equalderp2856 Level 1 of the Dungeon (9, 7, D:1) a +0 club (11, 14, D:1) a +0 spear (11, 15, D:1) a +0 club (18, -21, D:1) a +0 dagger (24, 29, D:1) a +0 whip (54, -25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 30, D:2) a +0 leather armour (15, 31, D:2) a +0 dagger (16, 15, D:2) a +0 dagger (24, 25, D:2) a +0 dagger a +0 short sword (27, 32, D:2) a +0 leather armour (30, 29, D:2) a +0 quarterstaff (31, 21, D:2) a +0 club Level 3 of the Dungeon (1, 13, D:3) a +0 falchion (4, 18, D:3) a +0 club (8, 5, D:3) a +0 scale mail a +0 hand axe (9, 5, D:3) a +0 club (11, 5, D:3) a +0 short sword (12, 28, D:3) a +0 dagger (13, 29, D:3) a +0 whip (14, -1, D:3) a +0 falchion (20, 38, D:3) a +0 mace (25, 1, D:3) a +0 club (27, 0, D:3) a cursed -2 dagger (27, 1, D:3) a +0 dagger (28, 1, D:3) a +0 hand axe (37, -2, D:3) a +0 dagger (37, 9, D:3) a +1 vampiric long sword (39, 28, D:3) a +0 whip (39, 30, D:3) a cursed +0 club (42, 0, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 spear a +0 ring mail (13, -19, D:4) a +0 scale mail (15, 28, D:4) a +0 spear (17, -14, D:4) a cursed +0 mace (17, -1, D:4) a +0 robe (32, -13, D:4) a +0 robe Level 5 of the Dungeon [Shop] Zets's Weapon Shoppe 12 arrows (33 gold) the +0 dagger of Stickiness {flame, +Fly rC+ MR- Str+2} (275 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. 14 stones (19 gold) 7 needles of confusion (49 gold) 16 stones (22 gold) a +0 short sword of freezing (103 gold) the cursed +1 mace "Gamen" {crush, +Inv rC- rN+ Dex+4} (365 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. 12 stones (16 gold) a +0 flail (49 gold) a +0 flail (49 gold) a +0 mace (42 gold) 18 stones (25 gold) (0, 0, D:5) a +0 ring mail (5, -26, D:5) a +0 club (5, -25, D:5) a +0 robe a +0 dagger (5, -24, D:5) a +0 falchion (6, -27, D:5) a +0 dagger (6, -26, D:5) a +0 flail a +0 dagger a +0 flail a +0 dagger a +0 robe (6, -25, D:5) a +0 leather armour a +1 morningstar of protection (15, -13, D:5) a +0 spear (15, -12, D:5) a +0 spear (16, -39, D:5) a +0 leather armour (16, -13, D:5) a +0 whip (17, -13, D:5) a +2 spear of piercing (27, -19, D:5) a +0 shortbow (40, 1, D:5) a +0 hand axe a +0 leather armour (58, -47, D:5) a +0 mace Level 6 of the Dungeon [Shop] Ydueckawk's Antique Armour Boutique a +0 robe (18 gold) a +2 robe of resistance (1017 gold) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (2627 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 ring mail (108 gold) a +0 large shield (121 gold) a +0 plate armour (621 gold) a +0 leather armour (54 gold) (0, 0, D:6) a +0 shortbow (5, -9, D:6) a +0 robe a +0 scythe (52, 7, D:6) a +0 giant spiked club (52, 12, D:6) a +0 robe (57, -25, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 0, D:7) a +0 dagger (23, -11, D:7) a +0 short sword 3 tomahawks of returning (29, -20, D:7) a +0 leather armour a +0 hand axe (46, -7, D:7) a +0 short sword (50, -28, D:7) a +1 whip of freezing a +0 glaive 21 poisoned needles 2 throwing nets a wand of lightning (9/15) 13 tomahawks 200 stones 122 arrows 16 bolts (51, -28, D:7) the +2 leather armour "Kaastreg" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +1 mace of holy wrath a +0 rapier a +0 large shield the +3 warlock's mirror {reflect} (52, -28, D:7) a potion of berserk rage 2 potions of ambrosia 2 potions of haste 2 potions of degeneration 3 potions of flight 3 potions of brilliance (52, 4, D:7) a +0 leather armour (52, 18, D:7) a +0 whip (53, -25, D:7) a +0 flail (54, -24, D:7) a +0 robe a +0 dagger (55, -21, D:7) a +0 ring mail a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (8, 0, D:8) a +0 leather armour (9, -29, D:8) a +0 robe a cursed +4 falchion of freezing (13, -25, D:8) a +0 mace a +0 plate armour a +0 glaive (15, -25, D:8) a +0 mace (18, -24, D:8) a +0 robe a +0 dagger (29, -9, D:8) a +0 short sword (31, -9, D:8) a +0 short sword (32, -9, D:8) a +0 dagger (35, -9, D:8) a +0 dagger (42, -3, D:8) a +0 ring mail (46, -25, D:8) a +0 giant club (71, -5, D:8) a +0 battleaxe Level 9 of the Dungeon [Shop] Hagarein's Antique Weapon Shoppe a +0 halberd (112 gold) a +0 giant club (47 gold) a +1 dagger of electrocution (336 gold) a +0 spear (84 gold) the +4 halberd of Circularity {drain, +Fly rPois Dex-2} (1016 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from poison. It lets you fly. a +0 great mace (182 gold) a +2 mace of holy wrath (487 gold) a +1 rapier of electrocution (476 gold) a +0 trident (98 gold) a +0 arbalest (126 gold) (0, 0, D:9) 18 bolts (unseen) (0, 1, D:9) 16 gold pieces (0, 33, D:9) a +2 leather armour of poison resistance (5, 35, D:9) a +0 war axe (5, 49, D:9) a lightning rod (4/4) (9, 17, D:9) a +0 ring mail (10, 31, D:9) the human corpse of Maurice (16, 13, D:9) a +0 whip (25, 12, D:9) a +0 club (25, 14, D:9) a +0 short sword (26, 41, D:9) a cursed -3 shortbow (27, 40, D:9) a +0 ring mail a +0 mace (28, 49, D:9) a +1 dagger of venom (28, 54, D:9) a +0 giant spiked club (29, 41, D:9) a +0 leather armour a +3 dagger (30, 40, D:9) a +0 club (32, 40, D:9) a +0 leather armour a +0 club a +0 mace (34, 29, D:9) a +0 robe a cursed +0 great sword a +0 robe a cursed +0 war axe (34, 30, D:9) a +0 robe a cursed +0 halberd (49, 38, D:9) a +0 troll leather armour (50, 50, D:9) a cursed +2 dire flail of freezing a +0 robe Level 10 of the Dungeon (0, 0, D:10) a scroll of enchant armour (1, 3, D:10) 23 stones (2, 3, D:10) 27 sling bullets