) {!d} d - a throwing net {=f, !d} Armour b - a +0 robe (worn) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a bread ration {@e1} Skills: + Level 5.0 Fighting + Level 5.1 Throwing + Level 3.4 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, esc the Ogre Hunter. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. Ijyb shouts! Aim: Ijyb You throw a large rock {!d}. The large rock {!d} hits Ijyb! You hit Ijyb but do no damage. Ijyb screams, "Me kill you!" Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb hits you. You take 3 damage, and have 19/22 hp. You hit Ijyb. Ijyb barely misses you. You hit Ijyb. Ijyb closely misses you. You barely miss Ijyb. Ijyb closely misses you. You closely miss Ijyb. Ijyb hits you. You take 3 damage, and have 16/22 hp. You hit Ijyb. You kill Ijyb! Your Fighting skill gained 3 levels and is now at level 5! Your Throwing skill increases to level 5! Your Dodging skill gained 2 levels and is now at level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel stronger. You regained 8 hp, and now have 24/42 hp. MP restored: 3 There is an open door, spattered with blood here. c - 5 large rocks {!d} (gained 1) You start resting. Health restored: 42 You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! Aim: an ogre, wielding a giant spiked club You throw a large rock {!d}. The large rock {!d} hits the ogre. Aim: an ogre, wielding a giant spiked club (lightly wounded) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering d - 2 throwing nets {=f, !d} for throwing. Aim: an ogre, wielding a giant spiked club (lightly wounded) You throw a throwing net {=f, !d}. The throwing net {=f, !d} hits the ogre. The ogre is caught in the net! The ogre struggles against the net. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 4 large rocks {!d} for throwing. Aim: an ogre, wielding a giant spiked club (entangled in a net) You throw a large rock {!d}. The large rock {!d} hits the ogre but does no damage. The ogre struggles against the net. Aim: an ogre, wielding a giant spiked club (entangled in a net) You throw a large rock {!d}. The large rock {!d} hits the ogre!! The ogre struggles against the net. You hit the ogre. The ogre struggles against the net. The net rips apart, and the ogre comes free! You hit the ogre. The ogre misses you. You hit the ogre but do no damage. The ogre hits you with a giant spiked club!! You take 20 damage, and have 22/42 hp. MASSIVE DAMAGE!! You hit the ogre. You hit the ogre but do no damage. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O(.# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc the Ogre Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 1/1 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 5 in Fighting 9 | D | Reached skill level 5 in Throwing 9 | D | Reached skill level 3 in Dodging 9 | D | Reached XP level 2. HP: 20/35 MP: 2/2 9 | D | Reached XP level 3. HP: 24/42 MP: 3/3 134 | D | Noticed an ogre 143 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Short sword || 12 Throw: Large rock || 4 Throwing net || 1 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.1 | 0.0 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.1 | 0.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 +-------+-------+-------+-------+-------+----------------------