Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.28-a0-390-gb254ac4902 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9228895754298522991, deterministic pregen: 1 Command line: /usr/games/crawl-git-b254ac4902 -name erdraug -rc /dgldir/rcfiles/crawl-git/erdraug.rc -macro /dgldir/rcfiles/crawl-git/erdraug.macro -morgue /dgldir/morgue/erdraug/ -webtiles-socket /crawl-master/webserver/sockets/erdraug:2021-09-04.16:35:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 35 stack frames. /usr/games/crawl-git-b254ac4902(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5615a315da9b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b254ac4902(_Z13do_crash_dumpv+0x47a) [0x5615a31660aa]: do_crash_dump() /usr/games/crawl-git-b254ac4902(_Z20crash_signal_handleri+0xae) [0x5615a315de0e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f60b9f65f20]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f60b9f65e97]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x141) [0x7f60b9f67801]: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x8c957) [0x7f60bab79957] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92ab6) [0x7f60bab7fab6] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92af1) [0x7f60bab7faf1] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x92d24) [0x7f60bab7fd24] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x8e809) [0x7f60bab7b809] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x124899) [0x7f60bac11899] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructEmc+0x5c) [0x7f60bac1192c] /usr/games/crawl-git-b254ac4902(_Z16fill_status_infoiR11status_info+0x42e) [0x5615a364899e]: fill_status_info(int, status_info&) /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework12_send_playerEb+0x1ac1) [0x5615a374f491]: TilesFramework::_send_player(bool) /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework6redrawEv+0xa2) [0x5615a37520f2]: TilesFramework::redraw() /usr/games/crawl-git-b254ac4902(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x178) [0x5615a37523b8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-b254ac4902(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x5615a3392b39]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-b254ac4902(+0x649d8b) [0x5615a341dd8b]: /usr/games/crawl-git-b254ac4902(_ZN14message_window4moreEbb+0x1ba) [0x5615a341f02a]: message_window::more(bool, bool) /usr/games/crawl-git-b254ac4902(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3fc) [0x5615a341f70c]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-b254ac4902(_ZN13message_store9store_msgERK12message_line+0x136) [0x5615a341feb6]: message_store::store_msg(message_line const&) /usr/games/crawl-git-b254ac4902(_ZN13message_store10flush_prevEv+0x1af) [0x5615a34200cf]: message_store::flush_prev() /usr/games/crawl-git-b254ac4902(+0x646eec) [0x5615a341aeec]: /usr/games/crawl-git-b254ac4902(_Z3mprRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x47) [0x5615a341b437]: mpr(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-b254ac4902(_Z15cast_flame_waveib+0x26b) [0x5615a35ef15b]: cast_flame_wave(int, bool) /usr/games/crawl-git-b254ac4902(_Z11your_spells10spell_typeibPK8item_defP4dist+0x1ef9) [0x5615a35e4859]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-git-b254ac4902(_Z12cast_a_spellb10spell_typeP4dist+0x138) [0x5615a35e5b78]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-git-b254ac4902(_Z17do_cast_spell_cmdb+0x14) [0x5615a35e67e4]: do_cast_spell_cmd(bool) /usr/games/crawl-git-b254ac4902(_Z15process_command12command_typeS_+0x10d6) [0x5615a375e556]: process_command(command_type, command_type) /usr/games/crawl-git-b254ac4902(+0x988501) [0x5615a375c501]: /usr/games/crawl-git-b254ac4902(+0x988eed) [0x5615a375ceed]: /usr/games/crawl-git-b254ac4902(main+0x39b) [0x5615a30b8e7b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f60b9f48b97]: /usr/games/crawl-git-b254ac4902(_start+0x2a) [0x5615a30b96ba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b254ac4902/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b254ac4902/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b254ac4902/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = open_caves, absdepth0 = 10 Level vaults: layout_cave_pods grunt_megastairs_1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (39, 20): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The komodo dragon is lightly wounded. The komodo dragon is engulfed in noxious fumes. You block the komodo dragon's attack. The komodo dragon is engulfed in noxious fumes. You block the komodo dragon's attack. You barely miss the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon is engulfed in noxious fumes. The komodo dragon bites you! Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the komodo dragon's attack. x2 Your surroundings suddenly seem different. There is a stone staircase leading up here. You fly upwards. Level annotation: Sonja There is a stone staircase leading down here. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. Unknown command. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. Found a stone staircase leading up. HP restored. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here 14 arrows. You now have 888 gold pieces (gained 22). Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon Poisonous vapours surround the komodo dragon! The komodo dragon is poisoned. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - komodo dragon The ball explodes into a vile cloud! The stinking cloud engulfs the komodo dragon but does no damage. The komodo dragon is lightly wounded. The komodo dragon is engulfed in noxious fumes. The komodo dragon appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (noxious fumes, lightly wounded, confused, very poisoned, empty space bonus: 8/8) The air twists around and strikes the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon is engulfed in noxious fumes. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (noxious fumes, heavily wounded, confused, very poisoned, empty space bonus: 6/8) The air twists around and strikes the komodo dragon! The komodo dragon is almost dead. The komodo dragon is engulfed in noxious fumes. The komodo dragon appears confused. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (noxious fumes, almost dead, confused, very poisoned, 94% to hit) The zap hits the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. Unknown command. Unknown command. Unknown command. You now have 896 gold pieces (gained 8). Magic restored. Found an escape hatch in the floor. You now have 911 gold pieces (gained 15). There is a shaft here. Done exploring. Done exploring. Unknown command. Unknown command. Search for what [Enter for "."]? curare Can't find anything matching that. Unknown command. Unknown command. There is a stone staircase leading down here. You fly downwards. The orc wizard shouts! x2 There is a stone staircase leading up here. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 7/8) The air twists around and strikes the orc wizard! The orc wizard is almost dead. The orc shouts! x3 The orc wizard casts a spell at you. The puff of flame misses you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, empty space bonus: 8/8) The air twists around and strikes the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 8/8) The air twists around and strikes the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The orc closely misses you. Unknown command. The orc completely misses you. The orc closely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc. The zap hits the orc. The orc is heavily wounded. The orc barely misses you. The orc completely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc. x2; The orc closely misses you. The orc completely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc! You kill the orc! Vehumet accepts your kill. The orc barely misses you. You hit the orc. Lightning courses through the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 flail; an orc corpse There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 leather armour There is a stone staircase leading down here. You fly downwards. The orc hits you with a +0 dagger. There is a stone staircase leading up here. You hit the orc. You claw the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 robe; a +0 dagger; an orc corpse Things that are here: a +0 robe; a +0 dagger; an orc corpse You now have 920 gold pieces (gained 9). y - a wand of iceblast (17) (gained 8 charges) e - a scroll of identify A cyclops comes into view. The cyclops shouts! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. You start to feel a little slower. There is a stone staircase leading up here. You start resting. You feel sluggish. You start resting. A cyclops is nearby! Casting: Swiftness (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - cyclops Aim: a cyclops, quivering large rocks (empty space bonus: 6/8) The air twists around and strikes the cyclops! The cyclops is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (moderately wounded, empty space bonus: 6/8) The air twists around and strikes the cyclops! The cyclops is heavily wounded. The cyclops throws a large rock. You reflect the large rock off an invisible shield around you! The large rock hits the cyclops!! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (almost dead, empty space bonus: 6/8) The air twists around and strikes the cyclops! You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You reach down and open the door. You start to feel a little faster. There is an open door here. You reach down and open the door. You no longer feel sluggish. There is an open door here. Things that are here: 3 large rocks; a cyclops corpse B - 3 scrolls of teleportation (gained 1) i - 5 potions of brilliance (gained 2) Magic restored. You reach down and open the door. There is an open door here. A slime creature comes into view. You see here a ring of flight. Unknown command. As you open the large door, it creaks loudly! Found an escape hatch in the ceiling. There is a large open door here. i - 6 potions of brilliance (gained 1) There is a large open door here. Found two stone staircases leading down. n - a wand of mindburst (14) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A howler monkey comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - howler monkey Aim: a howler monkey (asleep, empty space bonus: 4/8) The air twists around and strikes the howler monkey! The howler monkey howls! The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! A howler monkey comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - howler monkey Aim: a howler monkey (severely wounded, catching its breath, empty space bonus: 3/8) The air twists around and strikes the howler monkey! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - howler monkey Aim: a howler monkey (empty space bonus: 4/8) The air twists around and strikes the howler monkey! The howler monkey is almost dead. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - howler monkey Aim: a howler monkey (almost dead, empty space bonus: 3/8) The air twists around and strikes the howler monkey! You kill the howler monkey! Vehumet accepts your kill. There is an open door here. You see here a +0 flail. As you open the door, it creaks loudly! There is an open door here. There is a large open door here. There is an escape hatch in the ceiling here. There is a large open door here. A white ugly thing comes into view. The white ugly thing gurgles horribly! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - white ugly thing Aim: a white ugly thing (empty space bonus: 8/8) The air twists around and strikes the white ugly thing! The white ugly thing is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - white ugly thing Aim: a white ugly thing (moderately wounded, empty space bonus: 6/8) The air twists around and strikes the white ugly thing! The white ugly thing is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - white ugly thing Aim: a white ugly thing (moderately wounded, empty space bonus: 3/8) The air twists around and strikes the white ugly thing! The white ugly thing is severely wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - white ugly thing Aim: a white ugly thing (severely wounded, empty space bonus: 6/8) The air twists around and strikes the white ugly thing! The white ugly thing is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - white ugly thing Aim: a white ugly thing (almost dead, empty space bonus: 4/8) The air twists around and strikes the white ugly thing! You kill the white ugly thing! Vehumet accepts your kill. There is a large open door here. Unknown command. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You see here a potion of attraction. You see here a +0 flail. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. Level annotation: exclusion: slime creature There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Unknown command. There is a stone staircase leading down here. You see here a +3 short sword. You fly downwards. Level annotation: exclusion: slime creature Found an escape hatch in the floor. There is a stone staircase leading up here. Unknown command. J - 87 poisoned darts (gained 23) A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep) Poisonous vapours surround the two-headed ogre! The two-headed ogre is poisoned. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (lightly wounded, very poisoned, empty space bonus: 5/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, very poisoned, empty space bonus: 5/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severely wounded, very poisoned, empty space bonus: 5/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (almost dead, very poisoned, 88% to hit) The zap hits the two-headed ogre. The two-headed ogre is almost dead. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (almost dead, poisoned, 88% to hit) The zap hits the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre but do no damage. Lightning courses through the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. Things that are here: a +0 dire flail; a +0 giant club; a two-headed ogre corpse There is a stone staircase leading up here. Magic restored. o - a scroll labelled EZATRE ZUBOPEMURU You see here 23 stones. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - wraith Aim: a wraith (empty space bonus: 8/8) The air twists around and strikes the wraith! The wraith is moderately damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - wraith Aim: a wraith (moderately damaged, empty space bonus: 8/8) The air twists around and strikes the wraith! The wraith is severely damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - wraith Aim: a wraith (severely damaged, empty space bonus: 6/8) The air twists around and strikes the wraith! You destroy the wraith! Vehumet accepts your kill. Vehumet offers you knowledge of Lightning Bolt. You feel your power returning. Your Conjurations skill increases to level 7! You see here 23 stones. Magic restored. E - a wand of acid (11) (gained 4 charges) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the large door. A freezing wraith is nearby! The death knight shouts! Unknown command. There is a large open door here. There is an escape hatch in the ceiling here. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death knight Aim: a death knight, wielding a +2 broad axe and wearing a +0 chain mail Okay, then. Unknown command. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: exclusion: downstairs You see here a potion of attraction. You see here a +0 flail. There is a stone staircase leading down here. This staircase is marked as excluded! Enter next level anyway? You fly downwards. Level annotation: exclusion: slime creature There is a stone staircase leading up here. Unknown command. Unknown command. A troll comes into view. Casting: Fireball (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - troll Aim: a troll (asleep) Poisonous vapours surround the troll! The troll is poisoned. The troll shouts! Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (lightly wounded, very poisoned, empty space bonus: 7/8) The air twists around and strikes the troll! The troll is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (heavily wounded, very poisoned, empty space bonus: 8/8) The air twists around and strikes the troll! The troll is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (almost dead, very poisoned, empty space bonus: 8/8) The air twists around and strikes the troll!! You kill the troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. Okay, then. Unknown command. This spell is dangerous to cast! Memorise Lightning Bolt, consuming 5 spell levels and leaving 2? Vehumet grants you knowledge of Lightning Bolt. You start memorising the spell. You continue memorising. x5 You finish memorising. You add the spell Lightning Bolt to your library. Spell assigned to 'l'. Things that are here: a +0 troll leather armour; a troll corpse q - a +0 troll leather armour You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 troll leather armour. x5 You finish putting on your +0 troll leather armour. The armour throbs as it attunes itself to your uninjured body. Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. Unknown command. Unknown command. Magic restored. Found a stone staircase leading down. A gargoyle comes into view. It is wielding a +0 mace. Unknown command. Unknown command. Things that are here: a +0 robe; a troll corpse r - a scroll of summoning t - the +1 plate armour of the Tundras {Int+2} You reach down and open the door. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - gargoyle Aim: a gargoyle, wielding a +0 mace (dormant, empty space bonus: 7/8) The air twists around and strikes the gargoyle. The gargoyle is lightly damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 8/8) The air twists around and strikes the gargoyle but does no damage. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 8/8) The air twists around and strikes the gargoyle! The gargoyle is severely damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 8/8) The air twists around and strikes the gargoyle. The gargoyle is severely damaged. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 8/8) The air twists around and strikes the gargoyle!! You destroy the gargoyle! Vehumet accepts your kill. You feel your power returning. Magic restored. A skeletal warrior comes into view. It is wielding a +0 glaive. Unknown command. You see here a +0 mace. There is a stone staircase leading up here. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:12 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) You fly upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You see here 14 arrows. There is a stone staircase leading up here. You fly upwards. Level annotation: Sonja There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a +0 short sword. There is a stone staircase leading up here. Things that are here: 2 stones; a +0 club You fly upwards. There is a stone staircase leading down here. There is a staircase to the Lair here. You fly downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. n - a wand of mindburst (24) (gained 10 charges) u - a +4 shortbow z - a +1 pair of gloves You pick up a book of Iron and begin reading... You add the spells Animate Armour, Blade Hands and Iron Shot to your library. You see here a +0 long sword. You now have 936 gold pieces (gained 16). Found a stone staircase leading down. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bullfrog comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - bullfrog Aim: a bullfrog (asleep) Poisonous vapours surround the bullfrog! The bullfrog is poisoned. The bullfrog gives a loud, deep croak! Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - bullfrog Aim: a bullfrog (moderately wounded, very poisoned, empty space bonus: 5/8) The air twists around and strikes the bullfrog! The bullfrog is almost dead. You hit the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. A cane toad comes into view. Okay, then. Unknown command. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (wandering, hasn't noticed you) The mass of ice explodes! The iceblast engulfs the cane toad! The cane toad is moderately wounded. The cane toad croaks. You hear an angry hiss. You hear a croak. x2 You hear a howl! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (moderately wounded) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (moderately wounded, empty space bonus: 3/8) The air twists around and strikes the cane toad. The cane toad is moderately wounded. The cane toad stings you! You are poisoned. The cane toad poisons you! Unknown command. You feel very sick. Unknown command. Unknown command. Unknown command. You feel sick. You feel very sick. You block the cane toad's attack. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the cane toad! The cane toad is severely wounded. You feel sick. The cane toad stings you. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (severely wounded, empty space bonus: 7/8) The air twists around and strikes the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You feel sick. You are no longer poisoned. There is a staircase back to the Dungeon here. HP restored. Magic restored. A wolf comes into view. x2; A komodo dragon comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf The fireball explodes! The fireball engulfs the wolf! The wolf is moderately wounded. The fireball engulfs the komodo dragon. The komodo dragon is lightly wounded. The fireball engulfs the wolf! The wolf is almost dead. The wolf howls! You hear a howl! Casting: Fireball (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (moderately wounded, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the wolf but does no damage. The wolf is moderately wounded. The stinking cloud engulfs the komodo dragon but does no damage. The komodo dragon is lightly wounded. You hear a loud, deep croak! The wolf is engulfed in noxious fumes. The wolf appears confused. The komodo dragon is engulfed in noxious fumes. The komodo dragon appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon, p - wolf Aim: a komodo dragon (noxious fumes, lightly wounded, confused) Poisonous vapours surround the komodo dragon! The komodo dragon is poisoned. The wolf is engulfed in noxious fumes. The wolf appears confused. The komodo dragon is engulfed in noxious fumes. The komodo dragon bites the wolf! The wolf is killed! Vehumet accepts your kill. You feel your power returning. Unknown command. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, confused, very poisoned, empty space bonus: 5/8) The air twists around and strikes the komodo dragon! The komodo dragon is heavily wounded. A wolf comes into view. Unknown command. Unknown command. The wolf is engulfed in noxious fumes. The wolf appears confused. The wolf barely misses you. The wolf is engulfed in noxious fumes. The wolf appears confused. Unknown command. You hit the wolf. You peck the wolf. The wolf is severely wounded. Unknown command. You hit the wolf but do no damage. Lightning courses through the wolf! You kill the wolf! Vehumet accepts your kill. You feel your power returning. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (severely wounded, very poisoned, empty space bonus: 6/8) The air twists around and strikes the komodo dragon! The komodo dragon is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (almost dead, very poisoned, empty space bonus: 5/8) The air twists around and strikes the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - wolf Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the wolf! The wolf howls! The wolf is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - wolf Aim: a wolf (moderately wounded) Poisonous vapours surround the wolf! The wolf is poisoned. You hit the wolf. The wolf is heavily wounded. You block the wolf's attack. The wolf bites you but does no damage. You barely miss the wolf. Your peck misses the wolf. The wolf is heavily wounded. You block the wolf's attack. A cane toad comes into view. You barely miss the wolf. You claw the wolf. The wolf is severely wounded. The wolf closely misses you. x2 You hit the wolf but do no damage. The wolf is severely wounded. You block the wolf's attack. x2 You hit the wolf. Your kick misses the wolf. You peck the wolf. You kill the wolf! Vehumet accepts your kill. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You hear a mighty clap of thunder! The bolt of lightning hits the cane toad! The cane toad is heavily wounded. The bolt of lightning hits the cane toad! The cane toad is severely wounded. You hear a croak. Casting: Lightning Bolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the cane toad. The zap hits the cane toad but does no damage. The cane toad is severely wounded. You block the cane toad's attack. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the cane toad. The zap hits the cane toad. The cane toad is almost dead. You block the cane toad's attack. You hit the cane toad but do no damage. The cane toad is almost dead. The cane toad closely misses you. You hit the cane toad but do no damage. Your kick misses the cane toad. The cane toad is almost dead. You block the cane toad's attack. You barely miss the cane toad. You claw the cane toad. The cane toad is almost dead. You block the cane toad's attack. x2 You hit the cane toad. You kill the cane toad! Vehumet accepts your kill. You feel your power returning. No target in view! There is a staircase back to the Dungeon here. You see here a wolf corpse. J - 97 poisoned darts (gained 10) You now have 955 gold pieces (gained 19). A basilisk comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - basilisk Aim: a basilisk (asleep, empty space bonus: 3/8) The air twists around and strikes the basilisk! The basilisk hisses angrily. The basilisk is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - basilisk Aim: a basilisk (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the basilisk! The basilisk is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - basilisk Aim: a basilisk (almost dead, empty space bonus: 5/8) The air twists around and strikes the basilisk! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 10! A water moccasin comes into view. The water moccasin moves out of view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (empty space bonus: 3/8) The air twists around and strikes the water moccasin! The water moccasin is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (moderately wounded, empty space bonus: 3/8) The air twists around and strikes the water moccasin! The water moccasin is severely wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (severely wounded, empty space bonus: 6/8) The air twists around and strikes the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. Okay, then. Okay, then. A bullfrog comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - bullfrog Aim: a bullfrog (wandering, hasn't noticed you) Poisonous vapours surround the bullfrog! The bullfrog is poisoned. The bullfrog croaks. You hit the bullfrog. Your peck misses the bullfrog. The bullfrog is heavily wounded. You block the bullfrog's attack. The bullfrog completely misses you. You hit the bullfrog. Lightning courses through the bullfrog! You kill the bullfrog! Vehumet accepts your kill. A cane toad comes into view. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - cane toad Aim: a cane toad (wandering, hasn't noticed you, empty space bonus: 2/8) The air twists around and strikes the cane toad! The cane toad gives a loud, deep croak! The cane toad is moderately wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (moderately wounded, empty space bonus: 3/8) The air twists around and strikes the cane toad! The cane toad is heavily wounded. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (heavily wounded, empty space bonus: 4/8) The air twists around and strikes the cane toad! The cane toad is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (almost dead, empty space bonus: 3/8) The air twists around and strikes the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 14! C - the +2 cloak "Badesari" {Dex+3} An eight-headed hydra comes into view. Unknown command. Unknown command. Found a stone staircase leading down. You pick up a book of the Earth and begin reading... You add the spells Stone Arrow, Bolt of Magma and Shatter to your library. You now have 977 gold pieces (gained 22). I - a scroll labelled IMNILL UTHRYIKH You now have 1003 gold pieces (gained 26). A yak comes into view. The yak bellows! A yak comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Poisonous vapours surround the yak! The yak is poisoned. The yak bellows! You hear a bellow! A yak comes into view. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - yak, p - yak Aim: a yak (wandering, hasn't noticed you) Poisonous vapours surround the yak! The yak is poisoned. The yak bellows! You hear a bellow! x2; You hear an angry hiss. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, very poisoned, empty space bonus: 2/8) The air twists around and strikes the yak. The yak is lightly wounded. A yak comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Poisonous vapours surround the yak! The yak is poisoned. A water moccasin comes into view. A yak comes into view. The yak gores you. The yak moves out of view. You barely miss the yak. You claw the yak, but do no damage. The yak is lightly wounded. You block the yak's attack. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, p - yak The bolt of acid hits the yak. The yak is moderately wounded. The bolt of acid hits the water moccasin! The acid corrodes the water moccasin! The water moccasin is heavily wounded. The bolt of acid hits the yak! The acid corrodes the yak! The yak is moderately wounded. You block the yak's attack. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The flame wave engulfs the yak! The yak is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-390-gb254ac4902 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [erdraug] Species: Tengu Job: Air Elementalist HP: 75/79; mods: 0/0 MP: 14/27; mod: 0 Stats: 11 (11) 17 (17) 14 (14) Position: (56, 26), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 10 | 3301 | 501/650 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/42 Crossbows | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 4 | 420 | 0/210 Dodging | X | 0 | 0 | 4 | 420 | 0/210 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 4 | 500 | 0/250 Unarmed Combat | X | 0 | 0 | 1 | 42 | 0/84 Spellcasting | X | 1 | 25 | 10 | 3363 | 34/773 Conjurations | X | 1 | 25 | 7 | 997 | 165/238 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 25 | 14 | 3582 | 15/624 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 1 | 50 | 0/100 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1277 #13: 274 #23: 15105 #24: -1369766222 #49: 1350 Mutations: beak: 1 (innate) talons: 3 (innate) nimble flight: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 dagger of electrocution eq slot #1, inv slot #31: scarf of repulsion eq slot #2, inv slot #22: +0 hat eq slot #3, inv slot #48: +0 pair of gloves eq slot #5, inv slot #21: +2 buckler of protection eq slot #6, inv slot #16: +0 troll leather armour eq slot #7, inv slot #10: ring "Ympetef" {rElec rF+ Str+3 Int-5 SInv} eq slot #8, inv slot #32: ring of protection from cold eq slot #9, inv slot #7: amulet of reflection }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: # # ......... # ....... # ...... ### ..... #.## #.YY #..### #SY #....# #Y# ##....# ########@# ##....# .8.##..P.# .#....#.....#....# ## #†.####8.>.8#....##.# ##...##.....#.......### ###.†.#...##..........# #####....+###...##.##.... ....#.#.....###.....# ... ##...#.#...#...##..#...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> terminate called recursively Recursive crash.