erker Level 1 of the Dungeon (4, 33, D:1) a +0 leather armour (11, 1, D:1) a +0 club (11, 26, D:1) a +0 club (14, 1, D:1) a +0 dagger (29, 26, D:1) a +0 dagger (30, 1, D:1) a +0 hunting sling (31, 14, D:1) a +0 club (39, -14, D:1) a +0 robe (45, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a book of Changes (1, 2, D:2) a +0 pair of gloves (16, 18, D:2) a +0 hand axe (21, 16, D:2) a +0 dagger (22, 23, D:2) a +0 short sword (31, -6, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -1, D:3) 27 arrows (1, 0, D:3) an adder skeleton (12, 0, D:3) a +0 whip (18, -2, D:3) a javelin (19, -2, D:3) a javelin (20, 2, D:3) a +0 mace (22, -3, D:3) 15 gold pieces (22, 5, D:3) a +0 mace (28, 7, D:3) a bat corpse (skeletalised by now) (32, 17, D:3) the +0 robe of Gece {*Slow Fly Will+ Str+2} Str: It affects your strength (+2). Fly: It grants you flight. *Slow: It may slow you when you take damage. Will: It increases your willpower. (37, 24, D:3) the +3 spear of the Revolution {flame, Str-2 Int+9 Stlth-} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). Int: It affects your intelligence (+9). Stlth: It makes you less stealthy.