edmund the Dungeon (2, 16, D) a +2 dire flail of crushing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a book of Transfigurations (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) an uncursed staff of cold (5, 16, D) a book of Frost (6, 16, D) a potion of might (7, 16, D) a +0 trident of flaming (8, 16, D) the +9 demon blade of Pride {elec, rElec rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (9, 16, D) a book of Unlife (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) 4 scrolls of enchant armour (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a phial of floods (inert) (19, 1, D) the Reference Book on Stones Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 (19, 16, D) a +3 war axe of venom (19, 32, D) the +12 arbalest "Rualup" {venom, rN+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from negative energy. (20, 1, D) an uncursed staff of cold (20, 16, D) a +0 pair of gloves of dexterity (20, 17, D) a +1 robe of magic resistance (20, 32, D) a +2 trident of venom (21, 0, D) a cursed ring of loudness (21, 1, D) the +6 flail "Jeechutwi" {crush, *Contam rC+++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It renders you almost immune to cold. It causes magical contamination when unequipped. (21, 16, D) Sif Muna's Tome of Hexes and Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Silence Hexes/Air 5 (21, 33, D) a book of Misfortune (21, 34, D) a phantom mirror (22, 0, D) an uncursed ring of see invisible (22, 5, D) the +9 long sword "Dajep" {speed, *Slow rElec Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It insulates you from electricity. It may slow you when you take damage. (22, 16, D) a Grand Grimoire (22, 17, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (22, 32, D) an uncursed staff of energy (22, 33, D) a +2 chain mail of fire resistance (22, 34, D) a lightning rod (1/4) (23, 0, D) a phial of floods (inert) (23, 1, D) a +1 great sword of freezing (23, 16, D) an uncursed ring of ice a +5 ring of intelligence an uncursed ring of wizardry an uncursed ring of wizardry a +6 ring of intelligence the ring of Leqiafau {rCorr +Inv rC- MR+ Int+3} [ring of resist corrosion] It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. a +1 ring of slaying the ring of Olod {rCorr rC+ Slay+3} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. the ring of Fampaiwn {rCorr rPois MR+} [ring of resist corrosion] It protects you from poison. It affects your resistance to hostile enchantments. (23, 17, D) the Disquisition on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Cold Conjuration/Ice 6 d - Spellforged Servitor Conjuration/Summoning 7 (23, 18, D) a lamp of fire (23, 33, D) a +3 plate armour of cold resistance (23, 34, D) a +1 fustibalus of flaming (23, 40, D) the +2 short sword of Dishonour {flame, MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. (23, 41, D) (unseen) (23, 42, D) a +1 mace of protection (unseen) (24, 0, D) a potion of degeneration a lamp of fire (24, 1, D) a +4 falchion of holy wrath (24, 17, D) the Collected Works on the Birds and Sinister Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Swiftness Charms/Air 2 c - Vampiric Draining Necromancy 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (24, 18, D) the Disquisition on the Snowflakes and Poisoning Spells Type Level a - Ice Form Ice/Transmutation 4 b - Olgreb's Toxic Radiance Poison 4 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (24, 32, D) the Volume of Orientation and the Snowflakes Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Force Lance Conjuration/Translocation 4 d - Simulacrum Ice/Necromancy 6 e - Controlled Blink Translocation 8 (24, 33, D) an uncursed staff of earth (24, 34, D) a lightning rod (1/4) (25, 1, D) a +0 great sword of distortion (25, 5, D) the +2 war axe of Duty {drain, Str+2 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). (25, 18, D) a +1 ring of evasion (25, 32, D) an uncursed staff of energy (25, 33, D) a lightning rod (1/4) (25, 41, D) (unseen) (26, 0, D) a +2 ring mail of fire resistance (26, 1, D) an uncursed staff of cold (26, 17, D) the cursed +0 ring mail of Tifote {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (26, 32, D) a +5 mace (26, 33, D) a +0 shortbow of freezing (27, 0, D) an uncursed staff of death (27, 16, D) an uncursed staff of air (27, 17, D) a phial of floods (inert) (27, 32, D) a +1 long sword of slicing (27, 33, D) a +4 dagger of draining (27, 34, D) a phantom mirror (28, 1, D) a fan of gales (28, 4, D) a +1 short sword of speed (28, 16, D) a +0 rapier of flaming (28, 17, D) an uncursed staff of power (28, 32, D) an uncursed ring of see invisible (28, 33, D) a +4 hand crossbow of freezing (29, 0, D) a lamp of fire (29, 16, D) a +3 bardiche of venom (29, 17, D) the +4 short sword of Discomfort {pierce, rPois rC++ MP-9 SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. (29, 32, D) a cursed -2 ring of strength (29, 33, D) the +5 mace of Ximuir {flame, -Tele Int+2 Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). It lets you see invisible. It prevents most forms of teleportation. (35, 0, D) a book of Battle (35, 14, D) a book of the Tempests (35, 15, D) a +1 flail of protection (35, 28, D) an uncursed amulet of rage (35, 29, D) a lightning rod (1/4) (36, 0, D) a +2 scale mail of poison resistance (36, 1, D) a book of Battle (36, 5, D) a +0 trident the +7 shortbow of the Establishment {velocity, rElec rF- Dex+9} Any arrow fired from it inflicts extra damage. It affects your dexterity (+9). It makes you vulnerable to fire. It insulates you from electricity. (36, 14, D) a +0 vampiric halberd (36, 15, D) a cursed ring of loudness (36, 28, D) an uncursed staff of conjuration (37, 0, D) an uncursed staff of energy (37, 14, D) a +1 short sword of venom (37, 15, D) a +1 fustibalus of flaming (37, 28, D) an uncursed staff of air (38, 0, D) a +0 large shield of protection (38, 1, D) the +9 whip of the Spheres {venom, rF+ MP+9 Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). (38, 6, D) a cursed +1 mace of freezing a +0 robe a +0 trident (38, 15, D) a +0 flail of draining (38, 28, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (38, 29, D) a fan of gales (39, 0, D) a cursed staff of wizardry (39, 1, D) a phial of floods (inert) (39, 14, D) an uncursed staff of death (39, 15, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (39, 28, D) a +0 great sword of flaming (40, 0, D) an uncursed staff of poison (40, 1, D) a lightning rod (1/4) (40, 14, D) a lightning rod (1/4) (40, 15, D) Doqimy's Compendium of Dusty Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Sticky Flame Conjuration/Fire 4 f - Lee's Rapid Deconstruction Earth 5 (40, 29, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (41, 0, D) a phial of floods (inert) (41, 1, D) a book of Alchemy (41, 14, D) an uncursed amulet of faith (41, 15, D) a +0 scimitar of electrocution (41, 28, D) a +4 blowgun (42, 0, D) a +2 hand crossbow of flaming (42, 1, D) a +2 chain mail of fire resistance (42, 14, D) a +2 scale mail of poison resistance (42, 15, D) an uncursed staff of fire (42, 29, D) a lamp of fire (43, 14, D) the +2 shortbow of the Apocalypse {velocity, rF- rC+ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (43, 15, D) the +5 mace "Fuism" {antimagic, MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). (43, 28, D) a +1 helmet of intelligence (43, 29, D) an uncursed ring of resist corrosion (44, 28, D) a +2 arbalest of flaming (49, 0, D) a +0 dagger of venom (49, 12, D) an uncursed staff of fire (49, 29, D) a +0 battleaxe the ring of Ceruutiu {Str+6 Int+3 Dex+3 Stlth+} [ring of dexterity] It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (49, 36, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (49, 37, D) a book of the Warp (50, 0, D) a crystal ball of energy (50, 1, D) an uncursed ring of see invisible (50, 12, D) an uncursed staff of death (50, 13, D) a +4 blowgun (50, 24, D) a crystal ball of energy (50, 25, D) an uncursed staff of conjuration (50, 36, D) a +2 robe of positive energy (50, 37, D) a +1 quarterstaff of protection (51, 0, D) an uncursed staff of air (51, 12, D) the ring of Sossouh {*Slow +Inv rC++ MP+9 Str-3 Int+3} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. It may slow you when you take damage. (51, 13, D) a book of Clouds (51, 20, D) a +0 robe (51, 24, D) a +2 flail of holy wrath (51, 25, D) an uncursed ring of poison resistance (51, 30, D) a cursed +0 short sword (unseen) (51, 36, D) a phantom mirror (51, 37, D) a fan of gales (52, 0, D) an uncursed staff of wizardry (52, 1, D) a +0 dagger (52, 12, D) a phial of floods (inert) (52, 13, D) a +3 ring mail of poison resistance (52, 24, D) a +6 ring of strength the ring of Life {*Slow rPois Str+6 Dex+8 SInv} [ring of strength] It affects your strength (+6). It affects your dexterity (+8). It protects you from poison. It lets you see invisible. It may slow you when you take damage. the ring of Guseg {*Corrode +Inv rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. an uncursed ring of positive energy an uncursed ring of ice a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of magical power the +2 scale mail of Light {rPois rN+} It protects you from poison. It protects you from negative energy. (52, 36, D) an uncursed staff of poison (52, 37, D) a +4 spear of pain (53, 6, D) a +0 eveningstar of protection (unseen) (53, 7, D) a +0 short sword a +0 scale mail a +2 great mace of holy wrath a +0 ring mail (53, 8, D) 10 large rocks (unseen) (53, 9, D) an uncursed staff of earth (unseen) (53, 12, D) an uncursed staff of summoning (53, 24, D) a book of Geomancy (53, 25, D) the +8 arbalest "Basung" {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (53, 37, D) an uncursed staff of conjuration (53, 44, D) 2 large rocks (54, 0, D) a phantom mirror (54, 5, D) a +0 blowgun (unseen) (54, 6, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (54, 8, D) a curare-tipped needle a javelin (54, 12, D) a +1 spear of venom (54, 13, D) a phantom mirror (54, 24, D) a +2 vampiric spear (54, 25, D) a book of Beasts (54, 36, D) a book of the Tempests (55, 0, D) a +4 scale mail of cold resistance (55, 1, D) a lightning rod (1/4) (55, 12, D) the ring "Wodwiy" {*Corrode +Inv +Fly Int+9 SInv} [ring of flight] It affects your intelligence (+9). It lets you see invisible. It lets you turn invisible. It lets you fly. It may corrode you when you take damage. (55, 13, D) a +2 leather armour of fire resistance (55, 24, D) a +2 pair of boots of flying (59, 37, D) a +3 vampiric scimitar (60, 36, D) the +2 plate armour "Emmemaar" {*Slow Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It may slow you when you take damage. (60, 37, D) an uncursed staff of air (60, 42, D) 2 large rocks (61, 0, D) a +3 leather armour of magic resistance (61, 26, D) the +2 robe of the Old World {-Tele rC++} It greatly protects you from cold. It prevents most forms of teleportation. (61, 37, D) a +3 leather armour of fire resistance (61, 40, D) a +0 giant club (61, 42, D) 2 large rocks a +0 giant club (61, 43, D) 3 large rocks (still there?) 2 large rocks (still there?) (61, 44, D) 5 large rocks (62, 0, D) a +1 great sword of slicing (62, 1, D) a +1 rapier of venom (62, 9, D) the cursed +0 plate armour of Fewkuer {rN+ Regen+ Str-5} It affects your strength (-5). It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (62, 16, D) a +3 ring mail of fire resistance (62, 17, D) a book of Cantrips (62, 26, D) a +2 leather armour of positive energy (62, 36, D) a +0 hunting sling of flaming (62, 37, D) the +1 scale mail "Atumpi" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (62, 43, D) 8 large rocks a +0 giant club a +0 dire flail (62, 44, D) 3 large rocks (63, 16, D) an uncursed staff of fire (63, 17, D) the Grimoire of the Disturbing Allies Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (63, 18, D) a +0 scimitar a +0 robe (63, 19, D) a +0 scimitar (63, 26, D) a Necronomicon (63, 27, D) a +1 ring mail of fire resistance (63, 32, D) an uncursed staff of wizardry (63, 36, D) a +1 hand axe of electrocution (63, 37, D) a fan of gales (64, 16, D) a +3 hunting sling of freezing (64, 17, D) the cursed +2 hand crossbow of Premature Burial {elec, Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It has a curse placed upon it. (64, 27, D) a crystal ball of energy (65, 26, D) a +2 halberd of venom (67, 0, D) a cursed -2 ring of slaying (68, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (68, 4, D) a +0 dagger a +0 robe (68, 12, D) a +1 flail of holy wrath a +2 robe of positive energy (68, 13, D) a +1 scimitar of slicing (69, 0, D) a sack of spiders (69, 36, D) a +2 glaive of chopping (69, 39, D) an uncursed staff of poison a +0 scale mail (69, 42, D) a +0 rapier a +0 leather armour (70, 8, D) a +0 dagger (70, 12, D) a +0 rapier a +0 dagger a +0 scale mail (70, 37, D) a +0 dagger (70, 38, D) a +2 quarterstaff of chaos a +0 cloak (70, 41, D) a +0 scythe a +0 robe (70, 42, D) a +0 quarterstaff a +2 hunting sling of velocity 23 sling bullets a +0 leather armour (71, 16, D) an uncursed amulet of the gourmand (71, 17, D) a +3 flail of holy wrath (71, 26, D) a book of the Tempests (71, 27, D) a lightning rod (1/4) (71, 36, D) an uncursed amulet of regeneration (71, 37, D) the Handbook of Earthen Darkness Spells Type Level a - Sandblast Earth 1 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Cigotuvi's Embrace Necromancy 5 (71, 41, D) a +0 short sword a +1 cloak of poison resistance (71, 43, D) 3 sling bullets (72, 8, D) a +2 buckler of protection (72, 17, D) the cursed +1 gold dragon scales of Xaze {rPois rF+ rC+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (72, 26, D) a +2 buckler of protection (72, 36, D) a phial of floods (inert) (72, 37, D) an uncursed staff of wizardry (72, 41, D) a +0 halberd a +0 animal skin (73, 1, D) +1 swamp dragon scales (73, 17, D) a +4 scale mail of cold resistance (73, 26, D) a book of Misfortune (73, 27, D) a +1 short sword of holy wrath (73, 37, D) a +1 shortbow of freezing (75, 1, D) a +2 leather armour of cold resistance