esc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 ring mail of cold resistance (63, 1, D) a +1 falchion of slicing (67, 1, D) the +4 ice dragon armour of Cimiont {rF- rC++ Regen+ MP+9 Str+2 Dex-3} It affects your strength (+2). It affects your dexterity (-3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. (68, 1, D) a +1 leather armour of positive energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +0 hand crossbow of flaming (75, 2, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly, !d} (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +2 quarterstaff of protection (63, 9, D) the +2 chain mail "Quekkott" {rElec rPois Regen+} It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (70, 9, D) a cursed amulet of inaccuracy (71, 9, D) an ornate deck of changes (72, 9, D) a +2 halberd of protection (62, 10, D) the +1 dagger "Zolix" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (70, 10, D) an uncursed staff of wizardry (72, 10, D) a book of Annihilations (61, 11, D) a +0 dagger a +0 robe (62, 11, D) a +2 flail of holy wrath a cursed +0 hand axe (61, 12, D) a +0 club a +0 ring mail