emikaela Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -24, D:1) a +0 club (15, -29, D:1) a +0 dagger (19, -12, D:1) a +0 ring mail (21, -30, D:1) a +0 robe (25, -8, D:1) a +0 ring mail (33, -8, D:1) a +0 club a +0 spear (35, -10, D:1) a +0 dagger Level 2 of the Dungeon (17, -8, D:2) a cursed -2 short sword a +0 hand axe a +0 club a +0 short sword (48, -5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, 3, D:3) a +3 dagger (14, 0, D:3) a +0 club (22, -14, D:3) a +0 flail (27, -27, D:3) a +0 dagger a +0 club (36, 2, D:3) a +0 robe (42, 4, D:3) a +0 leather armour (45, 5, D:3) a +0 short sword Level 4 of the Dungeon (6, 31, D:4) a +0 giant club (14, -13, D:4) a +0 plate armour (21, 10, D:4) a +0 club a +0 club (22, 9, D:4) a +0 club (22, 10, D:4) a cursed +0 hunting sling a +0 dagger (23, 8, D:4) a +0 club a +0 animal skin a +0 dagger (23, 9, D:4) a +0 club (23, 10, D:4) a +0 dagger (37, -10, D:4) a +0 club (38, -10, D:4) a +0 mace (46, -17, D:4) a +0 dagger a +0 leather armour (50, -16, D:4) an uncursed staff of death Level 5 of the Dungeon [Shop] Dingu's Weapon Shop a +0 trident of piercing (108 gold) a +1 arbalest of velocity (205 gold) a throwing net (45 gold) 22 stones (33 gold) a +0 quarterstaff (60 gold) a +0 hunting sling (22 gold) a +3 scythe of slicing (322 gold) 10 bolts (30 gold) (0, 0, D:5) a +0 club (0, 1, D:5) a +0 dagger a +0 robe (1, 1, D:5) a +0 leather armour (8, 23, D:5) a +0 hand axe (8, 26, D:5) a +0 hunting sling (10, -4, D:5) a +0 mace (18, 1, D:5) a +0 dagger (40, 30, D:5) a potion of invisibility (44, 24, D:5) a +0 short sword (unseen) (45, 24, D:5) a +0 giant spiked club (52, 27, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (7, 7, D:6) a +0 flail a +0 leather armour (19, 9, D:6) a +0 shortbow a +0 dagger a +0 club a +0 robe a +0 dagger a +0 plate armour a +0 flail a +0 whip a +1 dagger of holy wrath a +0 club (22, -3, D:6) a +0 whip a +0 club (23, -3, D:6) a +0 spear (25, 21, D:6) a potion of degeneration {!q} (26, 26, D:6) an uncursed staff of cold (26, 28, D:6) a +0 robe (31, 20, D:6) a +0 giant spiked club (36, 33, D:6) a cursed -2 dagger Level 7 of the Dungeon (0, 0, D:7) 2 rations (0, 1, D:7) 2 rations (1, 0, D:7) a ration (4, 37, D:7) a +0 club a cursed +0 mace a +0 chain mail a +1 dagger of venom a +0 robe (5, 44, D:7) a cursed -1 falchion (6, 12, D:7) a +0 hand axe (18, 0, D:7) the +5 mace of Qazlal's Castigation {crush, rPois rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (18, 1, D:7) a +0 mace (18, 2, D:7) a +0 mace (18, 3, D:7) a cursed -2 mace (18, 4, D:7) a +1 mace of protection (18, 5, D:7) a +0 mace (18, 6, D:7) a +0 mace (18, 7, D:7) a +0 mace (19, -2, D:7) a +0 mace (19, -1, D:7) a +0 mace (19, 0, D:7) a +0 mace (19, 1, D:7) a +0 mace (19, 2, D:7) a +0 mace (19, 3, D:7) a +0 mace (19, 4, D:7) a +0 mace (19, 5, D:7) a +0 mace (19, 6, D:7) a +0 mace (19, 7, D:7) a +0 mace (19, 8, D:7) a +0 mace (19, 9, D:7) a +0 mace (19, 10, D:7) the cursed +1 mace of the Neverending Ships {crush, +Blink rC+++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It renders you almost immune to cold. It lets you blink. It has a curse placed upon it. (20, -2, D:7) a +0 mace (20, 4, D:7) a +0 mace (20, 5, D:7) a +0 mace (20, 6, D:7) a +0 mace (20, 7, D:7) a +0 mace (20, 8, D:7) a +0 mace (20, 9, D:7) a +0 mace (20, 10, D:7) a +0 mace (21, -2, D:7) a +0 mace (21, 4, D:7) a +0 mace (21, 5, D:7) a +0 mace (21, 6, D:7) a +2 mace of protection (21, 7, D:7) a +0 mace (21, 8, D:7) a +0 mace (22, -2, D:7) a +0 mace (22, 5, D:7) a cursed -1 mace (22, 6, D:7) a +0 mace (22, 7, D:7) a +0 mace (22, 8, D:7) a +0 mace (22, 18, D:7) a cursed -2 mace (23, -2, D:7) a +0 mace (23, 4, D:7) a cursed -2 mace (23, 7, D:7) a +0 mace (24, -2, D:7) a +0 mace (24, 4, D:7) a +0 mace (24, 5, D:7) a +0 mace (24, 6, D:7) a cursed +0 mace (24, 8, D:7) a +0 mace (25, -2, D:7) a +0 mace (25, -1, D:7) a +0 mace (25, 0, D:7) a +0 mace (25, 1, D:7) a +0 mace (25, 2, D:7) a cursed +0 mace (25, 3, D:7) a +0 mace of crushing (25, 4, D:7) a +0 mace (25, 5, D:7) a +0 mace (25, 6, D:7) a +0 mace (25, 7, D:7) a +0 mace (25, 8, D:7) a +0 mace (25, 9, D:7) a +0 mace (25, 10, D:7) a +0 mace (26, -1, D:7) the +10 mace of the Pillar {freeze, rElec rPois Str+4 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. (26, 0, D:7) a +0 mace (26, 1, D:7) a +0 mace (26, 4, D:7) a +0 mace of crushing (26, 5, D:7) a +0 mace (26, 6, D:7) a +0 mace (26, 7, D:7) a +0 mace (26, 8, D:7) a +0 mace (26, 9, D:7) a +0 mace (26, 10, D:7) the +3 mace of Valour {holy, rPois Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from poison. (27, 19, D:7) a +0 club (30, 20, D:7) a +0 short sword a cursed +0 ring mail (30, 25, D:7) a +0 dagger a +0 robe (31, 20, D:7) a +0 mace (35, 31, D:7) a +0 dagger a +0 robe (35, 38, D:7) a bullfrog corpse (52, 10, D:7) a +0 flail a +2 flail of protection (53, 10, D:7) a +0 spear (54, 10, D:7) a +0 club a +0 leather armour (57, 10, D:7) a +0 spear the Ecumenical Temple