Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (console) character file. Game seed: 3548721114616146410 8 erker the Conjurer (level 2, 12/19 HPs) Began as a Gnoll Conjurer on May 19, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (563 turns). erker the Conjurer (Gnoll Conjurer) Turns: 563, Time: 00:01:27 Health: 12/19 AC: 2 Str: 6 XL: 2 Next: 8% Magic: 7/7 EV: 13 Int: 17 God: Gold: 32 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . SeeInvis . j - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn g - ring of willpower MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons i - a +0 dagger j - a +0 whip (weapon) Missiles f - 15 bolts h - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery g - a ring of willpower (left hand) Scrolls b - 2 scrolls of identify {unknown} Potions c - a potion of might {unknown} d - a potion of haste {unknown} e - a potion of cancellation {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Magic restored. You start resting. HP restored. Things that are here: a +0 whip; 3 stones; a kobold skeleton j - a +0 whip (weapon) A hobgoblin comes into view. The hobgoblin shouts! You barely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You barely miss the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! A quokka comes into view. A quokka is nearby! You see here a hobgoblin corpse. A jackal comes into view. You miss the quokka. The quokka closely misses you. The quokka bites you but does no damage. You completely miss the quokka. A jackal comes into view. The quokka barely misses you. You closely miss the quokka. The quokka bites you. You barely miss the quokka. The quokka barely misses you. x2 You hit the quokka. The quokka is severely wounded. The quokka closely misses you. You miss the quokka. Your bite misses the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....# ..>.......# #≈≈≈≈≈≈≈≈. ..#.## ##.#....... ..≈####≈≈≈. ..#..##### #......#####.≈ ####' .........####...### #.≈ +.... ..##..##...##.#. ## ... #+####' ..###.####....## .##.# #.#.... .## #.#####..####....# #.#...8 # #........#.....###.# #.'.### ####..##..†.@r.....# #.#...8 #.. ##..###...### #.#.... #. #..## ..# ##'####+ .. ..... ... #..'.... .. ####### ... #>.####' ##. ∆ ..≈####≈≈≈. .≈≈≈≈≈≈≈≈. ...###... ...##... You could see a quokka. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | erker the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 4/19 MP: 4/7 563 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms, nicolae_ecumenical_lake_church Action || total -------------------------++------- Melee: Dagger || 4 Whip || 11 Bite || 1 Cast: Magic Dart || 10 Armor: Robe || 6 Dodge: Dodged || 12