esc Level 1 of the Dungeon (-13, 15, D:1) a +0 club (-5, 21, D:1) a cursed -1 club (-24, 23, D:1) 20 stones (-1, 28, D:1) a cursed -1 dagger (-1, 33, D:1) 7 bolts (-40, 36, D:1) a +0 scale mail (-16, 38, D:1) a +0 short sword (-20, 39, D:1) a +0 robe (-11, 40, D:1) a +0 club (-28, 43, D:1) 21 stones (-23, 48, D:1) a +0 club (-6, 48, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 0, D:2) 18 sling bullets (-24, 2, D:2) a +0 scale mail (-23, 9, D:2) 26 sling bullets (2, 11, D:2) a +0 dagger a +0 hunting sling 16 stones (29, 13, D:2) a +0 club (2, 16, D:2) a +0 robe (3, 17, D:2) a stone (35, 17, D:2) a slice of pizza (unseen) (36, 17, D:2) 6 gold pieces (37, 17, D:2) 16 gold pieces (39, 17, D:2) 5 gold pieces (35, 18, D:2) 3 gold pieces (35, 19, D:2) 5 gold pieces (5, 21, D:2) a meat ration (36, 23, D:2) 5 gold pieces (31, 24, D:2) a +0 whip (22, 25, D:2) a +0 club (28, 28, D:2) a +0 hunting sling (32, 30, D:2) 19 sling bullets (-8, 32, D:2) a +0 short sword a stone (17, 37, D:2) 20 stones (-6, 38, D:2) a +0 chain mail (2, 41, D:2) a +0 short sword (16, 43, D:2) a +0 club (19, 43, D:2) a +0 dagger (16, 45, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 18 bolts (-2, 2, D:3) a +0 leather armour (-26, 11, D:3) a +0 mace (14, 15, D:3) a +0 dagger (-23, 24, D:3) a +0 whip (-6, 26, D:3) a +0 long sword (-14, 30, D:3) 15 sling bullets (-19, 32, D:3) a +0 leather armour (-30, 33, D:3) a meat ration (-19, 42, D:3) 15 sling bullets Level 4 of the Dungeon (0, 0, D:4) 4 gold pieces (-13, 1, D:4) 12 gold pieces (-16, 8, D:4) 13 gold pieces (-35, 11, D:4) a +0 ring mail (-12, 13, D:4) 4 gold pieces (-3, 22, D:4) 14 gold pieces (-26, 23, D:4) a +0 club 3 stones (-11, 34, D:4) a meat ration (-16, 43, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 mace (19, 2, D:5) a +0 leather armour (13, 3, D:5) a +0 flail (16, 12, D:5) a +0 short sword (48, 12, D:5) 10 bolts (52, 14, D:5) 23 sling bullets (5, 18, D:5) a +0 club (3, 19, D:5) a +0 flail (-3, 20, D:5) a +0 dagger a cursed +0 robe (-2, 20, D:5) a +0 whip (-1, 20, D:5) a +0 flail (2, 20, D:5) a beef jerky (12, 24, D:5) 14 bolts (-3, 25, D:5) a +0 mace a +0 leather armour (-2, 26, D:5) a +0 dagger a +0 robe (34, 27, D:5) 19 arrows (39, 32, D:5) a +0 scale mail (10, 33, D:5) a +0 club (38, 37, D:5) a +0 giant spiked club (21, 41, D:5) a +0 dagger (39, 44, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Nomixola's Assorted Antiques a +3 plate armour of fire resistance (621 gold) 2 scrolls of remove curse (162 gold) a +0 plate armour (621 gold) a scroll of identify (54 gold) a +0 mace (81 gold) a potion of agility (108 gold) 2 potions of agility (216 gold) a scroll of remove curse (81 gold) (0, 0, D:6) a potion of poison {!q} (-5, 5, D:6) a cursed -3 trident (0, 14, D:6) a +0 leather armour (8, 18, D:6) a +0 club (34, 25, D:6) a +0 trident a +0 leather armour (-9, 29, D:6) 16 stones (12, 30, D:6) 19 stones (2, 44, D:6) 3 stones (2, 45, D:6) 4 stones (3, 47, D:6) 7 stones (4, 47, D:6) 6 stones (7, 47, D:6) 5 stones (1, 53, D:6) a +0 dagger (2, 53, D:6) a +0 hand axe a +0 mace (8, 63, D:6) 22 poisoned sling bullets Level 7 of the Dungeon [Shop] Mevyreka's Jewellery Boutique an uncursed ring of wizardry (300 gold) an uncursed ring of fire (250 gold) an uncursed ring of fire (250 gold) an uncursed ring of ice (250 gold) an uncursed amulet of stasis (175 gold) an uncursed amulet of resist corrosion (200 gold) an uncursed amulet of clarity (200 gold) the ring of Gisumm {rF++ rN+ EV+2 Int+4 Slay-5} (261 gold) [ring of evasion] It affects your evasion (+2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from fire. It protects you from negative energy. an uncursed ring of protection from magic (250 gold) an uncursed amulet of resist mutation (400 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of poison resistance (200 gold) a +5 ring of strength (412 gold) a +2 ring of intelligence (75 gold) an uncursed ring of fire (250 gold) (0, 0, D:7) a cursed -2 club (-36, 10, D:7) a +0 scimitar (3, 13, D:7) a +0 club (-28, 15, D:7) 3 gold pieces (unseen) (3, 15, D:7) a +0 giant spiked club (-26, 27, D:7) a scroll of remove curse (15, 33, D:7) 13 gold pieces Level 8 of the Dungeon [Shop] Gimurr's Antique Weapon Boutique a +2 quarterstaff of draining (120 gold) the +8 long sword of a bailey {flame, +Rage} (255 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. a +2 whip of electrocution (75 gold) the +2 halberd of the Goat {holy, Str+4 Dex+2} (270 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). a +3 flail of protection (105 gold) a +0 hand axe of chopping (90 gold) a +1 great sword of electrocution (195 gold) the +3 double sword of Jeucish {venom, rF+ rN+ MP-9 Str+4} (600 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). a +1 morningstar of protection (120 gold) a +3 dagger of venom (60 gold) a +2 lajatang of pain (450 gold) (0, 0, D:8) a cursed +0 robe (-3, 2, D:8) a cursed +0 robe (-6, 3, D:8) a +0 short sword (-35, 4, D:8) 19 stones (4, 5, D:8) a +0 hunting sling (-21, 8, D:8) a beef jerky (10, 15, D:8) a meat ration {@e2} (-27, 33, D:8) a +0 hand axe a +0 ring mail (-26, 34, D:8) a +0 falchion a +0 ring mail (-12, 34, D:8) a potion of poison (-39, 35, D:8) a meat ration {@e2} (-40, 38, D:8) a +0 ring mail (-16, 39, D:8) a +0 dagger a +0 robe (-24, 40, D:8) a +0 chain mail (-27, 43, D:8) a +2 dagger (-26, 43, D:8) a +0 club a +0 hand axe a +0 leather armour (-36, 45, D:8) 7 arrows Level 9 of the Dungeon [Shop] Japhi Tohedu's Jewellery Shoppe an uncursed ring of protection from magic (350 gold) an uncursed ring of magical power (280 gold) the ring "Teashruto" {Str+8 Dex-4 SInv} (425 gold) [ring of see invisible] It affects your strength (+8). It affects your dexterity (-4). It lets you see invisible. an uncursed ring of protection from fire (350 gold) an uncursed amulet of warding (210 gold) a +3 ring of dexterity (219 gold) the ring "Esocus" {rN+ MR- MP+9 Dex+11} (642 gold) [ring of positive energy] It affects your dexterity (+11). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of protection from cold (350 gold) an uncursed ring of protection from magic (350 gold) (0, 0, D:9) a +0 leather armour (4, 1, D:9) 5 large rocks {!d} (13, 5, D:9) a +0 scimitar of slicing (-29, 6, D:9) a potion of poison (-35, 8, D:9) a +0 falchion (-6, 9, D:9) a +0 war axe a +1 plate armour of fire resistance a +0 club a +0 whip (11, 12, D:9) 14 stones (-19, 13, D:9) a +0 robe (-33, 16, D:9) a +0 club (-17, 24, D:9) 4 tomahawks Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (-20, 4, Lair:1) a +0 ring mail (-15, 5, Lair:1) 11 stones (29, 26, Lair:1) 11 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (14, 4, Lair:2) 21 stones (7, 16, Lair:2) a +0 quarterstaff (23, 16, Lair:2) a +0 trident (-7, 17, Lair:2) a cursed +0 leather armour (1, 19, Lair:2) 20 stones (16, 30, Lair:2) a +0 dagger (-25, 39, Lair:2) a potion of poison