esc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 antimagic long sword (20, 1, D) a +4 hunting sling of evasion (21, 1, D) a cursed -4 ring of dexterity (23, 1, D) a +1 fire dragon armour (26, 1, D) a scroll of brand weapon (27, 1, D) a +0 helmet of intelligence (28, 1, D) an uncursed staff of fire {rF+} (29, 1, D) a crystal ball of energy (35, 1, D) a disc of storms (38, 1, D) a +3 dagger of flaming (39, 1, D) an uncursed staff of earth (41, 1, D) a +2 short sword of freezing (42, 1, D) a plain deck of summoning (49, 1, D) a cursed -2 ring of dexterity an uncursed staff of poison a +6 giant spiked club (53, 1, D) a +0 dagger (54, 1, D) a plain deck of escape (63, 1, D) a +4 scale mail of cold resistance (67, 1, D) a +4 scythe of distortion (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +0 cloak of magic resistance (21, 2, D) a book of Transfigurations (22, 2, D) the Incunabulum of Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (23, 2, D) an uncursed staff of poison {rPois} (24, 2, D) a +2 scimitar of venom (25, 2, D) an uncursed amulet of warding {Ward, rN+, !d} (26, 2, D) a manual of Unarmed Combat {!d} (27, 2, D) an uncursed ring of see invisible {sInv, !d} (29, 2, D) a +1 great sword of freezing (38, 2, D) a stone of tremors (41, 2, D) the Incunabulum of the Mountains Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Statue Form Transmutation/Earth 6 (49, 2, D) a +3 dagger of protection (54, 2, D) a +0 morningstar (55, 2, D) a +0 spear a cursed +0 robe an uncursed staff of earth (75, 2, D) the cursed +1 trident of Winter {elec, rN++ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 trident (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (20, 3, D) a +6 ring of strength (39, 3, D) a +0 robe an uncursed ring of poison resistance (42, 3, D) a manual of Summonings {!d} 2 potions of brilliance (52, 3, D) an uncursed staff of poison an uncursed staff of poison a cursed +0 robe (62, 3, D) the Disquisition on Combat Magic and Black Rites Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (22, 4, D) a +0 demon trident (39, 4, D) a +0 robe (40, 4, D) a +0 spear a +0 buckler the +9 Staff of Wucad Mu {channel} a +0 robe (51, 4, D) an uncursed staff of power {MP+17, !a} (52, 4, D) a +1 dire flail of crushing a +0 war axe a +0 shortbow of velocity (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly, !d} (6, 6, D) a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (24, 6, D) a +0 scythe of venom (28, 6, D) a cursed -1 scimitar (38, 6, D) a +6 flail of protection (unseen) (51, 6, D) a +0 robe a +0 dire flail (52, 6, D) a +2 morningstar of draining a +0 robe a +0 broad axe a +0 chain mail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (25, 7, D) a +4 morningstar of protection a +5 blowgun (38, 7, D) a +0 quarterstaff a +0 robe 4 scrolls of enchant weapon a +0 quarterstaff a +0 robe (40, 7, D) a +0 greatsling a +0 quarterstaff 19 sling bullets a +0 antimagic war axe a +0 animal skin (51, 7, D) a +0 plate armour (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +0 scythe of protection (25, 8, D) a +1 scythe of freezing a +0 glaive (52, 8, D) a cursed +2 great sword a +0 robe (39, 9, D) a sling bullet (63, 9, D) an uncursed staff of cold {rC+} (70, 9, D) Sif Muna's Tome of Destructive Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (72, 9, D) the +7 morningstar of Optimality {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (25, 10, D) a +1 scale mail of magic resistance (62, 10, D) a +3 plate armour of magic resistance (70, 10, D) the cursed +2 glaive "Kask" {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It has a curse placed upon it. (72, 10, D) a +2 scimitar of holy wrath (2, 13, D) an uncursed ring of stealth {Stlth+} (3, 13, D) a +4 greatsling of flaming a +0 plate armour of fire resistance (4, 13, D) a fan of gales the +5 long sword of Trauma {distort, rN++ MR- Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +2 plate armour of positive energy a book of Debilitation an uncursed staff of wizardry (6, 13, D) a +3 vampiric demon trident {!w} (7, 13, D) a +4 greatsling of evasion (8, 13, D) an uncursed staff of poison {rPois} (9, 13, D) an uncursed staff of summoning {!a} (11, 13, D) the cursed +0 pearl dragon armour of Wipriasm {rN+ MP+9 Int+4 Stlth+, rN+} It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. a +0 pair of boots of stealth an uncursed staff of conjuration {!a} (12, 13, D) a +2 battleaxe of electrocution (13, 13, D) an uncursed staff of death (51, 13, D) a +1 scale mail of cold resistance (54, 13, D) an ornate deck of changes (55, 13, D) a +6 dire flail of protection (2, 14, D) a +5 arbalest of velocity a plain deck of changes (6, 14, D) a cursed +6 iron rod (13/13) an uncursed staff of fire (7, 14, D) A Primer on Thaumaturgy Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Sublimation of Blood Necromancy 2 a book of Power a +1 hand crossbow of evasion (9, 14, D) a stone of tremors (50, 14, D) the ring "Nimuowy" {rElec rPois rF- Str+5 Dex+6} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (53, 14, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (55, 14, D) the Tome of Dislocated Bewitchment Spells Type Level a - Apportation Translocation 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Confuse Hexes 3 e - Teleport Other Translocation 3 f - Summon Mana Viper Hexes/Summoning 5 (7, 15, D) a +0 chain mail of cold resistance (9, 15, D) a fan of gales (10, 15, D) the ring "Fudathraf" {SustAt +Blink +Inv MP+9 Int+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). It affects your magic capacity (+9). It lets you turn invisible. It lets you blink. an uncursed amulet of the gourmand {Gourm, !d} (12, 15, D) an uncursed staff of air (still there?) an uncursed staff of wizardry (still there?) (35, 15, D) a +0 trident (36, 15, D) a +2 hunting sling of flaming (37, 15, D) an uncursed staff of poison {rPois} (38, 15, D) the ring "Teiff" {*Contam +Fly rN+ Int+5} [ring of flight] It affects your intelligence (+5). It protects you from negative energy. It lets you fly. It causes magical contamination when unequipped. (39, 15, D) a +0 spear (40, 15, D) a +0 club a +0 hunting sling 22 stones an uncursed amulet of guardian spirit (41, 15, D) an uncursed staff of summoning {!a} (42, 15, D) a book of the Earth (43, 15, D) a +0 robe (3, 16, D) a +6 rod of shadows (12/12) (unseen) (38, 16, D) an uncursed staff of fire (40, 16, D) a +3 quarterstaff of protection (still there?) a +2 plate armour of poison resistance (still there?) (41, 16, D) a +0 spear of freezing (43, 16, D) the +3 hand axe of Wounding {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (19, 17, D) a +0 robe (20, 17, D) an uncursed staff of summoning (23, 17, D) a +0 rapier of electrocution (24, 17, D) an uncursed staff of death (25, 17, D) a +0 long sword (26, 17, D) a +3 plate armour of poison resistance (27, 17, D) a book of Power (29, 17, D) a +3 chain mail of poison resistance (37, 17, D) an uncursed staff of death {rN+} an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (40, 17, D) a +1 rapier of flaming the cursed +1 leather armour of the Good {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It has a curse placed upon it. (61, 17, D) a +1 war axe of freezing (62, 17, D) a +2 large shield of protection (63, 17, D) a stone of tremors (64, 17, D) an uncursed amulet of warding {Ward, rN+, !d} (71, 17, D) the +6 scale mail of Shielding {Str-2 Dex+7} It affects your strength (-2). It affects your dexterity (+7). (72, 17, D) the Disquisition on the Rocks Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Iron Shot Conjuration/Earth 6 (73, 17, D) an uncursed ring of flight (6, 18, D) (unseen) (20, 18, D) a +0 spear of venom (21, 18, D) a lamp of fire (22, 18, D) a +0 great sword (23, 18, D) an uncursed staff of conjuration (26, 18, D) an ornate deck of changes (27, 18, D) a +2 rod of ignition (11/11) (28, 18, D) a +0 dagger (29, 18, D) a +2 short sword (38, 18, D) a +7 trident of pain a +2 vampiric demon trident a +0 leather armour (39, 18, D) a +0 robe (62, 18, D) the +5 ring mail of Lifelessness {rC- rN+ Dex+9} It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from negative energy. (63, 18, D) the +0 ring mail of the Carpenter {+Fly rElec Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It insulates you from electricity. It lets you fly. (64, 18, D) an uncursed staff of power {MP+17, !a} (71, 18, D) a +1 falchion of electrocution (72, 18, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 18, D) an uncursed staff of wizardry {wiz+, !a} (24, 19, D) an uncursed staff of summoning (25, 19, D) a +0 dagger (35, 19, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. 6 tomahawks (39, 19, D) a +1 mace of holy wrath 13 javelins a +0 leather armour (40, 19, D) a +1 trident of protection a +0 leather armour of cold resistance (41, 19, D) a +0 rapier a +0 robe (37, 20, D) a +1 rapier of holy wrath a +0 robe a +4 ring of dexterity (38, 20, D) a +0 rapier of draining a +0 robe (22, 22, D) a +5 great sword of protection a +1 arbalest of flaming a +0 chain mail (25, 22, D) a +2 short sword of freezing (38, 22, D) a +2 rapier of freezing a +0 robe (40, 22, D) an uncursed ring of see invisible {sInv, !d} (20, 24, D) a +2 robe of positive energy (21, 24, D) a +0 dagger (23, 25, D) a +0 great sword a +5 hunting sling of evasion a +0 chain mail (25, 25, D) an uncursed staff of air a +0 robe (49, 25, D) a book of Maledictions (50, 25, D) the cursed +2 battleaxe "Tieghoot" {drain, *Contam +Rage rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. (51, 25, D) a +1 leather armour of cold resistance (52, 25, D) the +5 plate armour "Qiwomnuo" {*Drain Int+5 Slay+5} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It causes draining when unequipped. (53, 25, D) a +0 quarterstaff (54, 25, D) a book of Ice (55, 25, D) the +8 hand crossbow of Circularity {elec, rF+ rN+ Dex+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It lets you see invisible. (21, 26, D) a +0 trident (unseen) (23, 26, D) a +0 scimitar an uncursed amulet of stasis (50, 26, D) a +0 hand axe (51, 26, D) a +0 spear (still there?) a +1 great sword of electrocution (still there?) (52, 26, D) a book of Battle (53, 26, D) a book of the Warp (22, 27, D) a +0 robe (50, 27, D) a +2 quarterstaff of pain a +0 animal skin (52, 27, D) a +1 vampiric double sword a +0 animal skin (61, 27, D) an uncursed staff of summoning {!a} (62, 27, D) a +0 hand axe (63, 27, D) the +1 leather armour of Gisibuf {rN+ Str+5} It affects your strength (+5). It protects you from negative energy. (64, 27, D) a book of Minor Magic (65, 27, D) a book of Dreams (71, 27, D) a book of Battle (72, 27, D) a +1 hand axe of chopping (23, 28, D) an uncursed staff of air {rElec} a +0 robe the +10 hand axe of Battle {drain, +Fly rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you fly. a +0 plate armour an uncursed ring of positive energy {rN+} a +4 dire flail a +0 robe an uncursed ring of flight {+Fly, !d} (53, 28, D) a +0 robe (63, 28, D) a +0 short sword a +0 trident (64, 28, D) a +9 giant club (71, 28, D) an uncursed ring of flight (72, 28, D) an uncursed staff of conjuration {!a} (73, 28, D) an uncursed amulet of rage (24, 29, D) a cursed +2 great sword (unseen) (25, 29, D) a cursed +0 hand axe (unseen) (34, 29, D) an uncursed staff of energy (35, 29, D) the +7 quarterstaff of Grandeur {crush, rElec rF- rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (36, 29, D) an uncursed staff of summoning {!a} (37, 29, D) the ring "Myutef" {*Contam rPois rN++ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. (38, 29, D) the ring "Licum" {rN+ AC+4 Str+3} [ring of protection] It affects your AC (+4). It affects your strength (+3). It protects you from negative energy. (40, 29, D) a plain deck of wonders (41, 29, D) a scroll of brand weapon (42, 29, D) a +0 long sword of slicing (43, 29, D) a +2 hand axe of chopping (52, 29, D) a +0 quarterstaff a cursed +0 animal skin (64, 29, D) a cursed -2 scimitar (35, 30, D) a +4 dire flail of holy wrath (36, 30, D) a +3 scimitar of slicing (37, 30, D) the Tome of Cloudy Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (38, 30, D) the amulet of Buaf {Faith *Confuse Str-5 Int+10} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your intelligence (+10). It may confuse you when you take damage. a book of Battle (39, 30, D) a +1 morningstar of crushing (40, 30, D) a +2 ring mail of magic resistance (41, 30, D) a +1 plate armour of poison resistance (42, 30, D) a book of Summonings (54, 30, D) a +0 quarterstaff a +0 robe (60, 30, D) a +0 long sword (65, 30, D) a +0 hand axe a +0 short sword (5, 31, D) an uncursed staff of death (unseen) (52, 31, D) a +0 spear a +0 buckler an uncursed amulet of clarity {Clar, !d} (63, 31, D) a +0 hand axe (1, 32, D) the +6 hand axe "Buosibug" {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). (unseen) (3, 32, D) a book of Summonings (unseen) (4, 32, D) 15 bolts a +0 long sword an uncursed ring of see invisible {sInv, !d} (7, 32, D) a +2 cloak of poison resistance a +0 long sword a +0 arbalest (8, 32, D) a +0 long sword an uncursed staff of conjuration the +1 scale mail of Liberty {+Inv Int+2} It affects your intelligence (+2). It lets you turn invisible. a +0 chain mail a scroll of brand weapon a Young Poisoner's Handbook (10, 32, D) a +0 broad axe (11, 32, D) a disc of storms (12, 32, D) the cursed +2 scimitar of Beogh {flame, +Fly rC+ Str+4 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It lets you fly. It has a curse placed upon it. (13, 32, D) a book of Alchemy (0, 33, D) a +0 battleaxe (2, 33, D) an uncursed staff of air (3, 33, D) a manual of Crossbows {!d} (10, 33, D) a +1 shortbow of flaming (11, 33, D) a +2 hunting sling of flaming (12, 33, D) a +0 great sword (13, 33, D) a +0 chain mail (19, 33, D) the Papyrus of the Glacier Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (20, 33, D) a +2 battleaxe of chopping (21, 33, D) a +2 quarterstaff of pain (22, 33, D) an uncursed amulet of warding {Ward, rN+, !d} (23, 33, D) the +1 robe of the Countless Dances {+Fly Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It lets you fly. (24, 33, D) the +5 whip of Leyges {vamp, +Inv rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It lets you turn invisible. (26, 33, D) a +3 ring mail of cold resistance (27, 33, D) a phial of floods a +0 hand crossbow of evasion (28, 33, D) a +2 scale mail of cold resistance (29, 33, D) a stone of tremors (2, 34, D) an uncursed staff of conjuration (10, 34, D) a +0 arbalest (unseen) (11, 34, D) a lamp of fire (13, 34, D) a book of the Tempests (19, 34, D) a +2 ring of slaying (20, 34, D) a book of Envenomations (22, 34, D) a +1 hand axe of venom (unseen) (23, 34, D) an uncursed amulet of stasis the ring of Fomiw {Ice -Tele Int+3 Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It prevents most forms of teleportation. (24, 34, D) the Almanac of Evil Cold Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Condensation Shield Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Ozocubu's Refrigeration Ice 6 (25, 34, D) a +2 ring mail of cold resistance (27, 34, D) a plain deck of changes (29, 34, D) Etutzinilo's Catalogue of Poisonous Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iron Shot Conjuration/Earth 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (20, 35, D) an uncursed staff of earth (24, 35, D) the amulet of Fewuythri {Inacc -Tele rElec Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). It insulates you from electricity. It prevents most forms of teleportation. (25, 35, D) a book of Battle (26, 35, D) an uncursed ring of positive energy {rN+} (27, 35, D) a book of Beasts (39, 35, D) a +3 rod of ignition (11/11) {!a} a +3 rod of destruction (13/13) {!a} (1, 36, D) a +0 arbalest (7, 36, D) a +0 shield (unseen) (10, 36, D) a +0 plate armour 3 large rocks (11, 36, D) a +0 dire flail (49, 37, D) an uncursed staff of death (51, 37, D) an uncursed staff of fire {rF+} (52, 37, D) the Almanac of Curses Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (54, 37, D) a +1 short sword of draining (59, 37, D) a +0 dagger (62, 37, D) an uncursed staff of power {MP+17, !a} (63, 37, D) a +6 giant spiked club (70, 37, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +0 robe a +0 dagger (71, 37, D) a +0 dagger a +0 robe a lamp of fire (72, 37, D) a +0 war axe (73, 37, D) a +0 dagger (3, 38, D) a +2 mace of protection (5, 38, D) a +0 great sword (unseen) (6, 38, D) a +1 halberd of holy wrath (unseen) (8, 38, D) a +0 chain mail (unseen) (9, 38, D) a +0 chain mail (49, 38, D) an uncursed ring of protection from magic (51, 38, D) an uncursed staff of death (52, 38, D) a +1 dagger of venom (53, 38, D) an uncursed staff of fire (59, 38, D) an uncursed staff of poison {rPois} a +0 robe a +0 dagger (62, 38, D) a crystal ball of energy (69, 38, D) a cursed -3 falchion (70, 38, D) a book of Air (71, 38, D) a +0 dagger a +0 robe a +0 morningstar of crushing (72, 38, D) a scroll of brand weapon (73, 38, D) an uncursed staff of wizardry {wiz+, !a} (3, 39, D) a +4 dire flail of holy wrath (6, 39, D) a +0 battleaxe (unseen) (7, 39, D) a shadow dragon hide {Stlth++++} (8, 39, D) a +0 great sword (unseen) (9, 39, D) a +0 war axe the +1 scale mail of Satisfaction {MR+ Regen+ Stlth+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (11, 39, D) a +2 vampiric lajatang (61, 39, D) a +0 mace (unseen) (71, 39, D) a +0 whip (72, 39, D) a +0 flail a +0 chain mail (6, 40, D) a +0 great mace a cursed +0 plate armour (7, 40, D) a +0 war axe a +4 shortbow of flaming a +0 chain mail (71, 40, D) a +0 hand axe a +0 chain mail (7, 41, D) 2 large rocks {!d} 2 bolts (61, 42, D) the +3 rapier of Joifric {antimagic, Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). a +0 robe (9, 43, D) a large rock (60, 43, D) a +0 robe of resistance (59, 48, D) a book of Callings (60, 48, D) a +3 great mace of protection (61, 48, D) an uncursed amulet of rage (63, 48, D) an uncursed amulet of warding (64, 48, D) the ring of Altruism {Fire rElec Int+4} (still there?) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring of Altruism {Fire rElec Int+4} (still there?) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (65, 48, D) the +7 trident of True Grit {flame, +Blink rF- SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It lets you see invisible. It lets you blink. It makes you more stealthy. (66, 48, D) a +1 morningstar of venom (unseen) (67, 48, D) a phantom mirror a +0 robe a quicksilver dragon armour (68, 48, D) an uncursed amulet of rage (unseen) (69, 48, D) an uncursed ring of poison resistance (70, 48, D) an uncursed staff of death (71, 48, D) a plain deck of wonders (73, 48, D) the +1 pair of gloves of Xom's Hatred {*Contam rPois Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. (74, 48, D) a +4 great sword of holy wrath (75, 48, D) an uncursed ring of positive energy (24, 49, D) a disc of storms (28, 49, D) a +2 chain mail of cold resistance (29, 49, D) the ring "Vobaleha" {Str+3 Int-3 Dex+2 Slay+2} [ring of slaying] It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (34, 49, D) an uncursed staff of poison {rPois} (38, 49, D) a book of Spatial Translocations (39, 49, D) a +1 pair of gloves of archery (40, 49, D) the Volume of Ashen Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Passwall Transmutation/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Iron Shot Conjuration/Earth 6 (41, 49, D) a +0 halberd (43, 49, D) a +4 short sword of electrocution (44, 49, D) a manual of Hexes {!d} (45, 49, D) a +2 rod of inaccuracy (10/10) (46, 49, D) a +1 hand crossbow of flaming (48, 49, D) an uncursed staff of poison (49, 49, D) a +3 longbow of velocity (50, 49, D) the +4 scale mail of Qusiwn {MR+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. (51, 49, D) a book of the Earth (52, 49, D) a cursed ring of ice (54, 49, D) a disc of storms (59, 49, D) a plain deck of destruction (60, 49, D) a crystal ball of energy (61, 49, D) a crystal ball of energy (63, 49, D) Wixkuvvi's Spellweaving in Simple Steps Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Searing Ray Conjuration 2 c - Throw Flame Conjuration/Fire 2 d - Blink Translocation 2 e - Stoneskin Transmutation/Earth 2 (64, 49, D) a wand of hasting (2) (unseen) (67, 49, D) the Guide on Burning Attacks (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Delayed Fireball Conjuration/Fire 7 Sif Muna's Handbook of the Entourage (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Demon Summoning 5 e - Dragon's Call Summoning 9 (68, 49, D) a phantom mirror (70, 49, D) a sack of spiders (71, 49, D) a +2 shortbow of evasion (72, 49, D) an uncursed ring of fire (73, 49, D) an uncursed staff of summoning (74, 49, D) an uncursed staff of power (75, 49, D) a cursed -2 ring of evasion (4, 50, D) a +0 whip (unseen) (22, 50, D) a +2 ring mail of poison resistance (31, 50, D) the Almanac of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 5 (32, 50, D) a box of beasts (33, 50, D) a +2 ring of strength (38, 50, D) a lamp of fire (39, 50, D) a +0 flail (40, 50, D) a +0 war axe (41, 50, D) a crystal ball of energy (42, 50, D) the +5 scale mail of Monotheism {rC+} It protects you from cold. (43, 50, D) a +0 trident a +10 plate armour of ponderousness a guardian serpent corpse (44, 50, D) a +4 ring mail of magic resistance (45, 50, D) the +6 rapier of the Exiled Lies {vamp, Str+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It makes you more stealthy. a naga corpse (46, 50, D) the Catalogue of Ensnaring Stones Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Iron Shot Conjuration/Earth 6 d - Invisibility Hexes 6 e - Statue Form Transmutation/Earth 6 (47, 50, D) an uncursed ring of stealth a guardian serpent corpse (48, 50, D) a plain deck of escape (49, 50, D) an uncursed staff of cold {rC+} (50, 50, D) a +0 glaive (51, 50, D) a +7 hand crossbow of freezing (52, 50, D) a +0 club (53, 50, D) a +3 hand axe (59, 50, D) a disc of storms (60, 50, D) a +0 hunting sling of velocity (61, 50, D) a sack of spiders (still there?) a +5 ring of intelligence (still there?) (63, 50, D) a +0 robe (still there?) the cursed +1 hunting sling "Beetlebane" {speed, +Inv rN+ Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (64, 50, D) the cursed -1 pair of boots of the First Snow {+Inv rF+ SInv} It protects you from fire. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (69, 50, D) an uncursed staff of summoning a +0 robe (72, 50, D) an uncursed staff of wizardry (still there?) the cursed +3 dagger of Blind Justice {pierce, rElec Int+6} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (73, 50, D) a phial of floods (74, 50, D) a plain deck of summoning (75, 50, D) a +1 helmet of intelligence (0, 51, D) an uncursed staff of air {rElec} (1, 51, D) the amulet of Batwu {Inacc rF+ MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It affects your magic capacity (+9). (2, 51, D) a +0 short sword (7, 51, D) a +3 leather armour of cold resistance (9, 51, D) a +0 short sword (10, 51, D) a +2 chain mail of poison resistance (11, 51, D) Etycwu's Reference Book on Companions and Malediction Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 5 (12, 51, D) the cursed +1 plate armour "Orys" {rCorr Str+3 Int+3 Stlth+} It affects your strength (+3). It affects your intelligence (+3). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (13, 51, D) a crystal ball of energy a +0 mace (14, 51, D) a +1 swamp dragon armour {rPois} (18, 51, D) a +1 scimitar of holy wrath (23, 51, D) the +4 arbalest of Midwinter {elec, Str+4 Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+7). (29, 51, D) a +4 greatsling of flaming (38, 51, D) an uncursed staff of air (39, 51, D) a +0 robe (still there?) a +1 trident of piercing (still there?) (40, 51, D) a Grand Grimoire (41, 51, D) a +0 glaive of protection a +1 scimitar of slicing a +0 scale mail of poison resistance a naga corpse (42, 51, D) a +0 long sword a +0 robe an uncursed amulet of clarity 3 royal jellies a naga corpse (43, 51, D) an uncursed staff of poison (44, 51, D) the ring "Hois" {rPois AC+4 Str+2} [ring of protection] It affects your AC (+4). It affects your strength (+2). It protects you from poison. (45, 51, D) a +1 rapier of speed (49, 51, D) a +0 whip (unseen) (50, 51, D) an uncursed ring of flight a +0 spear a +0 robe a manual of Stealth (52, 51, D) the +8 chain mail of the Alphagorgon {rElec rF++ rCorr MP+9} It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It protects you from acid and corrosion. (53, 51, D) a +9 shortbow (54, 51, D) an uncursed staff of earth (61, 51, D) an uncursed staff of energy (0, 52, D) a book of Fire (3, 52, D) a +0 battleaxe an uncursed ring of protection from cold {rC+, !d} a +0 glaive an uncursed staff of poison {rPois} a +3 vampiric hand axe {!w} (5, 52, D) a +2 cloak of poison resistance a +1 scale mail of cold resistance a +0 cloak a +0 dagger of venom (6, 52, D) a +0 flail a +0 war axe a +1 quarterstaff of speed (7, 52, D) the amulet "Icwowk" {Stasis rF+ Int+7} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+7). It protects you from fire. a +0 mace a +0 cloak a +0 cloak a plain deck of summoning a +0 scimitar the ring of Woets {rPois rF- Dex+5 Slay+6} [ring of poison resistance] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from poison. an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (9, 52, D) a +0 mace a +1 trident of holy wrath an uncursed staff of air {rElec} an uncursed staff of power {MP+17, !a} (10, 52, D) a cursed -3 long sword an uncursed staff of poison (13, 52, D) a +2 chain mail of cold resistance a +0 cloak a book of Minor Magic an uncursed staff of wizardry (14, 52, D) the +3 war axe "Hellblazer" {freeze, rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. a +0 long sword (21, 52, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Zeugheg {rElec MR+ Stlth+} [ring of stealth] It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. the +9 morningstar of Daatich {vamp, +Fly Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It lets you fly. the ring "Qackig" {Wiz rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. (41, 52, D) a +3 great sword of slicing (still there?) a ball python corpse (still there?) (43, 52, D) a cursed +0 spear (unseen) (44, 52, D) the Incunabulum of the Entourage and Poison Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Call Canine Familiar Summoning 3 d - Venom Bolt Conjuration/Poison 5 e - Aura of Abjuration Summoning 5 (45, 52, D) a +0 dire flail (still there?) 4 scrolls of enchant weapon (still there?) (46, 52, D) a +0 scimitar (still there?) an uncursed ring of magical power (still there?) (48, 52, D) a +4 ring of dexterity a +0 whip an uncursed ring of stealth a black mamba corpse a water moccasin corpse a naga corpse (51, 52, D) a +0 robe (52, 52, D) a cursed staff of cold (unseen) (61, 52, D) a +0 robe (67, 52, D) the cursed +1 plate armour "Baogoab" {rN+ Str+5 Dex+3} (still there?) It affects your strength (+5). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. a +2 pair of boots of stealth (still there?) (68, 52, D) a Necronomicon (unseen) (69, 52, D) the cursed +0 spear "Tast" {flame, +Rage +Inv rF- Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It makes you vulnerable to fire. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. a +0 robe an uncursed amulet of regeneration {+regen, !d} (0, 53, D) a +0 large shield of reflection (1, 53, D) a +0 dire flail (2, 53, D) a +0 dagger (4, 53, D) a +0 trident (still there?) a +0 glaive (still there?) (11, 53, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). a +0 cloak (14, 53, D) a book of Fire (46, 53, D) a +5 scimitar of slicing a +0 robe (48, 53, D) an uncursed ring of stealth {Stlth+} (51, 53, D) a +0 spear (63, 53, D) a +0 robe (1, 54, D) a +0 glaive (still there?) a +0 halberd (still there?) (2, 54, D) the cursed +1 hand axe of the Last Ghosts {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (unseen) (3, 54, D) a +0 cloak (unseen) (12, 54, D) a +0 mace of protection (still there?) a +0 mace (still there?) (14, 54, D) a +0 dire flail (45, 54, D) a black mamba corpse (49, 54, D) a +0 spear (unseen) (66, 54, D) a wind drake corpse (1, 55, D) a +0 halberd (unseen) (7, 55, D) a +3 great sword of slicing (unseen) (9, 55, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. the +0 war axe of Baruroick {holy, rPois Str+3 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (-3). It protects you from poison. (10, 55, D) an uncursed amulet of warding a +0 mace a +0 long sword (43, 55, D) a black mamba corpse (48, 55, D) a +3 dire flail of protection a +0 robe a naga corpse (50, 55, D) a +2 halberd of venom (1, 56, D) a cursed +0 cloak (2, 56, D) an uncursed ring of sustain attributes (9, 56, D) a +0 dagger (unseen) (45, 56, D) a +0 halberd (49, 56, D) a +0 glaive (unseen) (66, 56, D) a titan corpse (5, 57, D) a +0 dire flail (6, 57, D) a +0 scimitar (unseen) (8, 57, D) a +1 cloak (9, 57, D) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (10, 57, D) a +0 glaive (unseen) (12, 57, D) a cursed -1 hand axe (unseen) (18, 57, D) the +3 troll leather armour of Liurgh Boym {rPois rC+++ Regen+ Str+2 Int-2, regen} It affects your strength (+2). It affects your intelligence (-2). It renders you almost immune to cold. It protects you from poison. It increases your rate of regeneration. (45, 57, D) a +0 long sword of holy wrath (unseen) (47, 57, D) a +0 dire flail (unseen) (7, 58, D) a +0 war axe (unseen) (29, 58, D) (unseen) (45, 58, D) a cursed +0 club (unseen) (46, 59, D) a +0 battleaxe (unseen) (47, 59, D) a cursed -2 long sword (20, 60, D) the ring of Xulilotz {rElec Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. (24, 63, D) the +4 greatsling of the Middle {velocity, rC+} Any stone fired from it inflicts extra damage. It protects you from cold. (unseen)