Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7295604573023225776 1386 eelars the Magician (level 8, -2/56 HPs) Began as a Mummy Necromancer on Feb 15, 2026. Was a Follower of Qazlal. Slain by Jeremiah ... wielding a +4 trident of draining (10 damage) ... on level 6 of the Dungeon. The game lasted 00:17:30 (5771 turns). eelars the Magician (Mummy Necromancer) Turns: 5771, Time: 00:17:31 Health: -2/56 AC: 4 Str: 11 XL: 8 Next: 40% Magic: 2/18 EV: 11 Int: 16 God: Qazlal [*.....] Gold: 277 SH: 1 Dex: 13 Spells: 13/21 levels left rFire . . . (100%) f - +4 dagger (speed) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.29/turn (no ring) MPRegen 0.16/turn %: faith @: animating dead A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Qazlal. Qazlal was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 277 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 dagger f - a +4 dagger of speed (weapon) g - a +1 short sword of venom j - a +0 dagger of venom Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) h - a +0 helmet (worn) Magical Staves i - a staff of air Jewellery c - a ring of protection from fire (worn) Wands b - a wand of acid (6) Scrolls I - a scroll of immolation f - a scroll of fear x - a scroll of amnesia t - 5 scrolls of teleportation g - a scroll of fog a - a scroll of enchant armour V - a scroll of vulnerability Skills: + Level 1.9 Fighting + Level 2.8 Short Blades + Level 2.9 Dodging + Level 4.4 Stealth + Level 7.0 Spellcasting + Level 6.5 Necromancy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Animate Dead Necr 39% N/A 9% 4 c - Vampiric Draining Necr 39% 2d8 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 78% 2d12 1% 2 Kiss of Death Conj/Necr 96% 2d12 3% 1 Summon Small Mammal Summ 20% N/A 12% 1 Blink Tloc 10% N/A 19% 2 Construct Spike Launche Frge 10% 2d3 19% 2 Curse of Agony Necr 39% N/A 24% 5 Frozen Ramparts Ice 10% 1d2 36% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 36% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Freezing Cloud Conj/Ice/Air 2% 6-21 98% 5 Irradiate Conj/Alch 2% 3d12 98% 5 Fortress Blast Frge 6% 6d4 100% 6 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Shops: D:5 * Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing an orb of mesmerism (lightly wounded) You feel a surge of power! You draw life force from Jeremiah. You feel life coursing into your body. Jeremiah hits you with a +4 trident of draining! Casting: Vampiric Draining (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing an orb of mesmerism (lightly wounded, not susceptible) You feel a surge of power! There's no room for the soul wisp to form! Jeremiah is unaffected. The butterfly disappears in a burst of colours! Jeremiah hits you with a +4 trident of draining! * * * LOW HITPOINT WARNING * * * The butterfly leaves your sight. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing an orb of mesmerism (lightly wounded, chance to affect: 33%) You feel a surge of power! Jeremiah easily resists. Jeremiah says, "Oh, this is an awfully strange dream." Jeremiah hits you with a +4 trident of draining! * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the butterfly. Jeremiah says, "Oh, what beautiful sparkles and rainbows everywhere!" Jeremiah hits you with a +4 trident of draining! You die... Jeremiah says, "O terrible one, your will is done." ###### #....# #....# #....# ##b...# #Fbb.b# #b@.b.# . #..b..#.... #..