erloom Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 11, D:1) a +0 leather armour (17, 28, D:1) a +0 whip (23, 25, D:1) a +0 mace (31, 16, D:1) 2 stones (38, -3, D:1) a +0 club (38, 7, D:1) a +0 short sword (39, 45, D:1) a +0 club (42, 15, D:1) a +0 club (47, 1, D:1) 4 datura-tipped darts (50, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 23, D:2) a +0 robe (4, 3, D:2) a +0 mace (5, 21, D:2) a +2 short sword of draining 3 stones (7, 23, D:2) a +0 whip (15, 17, D:2) a +0 club (18, 7, D:2) a +0 ring mail (19, -11, D:2) a +0 short sword (19, -10, D:2) a +0 falchion (26, -6, D:2) a +0 short sword (32, -15, D:2) a +0 robe (35, 24, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Ogopij Rus's Assorted Antiques a +2 heavy hand axe (400 gold) a +0 trident (80 gold) 2 potions of haste (460 gold) a +0 chain mail (103 gold) the scarf of Poor Excuses {+Inv, *Slow rElec Dex+3} (568 gold) Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +0 plate armour (529 gold) a scroll of vulnerability (92 gold) a +3 spectral quarterstaff (621 gold) a +0 trident (80 gold) a scroll of summoning (218 gold) (3, 21, D:3) a +0 scale mail (6, -8, D:3) a hound corpse (11, 1, D:3) a +0 short sword (20, -22, D:3) a +0 rapier (25, 4, D:3) a stone (65, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of curing (6, 7, D:4) a +0 leather armour (12, -12, D:4) 8 stones