epen Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, -33, D:1) a +0 pair of boots (24, -6, D:1) 23 arrows (31, -6, D:1) a +0 club (39, -11, D:1) a +0 club (44, -27, D:1) a +0 club (44, -22, D:1) a +0 club (46, -10, D:1) a +0 short sword (47, -27, D:1) a +0 club (50, -21, D:1) a +0 robe (52, -25, D:1) a +0 club (52, 0, D:1) a cursed -2 hunting sling Level 2 of the Dungeon (0, 0, D:2) 11 stones (0, 48, D:2) 2 stones (0, 50, D:2) a +0 club a +0 dagger (1, 27, D:2) a +0 short sword (3, 45, D:2) a +0 club (4, 51, D:2) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a cursed +0 club (6, 49, D:2) a stone (12, 18, D:2) a +0 spear (22, 9, D:2) a +0 leather armour (23, 19, D:2) a +0 club (23, 21, D:2) 18 bolts (26, 19, D:2) a +1 helmet (27, 8, D:2) a +0 club a +0 hunting sling 11 stones (27, 40, D:2) 5 curare-tipped needles (29, 5, D:2) a +0 club (32, 40, D:2) a +0 club (35, 39, D:2) a +0 chain mail (39, 23, D:2) a +0 club (41, 24, D:2) a +0 club (45, 23, D:2) a +0 club (45, 25, D:2) a cursed +0 club a +0 club (52, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (8, 10, D:3) a +0 hunting sling (17, -2, D:3) a cursed +0 leather armour (28, 22, D:3) 20 stones (30, 18, D:3) a +0 club a +0 leather armour (37, 14, D:3) a +0 dagger (37, 20, D:3) a +0 plate armour (38, -4, D:3) a +0 dagger a +0 robe (38, 20, D:3) 16 stones (39, -4, D:3) a +0 dagger (40, -4, D:3) a +0 club (50, 12, D:3) a +0 dagger a +0 dagger (52, 12, D:3) a +0 mace (54, -11, D:3) 24 arrows (55, 7, D:3) a +0 club Level 4 of the Dungeon [Shop] Corraacw's Weapon Shop a +0 longbow (54 gold) 13 stones (15 gold) the +6 morningstar of the Everdark {freeze, rC+ Int+3} (690 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. a +0 dagger (24 gold) a +0 flail (42 gold) a +0 quarterstaff (48 gold) the +7 hunting sling of Lacviw {velocity, rPois} (580 gold) Any stone fired from it inflicts extra damage. It protects you from poison. the +10 quarterstaff "Afumikk" {antimagic, +Inv rF+ Str+3 Dex-5} (945 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (-5). It protects you from fire. It lets you turn invisible. a +4 great mace of crushing (380 gold) a +2 flail of draining (219 gold) 4 poisoned needles (19 gold) a +0 whip (30 gold) (0, 0, D:4) 18 arrows (3, -29, D:4) a +0 ring mail (3, -3, D:4) a stone (3, -2, D:4) a +0 leather armour a +2 whip of venom a +0 club (3, 0, D:4) a +0 trident a +0 hunting sling a +0 falchion 25 stones (14, -28, D:4) a +3 quarterstaff of chaos (20, -16, D:4) 24 arrows (21, -2, D:4) a +0 mace (24, 2, D:4) a +0 ring mail (25, 6, D:4) 33 stones (27, -23, D:4) a +0 ring mail a +0 falchion a +0 dagger a +0 robe (27, -22, D:4) a +0 club a +0 leather armour a +4 mace of protection a +0 scale mail (29, 5, D:4) a +0 whip (35, -30, D:4) a +0 scale mail (36, -22, D:4) a +0 short sword (40, -20, D:4) a +0 leather armour (40, -15, D:4) 14 arrows (40, -11, D:4) a +0 club a +0 short sword a +0 mace (48, 14, D:4) a +0 ring mail (52, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (12, 13, D:5) a +0 leather armour (17, -6, D:5) a +0 rapier (25, 4, D:5) a +0 war axe (26, -6, D:5) a +0 spear (38, 4, D:5) a +0 hand axe a +0 ring mail (39, 5, D:5) a +0 falchion a +0 chain mail (40, 2, D:5) a +0 mace a +0 leather armour (41, 2, D:5) a cursed -3 dagger a +0 robe (41, 34, D:5) a cursed -3 falchion (43, 11, D:5) a +0 falchion (48, 41, D:5) a +0 animal skin (53, 31, D:5) a -2 ring of dexterity 5 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 1, D:6) a +0 club a gnoll corpse (skeletalised by now) (2, 0, D:6) a gnoll skeleton (18, 0, D:6) a +0 flail a +0 long sword a +0 chain mail (21, -19, D:6) 21 stones (25, -26, D:6) 13 arrows a +0 shortbow (25, -25, D:6) a +0 hand axe (26, -24, D:6) an arrow (27, -23, D:6) 2 arrows (27, 9, D:6) a +0 whip of electrocution a +0 robe (28, -25, D:6) 24 stones (30, -9, D:6) a +0 robe (30, 0, D:6) a +0 giant spiked club a +0 scale mail a +0 flail (30, 1, D:6) a +0 robe a +0 dagger (30, 2, D:6) 11 stones a +0 leather armour a +0 short sword (31, 4, D:6) a +0 mace (34, -31, D:6) a +0 ring mail (37, -21, D:6) a +0 dagger (51, -14, D:6) 19 arrows (62, -3, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 7 stones (3, -1, D:7) a +0 ring mail (7, -5, D:7) 15 stones (13, 1, D:7) a +0 plate armour (13, 2, D:7) a +0 dagger (unseen) (19, 5, D:7) 12 gold pieces the Ecumenical Temple