Dungeon Sprint DCSS version 0.17-a0-1946-gfb768fe (webtiles) character file. 341 esc the Insei (level 6, -10/46 HPs) Began as an Octopode Transmuter on Oct 1, 2015. Was a Believer of Vehumet. Shot with a bolt by a yaktaur (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:14 (395 turns). esc the Insei (Octopode Transmuter) Turns: 395, Time: 00:03:15 Health: -10/46 AC: 1 Str: 21 XL: 6 Next: 56% Magic: 14/14 EV: 18 Int: 30 God: Vehumet [**....] Gold: 0 SH: 0 Dex: 24 Spells: 2 memorised, 10 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . E - +6 ring of dexterity rCorr . Warding . F - +6 ring of dexterity rMut . NoTele + G - +6 ring of intelligence MR ..... H - +6 ring of intelligence Stlth +++....... I - +6 ring of strength J - +6 ring of strength (no ring) (no ring) @: very slightly contaminated, studying Stealth, invisible, not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were not hungry. You visited 1 branch Inventory: Missiles a - 1012 arrows Armour L - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical staves C - an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (You found it in the Dungeon) Jewellery E - a +6 ring of dexterity (left tentacle) (You found it in the Dungeon) F - a +6 ring of dexterity (right tentacle) (You found it in the Dungeon) G - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) H - a +6 ring of intelligence (on tentacle) (You found it in the Dungeon) I - a +6 ring of strength (on tentacle) (You found it in the Dungeon) J - a +6 ring of strength (on tentacle) (You found it in the Dungeon) P - a +2 ring of evasion (You found it in the Dungeon) Magical devices y - a wand of disintegration (7) (You found it in the Dungeon) z - a wand of fire (4) (You found it in the Dungeon) A - a wand of cold (3) (You found it in the Dungeon) B - a wand of draining (5) (You found it in the Dungeon) Scrolls i - 4 scrolls of blinking {!r} p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word {!r} t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of brilliance k - a potion of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Books b - a book of Changes R - a manual of Stealth {!d} (You found it in the Dungeon) Miscellaneous D - a crystal ball of energy (You found it in the Dungeon) K - a disc of storms (You found it in the Dungeon) M - a plain deck of wonders {drawn: 3} (You found it in the Dungeon) N - a box of beasts {used: 2} (You found it in the Dungeon) Q - a plain deck of summoning (You found it in the Dungeon) S - a lamp of fire (inert) (You found it in the Dungeon) Comestibles c - 5 bread rations {@e1} w - 42 fruits x - 4 meat rations {@e2} Skills: + Level 6.0 Fighting + Level 6.2 Dodging + Level 6.7 Unarmed Combat + Level 5.8 Spellcasting + Level 6.3 Transmutations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #####. 1% 1 None x - Blade Hands Trmt #####..... 14% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The water moccasin barely misses your larval shockfire beast. You regained 2 hp, and now have 28/45 hp. You regained 2 mp, and now have 12/14 mp. You feel sick. The water moccasin bites your larval shockfire beast. Your larval shockfire beast dies! Your larval shockfire beast's corpse disappears in a puff of smoke! You see here a water moccasin corpse. You take 1 damage, and have 27/45 hp. You feel sick. The water moccasin completely misses you. You take 1 damage, and have 26/45 hp. You closely miss the water moccasin. Your grab misses the water moccasin. Your tentacle spike misses the water moccasin. The water moccasin completely misses you. You closely miss the water moccasin. You grab the water moccasin. You pierce the water moccasin, but do no damage. You constrict the water moccasin. You feel sick. The water moccasin bites you. You take 1 damage, and have 25/45 hp. You tentacle-slap the water moccasin but do no damage. You pierce the water moccasin, but do no damage. You constrict the water moccasin. You feel sick. The water moccasin barely misses you. You take 1 damage, and have 24/45 hp. You tentacle-slap the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 6! Your Dodging skill increases to level 6! Your Transmutations skill increases to level 6! MP restored: 14 You butcher the water moccasin corpse. You feel sick. You see here 3 inedible chunks of flesh {@w0}. You take 1 damage, and have 23/46 hp. You feel sick. You see here a water moccasin corpse. You take 1 damage, and have 22/46 hp. You butcher the water moccasin corpse. Things that are here: 3 inedible chunks of flesh {@w0}; a water moccasin skeleton You feel sick. You see here a ball python corpse. You take 1 damage, and have 21/46 hp. You butcher the ball python corpse. O - 9 chunks of flesh {@w0} (gained 4) You feel sick. You see here a +1 falchion of slicing. You feel sick. R - a manual of Stealth {!d} You take 1 damage, and have 20/46 hp. S - a lamp of fire You feel sick. You see here the +0 cloak of Defiance {Int+2}. You feel sick. You see here a +1 falchion of slicing. You take 1 damage, and have 19/46 hp. You start resting. You feel sick. x3 You are no longer poisoned. You take 1 damage, and have 18/46 hp. You start resting. Your transformation is almost over. You start resting. Your tentacle spike disappears. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 All of the chunks of flesh in your inventory have rotted away. Health restored: 46 This spell is slightly dangerous to cast. Memorise Blade Hands, consuming 5 spell levels and leaving 10? You start memorising the spell. You continue memorising. You continue memorising. x4 You finish memorising. Spell assigned to 'x'. Your surroundings seem different! Welcome to arena 4. A centaur and 3 yaktaurs come into view. The yaktaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow misses you. The yaktaur picks up a +2 short sword of draining. The yaktaur wields a +2 short sword of draining. You sense an unholy aura. The yaktaur picks up a scroll of holy word. You see here an arrow. Read which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) You fade into invisibility! The yaktaur unwields a +2 short sword of draining. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt closely misses you. The centaur shoots an arrow. The arrow hits you! You are very lightly contaminated with residual magic. You take 15 damage, and have 31/46 hp. MASSIVE DAMAGE!! Aim the lamp in which direction? Aim: a yaktaur (hasn't noticed you) The centaur shoots an arrow. The arrow hits you! The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓...[[...▓ ihh ▓..cccc..▓ i i ▓........▓ ........▓ V ▓.▓.§..▓.▓ Z ▓...@....▓ ▓▓▓▓▓▓▓▓▓▓ Hccm SSN mHm SSS You could see 3 yaktaurs and a centaur. Vanquished Creatures 2 water moccasins (D) A necrophage (D) 2 adders (D) A ball python (D) A bat skeleton (D) 7 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D) A ball python (D) 2 creatures vanquished. Vanquished Creatures (others) 3 spatial maelstroms (D) 3 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 1 | D | Banished a spatial maelstrom 3 | D | Banished a spatial maelstrom 25 | D | Banished a spatial maelstrom 34 | D | Became a worshipper of Vehumet 48 | D | Entered arena 1. 48 | D | Noticed a necrophage 50 | D | Killed a necrophage 50 | D | Reached skill level 3 in Fighting 50 | D | Reached skill level 4 in Dodging 50 | D | Reached skill level 4 in Unarmed Combat 50 | D | Reached skill level 3 in Spellcasting 50 | D | Reached skill level 4 in Transmutations 50 | D | Reached XP level 2. HP: 17/21 MP: 3/6 50 | D | Reached XP level 3. HP: 21/26 MP: 4/8 50 | D | Reached XP level 4. HP: 25/31 MP: 4/9 111 | D | Entered arena 2. 111 | D | Noticed a water moccasin 116 | D | Acquired Vehumet's first power 116 | D | Offered knowledge of Flame Tongue by Vehumet. 117 | D | Reached skill level 4 in Spellcasting 121 | D | Killed a water moccasin 121 | D | Reached skill level 4 in Fighting 121 | D | Reached skill level 5 in Unarmed Combat 121 | D | Reached XP level 5. HP: 33/38 MP: 9/11 159 | D | Entered arena 3. 159 | D | Noticed a water moccasin 159 | D | Noticed a water moccasin 167 | D | Reached skill level 5 in Dodging 167 | D | Reached skill level 5 in Transmutations 168 | D | Killed a water moccasin 168 | D | Reached skill level 5 in Fighting 168 | D | Reached skill level 6 in Unarmed Combat 168 | D | Reached skill level 5 in Spellcasting 168 | D | Reached XP level 6. HP: 29/45 MP: 12/14 174 | D | Killed a water moccasin 174 | D | Reached skill level 6 in Fighting 174 | D | Reached skill level 6 in Dodging 174 | D | Reached skill level 6 in Transmutations 393 | D | Learned a level 5 spell: Blade Hands 393 | D | Entered arena 4. 393 | D | Noticed a yaktaur 393 | D | Noticed a yaktaur 393 | D | Noticed a centaur 393 | D | Noticed a yaktaur 395 | D | Shot with a bolt by a yaktaur Vault maps used: D: sprint_v Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 13 || 13 Cast: Beastly Appendage | | 1 || 1 Evoke: Wand | 1 | 2 || 3 Deck | | 3 || 3 Box of beasts | | 2 || 2 Lamp of fire | | 1 || 1 Use: Potion | | 1 || 1 Vault maps used: D: sprint_v Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.9 | 0.0 | 114.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.9 | 0.0 | 114.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 488.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 488.0 +-------+-------+-------+-------+-------+----------------------