esc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) the +2 pair of gloves of the Lonely Wonders {Str+2 Int-5 Slay+3} It affects your strength (+2). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 1, D) the +3 chain mail of the Princeling {rF+} It protects you from fire. (68, 1, D) a +2 plate armour of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +0 flail of Causality {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (73, 2, D) a +0 demon blade of electrocution a +0 ring mail a +0 whip (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +1 ring mail of poison resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight {+Fly, !d} (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the cursed +1 rapier "Goidwoo" {venom, Str+3 Dex-4 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-4). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) a +2 ring mail of cold resistance (71, 9, D) a +2 dagger of freezing (72, 9, D) an uncursed staff of poison (70, 10, D) an ornate deck of wonders (72, 10, D) the cursed +0 scale mail "Wit Toax" {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (71, 11, D) a +0 long sword