Dungeon Sprint DCSS version 0.17-a0-1946-gfb768fe (webtiles) character file. 666 esc the Firebug (level 7, -1/54 HPs) Began as an Octopode Fire Elementalist on Oct 1, 2015. Was an Initiate of Vehumet. Incinerated by a hell hog (3 damage) ... with a sticky flame ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:25 (46 turns). esc the Firebug (Octopode Fire Elementalist) Turns: 46, Time: 00:01:25 Health: -1/54 AC: 1 Str: 20 XL: 7 Next: 57% Magic: 4/17 EV: 20 Int: 31 God: Vehumet [......] Gold: 0 SH: 0 Dex: 24 Spells: 1 memorised, 18 levels left rFire . . . SeeInvis . B - staff of energy {@w1+MP, hungerless spells, !d!a} rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . D - +6 ring of dexterity rCorr . Warding . E - +6 ring of dexterity rMut . NoTele + F - +6 ring of intelligence MR ..... G - +6 ring of intelligence Stlth ++........ H - +6 ring of strength I - +6 ring of strength (no ring) (no ring) @: liquid flames, glowing, not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Armour K - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves B - an uncursed staff of energy (weapon) {@w1+MP, hungerless spells, !d!a} (You found it in the Dungeon) Jewellery D - a +6 ring of dexterity (left tentacle) (You found it in the Dungeon) E - a +6 ring of dexterity (right tentacle) (You found it in the Dungeon) F - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) G - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) H - a +6 ring of strength (on tentacle) (You found it in the Dungeon) I - a +6 ring of strength (on tentacle) (You found it in the Dungeon) Magical devices x - a wand of disintegration (7) (You found it in the Dungeon) y - a wand of fire (5) (You found it in the Dungeon) z - a wand of cold (1) (You found it in the Dungeon) A - a wand of draining (5) (You found it in the Dungeon) Scrolls h - 4 scrolls of blinking {!r} o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word {!r} s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage {!q} i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of agility n - 5 potions of might Books a - a book of Flames Miscellaneous C - a crystal ball of energy (You found it in the Dungeon) J - a disc of storms (You found it in the Dungeon) Comestibles b - 5 bread rations {@e1} v - 42 fruits w - 4 meat rations {@e2} Skills: + Level 7.1 Fighting + Level 7.4 Dodging - Level 2.6 Stealth + Level 6.8 Spellcasting + Level 7.2 Conjurations + Level 7.8 Fire Magic You had 18 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History t - 5 scrolls of remove curse; u - 2 scrolls of fear h - 4 scrolls of blinking {!r} (gained 3) v - 42 fruits; b - 5 bread rations {@e1} (gained 4); w - 4 meat rations {@e2} x - a wand of disintegration (7); y - a wand of fire (5) z - a wand of cold (5); A - a wand of draining (5) B - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} C - a crystal ball of energy D - a +6 ring of dexterity; E - a +6 ring of dexterity F - a +6 ring of intelligence; G - a +6 ring of intelligence H - a +6 ring of strength; I - a +6 ring of strength You see here an uncursed ring of flight {+Fly, !d}. J - a disc of storms Autopickup is now off. Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. D - a +6 ring of dexterity (left tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel agile. E - a +6 ring of dexterity (right tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. F - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. G - a +6 ring of intelligence (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. H - a +6 ring of strength (on tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. I - a +6 ring of strength (on tentacle) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) B - an uncursed staff of energy (weapon) {@w1+MP, hungerless spells, !d!a} Okay, then. Unknown command. Okay, then. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. K - the +18 shield of the gong {rElec rN+ MR+ EV-5} There is a radiant altar of Vehumet here. You curl up in front of the altar of Vehumet. Vehumet welcomes you! Your surroundings seem different! Welcome to arena 1. A hell hound and a hell hog come into view. The bolt of cold hits the hell hound. The hell hound is frozen! You kill the hell hound! Vehumet accepts your kill. Your Fighting skill gained 3 levels and is now at level 3! Your Dodging skill gained 2 levels and is now at level 4! Your Spellcasting skill increases to level 3! Your Conjurations skill gained 2 levels and is now at level 3! Your Fire Magic skill increases to level 4! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 17, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! The bolt of cold hits the hell hog. This wand has 4 charges left. You regained 9 hp, and now have 20/32 hp. Aim: a hell hog (moderately wounded) The bolt of cold hits the hell hog. This wand has 3 charges left. The hell hog closely misses you. Aim: a hell hog (heavily wounded) The bolt of cold hits the hell hog. This wand has 2 charges left. The hell hog sprays you with burning goo. The sticky flame hits you! You are covered in liquid flames! The hell hog bites you! * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 2/32 hp. MASSIVE DAMAGE!! Aim: a hell hog (almost dead) The bolt of cold hits the hell hog. You kill the hell hog! Vehumet accepts your kill. Your Fighting skill gained 4 levels and is now at level 7! Your Dodging skill gained 3 levels and is now at level 7! Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 4 levels and is now at level 7! Your Fire Magic skill gained 3 levels and is now at level 7! You have reached level 5! You feel stronger. You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 18, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 7! This wand has 1 charge left. You are covered in liquid flames! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.[.▓ ▓..†..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A hell hog (D) A hell hound (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc the Octopode Fire Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Found a roughly hewn altar of Beogh. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a white marble altar of Elyvilon. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a bloodstained altar of Trog. 2 | D | Found a shimmering altar of Xom. 37 | D | Became a worshipper of Vehumet 42 | D | Entered arena 1. 42 | D | Noticed a hell hound 42 | D | Noticed a hell hog 43 | D | Killed a hell hound 43 | D | Reached skill level 3 in Fighting 43 | D | Reached skill level 4 in Dodging 43 | D | Reached skill level 3 in Spellcasting 43 | D | Reached skill level 3 in Conjurations 43 | D | Reached skill level 4 in Fire Magic 43 | D | Reached XP level 2. HP: 14/21 MP: 3/6 43 | D | Reached XP level 3. HP: 17/26 MP: 4/8 43 | D | Reached XP level 4. HP: 20/32 MP: 4/9 45 | D | HP: 2/32 [hell hog (10)] 46 | D | Killed a hell hog 46 | D | Reached skill level 7 in Fighting 46 | D | Reached skill level 7 in Dodging 46 | D | Reached skill level 6 in Spellcasting 46 | D | Reached skill level 7 in Conjurations 46 | D | Reached skill level 7 in Fire Magic 46 | D | Reached XP level 5. HP: 2/43 MP: 4/14 46 | D | Reached XP level 6. HP: 2/49 MP: 4/15 46 | D | Reached XP level 7. HP: 2/54 MP: 4/17 46 | D | Incinerated by a hell hog Vault maps used: D: sprint_v Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Evoke: Wand | | 3 | 1 || 4 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 49.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 952.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 952.0 +-------+-------+-------+-------+-------+----------------------