esc the Dungeon (10, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 shield a +0 scale mail a +0 war axe (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (22, 1, D) a +0 hand axe (25, 1, D) a +0 dagger (28, 1, D) an uncursed staff of poison {rPois} (35, 1, D) an uncursed amulet of stasis (36, 1, D) an uncursed ring of flight (unseen) (37, 1, D) an uncursed ring of protection from fire {rF+, !d} (38, 1, D) a book of Geomancy (39, 1, D) the +1 scale mail "Moeley" {rC+ MR+ Dex-2 SInv} It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 1, D) the +0 leather armour "Kinebb" {Int+7} It affects your intelligence (+7). (41, 1, D) a cursed ring of positive energy {rN+} (42, 1, D) a +3 scale mail of positive energy (49, 1, D) a cursed ring of loudness (50, 1, D) a +1 antimagic short sword (51, 1, D) a +2 spear of flaming (52, 1, D) a +2 scale mail of fire resistance (53, 1, D) the cursed +0 robe "Seol" {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (54, 1, D) an uncursed ring of magical power {MP+9} (55, 1, D) a +3 greatsling of evasion (63, 1, D) a +2 leather armour of fire resistance (67, 1, D) an uncursed staff of wizardry {wiz+, !a} (68, 1, D) a +0 robe of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +0 dagger (21, 2, D) a book of Enchantments (22, 2, D) a book of Minor Magic (25, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (27, 2, D) a box of beasts (28, 2, D) Rec Weun's Handbook of Dislocated Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 (29, 2, D) an uncursed ring of fire {rF+, rC-} (36, 2, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (37, 2, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (38, 2, D) an ornate deck of summoning (39, 2, D) a book of the Sky (40, 2, D) a +0 spear of flaming (41, 2, D) a cursed +0 giant club (42, 2, D) a +9 plate armour of ponderousness (49, 2, D) a +0 ring mail of fire resistance (50, 2, D) a stone of tremors (51, 2, D) a +0 robe (52, 2, D) an uncursed ring of see invisible (53, 2, D) an uncursed ring of invisibility (54, 2, D) an uncursed staff of fire {rF+} (55, 2, D) a +3 ring mail of fire resistance (75, 2, D) the cursed +1 mace "Weetarif" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (21, 3, D) the +1 blowgun of Light {speed, rF+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly, !d} (21, 5, D) a +4 ring of evasion a +4 flail of draining (23, 6, D) a +0 hand axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (25, 7, D) a cursed -3 hand axe (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour {rC+, rF+, rPois} a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++, rF-} a +5 fire dragon armour {rF++, rC-} a +5 plate armour (21, 9, D) a +0 robe (24, 9, D) a +0 halberd (unseen) (71, 9, D) an uncursed amulet of resist mutation {rMut, !d} (72, 9, D) a +1 scale mail of magic resistance (70, 10, D) a +4 plate armour of positive energy (71, 10, D) a stone of tremors (72, 10, D) a book of Fire (23, 11, D) a +2 battleaxe of chopping (unseen) (24, 11, D) a +6 greatsling of evasion (60, 11, D) a +0 trident (61, 11, D) a +0 trident (62, 11, D) a +0 trident (23, 12, D) the ring of Hospitality {*Corrode +Fly rPois MP+9 SInv} [ring of poison resistance] It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It may corrode your equipment when you take damage. a +1 halberd a +1 chain mail of fire resistance (24, 12, D) a cursed +0 trident a +0 robe (25, 12, D) an uncursed staff of wizardry {wiz+, !a} (50, 12, D) the +0 large shield of the Flute {Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). (62, 12, D) a +0 trident (2, 13, D) an uncursed staff of power {MP+17, !a} (3, 13, D) the ring "Eraschad" {Fire *Drain Str+2 Int+6} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. It causes draining when unequipped. (4, 13, D) a cursed ring of loudness {Stlth-} (5, 13, D) a +4 ring of protection (6, 13, D) a +1 long sword of holy wrath (7, 13, D) a +4 broad axe of freezing (9, 13, D) a +0 war axe of venom (10, 13, D) the amulet "Awke" {+Rage +Fly Int+2 Dex+7} [amulet of rage] It affects your intelligence (+2). It affects your dexterity (+7). It lets you fly. It lets you go berserk. (11, 13, D) a book of Cantrips (12, 13, D) an uncursed amulet of resist mutation (24, 13, D) the ring of Saaf {SustAt rN+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from negative energy. a +0 robe (49, 13, D) a +0 dagger (51, 13, D) a +0 long sword the Incunabulum of the Traveller Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Warp Weapon Charms/Translocation 5 (52, 13, D) a +0 dagger of speed a book of Dreams (55, 13, D) the +10 hand crossbow of Beogh's Whim {flame, +Inv rElec MR+ Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. an uncursed staff of cold {rC+} a +0 rapier (70, 13, D) a +0 long sword (2, 14, D) an uncursed ring of flight {+Fly, !d} (3, 14, D) a +2 broad axe of pain (4, 14, D) a +2 hunting sling of evasion (5, 14, D) a disc of storms (6, 14, D) a +0 hand axe of electrocution (7, 14, D) a +0 large shield of cold resistance (8, 14, D) a +1 dagger of venom (9, 14, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (10, 14, D) a +1 hunting sling of flaming (11, 14, D) a +3 falchion of holy wrath (12, 14, D) a +1 vampiric dagger (24, 14, D) a +2 hand axe of venom (53, 14, D) a plain deck of changes a plain deck of summoning a lantern of shadows a +0 long sword (55, 14, D) a +0 shortbow of flaming (70, 14, D) a +0 short sword (72, 14, D) a +0 hand axe (2, 15, D) a scroll of brand weapon (3, 15, D) a +5 ring of strength (4, 15, D) the +3 buckler of Bofonyef {-Tele rElec rPois rN++} It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (6, 15, D) a +2 flail of protection (7, 15, D) a +7 plate armour of ponderousness (8, 15, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (9, 15, D) a +1 antimagic flail (10, 15, D) the +0 cloak of Duggarer {+Inv rN+} It protects you from negative energy. It lets you turn invisible. (11, 15, D) an uncursed ring of protection from fire {rF+, !d} (12, 15, D) a book of Changes (35, 15, D) an uncursed staff of earth (36, 15, D) an uncursed ring of stealth {Stlth+} (37, 15, D) a box of beasts (39, 15, D) a +0 arbalest of evasion (40, 15, D) a +1 leather armour of magic resistance (41, 15, D) a plain deck of wonders (42, 15, D) a Necronomicon (43, 15, D) a +2 battleaxe of freezing (49, 15, D) a book of Unlife (50, 15, D) a +0 long sword (51, 15, D) a +0 long sword (53, 15, D) a +0 dagger a +0 ring mail (55, 15, D) a +3 leather armour (35, 16, D) a book of Geomancy (36, 16, D) a disc of storms (37, 16, D) a +1 war axe of venom (38, 16, D) a crystal ball of energy (39, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (40, 16, D) the cursed +0 quarterstaff of the Sea {freeze, *Noise MP+9 Int-4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+4). It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. (41, 16, D) a phial of floods (42, 16, D) a plain deck of wonders (43, 16, D) an uncursed staff of earth (49, 16, D) a +0 rapier a +0 rapier a +0 leather armour (19, 17, D) a +1 glaive of flaming (20, 17, D) the +5 glaive of Inkicsed {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). (21, 17, D) a +1 war axe of electrocution (23, 17, D) a lamp of fire (24, 17, D) an uncursed ring of see invisible (25, 17, D) a +3 ring of protection (26, 17, D) an uncursed ring of protection from fire {rF+, !d} (27, 17, D) an uncursed staff of cold {rC+} (28, 17, D) a book of Beasts (29, 17, D) a book of Changes (54, 17, D) a +0 short sword (unseen) (61, 17, D) an uncursed staff of fire {rF+} (62, 17, D) a +0 dagger (63, 17, D) a +0 long sword an uncursed ring of flight {+Fly, !d} (64, 17, D) a book of Envenomations (71, 17, D) an uncursed ring of see invisible (72, 17, D) Ohineici's Disquisition on Harmful Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (19, 18, D) a +6 giant club (20, 18, D) a book of Unlife (21, 18, D) a +3 leather armour of fire resistance (22, 18, D) a +6 blowgun (unseen) (23, 18, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 18, D) a +2 flail of draining (25, 18, D) a +3 leather armour of magic resistance (26, 18, D) a +4 morningstar of holy wrath (unseen) (27, 18, D) a +2 leather armour of positive energy (28, 18, D) a book of Maledictions (29, 18, D) a manual of Unarmed Combat {!d} 3 scrolls of brand weapon an uncursed staff of wizardry {wiz+, !a} (62, 18, D) a +0 short sword (63, 18, D) a +1 hand axe of chopping (64, 18, D) a stone of tremors (71, 18, D) the +0 shield of Divine Intervention {rN+} It protects you from negative energy. (73, 18, D) the +4 dagger of Unwuogipp {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (23, 19, D) a +2 vampiric war axe (unseen) (24, 19, D) a Grand Grimoire (25, 19, D) an uncursed ring of protection from magic {MR+, !d} (40, 19, D) an ice dragon hide {rC++, rF-} (50, 19, D) a cursed -2 longbow 18 arrows a +0 leather armour (63, 19, D) a +1 long sword of draining a +0 buckler (39, 20, D) a steam dragon hide {rSteam} (40, 20, D) a fire dragon hide {rF++, rC-} (51, 20, D) 2 arrows a +4 quarterstaff of protection a +0 robe of positive energy a +0 short sword a +0 short sword a +0 leather armour (52, 20, D) the +1 great sword of Bankruptcy {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). a +0 scale mail (53, 20, D) a +0 short sword a +0 leather armour (63, 20, D) a cursed -2 long sword a cursed +0 ring mail (64, 20, D) a +0 long sword a +0 ring mail (51, 21, D) 2 arrows (52, 21, D) 5 arrows (62, 21, D) the +6 battleaxe of the Black Skies {pain, rElec rPois Str-4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (64, 21, D) a +0 short sword (49, 25, D) the ring of the Jolly Wishes {rElec rF+ rC- Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (50, 25, D) a box of beasts (51, 25, D) a +0 ring mail of cold resistance (52, 25, D) the amulet "Coxzier" {-Tele +Rage +Inv rPois} [amulet of rage] It protects you from poison. It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. (53, 25, D) a +1 vampiric battleaxe {!w} (54, 25, D) a +3 vampiric short sword {!w} (51, 26, D) a sack of spiders (54, 26, D) a cursed +6 ring of dexterity (54, 27, D) the +1 storm dragon armour of the Heavens {*Confuse rElec rC++ Str+2 Dex+2, rElec} It affects your strength (+2). It affects your dexterity (+2). It greatly protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (61, 27, D) Sif Muna's Papyrus of Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 (62, 27, D) a phial of floods (63, 27, D) Sif Muna's Handbook of the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 (64, 27, D) an uncursed staff of air {rElec} (65, 27, D) a book of Power (71, 27, D) a +0 triple crossbow of freezing (72, 27, D) an uncursed staff of poison {rPois} (73, 27, D) a book of Envenomations (62, 28, D) a book of the Warp (63, 28, D) the +8 falchion "Avajoar" {slice, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. (71, 28, D) an uncursed staff of death {rN+} (34, 29, D) a cursed staff of cold {rC+} a scroll of fog (35, 29, D) an uncursed ring of positive energy {rN+} (36, 29, D) a book of Flames (37, 29, D) a +1 mace of venom a +2 robe of cold resistance a +2 quarterstaff of protection (38, 29, D) the ring "Larrioc" {rF+ rC+ Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It protects you from fire. It protects you from cold. It lets you see invisible. (39, 29, D) an uncursed staff of conjuration {!a} (40, 29, D) the +1 leather armour "Wule" {rC++ rN+ Dex+4} It affects your dexterity (+4). It greatly protects you from cold. It protects you from negative energy. (41, 29, D) the +8 shortbow "Dwarf's Foe" {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (43, 29, D) an ornate deck of destruction (44, 29, D) a +2 whip of draining (39, 30, D) a phial of floods (40, 30, D) a cursed +5 ring of dexterity (41, 30, D) a +1 scythe of slicing (42, 30, D) a cursed +4 rod of destruction (11/11) {!a} (36, 31, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (39, 31, D) a +1 scythe of venom (62, 31, D) an uncursed staff of power {MP+17, !a} (1, 32, D) an uncursed ring of sustain attributes (2, 32, D) the +8 falchion of Ykahem {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (3, 32, D) an uncursed ring of flight (4, 32, D) a +3 chain mail of fire resistance (6, 32, D) the amulet "Guun" {Regen+ Int+3 Dex-3} [amulet of regeneration] It affects your intelligence (+3). It affects your dexterity (-3). It increases your rate of regeneration. (7, 32, D) a +2 short sword of holy wrath (8, 32, D) a fan of gales (9, 32, D) the amulet of Taskijeeto {rCorr rElec MR+++ Str+4 Dex-2} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Miudeuba" {rF+ MR++ Str-4} [ring of protection from fire] It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. (10, 32, D) an uncursed staff of air {rElec} (11, 32, D) a +0 demon trident of electrocution (12, 32, D) a crystal ball of energy (1, 33, D) the +3 flail of Curgh {antimagic, MP+9 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your magic capacity (+9). It makes you more stealthy. (2, 33, D) the +4 leather armour of Desidd {Str+3 Int+5 Slay+4} It affects your strength (+3). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (4, 33, D) a +2 ring of dexterity (5, 33, D) a cursed ring of loudness (6, 33, D) an uncursed staff of wizardry {wiz+, !a} (7, 33, D) a +0 helmet of intelligence a +2 great sword of venom (8, 33, D) a plain deck of summoning (9, 33, D) a +3 ring of intelligence (10, 33, D) a +0 dagger of holy wrath (11, 33, D) an uncursed amulet of resist corrosion {rCorr, !d} a +2 leather armour of poison resistance (12, 33, D) a sack of spiders (13, 33, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (19, 33, D) a +0 pair of gloves of strength a plain deck of changes (21, 33, D) a +3 shortbow of flaming (22, 33, D) a book of Dreams (23, 33, D) a fan of gales (24, 33, D) a +1 battleaxe of freezing (25, 33, D) an uncursed ring of magical power {MP+9} (27, 33, D) a Young Poisoner's Handbook (28, 33, D) a book of Alchemy (29, 33, D) an ornate deck of defence (43, 33, D) a +4 scythe of protection (1, 34, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (2, 34, D) an uncursed staff of earth (4, 34, D) a book of Envenomations (5, 34, D) an uncursed amulet of faith (6, 34, D) the Handbook of Black Rituals and the Rocks Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Statue Form Transmutation/Earth 6 (9, 34, D) an uncursed staff of air (13, 34, D) an Akashic Record (20, 34, D) the +11 demon blade of Disharmony {vamp, *Corrode Str+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It may corrode your equipment when you take damage. (21, 34, D) a book of Party Tricks (22, 34, D) a +1 scale mail of fire resistance (unseen) (23, 34, D) 2 large rocks (unseen) (24, 34, D) 3 large rocks {!d} a plain deck of changes a plain deck of wonders (25, 34, D) a +2 hand axe of electrocution (26, 34, D) a +2 dagger of venom (still there?) a +4 scythe (still there?) a +2 dagger of venom (still there?) (27, 34, D) a +1 robe of fire resistance (28, 34, D) a book of Party Tricks an uncursed staff of poison {rPois} (29, 34, D) a +5 greatsling of freezing (21, 35, D) 5 large rocks (unseen) (24, 35, D) a cursed -3 dire flail (unseen) (26, 35, D) 8 large rocks (still there?) a +0 morningstar of holy wrath (still there?) (7, 36, D) a +1 battleaxe of flaming (unseen) (24, 36, D) a +0 dire flail an uncursed staff of earth (25, 36, D) a +0 giant club (8, 37, D) a +2 halberd of protection (unseen) (9, 37, D) a +4 scythe of freezing (22, 37, D) a +1 dire flail of protection a +0 dire flail (23, 37, D) a +0 great mace (unseen) (25, 37, D) a +0 dire flail (unseen) (47, 37, D) the +8 broad axe of Power {chop, +Fly rElec rC+ rN+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you fly. (48, 37, D) a book of Annihilations (49, 37, D) a +0 robe (unseen) (50, 37, D) a sack of spiders (52, 37, D) the cursed +3 dagger "Casubbag" {pierce, rF++ Str-4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+2). It greatly protects you from fire. It has a curse placed upon it. a +0 robe a +0 dagger (54, 37, D) an uncursed staff of air {rElec} (60, 37, D) the Papyrus of Enchantment and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 f - Invisibility Hexes 6 (61, 37, D) an uncursed ring of invisibility {+Inv, !d} (70, 37, D) an uncursed staff of cold {rC+} an uncursed ring of stealth {Stlth+} a +6 ring of dexterity an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} an uncursed staff of conjuration {!a} the +9 halberd "Leviticus" {vamp, +Blink rElec Int-5 Dex-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It affects your dexterity (-4). It insulates you from electricity. It lets you blink. (71, 37, D) the +0 robe of the Ditch-Digger {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). (1, 38, D) a +4 scythe of protection (25, 38, D) 2 large rocks (unseen) (28, 38, D) 2 large rocks (unseen) (52, 38, D) a +0 dagger (53, 38, D) a cursed -2 short sword (still there?) a Grand Grimoire (still there?) (59, 38, D) an uncursed amulet of guardian spirit (60, 38, D) Sif Muna's Compendium of Conjuration and Earth Spells Type Level a - Sandblast Earth 1 b - Conjure Flame Conjuration/Fire 3 c - Petrify Transmutation/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (61, 38, D) a +2 war axe of flaming (62, 38, D) a lamp of fire (70, 38, D) a +2 robe (72, 38, D) a +2 ring mail of cold resistance (73, 38, D) a book of Battle (still there?) an uncursed amulet of stasis (still there?) (22, 39, D) a +2 battleaxe of freezing a +0 great sword of flaming (24, 39, D) a +1 battleaxe of freezing (51, 39, D) an uncursed ring of protection from magic {MR+, !d} the ring "Famufyon" {rF+ Slay+2} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. the ring of Generosity {SInv Stlth+} [ring of see invisible] It lets you see invisible. It makes you more stealthy. a +2 flail a cursed +0 robe (22, 40, D) a +2 battleaxe of freezing (23, 40, D) a large rock (25, 40, D) a +0 dire flail a +0 dire flail (54, 40, D) a +0 robe (unseen) (3, 41, D) a +0 trident (22, 41, D) 2 large rocks (49, 41, D) a cursed -1 war axe (51, 41, D) a +0 chain mail (23, 42, D) a +0 giant spiked club (49, 44, D) a +2 scimitar a +0 robe (23, 45, D) 5 large rocks {!d} (50, 45, D) an uncursed staff of summoning {!a} a +0 robe (59, 48, D) a +4 glaive of venom (60, 48, D) a +1 spear of venom (61, 48, D) an uncursed ring of poison resistance (62, 48, D) a book of the Sky (63, 48, D) a stone of tremors (64, 48, D) a +3 plate armour of cold resistance (65, 48, D) an uncursed staff of conjuration (67, 48, D) a scroll of brand weapon (68, 48, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (69, 48, D) a book of the Earth (70, 48, D) a +2 rapier of freezing (71, 48, D) a +3 morningstar of protection (72, 48, D) a Fen Folio (73, 48, D) a box of beasts (74, 48, D) a +1 spear of venom (75, 48, D) the +5 ring mail "Mussomuu" {Int+4} It affects your intelligence (+4). (18, 49, D) a +4 rod of inaccuracy (12/12) {!a} (19, 49, D) a +6 hand axe of electrocution (20, 49, D) an uncursed staff of energy (21, 49, D) an uncursed ring of sustain attributes (22, 49, D) an uncursed staff of power (24, 49, D) a book of Debilitation (25, 49, D) an uncursed staff of poison (26, 49, D) a phial of floods (27, 49, D) a book of Annihilations (28, 49, D) an uncursed staff of summoning (29, 49, D) an uncursed staff of power (30, 49, D) an uncursed ring of stealth (31, 49, D) a +2 hunting sling of flaming (32, 49, D) a +3 dagger of protection (33, 49, D) a manual of Short Blades {!d} a +1 broad axe of electrocution (34, 49, D) the +2 hunting sling of Dung {velocity, Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). (38, 49, D) a +2 pair of boots of flying (39, 49, D) a box of beasts (40, 49, D) the +1 helmet "Saif" {Int+6 Stlth+} It affects your intelligence (+6). It makes you more stealthy. (41, 49, D) a +0 club (43, 49, D) a +3 chain mail of poison resistance (44, 49, D) a fan of gales (45, 49, D) the Incunabulum of Orientation and Good Luck Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Gell's Gravitas Hexes/Translocation 3 c - Passage of Golubria Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 (46, 49, D) an Akashic Record (47, 49, D) a +1 cloak of invisibility (48, 49, D) a lamp of fire (49, 49, D) a +0 mace (50, 49, D) the +2 leather armour of the Sea {rPois MP+9 Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). (51, 49, D) an uncursed ring of positive energy (53, 49, D) a phantom mirror (54, 49, D) a lantern of shadows (59, 49, D) an uncursed staff of power (60, 49, D) a book of the Dragon (61, 49, D) a +1 pair of gloves of dexterity (62, 49, D) a +3 ring mail of magic resistance (63, 49, D) a book of Geomancy (64, 49, D) a +0 plate armour of magic resistance (65, 49, D) an uncursed ring of see invisible (66, 49, D) a +1 leather armour of cold resistance (67, 49, D) a stone of tremors (68, 49, D) an uncursed staff of fire (69, 49, D) an uncursed staff of conjuration (70, 49, D) a +0 mace of crushing (71, 49, D) a scroll of holy word (72, 49, D) a lantern of shadows (73, 49, D) a +3 chain mail of fire resistance (74, 49, D) a +5 rod of shadows (13/13) (75, 49, D) a book of Annihilations (18, 50, D) Futut's Disquisition on Flight and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (19, 50, D) the +0 scale mail "Kodekao" {+Inv rC- Regen+} It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. (20, 50, D) a +2 hand axe of chopping (21, 50, D) a +2 hand axe of distortion (unseen) (22, 50, D) the ring of Pumiwkil {rF+ Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (23, 50, D) a +1 scythe of venom (24, 50, D) a stone of tremors (25, 50, D) a +5 greatsling of evasion (26, 50, D) a +3 hand axe of distortion {!w} (27, 50, D) a +0 cloak of poison resistance (28, 50, D) a +2 ring of intelligence (29, 50, D) an uncursed staff of conjuration (30, 50, D) a +1 trident of freezing (31, 50, D) a crystal ball of energy (32, 50, D) an uncursed amulet of resist corrosion (33, 50, D) a +1 crystal plate armour (39, 50, D) a book of Envenomations (40, 50, D) an uncursed staff of fire (41, 50, D) a book of Battle (43, 50, D) a +3 longbow of flaming (44, 50, D) a +0 halberd (46, 50, D) a +1 pair of boots of running (47, 50, D) a +2 ring mail of magic resistance (48, 50, D) a book of Geomancy (49, 50, D) Jylus's Guide on Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 (53, 50, D) a disc of storms (54, 50, D) an uncursed amulet of stasis (58, 50, D) the +9 scale mail of the Shining Light {rElec rF+ Str-5} It affects your strength (-5). It protects you from fire. It insulates you from electricity. (59, 50, D) a legendary deck of wonders (60, 50, D) a disc of storms (61, 50, D) a +3 short sword of speed (62, 50, D) Sif Muna's Handbook of Feathery Creation Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Airstrike Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (63, 50, D) a +4 ring of dexterity (64, 50, D) the +2 pair of gloves of the Blizzard {Int+3} It affects your intelligence (+3). (65, 50, D) an uncursed amulet of resist corrosion (66, 50, D) Geiwuifo's Guide on Bewitchment and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Darkness Hexes 6 e - Discord Hexes 8 (67, 50, D) a +4 quarterstaff of speed (68, 50, D) the +9 dagger "Losch" {flame, MP+9 Str+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+3). It affects your magic capacity (+9). (69, 50, D) the cursed +0 plate armour "Takaag" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (70, 50, D) a book of Annihilations (71, 50, D) the cursed +0 shadow dragon armour of Xaasm {rC+ Int+4 Stlth++++} It affects your intelligence (+4). It protects you from cold. It makes you much more stealthy. It has a curse placed upon it. (72, 50, D) the Tome of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 (73, 50, D) a disc of storms (74, 50, D) a potion of agility (75, 50, D) a manual of Staves (0, 51, D) a phial of floods (1, 51, D) a book of Spatial Translocations (2, 51, D) a +0 dagger (4, 51, D) a plain deck of summoning (5, 51, D) a +1 dagger of holy wrath (8, 51, D) a +1 chain mail of cold resistance (12, 51, D) a stone of tremors (13, 51, D) an uncursed staff of earth (18, 51, D) a plain deck of summoning (19, 51, D) a book of Party Tricks (20, 51, D) a scroll of brand weapon (22, 51, D) an ornate deck of summoning (still there?) Cigotuvi's Volume of Transmigration and Intoxication (still there?) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Petrify Transmutation/Earth 4 (24, 51, D) a +2 whip of electrocution (25, 51, D) a scroll of brand weapon (26, 51, D) 9 fruits (27, 51, D) a book of Clouds (28, 51, D) a cursed amulet of inaccuracy (29, 51, D) an uncursed ring of flight {+Fly, !d} (30, 51, D) the amulet of Teimic {Faith rPois Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It makes you more stealthy. (31, 51, D) a +0 dagger of protection (32, 51, D) a disc of storms (33, 51, D) the ring of Xaugakk {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (34, 51, D) a phial of floods (38, 51, D) a cursed staff of summoning (39, 51, D) a stone of tremors (40, 51, D) a +0 broad axe of chopping (42, 51, D) a book of Conjurations (43, 51, D) the ring "Nyetumoo" {MR+ Str+2 Int+3 SInv Stlth+} [ring of see invisible] It affects your strength (+2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (44, 51, D) the +6 large shield "Adompy" {rF+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. (45, 51, D) a +0 club (46, 51, D) Nenwiahut's Disquisition on Unholy Malediction Spells Type Level a - Corona Hexes 1 b - Pain Necromancy 1 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Excruciating Wounds Charms/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (48, 51, D) a sack of spiders (49, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 51, D) a +0 war axe a +2 scale mail of positive energy (51, 51, D) a +0 battleaxe of venom (52, 51, D) a disc of storms (53, 51, D) an uncursed staff of energy (54, 51, D) a +0 robe (63, 51, D) a book of Necromancy (64, 51, D) the +1 war axe "Orb Guardian's Peril" {drain, *Confuse rPois Int+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. (65, 51, D) an uncursed staff of conjuration (67, 51, D) a phantom mirror (unseen) (69, 51, D) a scroll of fog (2, 52, D) Lefe Wiw's Almanac of Augmentations Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 (4, 52, D) a +0 dagger (5, 52, D) a book of Battle (6, 52, D) a plain deck of wonders (7, 52, D) a +0 long sword (9, 52, D) a book of Battle (12, 52, D) a +0 hand axe (13, 52, D) a +1 dagger of freezing (24, 52, D) (unseen) (42, 52, D) a +0 spear (unseen) (43, 52, D) a +0 trident (unseen) (44, 52, D) the Tome of Feathery Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Metabolic Englaciation Hexes/Ice 5 (45, 52, D) a +1 war axe of flaming (46, 52, D) a +0 whip (63, 52, D) a water moccasin corpse (68, 52, D) a sheep corpse (4, 53, D) a +0 robe (6, 53, D) a book of Conjurations (10, 53, D) a +0 halberd (11, 53, D) a phial of floods (12, 53, D) a book of Frost (27, 53, D) (unseen) (41, 53, D) a +0 robe (42, 53, D) a +3 rod of destruction (10/10) (unseen) (48, 53, D) a cursed +0 mace (still there?) a naga corpse (still there?) (49, 53, D) a lantern of shadows (50, 53, D) an adder corpse (63, 53, D) a catoblepas corpse (65, 53, D) a spiny frog corpse (still there?) a komodo dragon corpse (still there?) (66, 53, D) a death yak corpse (67, 53, D) a catoblepas corpse (still there?) a yak corpse (still there?) (41, 54, D) a +0 trident (unseen) (43, 54, D) a +0 glaive (unseen) (45, 54, D) a +3 great sword of electrocution (47, 54, D) a +0 spear (still there?) a +0 halberd (still there?) (61, 54, D) a hydra corpse (70, 54, D) a crocodile corpse a spiny frog corpse (44, 55, D) the +3 halberd of Certain Death {chop, *Contam +Fly rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. a naga corpse (45, 55, D) a +7 hand axe of freezing a naga corpse (46, 55, D) a +0 long sword a +0 large shield a naga corpse (48, 55, D) a ball python corpse a black mamba corpse (42, 56, D) an uncursed staff of earth (unseen) (43, 56, D) a +0 spear a +0 robe a naga corpse (46, 56, D) 2 mutagenic chunks of flesh {@w0} a guardian serpent skeleton (47, 56, D) a +0 spear (unseen) (65, 56, D) a catoblepas corpse (26, 57, D) (unseen) (45, 57, D) a +0 war axe (still there?) a guardian serpent corpse (still there?) (46, 57, D) an uncursed staff of air (unseen) (4, 58, D) a cursed +1 short sword (unseen) (5, 58, D) a +4 falchion of freezing (unseen) (6, 58, D) a +0 robe (38, 58, D) a guardian serpent corpse (44, 58, D) a water moccasin corpse (3, 59, D) a +0 robe (unseen) (4, 59, D) a +0 trident (unseen) (7, 59, D) an uncursed staff of wizardry {wiz+, !a} a +0 robe an uncursed ring of see invisible {sInv, !d} a +0 dagger a +0 robe (41, 59, D) a +0 whip of venom (unseen) (6, 60, D) a +3 ring of dexterity (9, 60, D) a +0 dagger (unseen) (41, 60, D) a +0 flail (unseen) (43, 60, D) a +1 halberd of distortion {!w} an uncursed staff of air {rElec} a naga corpse a black mamba corpse (3, 61, D) a +1 morningstar of venom (unseen) (8, 61, D) a +0 glaive (11, 61, D) a +2 falchion of holy wrath a +0 robe (42, 61, D) a +0 short sword (unseen) (43, 61, D) a +0 halberd of venom (unseen) (9, 62, D) a +2 glaive of venom (still there?) a +0 war axe (still there?) (10, 62, D) an uncursed ring of positive energy {rN+} the +9 trident of the Stork {flame, +Blink +Inv rF- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. a +0 battleaxe a +0 chain mail (11, 62, D) a +0 battleaxe a +2 ring mail of magic resistance (7, 63, D) a +0 war axe (unseen) (10, 63, D) the +10 eveningstar of Corporal Punishment {crush, +Inv MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. a ghoul corpse (skeletalised by now) (8, 64, D) the +7 hunting sling "Qifen Wek" {flame, *Drain rF+ Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It protects you from fire. It causes draining when unequipped. (9, 64, D) a +2 falchion (unseen) (7, 65, D) 4 scrolls of amnesia an uncursed staff of cold {rC+} a +0 robe an uncursed staff of fire {rF+} a +0 robe an uncursed staff of power {MP+17, !a} a +0 robe (8, 65, D) an uncursed staff of wizardry {wiz+, !a} a +0 robe a cursed +2 long sword a +1 shadow dragon armour {Stlth++++} (4, 66, D) a +4 hunting sling of velocity (5, 66, D) a +0 glaive of venom a cursed +0 chain mail