emikaela the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (62, 1, D) a +1 centaur barding of cold resistance (63, 1, D) a +3 falchion of distortion (67, 1, D) the +10 plate armour of the Saviour {rF++ Dex-2} It affects your dexterity (-2). It greatly protects you from fire. (69, 1, D) an uncursed amulet of stasis (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of conjuration (73, 2, D) a +1 leather armour of cold resistance (74, 2, D) a +0 long sword (75, 2, D) a +0 short sword a +0 shortbow (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (6, 5, D) 1000 bolts 1000 arrows 1000 sling bullets the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 trident of venom (63, 9, D) a +0 pair of gloves of strength (71, 9, D) an uncursed ring of flight (62, 10, D) a +3 ring mail of fire resistance (70, 10, D) a +0 scale mail of poison resistance (72, 10, D) a +1 dire flail of protection (71, 12, D) a +0 glaive (61, 17, D) a +1 quarterstaff of distortion (62, 17, D) an uncursed staff of cold (63, 17, D) a +0 hunting sling of freezing (64, 17, D) a stone of tremors a disc of storms a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (63, 18, D) a lantern of shadows (64, 18, D) an uncursed amulet of rage (73, 18, D) a +2 plate armour of fire resistance (71, 20, D) a +0 short sword (72, 20, D) a cursed -3 flail (73, 20, D) an uncursed staff of wizardry (71, 21, D) a +0 dagger a +0 hand axe (73, 21, D) a +0 short sword (61, 27, D) a +1 arbalest of flaming (63, 27, D) an uncursed staff of conjuration (65, 27, D) a +0 dagger (71, 27, D) a +0 dagger a +0 robe an uncursed ring of sustain attributes an uncursed staff of wizardry (72, 27, D) a +0 mace a +0 chain mail (73, 27, D) a +4 shortbow of flaming (62, 28, D) a +0 chain mail (71, 28, D) an uncursed staff of wizardry (72, 28, D) a +0 falchion the +0 pair of gloves of Witrah {rPois rF++ Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It greatly protects you from fire. It protects you from poison. (73, 28, D) a +5 war axe of flaming a +0 robe a +0 dagger (61, 29, D) a +0 trident a +0 plate armour (71, 29, D) a +0 dagger a +0 robe (61, 30, D) a +0 scimitar a +1 plate armour of cold resistance a +0 morningstar a +0 chain mail (62, 30, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (63, 30, D) a +1 great mace of protection a +0 robe (72, 30, D) a +0 halberd a +0 chain mail (63, 31, D) a +0 club an uncursed amulet of warding a +0 falchion a +2 leather armour of cold resistance (49, 37, D) the +9 flail of the Ancient Demons {elec, -Tele rF+ rN+++ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It renders you almost immune to negative energy. It prevents most forms of teleportation. (50, 37, D) a +3 whip of electrocution (51, 37, D) a book of the Sky (52, 37, D) an uncursed staff of fire (53, 37, D) an uncursed ring of invisibility (54, 37, D) the cursed +0 spear of the Imperium {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (60, 37, D) a +0 scale mail of cold resistance (61, 37, D) a cursed staff of conjuration (69, 37, D) a +5 morningstar of protection (70, 37, D) an uncursed amulet of stasis (71, 37, D) a +7 rod of the swarm (11/11) (49, 38, D) a stone of tremors (50, 38, D) an uncursed staff of earth (51, 38, D) a plain deck of wonders (52, 38, D) the +1 plate armour of Lies {SInv} It lets you see invisible. (53, 38, D) a +3 hand crossbow of flaming (59, 38, D) a +0 ring mail of positive energy (62, 38, D) a +2 great sword a +0 robe (65, 38, D) the +10 war axe "Haib Kowku" {drain, -Tele rElec rPois Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (70, 38, D) an uncursed staff of power (71, 38, D) a crystal ball of energy (72, 38, D) an uncursed staff of conjuration (50, 39, D) a +0 trident (unseen) (61, 39, D) a +0 battleaxe a +0 robe (72, 40, D) a +0 spear a +3 leather armour of poison resistance (71, 41, D) a +0 quarterstaff a +0 robe a +0 short sword a cursed +0 robe (72, 41, D) a +0 spear (60, 44, D) a +9 long sword