erloom Level 1 of the Dungeon (3, 16, D:1) a +0 dagger (4, 8, D:1) a +0 flail (4, 15, D:1) a +0 robe (6, 8, D:1) a +0 dagger (9, -7, D:1) a +0 robe (10, 30, D:1) a +0 barding (14, -4, D:1) a +0 dagger (20, -16, D:1) a +0 club (24, -16, D:1) a stone (24, 6, D:1) a +0 dagger 2 stones (24, 28, D:1) a +0 club 4 stones (42, 16, D:1) a +0 long sword (48, 3, D:1) 4 stones Level 2 of the Dungeon [Shop] Keodd's Antique Weapon Shop a +0 trident (80 gold) a +0 falchion (69 gold) a +1 spear of venom (243 gold) a +0 whip (57 gold) a +0 falchion (69 gold) a +1 spear of venom (243 gold) a +3 long sword of distortion (591 gold) a +0 sling (34 gold) (0, 0, D:2) a +0 club (2, -2, D:2) a +0 arbalest (13, 34, D:2) a +0 dagger (18, -4, D:2) a +0 whip a stone (23, -3, D:2) a +0 leather armour (27, 3, D:2) 3 stones (27, 28, D:2) a +0 leather armour (36, -1, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gourenon's Assorted Antiques 2 scrolls of identify (80 gold) 3 potions of degeneration (60 gold) a +0 long sword (70 gold) a potion of might (80 gold) a +0 dagger (40 gold) [Shop] Siggabud's Assorted Antiques a +0 pair of gloves (108 gold) a +0 chain mail (108 gold) a scroll of identify (48 gold) a potion of flight (72 gold) a potion of lignification (72 gold) a scroll of identify (48 gold) a wand of iceblast (4) (230 gold) a +0 war axe (84 gold) a lightning rod (4/4) (720 gold) a potion of lignification (72 gold) [Shop] Kaifyul's Assorted Antiques a +0 hand axe (54 gold) a potion of cancellation (144 gold) a +0 short sword (54 gold) a potion of curing (54 gold) a potion of flight (54 gold) a potion of mutation (144 gold) a scroll of identify (36 gold) a +0 halberd (72 gold) a scroll of teleportation (54 gold) a staff of fire (450 gold) [Shop] Angoy's Magic Scroll Shoppe a scroll of immolation (44 gold) a scroll of identify (22 gold) a scroll of amnesia (44 gold) a scroll of immolation (44 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) a scroll of blinking (82 gold) a scroll of vulnerability (44 gold) a scroll of amnesia (44 gold) [Shop] Owno's Jewellery Emporium an amulet of magic regeneration (390 gold) a ring of protection from cold (325 gold) a +4 ring of protection (468 gold) a ring of magical power (260 gold) a ring of positive energy (260 gold) the ring "Okera" {Fire Str+5} (552 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. an amulet of guardian spirit (390 gold) the ring "Gederrat" {rC+ rCorr Dex+2} (496 gold) [ring of resist corrosion] Dex: It affects your dexterity (+2). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of willpower (325 gold) the ring of Cheibriados's Fury {rC+ Will- Str+6 Slay+2 SInv} (759 gold) [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. SInv: It lets you see invisible. Will: It decreases your willpower. a +4 ring of protection (468 gold) (1, -21, D:3) a +0 club a +0 robe (13, -8, D:3) 7 stones (15, -11, D:3) a staff of fire (19, -21, D:3) a +0 helmet (20, -11, D:3) a +0 club (21, 16, D:3) a +0 leather armour a +0 club (23, -32, D:3) a +0 robe (31, -29, D:3) 7 stones (33, -22, D:3) a +0 sling (34, -40, D:3) a +0 dagger 5 stones (35, -14, D:3) a +0 dagger (45, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, -6, D:4) a +0 whip a +0 leather armour (4, 7, D:4) a +0 leather armour (6, -20, D:4) a +0 leather armour (9, -17, D:4) 2 poisoned darts (18, -24, D:4) 4 poisoned darts a +0 club (19, 15, D:4) 7 stones (20, -32, D:4) a +0 flail a +0 halberd (21, -32, D:4) a +2 heavy spear (25, 14, D:4) 3 stones (30, 21, D:4) a +0 dagger (32, -27, D:4) a +0 trident (32, -24, D:4) a +0 ring mail (32, 11, D:4) a +2 dagger of venom a +0 robe (33, 23, D:4) a +0 club (34, 21, D:4) a +0 club a +0 mace a +0 animal skin a +0 helmet (34, 23, D:4) a +0 club (36, 10, D:4) a +0 club (37, 11, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a stone (2, 30, D:5) a +0 leather armour (13, 25, D:5) a +0 dagger a +0 robe (13, 26, D:5) a +0 flail (14, 25, D:5) a +0 club a +0 scale mail (46, 26, D:5) a +0 robe (55, 18, D:5) a +0 sling (58, -10, D:5) a +0 giant spiked club (64, 11, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 5 stones (2, -37, D:6) 4 stones (13, -11, D:6) a +0 flail (15, -24, D:6) a +0 mace a +0 leather armour (15, -16, D:6) a +0 falchion (23, -18, D:6) a +0 hand axe (26, -11, D:6) a +0 dagger (26, -10, D:6) a +0 dagger a +0 robe (27, -12, D:6) a +0 short sword (28, -12, D:6) a +0 war axe a +0 leather armour a +0 short sword (35, -27, D:6) 4 poisoned darts (35, -26, D:6) a +0 dire flail a +0 robe (49, -16, D:6) a +0 short sword (52, -19, D:6) a +2 scimitar a +0 robe a +0 hand axe a +0 robe a +1 falchion of freezing a +0 robe a +0 short sword a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, 0, D:7) a +0 leather armour (4, 7, D:7) a +0 short sword a +0 chain mail a +0 whip a curare-tipped dart a +0 robe (4, 8, D:7) a +0 club 2 stones a +0 scale mail of positive energy (4, 9, D:7) a +0 short sword 6 poisoned darts a +0 robe (4, 10, D:7) a +0 falchion a +0 leather armour (5, -8, D:7) a book of Geomancy (12, -13, D:7) 4 stones (24, 9, D:7) a +0 dagger (30, -15, D:7) a +3 falchion (34, 23, D:7) a +2 morningstar of protection (34, 24, D:7) a +4 shortbow of flaming (42, 13, D:7) 5 boomerangs Level 8 of the Dungeon (0, 0, D:8) a +0 robe (5, -10, D:8) 4 boomerangs 2 stones (7, -7, D:8) a +0 club a +0 leather armour (8, -9, D:8) a +0 flail a +0 ring mail (8, -8, D:8) a +0 club (8, -7, D:8) a +0 whip (9, -7, D:8) a +0 club a +0 robe (12, -2, D:8) a +0 dagger (13, 15, D:8) a stone (19, -7, D:8) a +0 falchion (21, -5, D:8) a +0 mace (23, 12, D:8) +1 steam dragon scales a +0 scale mail (25, 3, D:8) a +0 flail of protection a +0 mace a +0 dagger of draining a +0 robe a +0 short sword (25, 4, D:8) a +0 club a stone (25, 5, D:8) a +0 giant club a +0 dagger 3 stones a +0 short sword a curare-tipped dart (25, 6, D:8) a +0 trident a +0 ring mail a +0 whip 3 stones (26, 6, D:8) a +0 club 3 poisoned darts a +2 dagger of holy wrath (32, -9, D:8) a +0 dagger (32, -8, D:8) a +0 flail a +0 leather armour a +0 war axe (44, -7, D:8) a +3 great sword a +0 robe (47, 17, D:8) a +0 falchion (47, 18, D:8) a +0 dagger a +0 robe (47, 19, D:8) a +0 short sword a +0 club (49, 25, D:8) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 4 stones (7, -38, D:9) a +0 short sword (7, -37, D:9) a +0 war axe a +0 plate armour (7, -36, D:9) a +0 war axe (8, -38, D:9) a +1 short sword of speed (8, 0, D:9) a +0 flail (10, -24, D:9) a +0 dagger (17, -26, D:9) a +0 dagger a +0 robe (17, -24, D:9) a +3 falchion a +0 robe (19, -24, D:9) a +0 dagger a +0 robe (22, -21, D:9) a +0 dagger 2 poisoned darts (23, -22, D:9) a +0 shortbow (26, -38, D:9) a +1 dagger a +0 robe (29, -49, D:9) a +0 club (30, -48, D:9) a +0 scale mail a +0 falchion a +0 robe a +0 dagger (30, -38, D:9) a +0 dagger a +0 robe a +0 spear a +0 scale mail of cold resistance (36, -17, D:9) 3 poisoned darts a +0 dagger (36, -16, D:9) 5 stones a +0 whip a +0 short sword (37, -17, D:9) 6 poisoned darts a +0 club (37, -16, D:9) a stone a +2 dagger of pain a +0 short sword (40, -17, D:9) a +0 morningstar a +0 robe (52, -32, D:9) a +0 robe (52, -31, D:9) a +0 robe a +3 falchion (56, -43, D:9) a +0 robe a +1 war axe (61, -35, D:9) a +0 mace a +0 robe a +0 robe a +0 short sword a +0 robe a +2 scimitar a +0 robe (61, -4, D:9) a +0 war axe a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a quokka corpse (3, -2, D:10) 7 stones (12, -8, D:10) 12 gold pieces (13, -8, D:10) the +2 leather armour "Vaisch" {*Corrode rPois rN++ Regen+} (still there?) rPois: It protects you from poison. rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. the +8 sling "Hoc Bebuo" {drain, Contam Dex+5} (still there?) Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. (20, 20, D:10) a +2 dagger of chaos a +0 robe the human corpse of Psyche (21, 23, D:10) 5 stones (26, 22, D:10) a +0 ring mail (40, 26, D:10) a +0 robe the Ecumenical Temple