Dungeon Sprint DCSS version 0.17-a0-1446-gc28613e (webtiles) character file. 107 esc the Covert (level 4, -3/30 HPs) Began as a Vampire Enchanter on June 28, 2015. Killed from afar by Sigmund (5 damage) ... with a puff of flame ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:07 (340 turns). esc the Covert (Vampire Enchanter) Turns: 340, Time: 00:02:07 Health: -3/30 AC: 3 Str: 7 XL: 4 Next: 56% Magic: 1/7 EV: 12 Int: 17 God: Gold: 54 SH: 0 Dex: 15 Spells: 3 memorised, 1 level left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++++..... (no ring) (no ring) @: not resistant to hostile enchantments, quite stealthy A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch You collected 54 gold pieces. Inventory: Hand weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking {!r} Potions d - 4 potions of blood {@q1} e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage {!q} Books c - a book of Maledictions Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 10.8 Stealth - Level 2.0 Spellcasting + Level 10.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ###... 3% 2 ###.... b - Tukima's Dance Hex #####... 1% 3 ###.... v - Corona Hex #####.. 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History a giant club; an ogre skeleton You open the door. There is an open door here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is an open door here. Memorise Tukima's Dance, consuming 3 spell levels and leaving 1? You start memorising the spell. You continue memorising. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund casts a spell at you. You resist with some effort. There is an open door here. Aim: Sigmund, wielding a scythe and wearing a robe (chance to defeat MR: 58%) Sigmund resists with significant effort. Sigmund closely misses you. You now have 5/7 mp. Aim: Sigmund, wielding a scythe and wearing a robe (chance to defeat MR: 92%) Sigmund barely resists. You now have 2/7 mp. You don't have enough magic to cast that spell. Things that are here: a giant club; an ogre skeleton Sigmund points at you and mumbles some strange words. You are confused. Sigmund laughs darkly. Sigmund points at you and mumbles some strange words. The puff of flame misses you. There is an open door here. You're too confused to move! You feel less confused. You don't have enough magic to cast that spell. Sigmund casts a spell at you. You are confused. There is an open door, spattered with blood here. Sigmund casts a spell at you. You are more confused. There is a staircase leading out of the dungeon here. Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. You bump into the stone wall. Sigmund closely misses you. Sigmund misses you. You hit Sigmund but do no damage. Sigmund barely misses you. You bump into the stone wall. Sigmund closely misses you. You feel less confused. Aim: Sigmund, wielding a scythe and wearing a robe (slightly transparent, chance to defeat MR: 58%) Sigmund resists with significant effort. Sigmund hits you from afar with a scythe! You take 12 damage, and have 18/30 hp. MASSIVE DAMAGE!! You now have 2/7 mp. Aim: Sigmund, wielding a scythe and wearing a robe (slightly transparent, chance to defeat MR: 58%) Sigmund resists with significant effort. You now have 0/7 mp. There is a fountain of clear blue water here. Sigmund closely misses you. Sigmund hits you with a scythe. You take 5 damage, and have 13/30 hp. Sigmund closely misses you. There is an open door, spattered with blood here. There is an open door here. Things that are here: a giant club; an ogre skeleton There is an open door here. You close the door. Sigmund opens the door. Aim: Sigmund, wielding a scythe and wearing a robe (slightly transparent, chance to defeat MR: 58%) Sigmund resists with significant effort. You now have 0/7 mp. You open the door. Sigmund misses you. There is an open door here. You see here 27 gold pieces. You see here 27 gold pieces. Sigmund closely misses you. You see here 27 gold pieces. You see here 27 gold pieces. You hit Sigmund but do no damage. Sigmund gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 7/30 hp. MASSIVE DAMAGE!! You closely miss Sigmund. Sigmund misses you. You closely miss Sigmund. Your bite misses Sigmund. Sigmund closely misses you. You hit Sigmund but do no damage. You barely miss Sigmund. You bite Sigmund, but do no damage. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes for a moment. You hit Sigmund. Sigmund hits you with a scythe. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 1/30 hp. You barely miss Sigmund. You closely miss Sigmund. Your bite misses Sigmund. Sigmund misses you. You hit Sigmund. Sigmund gestures at you while chanting. The puff of flame hits you! You die... ################ #<.#..'@.#..@$$# #..'..#.)'..#@$+ #..#####'#####+# #..# #..# #..# #### #..# #⌠⌠# #### You could see Sigmund (invisible). Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | esc the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 16 | D | HP: 3/13 [Ijyb (2)] 19 | D | Killed Ijyb 19 | D | Reached skill level 7 in Stealth 19 | D | Reached skill level 7 in Hexes 19 | D | Reached XP level 2. HP: 4/19 MP: 5/5 114 | D | Killed a gargoyle 264 | D | Learned a level 2 spell: Ensorcelled Hibernation 266 | D | Noticed an ogre 268 | D | Killed an ogre 268 | D | Reached skill level 10 in Stealth 268 | D | Reached skill level 10 in Hexes 268 | D | Reached XP level 3. HP: 24/24 MP: 6/6 268 | D | Reached XP level 4. HP: 30/30 MP: 7/7 283 | D | Learned a level 3 spell: Tukima's Dance 283 | D | Noticed Sigmund 332 | D | HP: 7/30 [Sigmund/magic dart (8)] 337 | D | HP: 1/30 [Sigmund/scythe (6)] 340 | D | Killed from afar by Sigmund Vault maps used: D: dungeon_sprint_1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 17 | 10 || 27 Cast: Corona | 1 | || 1 Ensorcelled Hiber | | 4 || 4 Tukima's Dance | | 1 || 1 Stab: Sleeping | 1 | || 1 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.0 | 0.0 | 99.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.0 | 0.0 | 99.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 153.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 153.0 +-------+-------+-------+-------+-------+----------------------