emperorscorpion the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +9 fustibalus of Ginunt {venom, rF+ rN+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (61, 8, D) a +4 short sword of freezing (61, 26, D) an uncursed staff of earth (62, 1, D) a +1 chain mail of poison resistance (62, 8, D) a +0 helmet of see invisible (62, 16, D) a +1 ring mail of magic resistance (62, 26, D) a phial of floods (62, 27, D) an uncursed staff of energy (63, 0, D) a +3 rapier of venom (63, 8, D) a lightning rod (4/4) (63, 17, D) a cursed staff of poison (63, 18, D) a +0 glaive a +0 robe a naga corpse (63, 26, D) a scroll of holy word (63, 27, D) a phantom mirror (64, 17, D) a water moccasin corpse (64, 26, D) the ring of Disaster {rElec rF++ MR+++ EV+4 Stlth-} [ring of evasion] It affects your evasion (+4). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (64, 27, D) an uncursed staff of conjuration (65, 18, D) a water moccasin corpse (65, 19, D) a water moccasin corpse (65, 26, D) a phial of floods (67, 0, D) the +6 hand crossbow of the Eleven Allies {elec, rN+ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. (67, 2, D) a +0 scythe a +0 robe (69, 1, D) a +0 long sword a +0 robe (69, 4, D) a +0 dagger a +0 robe (70, 10, D) a -2 robe a +0 dagger (70, 11, D) a +4 short sword of draining a +0 scale mail (71, 10, D) a +0 short sword a +0 leather armour a +5 great sword of electrocution (71, 16, D) the +6 mace of the Equator {pain, rN++ Dex+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It greatly protects you from negative energy. It makes you less stealthy. (71, 26, D) a +5 whip of freezing (71, 27, D) the ring "Xuviaran" {rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. (71, 33, D) 2 large rocks (72, 8, D) a +1 mace of protection (72, 10, D) a +0 dagger (72, 17, D) a +0 chain mail of fire resistance (72, 27, D) a +0 shortbow 18 arrows a +1 hand axe of electrocution (72, 28, D) a +0 shortbow (unseen) (72, 29, D) a +0 trident (still there?) a throwing net (still there?) (72, 30, D) a +0 trident (unseen) (73, 16, D) a +5 ring of intelligence (73, 17, D) a +5 ring of evasion (73, 27, D) a +0 shortbow 7 arrows a +3 arbalest of freezing a centaur corpse