esc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (63, 1, D) a +0 ice dragon armour (67, 1, D) a +0 robe of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly, !d} (67, 5, D) a +0 rapier of protection a +0 leather armour (68, 5, D) a cursed -1 rapier a +0 leather armour (69, 5, D) a +0 short sword a cursed -2 shortbow 15 arrows a +0 leather armour (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 great mace of crushing (62, 9, D) a cursed ring of loudness {Stlth-} (63, 9, D) a +4 quarterstaff of protection (70, 9, D) a +6 mace of crushing (71, 9, D) a cursed amulet of inaccuracy (62, 10, D) a +2 plate armour of poison resistance (70, 10, D) a cursed staff of poison {rPois} (70, 11, D) a +0 short sword a +0 robe (72, 11, D) a +0 rapier of freezing a +0 robe (71, 12, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe (62, 17, D) the +3 falchion "Qipn" {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (64, 17, D) a +1 shortbow of flaming (71, 17, D) an uncursed staff of poison (62, 18, D) a +1 rapier of venom (64, 18, D) a +1 plate armour of poison resistance (71, 18, D) a +2 rapier of speed (73, 18, D) a +4 dire flail of crushing (63, 23, D) a potion of blood (61, 27, D) a book of Envenomations (62, 27, D) the cursed +1 fire dragon armour of Etyw {rF++ rC- Int+9, rF++, rC-} It affects your intelligence (+9). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (63, 27, D) a +3 plate armour of fire resistance (64, 27, D) a +1 leather armour of fire resistance (71, 27, D) an uncursed ring of protection from magic {MR+, !d} (72, 27, D) a +5 eveningstar of protection (73, 27, D) a +1 falchion of slicing (62, 28, D) a +2 robe of magic resistance (63, 28, D) an uncursed staff of power {MP+17, !a} (64, 28, D) the amulet of the Four Suns {Faith +Fly rC- MR+ Slay+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. (71, 28, D) the +7 scimitar of Otooczit {slice, rC- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to cold. (72, 28, D) the +1 robe of the Boiling Point {rPois rC- Dex+5 Stlth+} It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (62, 29, D) a +0 halberd an adder skeleton (60, 32, D) a +0 whip (64, 33, D) an uncursed staff of death {rN+} the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (65, 33, D) a +0 mace a naga corpse (skeletalised by now) (65, 34, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (70, 37, D) a book of Fire (71, 37, D) the ring of the Griffon {Fire MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 37, D) a +0 spear of venom (73, 37, D) a +2 battleaxe of chopping (70, 38, D) a book of Geomancy (71, 38, D) an uncursed ring of ice (72, 38, D) a +0 antimagic battleaxe (73, 38, D) a +3 chain mail of poison resistance