Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (console) character file. Game seed: 891221628694463153 0 erker the Magician (level 1, 17/17 HPs) Began as a Djinni Arcane Marksman on Apr 15, 2023. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). erker the Magician (Djinni Arcane Marksman) Turns: 1, Time: 00:00:07 Health: 17/17 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 1.0 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 b - Inner Flame Hex/Fire 8% N/A 26% 3 c - Portal Projectile Hex/Tloc 16% N/A 26% 3 d - Cause Fear Hex 4% N/A 63% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, erker the Djinni Arcane Marksman. Will you be the one to retrieve the incredible Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Slow, Inner Flame, Portal Projectile, Cause Fear. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# ####.#### # ..#.#.. # #. .#.#. .# #..#...#..# ####.....#### +.....@.....+ ####.....#### #..#...#..# #. .#.#. .# # ..#.#.. # ####.#### #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | erker the Djinni Arcane Marksman began the quest for the | Orb. 0 | D:1 | erker set off with the following spells memorised: Slow, | Inner Flame, Portal Projectile, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic