emperorscorpion Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 1, D:1) a +0 club (9, -13, D:1) a +0 chain mail (14, 9, D:1) a +0 club (19, 0, D:1) a +0 club a +0 club a +0 hunting sling a +0 dagger (21, -1, D:1) a +0 club (31, 10, D:1) a +0 club (42, -12, D:1) a +0 robe (44, -14, D:1) a +0 whip (46, -26, D:1) a cursed +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 spear (9, -5, D:2) a +0 club a +0 hunting sling (10, 7, D:2) a +0 club (11, -6, D:2) a +1 dagger of pain a +0 animal skin a +0 helmet (11, -2, D:2) a +0 club (12, 8, D:2) a cursed -3 club (13, -6, D:2) a +0 dagger (35, -7, D:2) a +0 flail Level 3 of the Dungeon (1, 8, D:3) a +0 flail (7, -37, D:3) a +0 ring mail (19, -33, D:3) a +0 ring mail (24, -21, D:3) a +0 halberd (25, -41, D:3) a cursed -3 hand axe (25, -21, D:3) a +0 whip (29, -12, D:3) a +0 short sword (33, -42, D:3) a cursed +0 leather armour (40, -16, D:3) a +0 spear (41, -24, D:3) a +0 flail (42, -10, D:3) a +0 robe (43, -31, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a cursed +0 robe (2, 1, D:4) a +2 leather armour of cold resistance a +0 short sword (7, 4, D:4) a +0 mace (21, 27, D:4) a cursed +0 animal skin (22, 27, D:4) a +2 whip of electrocution a +0 robe (23, 27, D:4) a +0 animal skin (24, 14, D:4) a +0 chain mail of poison resistance a +1 flail of holy wrath (30, -16, D:4) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (43, -7, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (19, 18, D:5) a +0 leather armour a +0 dagger (20, 16, D:5) a +0 hand axe a +0 club (20, 17, D:5) a +0 leather armour a +0 short sword (25, -26, D:5) a +0 dagger a +0 robe (26, -26, D:5) a +0 dagger a +0 robe a +0 flail a +0 ring mail (27, -26, D:5) a +0 trident a +0 leather armour (32, 14, D:5) a +0 war axe (41, -4, D:5) a +0 war axe a +0 scale mail (52, 16, D:5) a +0 hand axe a +0 leather armour (53, 17, D:5) a +0 dagger a +0 robe (54, 17, D:5) a +0 dagger a +0 robe (54, 18, D:5) a +0 chain mail (55, 19, D:5) a cursed -3 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 flail (5, -5, D:6) a +0 spear (5, -2, D:6) a +0 scale mail a +0 flail (7, 24, D:6) a +0 club a +0 leather armour (8, 24, D:6) a +0 dagger a cursed +0 mace a cursed +0 leather armour (9, 22, D:6) a +0 flail (10, 24, D:6) a +0 hunting sling a +0 leather armour (11, -3, D:6) a +0 animal skin a +0 hunting sling (12, 4, D:6) a +0 club (31, 7, D:6) a +0 leather armour (35, 7, D:6) a +0 whip (35, 10, D:6) a +0 halberd (36, 10, D:6) a +0 flail (42, -22, D:6) a +0 hunting sling Level 7 of the Dungeon [Shop] Noemavom's Distillery a potion of might (52 gold) 2 potions of mutation (208 gold) (0, 0, D:7) a +0 robe (5, -1, D:7) a +0 leather armour (33, 5, D:7) a +0 quarterstaff (37, 12, D:7) a +0 flail (37, 40, D:7) a +0 giant club (40, 32, D:7) a +0 hunting sling (54, 14, D:7) a +0 cloak (55, 10, D:7) a +0 cloak (57, -14, D:7) a +0 robe Level 8 of the Dungeon [Shop] Wehu Mok's Jewellery Boutique the ring of Cakuh {Ice Str+4} (404 gold) [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of flight (175 gold) an uncursed ring of positive energy (200 gold) a cursed ring of loudness (45 gold) an uncursed ring of magical power (200 gold) an uncursed ring of see invisible (150 gold) a +5 ring of slaying (1137 gold) (0, 0, D:8) a +0 scale mail a +0 mace (4, 14, D:8) a +0 giant spiked club (15, 3, D:8) a +0 scale mail a +0 hand axe (16, 3, D:8) a +0 plate armour a +2 antimagic glaive (21, -1, D:8) a +0 dagger a +0 robe a +0 short sword of draining a +0 leather armour (21, 4, D:8) a +0 leather armour a +0 whip (25, 1, D:8) a +0 giant club (34, 3, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Foti's Food Emporium a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) (0, 0, D:9) a +0 plate armour (15, 4, D:9) a +0 hand axe a +0 leather armour (15, 6, D:9) a +0 short sword (16, 5, D:9) a +0 leather armour (17, 4, D:9) a +0 giant spiked club a +0 giant spiked club (17, 5, D:9) a +0 mace a +0 club a +0 chain mail (23, -12, D:9) a +0 spear (23, -11, D:9) a +0 dagger a +0 flail (24, -7, D:9) a +0 robe a +0 dagger (25, -18, D:9) a +0 spear a +0 ring mail (29, -20, D:9) a +0 shortbow (31, -30, D:9) a cursed -1 plate armour (31, -14, D:9) a +0 flail (33, -17, D:9) a +0 short sword a +0 leather armour (35, 6, D:9) a +0 whip (37, 7, D:9) a +0 short sword a +0 scale mail (38, -26, D:9) a +0 leather armour (38, 7, D:9) a +0 dagger a +0 robe (39, -22, D:9) a +0 leather armour (39, 7, D:9) a +0 flail (43, -19, D:9) a +0 leather armour a cursed +0 dagger (47, 1, D:9) a +0 giant club a +0 giant spiked club (47, 5, D:9) a +0 trident (58, -25, D:9) a +0 robe (58, -23, D:9) a +0 club a cursed -1 hand axe a cursed +0 scale mail a +0 ring mail (60, -20, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 robe a cursed +0 trident (2, 4, D:10) a +0 chain mail a +0 club (3, 5, D:10) a +0 hand axe (4, 5, D:10) a +0 falchion (6, 5, D:10) a +0 robe a +0 scimitar (8, -4, D:10) a +0 giant club a cursed +0 giant club (9, -20, D:10) a +0 leather armour a +0 dagger (10, -19, D:10) a +4 flail (11, -15, D:10) a +0 mace (12, -15, D:10) a +0 shortbow (12, -14, D:10) a scroll of amnesia (12, -13, D:10) a +0 trident (12, -12, D:10) a +0 robe a +0 dagger (13, -24, D:10) a +2 robe of cold resistance a cursed +0 falchion (13, -14, D:10) a cursed -2 leather armour a +0 trident (13, -13, D:10) a +0 dagger (16, -28, D:10) a +0 leather armour (42, 8, D:10) a +0 mace of holy wrath (43, -9, D:10) a +0 scale mail (43, 8, D:10) a +0 robe (45, -3, D:10) a +4 short sword a +0 robe a +0 flail (45, 0, D:10) a +0 scale mail (47, -13, D:10) a +0 robe (48, -15, D:10) a +0 trident Level 11 of the Dungeon [Shop] Nucs's Weapon Emporium the +3 hand crossbow of the Firefly {elec, *Slow +Fly rN+++ MR+} (968 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. 7 curare-tipped needles (75 gold) 19 bolts (68 gold) 7 javelins (100 gold) a +0 club (18 gold) a +0 quarterstaff (72 gold) a +2 long sword of holy wrath (329 gold) 8 stones (14 gold) a +0 mace (54 gold) 8 stones (14 gold) (0, 0, D:11) a +0 trident (2, 0, D:11) a +0 dagger a +0 robe (3, 0, D:11) a +0 club a +0 ring mail a +0 dagger a +0 robe (3, 25, D:11) a +0 dagger a +0 robe (8, 8, D:11) a +0 shortbow (14, -19, D:11) a +0 plate armour a cursed +4 trident an uncursed amulet of faith (14, -18, D:11) a +0 whip (15, 10, D:11) a cursed -2 mace (16, -16, D:11) a cursed +0 plate armour a +0 glaive (17, -17, D:11) a +0 scale mail (18, -16, D:11) a +0 war axe (21, 11, D:11) a +0 chain mail (28, -10, D:11) a +0 flail (31, 9, D:11) a potion of degeneration (31, 13, D:11) a +0 dire flail a +0 dire flail of holy wrath a +0 giant club a +0 giant club (38, -1, D:11) a +0 robe a +0 long sword (39, 16, D:11) a +0 whip a +1 leather armour of cold resistance a +0 flail (39, 17, D:11) a +0 leather armour a +0 leather armour (41, 16, D:11) a +0 dagger a +0 robe (46, -4, D:11) a +0 robe a +0 flail (51, -23, D:11) a +0 robe a cursed +0 morningstar (52, -12, D:11) a +0 robe (52, 4, D:11) a +0 dagger (52, 5, D:11) a cursed -1 dagger a +0 robe a +0 dagger a cursed -2 blowgun (52, 13, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 robe (2, -23, D:12) a +0 club (2, -22, D:12) a +0 dagger a +0 robe (3, -29, D:12) a +0 dagger (3, -23, D:12) a +0 mace (3, -20, D:12) a +0 shortbow (9, -39, D:12) a +0 shortbow (13, -20, D:12) a +0 robe a +0 hand axe (21, -14, D:12) a +0 flail a +0 chain mail (22, -14, D:12) a +0 robe a +0 war axe (31, -12, D:12) a +0 short sword (35, -22, D:12) a +0 flail (46, -7, D:12) a +0 dagger a +0 leather armour (47, -7, D:12) a +0 dagger a +0 leather armour (47, -5, D:12) a +0 ring mail (54, -8, D:12) a +0 plate armour (57, 10, D:12) a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) 13 bolts (5, 6, D:13) a +0 plate armour (10, 27, D:13) 10 arrows (10, 35, D:13) 19 arrows (12, -7, D:13) a +0 hand axe (12, 15, D:13) a +0 dagger a +0 robe (19, 30, D:13) a +0 pair of gloves (21, 11, D:13) a stone (21, 12, D:13) the +8 scimitar of Hell's Wrath {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). 3 stones (21, 13, D:13) a +1 long sword of protection a +0 plate armour 6 stones (24, 13, D:13) a +0 chain mail (26, 15, D:13) an uncursed ring of flight a +0 plate armour a +0 long sword (27, -2, D:13) 26 stones (28, 10, D:13) 12 stones (29, 14, D:13) a +0 robe a +0 dagger (31, 19, D:13) a +0 robe (32, -7, D:13) a +0 trident (32, 9, D:13) 3 arrows (32, 10, D:13) 9 arrows a +0 shortbow a +3 scimitar of flaming a cursed -3 giant spiked club a +0 dire flail a +0 robe a +0 war axe (32, 11, D:13) an arrow (35, 27, D:13) a +1 dagger of freezing a +0 robe (37, 12, D:13) an arrow (39, 12, D:13) a +0 hand axe (40, 7, D:13) 4 arrows (42, -6, D:13) a +0 short sword (42, 16, D:13) an uncursed ring of wizardry a scroll of torment (47, -8, D:13) a +0 club Level 14 of the Dungeon (0, 0, D:14) a large rock (0, 11, D:14) 23 arrows (1, -3, D:14) a large rock (4, -7, D:14) 3 large rocks (4, 9, D:14) 4 curare-tipped needles 12 poisoned needles (6, -24, D:14) 14 stones (13, -16, D:14) a +0 troll leather armour (14, -12, D:14) a +0 scale mail (22, 2, D:14) a +0 chain mail (23, -13, D:14) a +0 battleaxe (23, 1, D:14) a +0 giant club a +0 scale mail a +0 hand axe a +0 mace a +0 flail of protection a +0 chain mail a +0 great mace a +0 whip a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 flail of protection a +0 robe a cursed -3 giant club a +0 giant club a +0 giant club a +0 giant club (25, -25, D:14) 24 stones (26, -21, D:14) +0 ice dragon scales (30, -21, D:14) a +0 shortbow 15 arrows (31, -20, D:14) a +0 shortbow 15 arrows (31, -19, D:14) an arrow (35, -14, D:14) 15 stones (38, -6, D:14) a +0 mace (43, 6, D:14) a +0 hand axe (51, -9, D:14) a +0 scale mail (52, 10, D:14) 2 arrows (56, 9, D:14) a +0 dagger (57, 9, D:14) 5 stones a +0 club (57, 10, D:14) an arrow a +0 blowgun a +0 hand axe (58, 11, D:14) an arrow (58, 12, D:14) 15 arrows a cursed -3 shortbow a +0 hand axe a +0 hand axe (58, 13, D:14) an arrow a +0 club (59, 11, D:14) an arrow (60, 10, D:14) a +0 war axe (62, 15, D:14) a +0 dagger a +0 leather armour a +0 hand axe a +0 chain mail Level 15 of the Dungeon (0, 0, D:15) 8 poisoned needles (11, -10, D:15) a large rock (12, -16, D:15) a +0 leather armour (14, -35, D:15) a +0 shortbow 27 arrows a +0 hand axe a +0 robe (14, -14, D:15) a large rock (15, -17, D:15) a large rock (15, 11, D:15) a +0 dire flail a +0 giant spiked club a +0 club a +0 robe a cursed -1 giant club a +0 giant spiked club (16, -35, D:15) a +0 broad axe a +0 leather armour a +0 war axe a +0 leather armour (16, 11, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (17, 11, D:15) a cursed -3 giant club (18, 12, D:15) a +0 giant spiked club (19, 1, D:15) a +0 falchion a +0 robe (20, 2, D:15) a +0 dagger (21, 3, D:15) a +0 dagger (21, 9, D:15) a +3 trident a +0 robe (22, 10, D:15) a cursed +3 flail a +0 robe (22, 12, D:15) a cursed +0 mace a +0 chain mail (24, 9, D:15) a cursed +0 great sword a cursed -1 robe (24, 10, D:15) a +0 dagger a +2 robe of the Archmagi (26, -18, D:15) a book of Power (36, 3, D:15) a +0 robe (41, 16, D:15) an uncursed staff of energy (43, 4, D:15) a +0 buckler (45, -8, D:15) a +0 robe a +0 dagger (45, -6, D:15) 21 sling bullets (49, -22, D:15) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (50, -6, D:15) a +0 robe Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, -2, Orc:1) a +0 chain mail (1, 0, Orc:1) a +0 chain mail a +0 great sword (2, -1, Orc:1) a cursed +0 plate armour a +0 dire flail of venom (2, 0, Orc:1) a +0 chain mail a +1 glaive of pain (3, -5, Orc:1) a +0 leather armour a +0 hand axe (3, -4, Orc:1) a +0 dagger (4, -5, Orc:1) a cursed +0 chain mail a +0 mace (5, 1, Orc:1) a cursed +0 chain mail a +2 battleaxe of flaming (6, 0, Orc:1) a +0 leather armour (6, 1, Orc:1) a +0 chain mail a +1 mace of protection (6, 2, Orc:1) a +0 ring mail a +1 dagger of protection (9, 21, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Biogu's Magic Scroll Boutique a scroll of holy word (82 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of amnesia (38 gold) 3 scrolls of fear (115 gold) [Shop] Keynus's Gadget Boutique a wand of paralysis (15) (221 gold) a phantom mirror (390 gold) a wand of paralysis (17) (247 gold) a wand of polymorph (7) (117 gold) a wand of acid (5) (234 gold) a box of beasts (260 gold) a crystal ball of energy (260 gold) [Shop] Adghol's Antique Weapon Shoppe a +0 hand crossbow (91 gold) a +0 dagger (52 gold) a +0 broad axe of draining (239 gold) a +0 falchion (78 gold) a +0 shortbow (78 gold) a +0 hand crossbow (91 gold) a +0 hunting sling (39 gold) a +0 mace (78 gold) a +0 double sword (390 gold) a +0 mace (78 gold) a +0 trident (91 gold) [Shop] Jipiruw's Antique Armour Emporium a +1 ring mail of cold resistance (480 gold) a +0 chain mail (135 gold) the +6 plate armour "Guont" {rElec rCorr Int-2 SInv} (2178 gold) It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. a +0 robe (21 gold) a +0 robe (21 gold) a +0 ring mail (120 gold) a +0 robe (21 gold) a +0 ring mail (120 gold) a +0 plate armour (690 gold) a +2 plate armour of fire resistance (1200 gold) (0, 0, Orc:2) a +0 short sword a +0 plate armour a +0 battleaxe a +0 chain mail (3, -7, Orc:2) a +0 short sword a +0 chain mail (3, 9, Orc:2) a +0 scale mail a +0 falchion a +0 chain mail (4, 9, Orc:2) a +0 robe a +0 dagger (5, -8, Orc:2) a +0 club a +0 hand axe a cursed +0 leather armour a +0 dagger a +0 robe a +0 club a +0 flail a +0 plate armour (6, -8, Orc:2) the +2 hunting sling of Premature Burial {venom, rC- Dex+3 Stlth+} It poisons the ammo it fires. It affects your dexterity (+3). It makes you vulnerable to cold. It makes you more stealthy. a +4 antimagic great sword a +3 long sword a +0 falchion a +2 double sword a +0 short sword a +0 plate armour (6, 0, Orc:2) a +0 battleaxe a +0 plate armour (6, 1, Orc:2) a +0 club (6, 7, Orc:2) a +0 flail (6, 14, Orc:2) a +0 leather armour (6, 21, Orc:2) a +0 giant spiked club (7, -8, Orc:2) a +0 short sword a +0 plate armour a +4 dire flail of crushing a +2 chain mail of fire resistance a +0 long sword a +0 plate armour (7, 0, Orc:2) a +0 long sword a +0 leather armour (7, 6, Orc:2) a +0 chain mail a +0 dire flail a +0 leather armour a +0 whip (7, 11, Orc:2) a +0 ring mail (7, 17, Orc:2) a +0 plate armour a +0 halberd of freezing (7, 18, Orc:2) a +0 robe a +0 dagger a +0 hand axe (8, 1, Orc:2) a +0 hand axe a +0 plate armour (8, 7, Orc:2) a +0 chain mail a +0 broad axe (11, 13, Orc:2) a +0 chain mail a +0 battleaxe (20, -1, Orc:2) a +0 ring mail a +0 hand axe a cursed -3 mace a +0 war axe a +0 chain mail (20, 0, Orc:2) a +0 club a +0 whip a +0 scale mail (21, -1, Orc:2) the +10 hunting sling "Ylebuek" {flame, rF- rN+++ Int+2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It renders you almost immune to negative energy. (21, 0, Orc:2) a +0 robe a +0 dagger (22, -1, Orc:2) a +0 robe a +0 leather armour a +0 dagger a +1 dagger of draining a +0 ring mail (23, -15, Orc:2) a +0 club (23, 25, Orc:2) a +0 leather armour a +0 flail (24, 25, Orc:2) a +0 chain mail a +0 trident (24, 27, Orc:2) a +0 hand axe a +0 robe a +0 dagger (25, 27, Orc:2) a +0 robe a +0 dagger a +0 ring mail a +0 dagger a +0 flail (26, 27, Orc:2) a +0 ring mail a +0 club (27, -13, Orc:2) a +0 chain mail a +0 mace (27, -11, Orc:2) a +0 robe a +0 dagger (28, -13, Orc:2) a +0 whip (28, -10, Orc:2) a +0 chain mail a +0 antimagic short sword (28, -9, Orc:2) a +0 robe a +0 dagger (28, 25, Orc:2) a +0 club a +0 whip (29, -9, Orc:2) a +0 hand axe (29, -8, Orc:2) a +1 hand axe of electrocution (29, 24, Orc:2) a +0 robe a +0 dagger (29, 25, Orc:2) a +0 flail (30, -8, Orc:2) a +0 scale mail a +0 chain mail a +2 trident of venom a +0 ring mail a +0 leather armour a +0 short sword (30, 25, Orc:2) a +0 ring mail a +0 trident (32, -8, Orc:2) a +0 leather armour a +0 short sword (35, 2, Orc:2) a cursed -2 leather armour a +0 flail (36, -3, Orc:2) a +0 robe a +2 antimagic dagger a +0 leather armour a cursed +0 mace (37, -3, Orc:2) a +0 scale mail a +0 ring mail a +0 mace a +0 dagger a +0 robe (37, -2, Orc:2) a +0 plate armour a +0 battleaxe a +0 dagger (38, -3, Orc:2) a +0 robe a +0 dagger (38, -2, Orc:2) a large rock a +0 halberd a +0 plate armour (38, 1, Orc:2) a +0 chain mail a +0 battleaxe (38, 3, Orc:2) a +0 robe a cursed +0 dagger (39, -1, Orc:2) a large rock (40, 2, Orc:2) a +0 leather armour a +0 falchion a +0 giant spiked club a cursed +0 ring mail (40, 3, Orc:2) a +0 plate armour a +0 great mace (41, 0, Orc:2) 2 large rocks (41, 2, Orc:2) a +0 plate armour a +0 war axe a +0 leather armour a +0 dagger (41, 15, Orc:2) a +0 robe a +0 dagger (41, 28, Orc:2) a +0 troll leather armour (42, 28, Orc:2) a +0 robe a +0 dagger (42, 29, Orc:2) a +0 trident a +0 plate armour (43, 11, Orc:2) a +0 chain mail a +0 flail (43, 17, Orc:2) a +0 leather armour a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 scrolls of amnesia (7, -15, Lair:1) a +0 leather armour (19, 2, Lair:1) an uncursed staff of conjuration (26, 11, Lair:1) a +0 leather armour (28, 5, Lair:1) a +0 robe (47, 26, Lair:1) a +0 spear (52, 10, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a +4 ring mail (8, -38, Lair:2) a potion of degeneration (11, -2, Lair:2) a +0 dagger (19, -32, Lair:2) a +0 chain mail (43, 4, Lair:2) a +0 longbow (50, -35, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) 89 sling bullets 591 stones the +5 hunting sling "Demonslayer" {velocity, *Slow Str+8 Int-3 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+8). It affects your intelligence (-3). It may slow you when you take damage. It makes you more stealthy. (0, 20, Lair:3) a +0 robe (3, 7, Lair:3) 16 stones (20, -7, Lair:3) an uncursed staff of fire (22, 0, Lair:3) a +0 spear (30, 14, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 cloak (6, -38, Lair:4) a +0 spear (10, -41, Lair:4) a +0 chain mail (36, -58, Lair:4) a cursed +0 club (43, -11, Lair:4) a +1 pair of boots (58, -36, Lair:4) a crystal ball of energy Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (28, 31, Lair:5) a +2 mace of holy wrath (42, 27, Lair:5) a +0 long sword (47, 6, Lair:5) 13 sling bullets (54, 24, Lair:5) a +1 antimagic long sword (60, -3, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 pair of gloves (11, -24, Lair:6) 241 arrows 110 bolts (18, -10, Lair:6) a +0 halberd (19, -10, Lair:6) a +1 dagger of venom a +0 dagger of venom (19, -1, Lair:6) a +0 mace (20, -11, Lair:6) a +0 robe (20, -9, Lair:6) an uncursed staff of earth (25, -30, Lair:6) a +0 glaive (29, -5, Lair:6) a +0 plate armour (31, -30, Lair:6) a +0 war axe (35, 4, Lair:6) 24 stones (39, -4, Lair:6) a +5 falchion of protection (40, -16, Lair:6) 24 stones Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (1, 1, Shoals:2) a +1 antimagic long sword (15, 21, Shoals:2) a +0 trident (18, 8, Shoals:2) 28 arrows (22, 19, Shoals:2) 24 stones (22, 22, Shoals:2) a +0 spear (27, 30, Shoals:2) a +0 scale mail (31, 27, Shoals:2) 12 gold pieces (33, 22, Shoals:2) 29 arrows Level 3 of the Shoals (0, 0, Shoals:3) 2 javelins of returning (4, 13, Shoals:3) a +0 spear of flaming (unseen) (4, 17, Shoals:3) 18 sling bullets (6, 1, Shoals:3) 5 sling bullets (6, 3, Shoals:3) a +7 demon trident of venom a +0 robe (6, 4, Shoals:3) a +0 spear (6, 12, Shoals:3) a +0 trident (7, 1, Shoals:3) a sling bullet (8, 12, Shoals:3) a tomahawk (10, 12, Shoals:3) 2 tomahawks (23, 7, Shoals:3) a +0 spear (28, -2, Shoals:3) 12 sling bullets (31, 37, Shoals:3) a +3 halberd 8 tomahawks (32, 35, Shoals:3) a +0 trident a merfolk skeleton (32, 37, Shoals:3) a +4 trident of protection a +0 robe (33, -8, Shoals:3) a cursed -1 giant spiked club (33, 7, Shoals:3) a +1 shield of resistance (33, 38, Shoals:3) a +0 trident (34, 34, Shoals:3) a wind drake skeleton (36, 30, Shoals:3) 26 stones (41, -8, Shoals:3) a sling bullet (42, -4, Shoals:3) a stone (42, -2, Shoals:3) a stone (42, 27, Shoals:3) the +5 plate armour "Illod" {MR+} It affects your resistance to hostile enchantments. (44, -7, Shoals:3) a +1 spear of venom a +0 hunting sling 16 stones (44, -6, Shoals:3) 2 stones (44, 25, Shoals:3) 26 stones (45, -9, Shoals:3) a sling bullet (45, -7, Shoals:3) a +0 spear a +0 hunting sling 22 stones (45, -6, Shoals:3) a +0 spear a +0 hunting sling 24 sling bullets (46, -6, Shoals:3) a sling bullet (46, -4, Shoals:3) 2 stones (47, -5, Shoals:3) 2 stones Level 1 of the Spider Nest (0, 0, Spider:1) a +10 antimagic quarterstaff (8, 10, Spider:1) a +0 shield a +2 pair of boots (15, 12, Spider:1) 21 stones (33, 1, Spider:1) a +0 pair of boots (39, -13, Spider:1) a +0 robe (40, 9, Spider:1) a +0 dagger (47, 0, Spider:1) a +0 club (49, 5, Spider:1) an uncursed amulet of harm Level 2 of the Spider Nest (0, 0, Spider:2) 16 arrows (3, -44, Spider:2) 14 gold pieces (5, -50, Spider:2) 6 gold pieces (9, -36, Spider:2) an uncursed ring of flight (11, -46, Spider:2) a scroll of immolation (12, -45, Spider:2) 23 gold pieces (13, -29, Spider:2) a +0 hunting sling (23, -22, Spider:2) a cursed -2 chain mail (24, -7, Spider:2) a +0 leather armour Level 3 of the Spider Nest (0, 0, Spider:3) a +2 helmet (3, -5, Spider:3) a +0 robe (5, -13, Spider:3) a +0 ring mail (8, 6, Spider:3) 14 stones (11, -1, Spider:3) a cursed amulet of inaccuracy Level 4 of the Spider Nest (0, 0, Spider:4) a +0 morningstar (6, 11, Spider:4) 24 stones (7, 16, Spider:4) a +0 flail (14, 22, Spider:4) a +0 leather armour (16, 44, Spider:4) a +0 war axe (18, 9, Spider:4) a crystal ball of energy (19, 14, Spider:4) 15 arrows (19, 30, Spider:4) 10 arrows (21, 32, Spider:4) a cursed -2 club (22, 13, Spider:4) 3 tomahawks (22, 31, Spider:4) 2 tomahawks of returning (25, 44, Spider:4) a +1 flail of crushing (30, 1, Spider:4) a +0 leather armour (33, 43, Spider:4) a +0 robe