equalderp2856 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 40, D) the cursed +1 quarterstaff of Earthquakes {venom, Str+4 Int-4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-4). It has a curse placed upon it. a +1 robe of positive energy (48, 37, D) a +10 plate armour of ponderousness (48, 38, D) a +3 war axe of freezing (48, 44, D) a +0 war axe a +0 chain mail (49, 24, D) an uncursed staff of poison (49, 36, D) a +1 scythe of flaming (49, 37, D) an uncursed staff of fire (49, 38, D) a +5 bardiche (49, 44, D) an uncursed staff of cold a +2 robe of positive energy (50, 36, D) a fan of gales (50, 38, D) a +3 shield (50, 40, D) a +0 giant club a +0 giant spiked club (51, 24, D) a +3 battleaxe of flaming (51, 36, D) a phial of floods (inert) (51, 37, D) a +5 battleaxe a +0 dagger (51, 40, D) a +3 great mace a +0 chain mail (51, 44, D) a large rock (52, 20, D) a cursed +1 war axe of freezing (still there?) a +3 mace of freezing (still there?) (52, 24, D) the +6 great sword of Ravage {slice, rF+ MP+9 Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It makes you less stealthy. (52, 25, D) the +4 flail of Dismay {freeze, rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. (52, 36, D) a +0 dagger (52, 37, D) an uncursed ring of poison resistance (52, 40, D) a +0 dagger a +0 robe 2 large rocks a +0 dagger a +0 robe (52, 42, D) a +2 great sword of holy wrath a +0 chain mail (53, 20, D) a necrophage corpse (53, 24, D) a +3 war axe of freezing (53, 25, D) a +2 chain mail of fire resistance (53, 36, D) a +2 dagger of protection (53, 37, D) an uncursed ring of flight (54, 19, D) a +0 dagger (unseen) (54, 24, D) a +1 short sword of venom (54, 25, D) a +3 vampiric dagger (54, 36, D) a +0 hand axe (55, 24, D) a +2 chain mail of magic resistance (55, 43, D) a +3 quarterstaff of speed a +0 robe (56, 20, D) a +1 lajatang of protection (unseen) (59, 37, D) a book of Necromancy (60, 36, D) a book of Death (60, 37, D) a lamp of fire (60, 43, D) a cursed +0 falchion a +0 robe (60, 44, D) a +2 dire flail of draining a +0 plate armour (61, 2, D) a +0 long sword a +0 leather armour (61, 8, D) a +2 great sword of flaming (61, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (61, 26, D) an uncursed staff of cold (61, 36, D) a +0 long sword of draining (61, 41, D) an uncursed ring of protection from fire (61, 42, D) a +0 dagger a cursed +0 robe (61, 43, D) a +0 dagger of venom a cursed +0 robe (62, 0, D) an uncursed staff of wizardry (62, 3, D) an arrow (62, 9, D) an uncursed staff of fire (62, 17, D) an uncursed amulet of faith (62, 22, D) a +0 dagger a +0 robe (62, 26, D) a book of Changes (62, 36, D) a +0 war axe (62, 37, D) Gerenk's Reference Book on Ice and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 e - Ozocubu's Refrigeration Ice 6 (63, 1, D) a +0 war axe a +0 shield a +0 scale mail (63, 2, D) a +0 long sword (63, 16, D) the +10 flail of Aploebed {speed, rF+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It lets you see invisible. (63, 22, D) a +6 whip of draining (63, 26, D) an uncursed staff of energy (63, 27, D) a +3 shortbow of freezing (63, 36, D) a +0 quarterstaff of draining (63, 37, D) a cursed staff of earth (64, 0, D) a +0 dagger of draining a +0 longbow 26 arrows a cursed +0 leather armour (64, 16, D) a book of Battle (64, 17, D) a +0 spear (64, 21, D) a +0 spear (64, 22, D) a +0 short sword a +0 robe (64, 26, D) an uncursed staff of wizardry (64, 27, D) an uncursed staff of air (65, 26, D) an uncursed staff of death (68, 0, D) a lightning rod (4/4) (69, 0, D) an uncursed staff of conjuration (70, 9, D) the +1 scale mail of Huavurr {Dex+4 Slay+4} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (70, 12, D) a cursed -3 giant club (70, 15, D) the ring "Lonett" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (70, 37, D) a lightning rod (4/4) (70, 40, D) a +4 quarterstaff of protection a +0 chain mail (70, 41, D) a +3 hunting sling of velocity (71, 11, D) a +0 giant club (71, 17, D) +5 ice dragon scales +5 fire dragon scales (71, 27, D) an uncursed staff of death (71, 36, D) a +2 morningstar of freezing (71, 37, D) +0 shadow dragon scales (71, 40, D) the +2 hand axe "Daclac" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +0 arbalest 16 bolts a +0 flail a +0 leather armour (72, 8, D) a +2 leather armour of poison resistance (72, 9, D) the +5 plate armour of Repulsion {+Fly rCorr} It lets you fly. It protects you from acid and corrosion. (72, 11, D) a +0 giant club (72, 16, D) the Guide on Floating Enhancements Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Airstrike Air 4 f - Silence Hexes/Air 5 (72, 26, D) an uncursed staff of energy (72, 27, D) a +2 arbalest of flaming (72, 37, D) a +0 war axe (72, 39, D) a +0 halberd a +0 plate armour (72, 40, D) a +2 battleaxe a +0 chain mail (72, 41, D) a +0 great mace a +0 plate armour (72, 42, D) a +0 arbalest 23 bolts (73, 9, D) Vicohuc's Second Course in Witchcraft Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Fireball Conjuration/Fire 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (73, 16, D) +5 storm dragon scales (73, 17, D) the +1 leather armour of Refuge {MR- Str-5 Int+8 Stlth+} It affects your strength (-5). It affects your intelligence (+8). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 27, D) a +3 buckler (73, 36, D) a +1 vampiric hand axe (73, 37, D) a crystal ball of energy (74, 9, D) the Compendium of Shifting Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ice Form Ice/Transmutation 4 e - Dragon Form Transmutation 7