erker Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 34, D:1) 4 stones (2, -8, D:1) a +0 dagger (8, 27, D:1) a +0 leather armour (24, 21, D:1) a +0 club (38, -7, D:1) a +0 mace (41, -11, D:1) a +0 dagger (48, -15, D:1) a +0 club Level 2 of the Dungeon [Shop] Baenol's Armour Shoppe a +0 crystal plate armour (1040 gold) a +0 robe (9 gold) the +3 ring mail of Daffodils {rN++ Str+4 Int+4 Dex-5} (556 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. a +0 leather armour (26 gold) a +2 leather armour of cold resistance (247 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} (520 gold) It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). a +0 robe (9 gold) (21, 35, D:2) a +0 chain mail (23, 26, D:2) a +0 club (25, 5, D:2) a +0 hand axe (25, 19, D:2) 5 stones (30, 26, D:2) a +0 hand axe (31, 13, D:2) a +0 robe (31, 21, D:2) a +0 club (35, 28, D:2) a book of Displacement (36, 31, D:2) a scroll of identify (37, 24, D:2) a scroll of vulnerability (38, 21, D:2) a scroll of amnesia (42, 4, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 robe (15, -8, D:3) a bat corpse (skeletalised by now) (22, 15, D:3) a +0 dagger (25, -39, D:3) a +0 war axe (30, -24, D:3) a +0 dagger a +0 dagger a +0 robe a +0 mace a +0 club a +0 club a +0 leather armour (32, 8, D:3) a +0 dagger (35, 20, D:3) a +0 great mace (48, -2, D:3) 5 stones (62, -9, D:3) a +0 dagger (63, -13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (1, -27, D:4) a +0 dagger a stone (2, -32, D:4) a +0 mace (7, -19, D:4) a +0 club a goblin corpse (9, -34, D:4) 8 stones (9, -13, D:4) 6 stones