Dungeon Sprint DCSS version 0.17-a0-1946-gfb768fe (webtiles) character file. 7 esc the Firebug (level 2, -2/21 HPs) Began as an Octopode Fire Elementalist on Oct 1, 2015. Was an Initiate of Vehumet. Killed from afar by a deep elf mage (14 damage) ... with a flame tongue ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:08 (134 turns). esc the Firebug (Octopode Fire Elementalist) Turns: 134, Time: 00:03:08 Health: -2/21 AC: 1 Str: 19 XL: 2 Next: 0% Magic: 6/6 EV: 15 Int: 29 God: Vehumet [......] Gold: 0 SH: 0 Dex: 24 Spells: 2 memorised, 5 levels left rFire . . . SeeInvis . B - staff of energy {@w1+MP, hungerless spells, !d!a} rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . D - +6 ring of dexterity rCorr . Warding . E - +6 ring of dexterity rMut . NoTele + F - +6 ring of intelligence MR ..... G - +6 ring of intelligence Stlth ++++...... H - +6 ring of strength I - +6 ring of strength (no ring) (no ring) @: drained, not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Armour K - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves B - an uncursed staff of energy (weapon) {@w1+MP, hungerless spells, !d!a} (You found it in the Dungeon) Jewellery D - a +6 ring of dexterity (left tentacle) (You found it in the Dungeon) E - a +6 ring of dexterity (right tentacle) (You found it in the Dungeon) F - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) G - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) H - a +6 ring of strength (on tentacle) (You found it in the Dungeon) I - a +6 ring of strength (on tentacle) (You found it in the Dungeon) Magical devices x - a wand of disintegration (6) (You found it in the Dungeon) y - a wand of fire (4) (You found it in the Dungeon) z - a wand of cold (4) (You found it in the Dungeon) A - a wand of draining (2) (You found it in the Dungeon) Scrolls h - 4 scrolls of blinking {!r} o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word {!r} s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage {!q} i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Books a - a book of Flames Miscellaneous C - a crystal ball of energy (You found it in the Dungeon) J - a disc of storms (You found it in the Dungeon) Comestibles b - 5 bread rations {@e1} v - 42 fruits w - 4 meat rations {@e2} Skills: - Level 3.0(2.7) Fighting + Level 3.9(3.6) Dodging + Level 2.6(2.4) Stealth + Level 3.5(3.2) Spellcasting + Level 3.3(3.0) Conjurations + Level 4.4(4.1) Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ####. 1% 1 None x - Throw Flame Conj/Fire ####.. 2% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History h - 4 scrolls of blinking {!r} (gained 3) v - 42 fruits; b - 5 bread rations {@e1} (gained 4); w - 4 meat rations {@e2} Autopickup is now off. Autopickup is now on. x - a wand of disintegration (7); y - a wand of fire (5) z - a wand of cold (5); A - a wand of draining (5) B - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} C - a crystal ball of energy D - a +6 ring of dexterity; E - a +6 ring of dexterity F - a +6 ring of intelligence; G - a +6 ring of intelligence H - a +6 ring of strength; I - a +6 ring of strength You see here an uncursed ring of flight {+Fly, !d}. J - a disc of storms Autopickup is now off. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} K - the +18 shield of the gong {rElec rN+ MR+ EV-5} Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. D - a +6 ring of dexterity (left tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. E - a +6 ring of dexterity (right tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. F - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. G - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. H - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. I - a +6 ring of strength (on tentacle) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) B - an uncursed staff of energy (weapon) {@w1+MP, hungerless spells, !d!a} Drink which item? (? for menu, Esc to quit) You feel more experienced! Your Fighting skill gained 3 levels and is now at level 3! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 3! Your Conjurations skill gained 2 levels and is now at level 3! Your Fire Magic skill increases to level 4! You have reached level 2! You regained 3 hp, and now have 14/21 hp. Memorise Throw Flame, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'x'. There is a radiant altar of Vehumet here. You curl up in front of the altar of Vehumet. Vehumet welcomes you! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Unknown command. You start resting. Health restored: 21; MP restored: 6 Your surroundings seem different! Welcome to arena 1. A deep elf knight and a deep elf mage come into view. The bolt of negative energy hits the deep elf knight. The deep elf knight is drained! The deep elf knight shouts! This wand has 4 charges left. The deep elf mage shouts! Aim: a deep elf mage, wielding a short sword of draining and wearing a leather armour (chance to defeat MR: 48%) The deep elf mage is blasted. This wand has 6 charges left. Aim: a deep elf knight, wielding a scimitar and wearing a buckler (moderately wounded, shrouded, lightly drained) The bolt of negative energy hits the deep elf knight. The deep elf knight is drained! This wand has 3 charges left. The deep elf knight hits you with a scimitar. The deep elf mage closely misses you. You take 3 damage, and have 18/21 hp. Aim: a deep elf knight, wielding a scimitar and wearing a buckler (severely wounded, shrouded, lightly drained) The bolt of negative energy misses the deep elf knight. This wand has 2 charges left. The deep elf knight completely misses you. The deep elf mage barely misses you. Aim: a deep elf knight, wielding a scimitar and wearing a buckler (severely wounded, shrouded, lightly drained) The bolt of cold misses the deep elf knight. This wand has 4 charges left. The deep elf knight gestures wildly while chanting. The deep elf knight seems to speed up. The deep elf mage hits you with a short sword of draining. You feel drained. You take 6 damage, and have 12/21 hp. MASSIVE DAMAGE!! Aim: a deep elf knight, wielding a scimitar and wearing a buckler (severely wounded, fast, shrouded, lightly drained) The bolt of fire hits the deep elf knight. This wand has 4 charges left. The deep elf knight completely misses you. The deep elf mage casts a spell at you. The flame tongue hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.}.▓ ▓.....▓ ▓.ee..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf knight and a deep elf mage. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc the Octopode Fire Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 28 | D | Reached skill level 3 in Fighting 28 | D | Reached skill level 3 in Dodging 28 | D | Reached skill level 3 in Spellcasting 28 | D | Reached skill level 3 in Conjurations 28 | D | Reached skill level 4 in Fire Magic 28 | D | Reached XP level 2. HP: 14/21 MP: 3/6 32 | D | Learned a level 2 spell: Throw Flame 40 | D | Became a worshipper of Vehumet 128 | D | Entered arena 1. 128 | D | Noticed a deep elf mage 128 | D | Noticed a deep elf knight 134 | D | Killed from afar by a deep elf mage Vault maps used: D: sprint_v Action || total -------------------------++------- Evoke: Wand || 6 Use: Potion || 1 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.7 | 0.0 | 54.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.7 | 0.0 | 54.0 +-------+-------+-------+-------+-------+----------------------