emikaela the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (19, 1, D) an uncursed staff of energy (20, 1, D) a +0 war axe (21, 1, D) the cursed +1 shadow dragon armour "Mepriema" {-Cast rElec Regen+ Slay+3 Stlth++++} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. It makes you much more stealthy. It has a curse placed upon it. (22, 1, D) the +9 long sword of Vetocsi {drain, rN+ Str+3 Dex-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (23, 1, D) an uncursed staff of energy an uncursed staff of power (24, 1, D) a +0 dire flail a Young Poisoner's Handbook an ornate deck of escape (25, 1, D) a crystal ball of energy (26, 1, D) a +0 long sword (27, 1, D) a manual of Crossbows a +0 mace a book of Ice (28, 1, D) the +5 flail "Neidih" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (29, 1, D) a box of beasts (35, 1, D) a lantern of shadows (36, 1, D) a phial of floods (38, 1, D) an uncursed staff of summoning (39, 1, D) an uncursed amulet of resist corrosion (41, 1, D) a +2 spear of venom (42, 1, D) a phial of floods (49, 1, D) a +0 ring mail of cold resistance (51, 1, D) a fan of gales (53, 1, D) a +2 greatsling of flaming (54, 1, D) a +4 short sword of flaming (55, 1, D) the +8 ice dragon armour "Avak" {rF- rC++ rCorr} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from acid and corrosion. (61, 1, D) a +0 hand axe of electrocution (62, 1, D) an uncursed staff of fire (63, 1, D) a +0 dagger of venom (68, 1, D) a +2 whip of electrocution (69, 1, D) a +1 pair of gloves of archery (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (6, 2, D) a +0 short sword 1000 sling bullets the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of intelligence (19, 2, D) an uncursed staff of air (21, 2, D) a stone of tremors (22, 2, D) an uncursed staff of wizardry (23, 2, D) a phial of floods (27, 2, D) a +1 hand axe of venom a book of Burglary (29, 2, D) an uncursed staff of cold (36, 2, D) an ornate deck of summoning (37, 2, D) a plain deck of wonders (39, 2, D) a +2 dagger of speed (40, 2, D) an uncursed staff of conjuration (41, 2, D) a +2 war axe of venom (49, 2, D) an uncursed staff of cold (51, 2, D) an uncursed staff of death (52, 2, D) an uncursed staff of wizardry (54, 2, D) an uncursed staff of summoning (55, 2, D) a book of Maledictions (62, 2, D) a +1 ring mail of magic resistance (73, 2, D) a +0 dagger (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (25, 3, D) a cursed +0 dire flail (38, 3, D) an uncursed ring of ice 5 tomahawks a +6 ring of dexterity (53, 3, D) the Volume of Boosts Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 3, D) Sif Muna's Collected Works on Mutagenic Translocation Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Blink Translocation 2 d - Ice Form Ice/Transmutation 4 e - Summon Forest Summoning/Translocation 5 (73, 3, D) a +2 dire flail of protection a +0 robe (74, 3, D) a +0 short sword a +0 ring mail (3, 4, D) a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (22, 4, D) a +0 long sword a +0 mace (23, 4, D) a +0 glaive (24, 4, D) a +0 hand axe a +0 flail a +0 cloak (28, 4, D) a +0 hand axe (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (22, 5, D) a +0 halberd (25, 5, D) a +0 hand axe a +0 long sword a +0 short sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) a +0 dire flail (24, 6, D) the +11 long sword of Cheese {speed, rF++ rC-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It makes you vulnerable to cold. a +0 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (23, 7, D) a +1 dire flail of protection (24, 7, D) a cursed +0 battleaxe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (25, 8, D) a +0 battleaxe (62, 9, D) a plain deck of summoning (63, 9, D) a +1 robe of the Archmagi (70, 9, D) the +2 ring mail of the Castellan {rElec rPois rCorr Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (72, 9, D) a +0 dagger (72, 10, D) a +2 battleaxe of chopping (70, 11, D) a +0 trident a +0 leather armour (5, 12, D) a +4 blowgun of evasion (unseen) (60, 12, D) an uncursed staff of energy (62, 12, D) an uncursed staff of earth (69, 12, D) a +0 dagger a +0 robe (70, 12, D) a +1 quarterstaff of pain a +0 robe (71, 12, D) a +0 short sword a +0 leather armour (1, 13, D) a +6 hunting sling of freezing (2, 13, D) a +5 spear of venom a crystal ball of energy (3, 13, D) the +8 rapier of Responsibility {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (7, 13, D) a book of Air a +6 shortbow a +4 quarterstaff of speed a +5 dagger of speed a phantom mirror a +0 leather armour a +6 quick blade a +1 chain mail of poison resistance (8, 13, D) a book of Frost a +0 quarterstaff the amulet "Lyelel" {Clar +Inv MR+} [amulet of clarity] It provides mental clarity. It affects your resistance to hostile enchantments. It lets you turn invisible. (9, 13, D) a +0 buckler of poison resistance (10, 13, D) the Volume of Translocation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Warp Weapon Charms/Translocation 5 (11, 13, D) the +7 plate armour of Gules {Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (12, 13, D) the cursed +1 mace "Qalelo" {speed, rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (49, 13, D) a lamp of fire (51, 13, D) the ring of Xom's Best Wishes {Fire rN+ Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (52, 13, D) an uncursed staff of earth (54, 13, D) a +0 plate armour of cold resistance (55, 13, D) a +2 plate armour of cold resistance (10, 14, D) a disc of storms (11, 14, D) a +0 mace of protection a cursed ring of loudness (12, 14, D) an Akashic Record (52, 14, D) a +2 robe of resistance (55, 14, D) an uncursed staff of poison (3, 15, D) a +1 flail of protection a +2 whip of flaming a +0 falchion of slicing a +0 quarterstaff (4, 15, D) a +0 flail a +0 robe (12, 15, D) a phantom mirror (35, 15, D) a +1 flail of holy wrath (36, 15, D) an uncursed staff of cold (37, 15, D) a +0 dagger (40, 15, D) an uncursed staff of earth (41, 15, D) a disc of storms (42, 15, D) an uncursed staff of poison (52, 15, D) a book of the Sky a book of Ice the Tome of the Arsonist Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Fire Conjuration/Fire 6 a Grand Grimoire (53, 15, D) the Reference Book on Blistering Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Fire Conjuration/Fire 6 Bioche Luff's Collected Works on Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (5, 16, D) a +1 chain mail of cold resistance a plain deck of defence (10, 16, D) an uncursed staff of fire (20, 16, D) a +1 morningstar of protection (28, 16, D) a +5 eudemon blade of holy wrath a +0 large shield (29, 16, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (36, 16, D) the +6 hand axe "Earthworm" {holy, *Drain rPois Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from poison. It causes draining when unequipped. (37, 16, D) a lantern of shadows (38, 16, D) a stone of tremors (41, 16, D) an uncursed staff of wizardry (43, 16, D) a +9 rod of inaccuracy (13/13) (10, 17, D) a +1 flail of protection (11, 17, D) a +0 dire flail a cursed +0 leather armour (19, 17, D) an uncursed ring of see invisible (20, 17, D) a disc of storms (22, 17, D) the +9 rapier of Symmetry {venom, +Rage rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It lets you go berserk. an uncursed staff of poison the Volume of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 (25, 17, D) a lantern of shadows (26, 17, D) a +0 flail of protection an uncursed staff of conjuration (27, 17, D) a +0 large shield (28, 17, D) a +3 whip of holy wrath the +10 longbow of Rave {speed, *Corrode MP+9 Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your magic capacity (+9). It may corrode your equipment when you take damage. (63, 17, D) a +0 shortbow (64, 17, D) the +2 scythe "Huafi" {elec, rPois rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. (71, 17, D) an uncursed staff of wizardry (19, 18, D) a book of Beasts (20, 18, D) a +0 short sword of venom (21, 18, D) a manual of Long Blades (24, 18, D) a +2 leather armour of fire resistance a +1 whip of holy wrath a +2 flail of holy wrath (26, 18, D) a stone of tremors a +0 robe a +1 whip of holy wrath a +0 robe (30, 18, D) a +3 quarterstaff of crushing (62, 18, D) a +1 war axe of chopping a +0 trident (63, 18, D) 7 arrows a +5 fire dragon armour a +0 robe (64, 18, D) a +2 flail of crushing (71, 18, D) a +0 scale mail of fire resistance (5, 19, D) a +0 robe (25, 19, D) a +2 eudemon blade of holy wrath a +0 large shield a +0 robe a +4 scimitar of holy wrath a +0 large shield (26, 19, D) a +2 ring of intelligence (50, 19, D) a +1 hand axe of electrocution (62, 19, D) a +0 rapier of speed (22, 20, D) a +0 leather armour of poison resistance a +5 eudemon blade of holy wrath (23, 20, D) a +1 mace of crushing a +3 scimitar of holy wrath a +0 large shield (24, 20, D) a +0 large shield a +0 robe (25, 20, D) a +2 sacred scourge of holy wrath (26, 20, D) a +1 sacred scourge of holy wrath (61, 20, D) a +0 trident (62, 20, D) a cursed -1 trident (23, 21, D) a +3 whip of holy wrath a +0 robe (25, 21, D) a +2 long sword of holy wrath (61, 21, D) a +0 trident (71, 21, D) a +0 spear a +0 buckler (24, 22, D) a +6 ring of strength (25, 22, D) a +0 robe (27, 23, D) a pearl dragon hide a +2 whip of holy wrath (29, 23, D) a +0 robe (38, 23, D) a +0 halberd a +0 robe the cursed ring "Sups" {AC-3 Str+3 Int-4 Dex+7} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+7). It has a curse placed upon it. a cursed +1 morningstar a +0 robe (39, 24, D) the cursed +1 lajatang of the Valley {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. a +0 robe an uncursed ring of fire a +0 dagger a +0 robe an uncursed ring of magical power (40, 24, D) a +0 dagger a +0 robe a +0 great mace a +0 plate armour a +1 triple crossbow of freezing (41, 24, D) a +2 flail a +0 robe (39, 25, D) a cursed ring of loudness (49, 25, D) an uncursed staff of death (50, 25, D) a +0 hand crossbow of flaming (51, 25, D) a +2 hand axe of electrocution (52, 25, D) the amulet of Zeyriote {Ward +Inv rElec rN+ Stlth-} [amulet of warding] It may prevent the melee attacks of summoned creatures. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (54, 25, D) a box of beasts (55, 25, D) a +1 arbalest of freezing (50, 26, D) a +0 dagger (51, 26, D) a phial of floods (52, 26, D) a +0 dagger a +0 robe a +1 shield of positive energy a book of the Sky (50, 27, D) an uncursed staff of conjuration a cursed +0 robe (64, 27, D) the +0 leather armour of the Orcish Mines {+Inv rPois Regen+} It protects you from poison. It lets you turn invisible. It increases your rate of regeneration. (65, 27, D) a +0 falchion (72, 27, D) a +3 falchion of holy wrath (73, 27, D) a +1 helmet of intelligence (62, 28, D) a +3 shortbow of velocity (63, 28, D) a plain deck of summoning (64, 28, D) a +0 club a +1 hand crossbow of freezing (65, 28, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +6 ring of strength (71, 28, D) a +2 scimitar of holy wrath (72, 28, D) a +0 halberd of freezing (34, 29, D) a +2 chain mail of fire resistance (36, 29, D) a book of the Sky (37, 29, D) an uncursed ring of invisibility (38, 29, D) the +1 falchion of the Ship {venom, Str+2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+3). (39, 29, D) a sack of spiders a +1 leather armour of fire resistance (40, 29, D) a fan of gales (41, 29, D) a +4 mace of crushing (42, 29, D) a manual of Stealth (43, 29, D) a +2 chain mail of cold resistance (52, 29, D) a cursed +0 short sword a +0 robe (63, 29, D) a +0 halberd a +2 battleaxe of freezing (64, 29, D) a +0 flail (36, 30, D) a +1 mace of protection (37, 30, D) the +6 morningstar of Moefotux {drain, rElec rC+++ Str-5 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+3). It renders you almost immune to cold. It insulates you from electricity. (39, 30, D) the +7 mace of the Butterfly {drain, +Inv rF+ MP+9 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). It lets you turn invisible. (40, 30, D) a +8 blowgun (41, 30, D) an uncursed amulet of guardian spirit (42, 30, D) the cursed +0 ring mail "Foinas" {Str+5} It affects your strength (+5). It has a curse placed upon it. (43, 30, D) the cursed +2 mace "Oxzuefa" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (52, 30, D) a cursed -2 mace (62, 30, D) a +0 short sword (63, 30, D) a +0 hand axe (51, 31, D) a +1 rapier of flaming a +0 robe (52, 31, D) a +0 dire flail (53, 31, D) a +1 hand axe of venom a cursed -3 ring of intelligence (1, 32, D) a sack of spiders (2, 32, D) an uncursed staff of conjuration (3, 32, D) an uncursed staff of wizardry (4, 32, D) a book of Cantrips (6, 32, D) a +0 mace of distortion (still there?) the +3 robe "Titaagge" {rPois rF+ Stlth+} (still there?) It protects you from fire. It protects you from poison. It makes you more stealthy. (7, 32, D) a +3 spear (8, 32, D) a disc of storms (10, 32, D) a +3 shortbow of freezing (11, 32, D) an uncursed staff of poison (12, 32, D) a +2 ring mail of poison resistance (13, 32, D) a fan of gales (63, 32, D) a +0 great sword of holy wrath (1, 33, D) the Incunabulum of Good Intentions Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Iron Shot Conjuration/Earth 6 (2, 33, D) an ornate deck of summoning (3, 33, D) a +2 ring mail of positive energy (4, 33, D) an uncursed staff of air (5, 33, D) an uncursed staff of energy (6, 33, D) the +4 falchion "Nuolups" {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (7, 33, D) a +1 leather armour of poison resistance (9, 33, D) an uncursed staff of poison a book of Frost (10, 33, D) a plain deck of summoning an uncursed amulet of clarity (12, 33, D) a +2 executioner's axe of venom (19, 33, D) a +4 ring mail of cold resistance (20, 33, D) Dabla's Almanac of Attacks and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Fulminant Prism Conjuration/Hexes 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (21, 33, D) a phantom mirror (22, 33, D) a +1 shortbow of freezing (24, 33, D) a +0 trident (25, 33, D) a +2 helmet of see invisible (26, 33, D) a +1 leather armour of magic resistance (27, 33, D) a +1 dagger of speed (29, 33, D) an ornate deck of changes (1, 34, D) a legendary deck of defence (2, 34, D) a book of Death (3, 34, D) a +1 mace of protection (4, 34, D) the ring "Becoac" {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (5, 34, D) a +6 quick blade (6, 34, D) a book of Hinderance (8, 34, D) a legendary deck of defence (11, 34, D) a +4 mace of draining (12, 34, D) a +3 scale mail of fire resistance (13, 34, D) a +2 robe of magic resistance (19, 34, D) a book of Summonings (20, 34, D) an uncursed staff of earth (21, 34, D) a +2 ring mail of magic resistance (22, 34, D) a +0 lajatang of venom (24, 34, D) an uncursed staff of death (29, 34, D) the Reference Book on the Birds and Poison Spells Type Level a - Swiftness Charms/Air 2 b - Cure Poison Poison 2 c - Static Discharge Conjuration/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Tornado Air 9 (8, 35, D) a book of Hinderance (21, 35, D) a book of Debilitation a book of Alchemy (23, 35, D) a plain deck of changes (24, 35, D) a plain deck of wonders (25, 35, D) a lantern of shadows (27, 35, D) an uncursed staff of earth a +3 hand axe of electrocution (10, 36, D) (unseen) (20, 36, D) a +2 arbalest of flaming (21, 36, D) a book of Death a book of Necromancy (23, 36, D) a +4 battleaxe (24, 36, D) a +0 plate armour (25, 36, D) the cursed +0 dagger "Quakhluah" {flame, rElec rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (28, 36, D) a +5 spear of venom a +0 robe (38, 36, D) a manual of Unarmed Combat (63, 36, D) a +0 long sword (24, 37, D) 11 bolts (49, 37, D) a cursed staff of conjuration (50, 37, D) a plain deck of wonders (51, 37, D) a +3 quarterstaff of holy wrath (52, 37, D) a crystal ball of energy (53, 37, D) a +3 hunting sling of evasion (54, 37, D) a +1 whip of flaming (59, 37, D) the cursed +0 ring mail of Loss {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (60, 37, D) a +1 demon trident of flaming (63, 37, D) a +0 longbow 14 arrows a lamp of fire (69, 37, D) a +0 battleaxe of electrocution (70, 37, D) the cursed +2 shortbow of Uhifeu {freeze, Str+5 Int-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-2). It has a curse placed upon it. (71, 37, D) a phial of floods (72, 37, D) an uncursed staff of poison (26, 38, D) an Akashic Record (49, 38, D) a book of Ice (50, 38, D) a +2 glaive of freezing (51, 38, D) a +4 glaive of chopping (52, 38, D) a cursed ring of loudness (53, 38, D) an uncursed ring of fire (59, 38, D) an uncursed ring of magical power (60, 38, D) a plain deck of changes (61, 38, D) a +1 vampiric broad axe a book of Maledictions (62, 38, D) a +0 long sword a +0 scale mail a cursed staff of conjuration (70, 38, D) a lamp of fire (71, 38, D) a +4 scale mail of cold resistance (72, 38, D) an uncursed amulet of warding (73, 38, D) a +2 spear of freezing (59, 39, D) a +0 longbow 31 arrows a +0 leather armour (60, 40, D) a +0 longbow 25 arrows a +0 leather armour the ring of Maceank {Fire rElec rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (62, 40, D) 14 arrows (58, 41, D) a +0 long sword (unseen) (60, 41, D) a +0 shortbow an uncursed staff of cold (61, 41, D) an arrow (69, 41, D) (unseen) (59, 42, D) a +0 rapier (unseen) (61, 42, D) an arrow (60, 43, D) 7 arrows (61, 44, D) an arrow (61, 45, D) an arrow (21, 48, D) an uncursed staff of cold (23, 48, D) a book of Geomancy an uncursed staff of conjuration (44, 48, D) the +4 ring mail of the Twelve Lives {*Drain rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It causes draining when unequipped. (60, 48, D) a book of Alchemy (61, 48, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (62, 48, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (64, 48, D) a phial of floods (65, 48, D) a crystal ball of energy (67, 48, D) a +5 great sword of protection (68, 48, D) an uncursed ring of fire (69, 48, D) a +0 war axe of pain (70, 48, D) a disc of storms (71, 48, D) a Necronomicon (72, 48, D) the Handbook of Ensnaring Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Dragon's Call Summoning 9 (73, 48, D) a box of beasts (74, 48, D) a +2 executioner's axe of electrocution (18, 49, D) an uncursed staff of wizardry (19, 49, D) a +4 vampiric spear (20, 49, D) a +2 antimagic quarterstaff (21, 49, D) an ornate deck of destruction (24, 49, D) a book of Burglary an uncursed amulet of warding (27, 49, D) an uncursed staff of cold an uncursed staff of death (28, 49, D) an uncursed ring of wizardry a +1 rapier of speed the ring "Enwen" {SustAt Dex+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+4). a wand of hasting (5) (29, 49, D) the +5 morningstar of Beomat {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (30, 49, D) Ineammeam's Beginning Course on Wizardry Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Sandblast Earth 1 d - Freeze Ice 1 e - Pain Necromancy 1 the amulet of Laudaig {rCorr +Blink rElec rPois rC-} [amulet of resist corrosion] It protects you from acid and corrosion. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you blink. (31, 49, D) a +4 blowgun a +0 rod of the swarm (9/9) (32, 49, D) a +2 ice dragon armour (33, 49, D) an uncursed ring of see invisible (34, 49, D) a +1 hand axe of freezing the +2 robe of Dunguzo {Dex+2} It affects your dexterity (+2). (38, 49, D) a manual of Fighting (39, 49, D) an uncursed staff of power (40, 49, D) an uncursed staff of cold (41, 49, D) an uncursed staff of cold (42, 49, D) a +6 blowgun (43, 49, D) a +0 hand axe (45, 49, D) the +8 plate armour "Daiskuec" {rElec rC+ Int-2} It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. (46, 49, D) the +0 pearl dragon armour of Altruism {rElec rF- rN+ Int+4 Stlth+} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (47, 49, D) an uncursed staff of summoning (48, 49, D) an uncursed staff of wizardry (49, 49, D) a +2 shortbow of flaming (50, 49, D) an uncursed staff of poison (51, 49, D) a +0 hand axe (52, 49, D) a book of Battle (53, 49, D) a +0 short sword (54, 49, D) the +5 shortbow of Bablita Jukk {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (58, 49, D) an uncursed ring of sustain attributes (59, 49, D) a sack of spiders (60, 49, D) an uncursed staff of energy (62, 49, D) a stone of tremors (63, 49, D) a +0 trident a +6 hand crossbow of flaming a +2 buckler of protection the +4 chain mail of Jigsaw {rC+ rCorr Int-2} It affects your intelligence (-2). It protects you from cold. It protects you from acid and corrosion. (66, 49, D) a +5 morningstar of protection (67, 49, D) a crystal ball of energy (68, 49, D) a phantom mirror (69, 49, D) a +1 ring of protection (70, 49, D) a +2 scale mail of cold resistance (72, 49, D) a +0 quarterstaff of speed (73, 49, D) a book of the Earth (74, 49, D) a sack of spiders (75, 49, D) a lamp of fire (18, 50, D) a +2 plate armour of fire resistance (19, 50, D) a +0 shortbow of flaming (20, 50, D) an uncursed staff of summoning (21, 50, D) a +2 dire flail of protection (26, 50, D) a +1 scale mail of poison resistance (27, 50, D) a +0 leather armour of magic resistance (29, 50, D) a manual of Short Blades the cursed +0 scimitar of Precise Incision {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. the +4 rapier of Kuladipp {holy, rF+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from fire. (31, 50, D) an uncursed staff of cold (32, 50, D) a +2 battleaxe of draining (38, 50, D) a plain deck of destruction (39, 50, D) a fan of gales (40, 50, D) Feggawk's Papyrus of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 (41, 50, D) a +0 crystal plate armour (45, 50, D) a book of Power an uncursed staff of air (46, 50, D) a plain deck of defence (48, 50, D) a +0 whip (50, 50, D) a +1 hunting sling of evasion (51, 50, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (52, 50, D) Iskenderun's Reference Book on Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Sticky Flame Conjuration/Fire 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (53, 50, D) an uncursed staff of fire (54, 50, D) a +3 leather armour of positive energy (58, 50, D) an uncursed ring of sustain attributes (59, 50, D) a +3 scythe of protection (60, 50, D) an uncursed staff of death (62, 50, D) a +3 vampiric great sword (63, 50, D) a plain deck of destruction (64, 50, D) the Guide on Flight Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Tornado Air 9 (65, 50, D) a +5 ring of protection (66, 50, D) the cursed +3 hand crossbow of Qazlal's Hope {venom, rF++} It poisons the ammo it fires. It greatly protects you from fire. It has a curse placed upon it. (67, 50, D) an uncursed ring of fire (68, 50, D) a +0 trident the amulet of the Amoeba {rC++ Regen+ Dex-2} [amulet of regeneration] It affects your dexterity (-2). It greatly protects you from cold. It increases your rate of regeneration. (69, 50, D) the +5 plate armour "Hememirch" {rC+} It protects you from cold. (70, 50, D) a +5 rod of clouds (13/13) a +4 ring of intelligence the cursed +2 spear "Nysuc" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (71, 50, D) a +0 demon whip (72, 50, D) a book of Unlife (73, 50, D) a +3 plate armour of cold resistance (74, 50, D) a +0 scale mail of cold resistance (75, 50, D) an ornate deck of defence (-1, 51, D) a cursed -1 rapier (0, 51, D) a lantern of shadows (1, 51, D) a +0 dagger (2, 51, D) a plain deck of defence (3, 51, D) a plain deck of summoning (4, 51, D) a +1 hand axe of flaming (6, 51, D) a +0 rapier (8, 51, D) a +0 short sword a cursed -2 ring mail a +0 buckler a +0 long sword (9, 51, D) a +0 leather armour (11, 51, D) the +5 broad axe of the Hundredfold Deaths {drain, rC- Str+6 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (+3). It makes you vulnerable to cold. (12, 51, D) a book of Changes (13, 51, D) a +0 dagger (14, 51, D) a book of the Warp (18, 51, D) a +1 dagger of venom (19, 51, D) the amulet of Vamecey {MR- Regen+ Str+6 Dex+3} [amulet of regeneration] It affects your strength (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (20, 51, D) an uncursed staff of energy (21, 51, D) Saptema's Guide on Conjuration and Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Condensation Shield Ice 4 c - Lightning Bolt Conjuration/Air 5 a book of the Earth (25, 51, D) a +4 eveningstar of protection a +2 longbow of flaming (26, 51, D) a plain deck of defence (32, 51, D) a +2 hand crossbow of freezing (33, 51, D) an uncursed staff of conjuration (35, 51, D) Lehudib's Collected Works on Igneous Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (39, 51, D) a +0 troll leather armour (42, 51, D) a +0 halberd a +2 plate armour of cold resistance (43, 51, D) a cursed -2 halberd a +3 leather armour of magic resistance (44, 51, D) an uncursed staff of energy a +0 war axe a +1 war axe of flaming a +0 hand axe (45, 51, D) a +0 long sword (48, 51, D) a +0 war axe a +2 helmet of see invisible (49, 51, D) a +0 flail (unseen) (50, 51, D) the +6 long sword of the Saviour {slice, +Fly rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you fly. (51, 51, D) a +1 hand crossbow of flaming (52, 51, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (55, 51, D) a +0 mace a +3 hunting sling of flaming (61, 51, D) a +4 rod of the swarm (9/9) a +2 rod of shadows (11/11) the +4 blowgun of the Many Suns {evade, rC++ Int+5 Dex-3} It affects your evasion (+5 to EV). It affects your intelligence (+5). It affects your dexterity (-3). It greatly protects you from cold. (63, 51, D) a +2 quarterstaff of protection (64, 51, D) a manual of Slings (66, 51, D) an uncursed staff of earth (67, 51, D) a plain deck of war (68, 51, D) a phial of floods (69, 51, D) an Akashic Record (1, 52, D) an uncursed staff of wizardry (still there?) a +1 long sword of protection (still there?) (2, 52, D) a +2 great mace of holy wrath a +1 great sword of slicing a +0 shortbow (4, 52, D) a cursed staff of poison (still there?) a cursed staff of poison (still there?) (5, 52, D) a crystal ball of energy (6, 52, D) an uncursed staff of air (7, 52, D) an ornate deck of defence (8, 52, D) a +0 battleaxe a +3 leather armour (9, 52, D) a +0 long sword a +0 scale mail an uncursed staff of summoning (10, 52, D) a +0 chain mail an uncursed staff of wizardry (11, 52, D) a +2 demon whip of flaming a +0 long sword a +1 cloak of magic resistance a +0 leather armour of positive energy (12, 52, D) a +3 halberd of holy wrath a +0 ring mail (14, 52, D) a +3 chain mail of cold resistance (23, 52, D) a plain deck of changes an uncursed staff of death (40, 52, D) a +0 mace (41, 52, D) a +4 ring of strength a cursed +0 hand axe a +0 flail of protection (43, 52, D) a +0 long sword a +0 cloak a +0 hand axe a +0 trident a +0 hand axe of electrocution a +0 hand axe a +0 mace a +0 dire flail a +0 long sword (44, 52, D) a +0 long sword a +2 cloak an uncursed amulet of faith a book of the Dragon a +0 hand axe (46, 52, D) a +0 long sword a +0 long sword of protection a +0 cloak a +0 short sword a +0 hand axe a +2 ring mail of magic resistance (47, 52, D) a +0 scimitar a book of Enchantments a +0 halberd a +0 cloak an uncursed staff of conjuration a +0 glaive (49, 52, D) a +0 battleaxe (unseen) (63, 52, D) a +1 demon whip of venom (66, 52, D) the Guide on Cloudy Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Tornado Air 9 (0, 53, D) a +0 ring mail (1, 53, D) the Incunabulum of Harmful Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Ozocubu's Refrigeration Ice 6 (2, 53, D) the Reference Book on Displaced Hexes Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 a +0 short sword a +0 chain mail a +0 chain mail (3, 53, D) a +0 long sword (still there?) a plain deck of summoning (still there?) (5, 53, D) a crystal ball of energy (still there?) a fan of gales (still there?) (6, 53, D) a +0 longbow (still there?) 2 large rocks (still there?) (7, 53, D) a +0 leather armour a +2 dagger of venom (8, 53, D) the amulet of the Four Winds {Clar rN+ MR+++} [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 long sword a +0 short sword (9, 53, D) a +0 leather armour (11, 53, D) a +0 longbow 34 arrows of frost a +0 leather armour the +2 leather armour "Redwip" {*Corrode MR+ Stlth+} It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It makes you more stealthy. (12, 53, D) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) the ring of the Country {SustAt MR+ Str+2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your resistance to hostile enchantments. (14, 53, D) a +2 arbalest of freezing an uncursed staff of energy (45, 53, D) an uncursed ring of see invisible a wand of draining (5) (48, 53, D) a +0 flail a +0 dire flail a +1 battleaxe of draining a +0 scimitar (49, 53, D) a +0 cloak a +4 dagger of venom a +0 long sword (50, 53, D) a +0 short sword (52, 53, D) a +0 glaive (unseen) (61, 53, D) a +1 spear of freezing a +0 robe (2, 54, D) 25 arrows a +0 long sword a +0 long sword (7, 54, D) an arrow (9, 54, D) a cursed +0 short sword a +0 rapier a +0 rapier the +6 plate armour of the Snail {SInv} It lets you see invisible. (10, 54, D) a +0 rapier a +2 rapier of venom a +0 leather armour (11, 54, D) a +0 longbow 46 arrows a +2 plate armour of poison resistance (13, 54, D) a +2 short sword of venom (41, 54, D) a +0 short sword (2, 55, D) a +0 dagger (6, 55, D) an arrow a +0 short sword a +0 leather armour (11, 55, D) a +0 longbow 39 arrows a +0 leather armour (12, 55, D) a +0 rapier a +0 leather armour (30, 55, D) a +4 scythe of venom (unseen) (41, 55, D) a +0 long sword (52, 55, D) a +0 trident (unseen) (5, 56, D) a +0 long sword (6, 56, D) an arrow a +0 longbow 27 arrows of frost a cursed +0 leather armour (8, 56, D) a +0 long sword (9, 56, D) a +0 rapier a +0 rapier a +1 robe of the Archmagi (11, 56, D) a +0 rapier (40, 56, D) a +0 rapier a +0 cloak (42, 56, D) a +0 mace (unseen) (49, 56, D) a +0 cloak a +0 long sword (50, 56, D) a +0 glaive (51, 56, D) a +2 spear of flaming (3, 57, D) a +0 rapier a +0 rapier a +0 leather armour (6, 57, D) 2 arrows (7, 57, D) the +10 hand axe of Patterns {antimagic, Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). a +0 scale mail (9, 57, D) a +2 short sword of venom (47, 57, D) a cursed +0 cloak a +0 trident of flaming (50, 57, D) a +0 trident a +0 mace (5, 58, D) 3 arrows (6, 58, D) a +0 short sword a +0 short sword a +0 leather armour (7, 58, D) a +0 scimitar a +0 ring mail (45, 58, D) the +5 rapier of Nimmeun {flame, *Corrode Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It may corrode your equipment when you take damage. the ring of Waweluna {+Fly Int+4} [ring of intelligence] It affects your intelligence (+4). It lets you fly. a +0 hand axe a +0 dire flail (46, 58, D) a +0 cloak a +0 battleaxe (47, 58, D) a +0 short sword (3, 59, D) a +0 short sword (5, 59, D) a +0 rapier a +0 rapier a +0 leather armour (6, 59, D) 6 arrows (48, 59, D) a +0 short sword (unseen) (4, 60, D) 2 arrows (13, 60, D) an arrow (6, 61, D) an arrow of frost (2, 62, D) a cursed -2 rapier (unseen)