epen Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -4, D:1) a +0 club (13, 3, D:1) 15 stones (17, -15, D:1) 4 stones (23, -18, D:1) 19 arrows (23, 11, D:1) a +0 spear (33, 22, D:1) 2 potions of degeneration (38, 25, D:1) a +0 club (42, -21, D:1) a stone (42, -20, D:1) a stone (42, -3, D:1) a +0 whip (45, -22, D:1) a +0 club (45, -18, D:1) a +0 club (45, 18, D:1) a +0 hunting sling (45, 25, D:1) a +0 club (46, -20, D:1) 3 stones (49, -20, D:1) a +0 dagger 2 stones (49, 16, D:1) a +0 whip (50, -15, D:1) 13 sling bullets (55, -20, D:1) 2 stones (57, 12, D:1) a +0 whip (58, 7, D:1) a +0 dagger 2 stones (60, 13, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 14, D:2) a +0 robe (5, 15, D:2) a +0 club (6, -4, D:2) a +0 whip (36, 20, D:2) a +0 robe (39, 0, D:2) a +0 club (48, 25, D:2) a +0 mace Level 3 of the Dungeon (7, -43, D:3) a cursed -2 hunting sling 24 stones a +0 club (7, 7, D:3) a +0 club (28, 4, D:3) a +0 dagger (29, 4, D:3) a +0 club (34, -19, D:3) a +0 ring mail (36, -19, D:3) a +0 club a +0 blowgun 13 poisoned needles (38, -20, D:3) a poisoned needle (50, -6, D:3) a +0 mace a +0 leather armour of poison resistance Level 4 of the Dungeon (3, -2, D:4) a +0 club (13, 22, D:4) a scroll of random uselessness (18, -27, D:4) an uncursed ring of teleportation (33, -22, D:4) 11 arrows (41, -12, D:4) a +0 club (42, -3, D:4) a +0 war axe (43, 15, D:4) a +0 spear (44, 1, D:4) a +0 spear (47, 29, D:4) a +0 hand axe a +0 chain mail a +0 club a +0 leather armour a +0 dagger a +0 robe (48, 29, D:4) a +0 trident Level 5 of the Dungeon [Shop] Guemior's Weapon Shoppe a +0 falchion (33 gold) a +0 trident (38 gold) a +0 battleaxe (71 gold) 19 stones (20 gold) a +0 whip (27 gold) the +3 rapier of Ancient Evil {protect, +Fly rC+} (394 gold) It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you fly. 14 stones (15 gold) a +0 war axe (38 gold) a +0 short sword (33 gold) a +2 hand axe of distortion (214 gold) 3 large rocks (23 gold) a +0 fustibalus (165 gold) 16 bolts (35 gold) [Shop] Meewn's Assorted Antiques a scroll of identify (54 gold) a phantom mirror (810 gold) a +2 chain mail of magic resistance (580 gold) a scroll of identify (54 gold) a sack of spiders (540 gold) a scroll of fear (94 gold) [Shop] Kyfilept's Magic Scroll Emporium a scroll of noise (11 gold) a scroll of enchant weapon (82 gold) a scroll of immolation (38 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of identify (22 gold) a scroll of amnesia (38 gold) a scroll of immolation (38 gold) 3 scrolls of amnesia (115 gold) a scroll of remove curse (33 gold) [Shop] Cihapesch's Magic Scroll Emporium a scroll of random uselessness (15 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of summoning (142 gold) a scroll of identify (30 gold) a scroll of enchant weapon (112 gold) a scroll of fog (30 gold) a scroll of fog (30 gold) a scroll of enchant weapon (112 gold) a scroll of identify (30 gold) a scroll of amnesia (52 gold) (0, 0, D:5) 28 arrows (0, 7, D:5) a +0 dagger a +0 robe (2, -1, D:5) a +0 robe (6, -15, D:5) a +0 mace a cursed +0 mace (8, -15, D:5) a +0 leather armour a +0 war axe a +0 falchion a +0 hand axe (8, -10, D:5) a +0 hand axe (20, 18, D:5) a +0 ring mail (28, -17, D:5) a +0 spear (28, -2, D:5) a +0 long sword (29, -4, D:5) a +0 halberd of protection (31, -4, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Poude's Magic Scroll Shoppe a scroll of magic mapping (49 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of silence (105 gold) a scroll of identify (28 gold) a scroll of silence (105 gold) a scroll of remove curse (42 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) 3 scrolls of identify (84 gold) [Shop] Gozag's Platinum Reserve the ring of Matar {-Tele rElec Str+2 Int+4 SInv} (3600 gold) [ring of see invisible] It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. the cursed +0 pair of boots of Complete Protection {Dex+4} (1690 gold) It affects your dexterity (+4). It has a curse placed upon it. the +2 dagger of Ointment {vamp, rElec rC+} (3700 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. the +1 ring mail "Borapp" {MR+ Int+2} (2580 gold) It affects your intelligence (+2). It affects your resistance to hostile enchantments. [Shop] Doakhion's Armour Emporium a +2 leather armour of positive energy (176 gold) a +0 ring mail (44 gold) a +3 scale mail of fire resistance (286 gold) a +2 helmet (181 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +1 leather armour of poison resistance (121 gold) a +0 scale mail of fire resistance (121 gold) a +0 robe (7 gold) a +0 scale mail (44 gold) a +0 chain mail (49 gold) [Shop] Wedysei's Gadget Shop a fan of gales (480 gold) a phial of floods (480 gold) a phial of floods (480 gold) a sack of spiders (240 gold) a phial of floods (480 gold) a wand of random effects (7) (54 gold) a wand of iceblast (11) (180 gold) a phial of floods (480 gold) a wand of acid (8) (288 gold) a phial of floods (480 gold) a phantom mirror (360 gold) a fan of gales (480 gold) [Shop] Feesec's Armour Emporium a +0 pair of gloves (54 gold) a +0 robe of cold resistance (92 gold) a +0 ring mail (48 gold) a +2 leather armour of cold resistance (228 gold) a +0 ring mail (48 gold) the +1 scale mail of Absolutism {rElec MR+++ Str+2 Dex+4} (561 gold) It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. the +27 Lear's hauberk (1561 gold) a +1 hat (132 gold) a +0 leather armour (24 gold) (0, 0, D:6) a -1 mace (1, 0, D:6) a -2 mace (2, 2, D:6) a -2 long sword a -1 short sword a -3 executioner's axe (4, 1, D:6) a -2 mace (7, -6, D:6) a +0 flail (10, -16, D:6) 27 stones (10, -15, D:6) a +0 hunting sling (11, -19, D:6) a +0 robe (19, -5, D:6) a +0 ring mail a +0 mace (19, -4, D:6) 3 tomahawks (20, -7, D:6) a cursed +0 robe a +0 dagger (20, -4, D:6) a +0 leather armour a +0 flail (22, -17, D:6) 18 bolts (22, -2, D:6) a tomahawk (23, -6, D:6) a +0 plate armour a +0 trident of protection (23, 0, D:6) 7 arrows a +0 shortbow (24, -30, D:6) a +0 ring mail (24, -2, D:6) a +0 chain mail a cursed +0 war axe (25, -11, D:6) a +0 war axe (26, -29, D:6) a scroll of random uselessness (31, -25, D:6) a +0 robe (32, -40, D:6) a +0 mace (36, -13, D:6) a +0 mace (44, -12, D:6) 17 arrows (45, -7, D:6) a +0 pair of gloves the +4 chain mail of Impressiveness {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. Level 7 of the Dungeon (0, 0, D:7) a stone (1, 0, D:7) a stone (2, 0, D:7) a stone (4, 0, D:7) a poisoned needle (5, 0, D:7) a +0 club (7, 0, D:7) a poisoned needle (10, 1, D:7) a +0 blowgun a poisoned needle (11, 1, D:7) a +0 short sword (12, -15, D:7) a stone (12, 2, D:7) a poisoned needle (13, -15, D:7) a stone (14, -16, D:7) a +0 dagger 15 stones (15, 4, D:7) a poisoned needle (16, -7, D:7) an arrow (16, -6, D:7) 16 arrows a +0 shortbow (16, -2, D:7) 2 arrows (20, -19, D:7) 2 stones (22, -17, D:7) a +0 short sword (22, -10, D:7) a +0 leather armour (26, -14, D:7) 2 stones (26, -2, D:7) a +0 dagger a +0 hand axe (27, -14, D:7) a +0 dagger a +0 giant spiked club (27, 3, D:7) an arrow (28, -14, D:7) a stone (28, 5, D:7) 19 arrows a +0 shortbow (33, -14, D:7) a sling bullet (33, -10, D:7) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour (33, -4, D:7) 3 sling bullets (34, -14, D:7) 4 sling bullets (41, -16, D:7) a +0 robe (48, -18, D:7) a +0 spear (48, -14, D:7) a +0 club a +0 hand axe 4 tomahawks of returning (49, -18, D:7) a +0 club a +0 whip (49, -14, D:7) a +0 long sword a +0 dagger a +0 robe a +0 mace (50, -18, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 flail (1, 0, D:8) a +0 whip (2, 0, D:8) a +4 dagger of electrocution a +0 ring mail (2, 1, D:8) a +0 morningstar (4, 24, D:8) a +0 dagger a +0 dagger a +0 dagger a +0 robe (6, -2, D:8) 13 bolts (7, 26, D:8) a +0 hand axe (9, 1, D:8) a cursed ring of teleportation (14, 15, D:8) a +0 robe (23, 6, D:8) a +0 club (33, 7, D:8) a +0 robe a +0 dagger (36, 11, D:8) a +0 plate armour a +0 broad axe (37, 11, D:8) a +0 shortbow a +0 flail (37, 31, D:8) a +0 dagger (41, 48, D:8) a potion of degeneration (47, 21, D:8) an arrow (47, 23, D:8) a +0 shortbow 16 arrows (50, 0, D:8) a +0 flail Level 9 of the Dungeon (4, 21, D:9) a +0 whip (5, 20, D:9) a cursed -1 robe a +2 dagger (5, 21, D:9) a +0 robe a +0 trident (6, 21, D:9) a +0 robe of positive energy a +4 halberd (6, 48, D:9) a stone (7, 48, D:9) 2 stones (7, 49, D:9) a stone a +0 club (7, 51, D:9) an uncursed staff of conjuration (8, 19, D:9) a +0 robe a cursed +2 battleaxe a +0 dagger a +0 robe a +0 dagger a +0 ring mail a +3 great sword a +0 robe a +0 dagger a +0 ring mail (8, 32, D:9) a +0 robe a +0 dagger (8, 48, D:9) 4 stones a +0 whip (8, 49, D:9) a +0 short sword (9, 48, D:9) a stone a +0 dagger (28, 8, D:9) a +0 mace a tomahawk (29, 6, D:9) a +1 dagger of venom a +0 ring mail (30, 5, D:9) a +0 flail a +0 leather armour (30, 6, D:9) a cursed -3 mace a +0 ring mail (31, 2, D:9) a tomahawk (31, 6, D:9) a +0 dagger a +0 robe (40, 32, D:9) an uncursed staff of energy (53, 17, D:9) a +0 plate armour a +0 hand axe (54, 17, D:9) a +0 leather armour a +0 flail a +0 dagger a +0 robe (55, 16, D:9) a +0 ring mail a +0 trident (55, 17, D:9) a +0 robe a +0 dagger (61, 40, D:9) a cursed +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 robe (12, 7, D:10) a +0 ring mail (20, 6, D:10) a +0 dagger a +0 leather armour a +0 ring mail a +0 hand axe (21, 7, D:10) a +0 dagger (24, 4, D:10) a +0 buckler (48, 12, D:10) a +0 robe a +0 great sword (48, 18, D:10) a cursed +3 great sword a cursed +0 robe (49, 6, D:10) 2 tomahawks (49, 18, D:10) a +2 great sword of freezing a +0 robe (53, 17, D:10) 16 stones Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (52, 18, D:11) 20 arrows (59, -17, D:11) a +0 robe (61, 15, D:11) a +0 shortbow 17 arrows (61, 17, D:11) an arrow Level 12 of the Dungeon (0, 0, D:12) a +0 spear (1, 27, D:12) a potion of lignification (13, -8, D:12) the cursed +1 dagger "Soyruguv" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (50, -17, D:12) a +2 dagger of protection a +0 robe (50, -15, D:12) a +0 robe (51, -16, D:12) a +0 leather armour a +0 dagger (51, -15, D:12) a +0 hand axe a +0 scale mail a +0 hand axe (51, -14, D:12) a +0 robe of cold resistance a +0 dagger a cursed +0 robe a +2 dagger of venom a +0 flail (52, -17, D:12) a +0 giant club a +0 giant spiked club (52, -15, D:12) a +0 ring mail a +0 robe of fire resistance a +0 mace a +0 hand axe a +0 mace a +0 dagger Level 13 of the Dungeon (0, 0, D:13) a +0 mace (4, -35, D:13) a +0 halberd a cursed +0 chain mail (5, -36, D:13) a +0 club a +0 ring mail a +0 short sword a +0 leather armour (5, -35, D:13) a +0 chain mail (5, -34, D:13) a +0 whip (6, -35, D:13) 2 large rocks (7, -35, D:13) a large rock (9, -35, D:13) a large rock (53, -29, D:13) a +0 whip a +0 short sword a +0 dagger a stone a +0 club (54, -29, D:13) a +0 club (56, -20, D:13) 2 stones Level 14 of the Dungeon [Shop] Ixzaun's Jewellery Shoppe an uncursed ring of ice (325 gold) an uncursed amulet of rage (520 gold) a cursed ring of loudness (58 gold) a +3 ring of dexterity (204 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of magical power (260 gold) an uncursed ring of fire (325 gold) a +2 ring of evasion (130 gold) [Shop] Buotaci's Jewellery Shop an uncursed amulet of guardian spirit (390 gold) a cursed ring of teleportation (58 gold) an uncursed ring of poison resistance (260 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed ring of wizardry (390 gold) a +4 ring of evasion (468 gold) a +2 ring of strength (97 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of see invisible (195 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of protection from cold (325 gold) an uncursed ring of fire (325 gold) a cursed -3 ring of dexterity (26 gold) (0, 0, D:14) a large rock (3, 7, D:14) a large rock (4, 6, D:14) a +0 robe a +0 dagger (4, 7, D:14) a large rock (4, 13, D:14) 18 arrows (5, 6, D:14) a large rock (8, -21, D:14) a +0 robe a +0 dagger (13, -33, D:14) a +0 giant club (24, 8, D:14) 28 stones (38, -32, D:14) a +0 dagger (43, 8, D:14) 2 arrows (44, 6, D:14) a +0 giant club a +0 giant club (44, 7, D:14) a +0 robe a +0 dagger (44, 10, D:14) a +0 long sword (45, 6, D:14) 18 arrows a +0 longbow (45, 7, D:14) a +0 robe a +0 dagger (46, 5, D:14) a +0 chain mail a +0 halberd (49, 2, D:14) 20 bolts (56, -17, D:14) a +0 morningstar (57, -16, D:14) a +0 flail a +0 mace (60, -16, D:14) a +0 short sword of freezing Level 15 of the Dungeon (0, 0, D:15) a +3 trident of protection (0, 1, D:15) a +0 halberd a +0 chain mail (2, 0, D:15) a +0 antimagic flail the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Bulizukast's Jewellery Boutique an uncursed amulet of harm (480 gold) an uncursed ring of magical power (320 gold) a +5 ring of evasion (880 gold) a +3 ring of evasion (336 gold) an uncursed ring of fire (400 gold) an uncursed ring of stealth (280 gold) an uncursed amulet of the gourmand (480 gold) a +3 amulet of reflection (251 gold) a cursed amulet of inaccuracy (32 gold) (0, 0, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Hirghuroi's Jewellery Emporium an uncursed ring of see invisible (150 gold) the amulet "Xaonu" {Acrobat +Blink +Inv rElec rC+} (650 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from cold. It insulates you from electricity. It lets you turn invisible. It lets you blink. a cursed -5 ring of intelligence (20 gold) a cursed ring of loudness (45 gold) a cursed amulet of inaccuracy (20 gold) an uncursed ring of protection from magic (250 gold) a cursed amulet of inaccuracy (20 gold) a cursed ring of teleportation (45 gold) an uncursed ring of poison resistance (200 gold) an uncursed ring of positive energy (200 gold) a +5 ring of strength (412 gold) an uncursed ring of poison resistance (200 gold) an uncursed amulet of the gourmand (300 gold) [Shop] Luiked's Antique Armour Emporium a +0 scale mail (104 gold) a +0 ring mail (104 gold) a +0 ring mail of fire resistance (286 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a cursed +0 pair of gloves (39 gold) the +2 chain mail "Mufiluwn" {rC+ Dex+3} (904 gold) It affects your dexterity (+3). It protects you from cold. a +0 ring mail (104 gold) a +1 scale mail of poison resistance (338 gold) the +2 leather armour of the Ancient Ships {MR+} (639 gold) It affects your resistance to hostile enchantments. a +0 plate armour of positive energy (702 gold) a +0 helmet (117 gold) [Shop] Ytaph's Antique Weapon Emporium a +0 dagger (72 gold) a +2 scimitar of holy wrath (691 gold) a +0 quarterstaff (144 gold) a +0 hand axe (108 gold) a +1 shortbow of flaming (446 gold) a +1 rapier of speed (684 gold) [Shop] Qaankaqig's General Store a +2 buckler of positive energy (296 gold) 13 sling bullets (104 gold) a +0 hand crossbow (56 gold) 22 arrows (70 gold) a +0 ring mail (64 gold) (0, 0, Orc:2) a +0 plate armour a +0 scimitar (1, -4, Orc:2) a +0 giant spiked club (1, -3, Orc:2) a +0 plate armour a +0 dire flail (8, 7, Orc:2) a +0 chain mail a +0 war axe (12, -2, Orc:2) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (57, -19, Lair:1) 21 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (23, 15, Lair:2) a +0 spear (32, 42, Lair:2) an uncursed staff of cold a +2 robe of cold resistance (33, 10, Lair:2) 11 stones (55, 28, Lair:2) a +0 hunting sling (59, 12, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (4, -3, Lair:3) a +0 hand axe (6, 15, Lair:3) a cursed +0 chain mail (21, 1, Lair:3) a potion of lignification (24, 9, Lair:3) a +0 short sword (26, -23, Lair:3) a Young Poisoner's Handbook (30, 25, Lair:3) a cursed -3 trident (40, 5, Lair:3) 8 poisoned needles Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 bolts (0, 30, Lair:4) a +0 scale mail (3, -14, Lair:4) a +0 chain mail (4, 24, Lair:4) a +0 scale mail (10, 12, Lair:4) a potion of lignification (16, 18, Lair:4) a cursed ring of teleportation (23, -12, Lair:4) a potion of lignification (27, -4, Lair:4) 26 stones (32, 15, Lair:4) a +0 mace of holy wrath (35, -10, Lair:4) 20 sling bullets (36, -12, Lair:4) a +0 war axe of electrocution (39, 21, Lair:4) a +0 short sword (40, 17, Lair:4) a +0 trident (47, -10, Lair:4) 12 stones (50, -2, Lair:4) a lamp of fire Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 great sword of flaming a +0 leather armour (1, -3, Lair:5) a +0 broad axe (2, -37, Lair:5) 13 arrows (2, 4, Lair:5) a +0 robe (3, 8, Lair:5) 16 arrows (10, 7, Lair:5) 15 sling bullets (14, -4, Lair:5) 18 stones (20, -6, Lair:5) 27 stones (35, -4, Lair:5) a +0 leather armour (38, -9, Lair:5) 19 stones (39, -24, Lair:5) a +0 leather armour (44, -3, Lair:5) a +0 blowgun (44, 12, Lair:5) a cursed ring of teleportation Level 6 of the Lair of Beasts (0, 0, Lair:6) an uncursed staff of air (4, 6, Lair:6) a +0 centaur barding (8, 4, Lair:6) a +1 leather armour of positive energy (16, 8, Lair:6) 16 stones (24, 7, Lair:6) 24 arrows (36, -16, Lair:6) a +0 club (60, 18, Lair:6) a +0 scimitar (61, 30, Lair:6) a +0 leather armour (62, 23, Lair:6) 10 bolts (62, 24, Lair:6) a +2 chain mail of poison resistance (66, 21, Lair:6) 18 arrows Level 1 of the Shoals (0, 0, Shoals:1) a stone (0, 2, Shoals:1) a cursed -3 hunting sling a +0 quarterstaff 16 sling bullets (1, -1, Shoals:1) a stone (1, 1, Shoals:1) a +0 trident 6 tomahawks a +0 trident a cursed -2 trident (1, 2, Shoals:1) a +0 club a +0 hunting sling 7 stones (2, 0, Shoals:1) a +0 trident (2, 2, Shoals:1) a +0 club a +0 hunting sling 18 stones a tomahawk (3, 2, Shoals:1) a sling bullet a +0 trident (4, 2, Shoals:1) a sling bullet a +0 trident (4, 3, Shoals:1) a +0 trident (19, 19, Shoals:1) the +2 robe "Plog" {rF- MP+9 Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. It affects your magic capacity (+9). (23, -21, Shoals:1) a +0 trident (24, 12, Shoals:1) a +0 club a +0 hunting sling 13 sling bullets (31, -18, Shoals:1) a +0 spear a +0 hunting sling 14 stones (31, -17, Shoals:1) a +3 trident of venom (32, -21, Shoals:1) a stone (32, -20, Shoals:1) a sling bullet (32, -18, Shoals:1) a +0 club a +0 hunting sling 17 sling bullets Level 2 of the Shoals (0, 0, Shoals:2) the amulet "Pych" {+Rage rC- Dex+5} [amulet of rage] It affects your dexterity (+5). It makes you vulnerable to cold. It lets you go berserk. Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) an uncursed staff of power (28, -30, Shoals:4) the +3 triple crossbow "Atzifa" {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (28, 2, Shoals:4) a +0 leather armour (32, -11, Shoals:4) a +2 rapier of freezing Level 1 of the Spider Nest (0, 0, Spider:1) a +0 shortbow (41, 0, Spider:1) an uncursed amulet of rage Level 2 of the Spider Nest (0, 0, Spider:2) a stone (9, -1, Spider:2) a +0 leather armour Level 5 of the Pits of Slime (0, 0, Slime:5) the +3 scale mail of a Billion Tables {Str+2} It affects your strength (+2). (9, 10, Slime:5) the +7 dagger "Dusob" {chaos, +Rage rElec rF- rN+} Each time it hits an enemy it has a different, random effect. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. Level 1 of the Vaults (0, 0, Vaults:1) a +0 shortbow 19 arrows (14, 15, Vaults:1) a +0 scale mail (16, 17, Vaults:1) a +0 buckler a +0 leather armour a +0 scimitar (16, 18, Vaults:1) a +0 robe (17, 17, Vaults:1) a +0 dire flail (17, 18, Vaults:1) a +0 dire flail (19, -21, Vaults:1) a +0 club (19, 9, Vaults:1) a +0 chain mail (20, 8, Vaults:1) a +0 war axe a +0 dire flail a +0 dire flail a +0 plate armour (20, 9, Vaults:1) a +0 chain mail a +0 bardiche 4 large rocks (21, 8, Vaults:1) a +2 bardiche of freezing (30, 2, Vaults:1) a +0 dagger of draining a +0 robe (36, -35, Vaults:1) a +0 arbalest 19 bolts (36, -34, Vaults:1) a +0 arbalest 28 bolts (37, -34, Vaults:1) a cursed -1 arbalest a +0 arbalest 32 bolts (38, -35, Vaults:1) 2 bolts Level 2 of the Vaults (0, 0, Vaults:2) a +0 morningstar a +0 arbalest 20 bolts a +0 scale mail (5, -8, Vaults:2) a +0 flail (9, 43, Vaults:2) a scroll of vulnerability (12, 41, Vaults:2) 26 stones (44, 19, Vaults:2) a +0 long sword a +0 plate armour a +0 dagger a +0 robe a +0 long sword a cursed +0 chain mail (45, 19, Vaults:2) a bolt a +0 long sword a +0 robe (54, -2, Vaults:2) a +0 giant club a +0 giant spiked club a +0 ring mail (54, -1, Vaults:2) a +0 spear a +0 giant club a +0 giant club (54, 0, Vaults:2) a +0 robe (55, -2, Vaults:2) a +0 giant club a +0 great mace (55, 2, Vaults:2) a +0 giant spiked club (66, -6, Vaults:2) 20 stones Level 3 of the Vaults (0, 0, Vaults:3) a +0 flail of flaming a +2 dire flail of protection (8, 36, Vaults:3) a +0 ring mail a +0 morningstar (15, 50, Vaults:3) a +0 leather armour (26, 7, Vaults:3) a +0 giant club a +0 giant spiked club a +2 spear of freezing (27, 7, Vaults:3) a +0 robe (43, 2, Vaults:3) a +0 dagger a +0 robe Level 4 of the Vaults [Shop] Tamorako's Jewellery Shop an uncursed ring of wizardry (390 gold) an uncursed amulet of the acrobat (390 gold) a cursed amulet of inaccuracy (26 gold) an uncursed ring of wizardry (390 gold) a cursed ring of teleportation (58 gold) an uncursed ring of poison resistance (260 gold) a cursed amulet of inaccuracy (26 gold) an uncursed ring of stealth (227 gold) an uncursed ring of stealth (227 gold) [Shop] Jengaon's Book Shop the Collected Works on Summoning and Orientation (1177 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Apportation Translocation 1 d - Blink Translocation 2 e - Summon Guardian Golem Hexes/Summoning 3 f - Summon Forest Summoning/Translocation 5 g - Summon Hydra Summoning 7 a book of Ice (1430 gold) Dispater's Volume of Calling (5154 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 a book of Alchemy (1650 gold) a book of Ice (1430 gold) a book of Summonings (1540 gold) a book of Alchemy (1650 gold) [Shop] Axasol's General Store a scroll of identify (32 gold) a ration (80 gold) 23 stones (36 gold) a scroll of enchant armour (120 gold) a ration (80 gold) an uncursed staff of conjuration (400 gold) (0, 0, Vaults:4) the cursed +3 dagger of the Yoke {elec, Int+3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (2, -36, Vaults:4) a +0 battleaxe a +0 plate armour (5, -42, Vaults:4) a +0 war axe of venom a +0 chain mail (5, -40, Vaults:4) a bolt (5, -39, Vaults:4) a +0 glaive a +0 plate armour (6, -42, Vaults:4) a +0 long sword a +0 plate armour a +0 arbalest 21 bolts (6, -41, Vaults:4) a +0 arbalest 18 bolts (6, -40, Vaults:4) a +0 arbalest 24 bolts (23, -24, Vaults:4) a +0 long sword (24, -23, Vaults:4) a +1 ring of protection (25, -12, Vaults:4) a +0 leather armour a +0 long sword Level 5 of the Vaults [Shop] Hauli's Gadget Boutique a wand of paralysis (13) (345 gold) a wand of flame (11) (149 gold) a crystal ball of energy (460 gold) a crystal ball of energy (460 gold) a phantom mirror (690 gold) a phial of floods (920 gold) a wand of flame (42) (506 gold) a lamp of fire (920 gold) a phantom mirror (690 gold) [Shop] Wyosomn's Jewellery Shoppe an uncursed ring of resist corrosion (340 gold) an uncursed amulet of magic regeneration (510 gold) an uncursed ring of resist corrosion (340 gold) a +5 ring of protection (935 gold) a +3 ring of strength (266 gold) a cursed ring of loudness (76 gold) an uncursed ring of poison resistance (340 gold) a +4 ring of strength (459 gold) an uncursed ring of ice (425 gold) an uncursed ring of wizardry (510 gold) a cursed ring of wizardry (459 gold) an uncursed amulet of guardian spirit (510 gold) [Shop] Coykhef's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) [Shop] Laobb's Distillery a potion of magic (104 gold) a potion of mutation (104 gold) a potion of cancellation (104 gold) a potion of lignification (39 gold) a potion of might (52 gold) a potion of invisibility (104 gold) 2 potions of berserk rage (130 gold) [Shop] Loc Kak's Food Shoppe a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) (1, -20, Vaults:5) a +0 arbalest 7 bolts (1, 12, Vaults:5) a +0 trident (4, -20, Vaults:5) a +0 arbalest 12 bolts (7, -20, Vaults:5) a bolt (8, -20, Vaults:5) a bolt (9, -20, Vaults:5) a bolt (11, 31, Vaults:5) the +6 flail "Epef" {crush, rElec rPois Str+5 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. (15, 12, Vaults:5) a +0 broad axe (unseen) (15, 13, Vaults:5) a bolt (16, 11, Vaults:5) a bolt (25, -21, Vaults:5) a crystal ball of energy (41, 31, Vaults:5) a +0 great mace a +0 ring mail Level 1 of the Realm of Zot (0, 0, Zot:1) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (13, -21, Zot:1) a +0 ring mail (29, 21, Zot:1) a +0 robe (34, -6, Zot:1) a +3 halberd (35, -4, Zot:1) a +0 flail (35, -3, Zot:1) 6 sling bullets (36, -5, Zot:1) a +0 long sword (46, -14, Zot:1) a +0 hand axe (53, 24, Zot:1) a +0 battleaxe Level 2 of the Realm of Zot (0, 0, Zot:2) a potion of lignification (8, -6, Zot:2) a book of Minor Magic Level 3 of the Realm of Zot (0, 0, Zot:3) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (0, 2, Zot:3) a +0 morningstar (unseen) (1, 0, Zot:3) +0 shadow dragon scales (2, -10, Zot:3) a +0 short sword Level 4 of the Realm of Zot (0, 0, Zot:4) 15 stones (1, 2, Zot:4) a +0 war axe (1, 12, Zot:4) a crystal ball of energy (4, 5, Zot:4) a +0 glaive (4, 6, Zot:4) a +0 trident (4, 7, Zot:4) 2 poisoned javelins (5, 8, Zot:4) +0 storm dragon scales (unseen) (5, 9, Zot:4) a +0 short sword (unseen) (6, -8, Zot:4) a scroll of remove curse (10, -17, Zot:4) a wand of random effects (16) (15, 4, Zot:4) a scroll of summoning (17, -12, Zot:4) a +0 short sword (unseen) (17, -5, Zot:4) 25 stones (18, -11, Zot:4) a +0 glaive (23, -5, Zot:4) 18 arrows Level 5 of the Realm of Zot (15, 11, Zot:5) 21 sling bullets (19, 13, Zot:5) a phial of floods (37, -17, Zot:5) a +0 trident (50, -19, Zot:5) a stone (51, -16, Zot:5) a ration Level 1 of the Depths (0, 0, Depths:1) 7 tomahawks of dispersal (5, -1, Depths:1) 5 tomahawks of dispersal (6, -15, Depths:1) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (8, 0, Depths:1) a +0 robe a +0 dagger (10, -32, Depths:1) +0 ice dragon scales (13, -33, Depths:1) a +0 quarterstaff (14, -32, Depths:1) an uncursed ring of flight an uncursed amulet of the acrobat (15, -33, Depths:1) a +0 robe (16, -32, Depths:1) a wand of polymorph (10) (16, -31, Depths:1) a +3 leather armour (16, -30, Depths:1) 19 stones (16, -18, Depths:1) the +7 hand crossbow of Musyqie {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (17, -32, Depths:1) a +0 leather armour (17, -22, Depths:1) 11 bolts a +0 arbalest (18, -29, Depths:1) 2 large rocks (18, -28, Depths:1) 7 javelins of penetration (19, -33, Depths:1) a potion of lignification (19, -30, Depths:1) a large rock (19, -29, Depths:1) a +0 rapier (19, -26, Depths:1) a large rock (19, -18, Depths:1) 2 bolts (22, 26, Depths:1) a +0 chain mail (53, 1, Depths:1) a +4 long sword a +0 robe Level 2 of the Depths (0, 0, Depths:2) a +0 arbalest 18 bolts (1, -2, Depths:2) a +0 robe (1, -1, Depths:2) a +0 arbalest 22 bolts a +0 troll leather armour (1, 1, Depths:2) a +0 arbalest of velocity 29 bolts (2, -2, Depths:2) a +0 troll leather armour (2, -1, Depths:2) a bolt (2, 3, Depths:2) a +0 arbalest 10 bolts (2, 4, Depths:2) a +0 battleaxe (5, 21, Depths:2) a +0 robe (10, 17, Depths:2) the cursed +1 robe "Hebuhuaj" {rPois rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, -2, Depths:2) +0 fire dragon scales (39, -29, Depths:2) +0 fire dragon scales (41, 4, Depths:2) 6 poisoned needles (55, -28, Depths:2) +0 ice dragon scales (64, -26, Depths:2) 10 bolts (65, -26, Depths:2) a +1 battleaxe of freezing Level 3 of the Depths (0, 0, Depths:3) the +8 hand crossbow "Giantslayer" {venom, rC+ Int-5 Dex+7} It poisons the ammo it fires. It affects your intelligence (-5). It affects your dexterity (+7). It protects you from cold. (5, 20, Depths:3) a +5 rapier of venom (12, 17, Depths:3) a +0 flail (13, 23, Depths:3) a +4 ring of strength an uncursed ring of positive energy a +5 ring of strength (13, 24, Depths:3) a phantom mirror (14, 17, Depths:3) a +1 scimitar of holy wrath (18, 18, Depths:3) the amulet of Dionyo {RegenMP rN+ Str+3 Stlth-} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It protects you from negative energy. It makes you less stealthy. (37, 6, Depths:3) the +1 faerie dragon scales {rElec rCorr Int+3 SInv} It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. Level 4 of the Depths (0, 0, Depths:4) the +0 chain mail of Death Resistance {MR+} It affects your resistance to hostile enchantments. Level 5 of the Depths [Shop] Sikifo's Assorted Antiques a book of the Sky (1885 gold) a +0 morningstar of protection (197 gold) a scroll of enchant weapon (217 gold) a scroll of remove curse (87 gold) a +0 chain mail (130 gold) a +0 vampiric war axe (362 gold) a +6 ring of dexterity (1696 gold) a +0 ring mail (116 gold) an uncursed staff of poison (725 gold) a +0 ring mail (116 gold) a potion of might (116 gold) (7, 40, Depths:5) a hell hog corpse (skeletalised by now) (28, 54, Depths:5) the +0 leather armour of Untold Secrets {rElec} It insulates you from electricity. (33, 35, Depths:5) a +0 trident (37, 25, Depths:5) a +0 dagger a +0 cloak