epen Level 1 of the Dungeon (5, -14, D:1) a +0 mace (7, -17, D:1) a +0 robe (15, 0, D:1) a +2 short sword of protection (23, 10, D:1) 12 stones (32, 8, D:1) a +0 short sword (34, 15, D:1) a +0 dagger (43, 1, D:1) 19 stones a +0 ring mail (48, 10, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (7, 14, D:2) a +0 dagger a +0 robe (9, 15, D:2) a +0 mace (10, 16, D:2) a +0 trident (19, 12, D:2) a +0 club (20, 19, D:2) a +0 whip (21, 5, D:2) 27 stones (21, 18, D:2) 2 stones (26, 8, D:2) a +0 dagger (34, 28, D:2) an uncursed staff of fire (38, 15, D:2) 6 poisoned needles (39, -2, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 10 arrows (8, -11, D:3) 19 arrows (15, 6, D:3) 25 stones (15, 9, D:3) 24 stones (18, 2, D:3) a cursed -2 flail (21, 24, D:3) a +0 hand axe (22, 2, D:3) a +0 robe (30, 9, D:3) a +0 dagger (31, 13, D:3) a stone (32, -6, D:3) 22 stones (32, 17, D:3) a stone (37, 21, D:3) 2 stones (37, 23, D:3) a stone (37, 26, D:3) a stone (37, 28, D:3) 18 stones (47, 32, D:3) a stone (49, -9, D:3) 26 stones (50, 24, D:3) 17 stones (50, 33, D:3) a +0 club 3 stones Level 4 of the Dungeon [Shop] Caxuq's Book Shop the Guide on Enhancements (756 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Deflect Missiles Charms/Air 6 a book of Party Tricks (700 gold) a book of Minor Magic (280 gold) a Grand Grimoire (1545 gold) a book of Misfortune (280 gold) a book of Power (630 gold) a book of Battle (560 gold) a book of Callings (420 gold) a book of Power (630 gold) (0, 0, D:4) a +2 robe of fire resistance a +0 dagger (2, 1, D:4) a +0 chain mail a +0 short sword (2, 8, D:4) a +0 robe (6, -5, D:4) a stone (6, 0, D:4) a stone (6, 1, D:4) a stone (7, -8, D:4) 3 stones (7, -7, D:4) a stone (7, -6, D:4) a stone (7, -3, D:4) a +0 ring mail 5 stones a +0 club (7, 5, D:4) a stone (8, 4, D:4) a stone (9, 24, D:4) a +0 cloak (14, 27, D:4) a cursed -2 flail (16, 22, D:4) a +0 mace (17, 11, D:4) a +0 ring mail (17, 15, D:4) a +0 falchion a +0 leather armour (18, 13, D:4) a +0 dagger (22, 46, D:4) a +0 robe (31, 29, D:4) a +0 trident (34, 18, D:4) a bolt (35, 18, D:4) a bolt (37, 18, D:4) a +0 short sword a +0 hand crossbow 13 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 scale mail (3, 0, D:5) a +0 dagger a +0 robe (5, 20, D:5) a +0 quarterstaff (7, 22, D:5) an arrow (8, 22, D:5) an arrow (8, 24, D:5) an arrow (9, 25, D:5) an arrow (10, 28, D:5) 17 arrows a +0 shortbow (12, 44, D:5) a +0 spear (12, 45, D:5) a +0 spear (13, 9, D:5) a +0 scale mail (13, 45, D:5) a +0 flail (14, 42, D:5) a +0 whip (32, 5, D:5) a +0 flail a +0 scale mail (33, 23, D:5) 14 stones (34, 14, D:5) a +0 robe (35, 23, D:5) 22 stones (37, 33, D:5) a +0 leather armour (38, 21, D:5) an arrow (38, 22, D:5) an arrow (42, 17, D:5) a +0 shortbow 18 arrows (43, 1, D:5) a +0 giant club (43, 20, D:5) a +0 hand axe (43, 22, D:5) a +0 flail (50, 18, D:5) 6 poisoned needles Level 6 of the Dungeon (0, 0, D:6) the +9 flail of Eternal Vigilance {vamp, rC+ Str+4 SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from cold. It lets you see invisible. It makes you more stealthy. (1, -2, D:6) a giant cockroach corpse (2, -3, D:6) an adder corpse (3, -1, D:6) a +3 glaive of freezing a +0 robe (6, 1, D:6) a cursed -2 falchion (still there?) a wand of digging (9) (still there?) (34, 19, D:6) an arrow (35, 18, D:6) an arrow (36, 7, D:6) 9 gold pieces (36, 18, D:6) an arrow (37, 7, D:6) 19 gold pieces (37, 17, D:6) an arrow (37, 18, D:6) 3 arrows (38, 7, D:6) 15 gold pieces (38, 15, D:6) 2 arrows (39, 15, D:6) an arrow