edgar Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (8, -15, D:1) a +0 dagger (12, -2, D:1) a +0 dagger (13, -16, D:1) a +0 dagger a +0 short sword (15, -5, D:1) a stone (25, -2, D:1) a +0 whip a stone (26, -16, D:1) a +0 dagger (26, -13, D:1) a +2 hand axe of electrocution (27, 0, D:1) 3 stones (28, 0, D:1) a stone (29, 0, D:1) a stone (29, 1, D:1) a stone (30, 15, D:1) a +0 scale mail (31, -17, D:1) a +0 dagger (33, 0, D:1) a +0 club (34, 23, D:1) a +0 buckler (44, -5, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, -3, D:2) a +0 mace (16, 11, D:2) 22 stones (18, -7, D:2) a +0 whip (20, -7, D:2) 9 stones (22, 8, D:2) 19 stones (23, 7, D:2) 9 arrows (27, -11, D:2) 4 large rocks (28, -9, D:2) a +0 club (28, 9, D:2) a stone (28, 10, D:2) a stone (33, 11, D:2) 18 arrows (34, -17, D:2) a +0 club (34, 9, D:2) a +0 short sword 3 stones (39, -21, D:2) a +0 dagger (39, -4, D:2) a stone (42, -2, D:2) a cursed -2 club (43, -6, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) 14 stones (4, 16, D:3) a +0 rapier (11, 13, D:3) 31 stones (13, 10, D:3) a +0 leather armour (13, 29, D:3) a beef jerky (15, 44, D:3) 11 poisoned needles (16, 47, D:3) a +0 club (18, 47, D:3) a +0 robe a +0 club (20, 26, D:3) 10 arrows (23, 3, D:3) a +0 war axe (33, 15, D:3) a +0 hand axe (37, 42, D:3) a +0 mace (43, 2, D:3) a +0 club Level 4 of the Dungeon [Shop] Ynweh's Antique Weapon Boutique a +0 falchion (54 gold) a +0 trident (63 gold) a +0 arbalest (81 gold) a +0 hunting sling (27 gold) a +0 war axe (63 gold) a +0 mace (54 gold) a +0 spear (54 gold) a +0 dagger (36 gold) a +0 rapier (72 gold) a +0 club (18 gold) the +6 arbalest of Megalomania {elec, *Contam rN+++ MR- Str+8} (1371 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+8). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +8 battleaxe "Seokh" {chop, rC++ Dex+2 Stlth+} (1461 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from cold. It makes you more stealthy. (0, 0, D:4) 19 stones (0, 7, D:4) a +0 ring mail a +0 short sword (0, 15, D:4) a +0 flail (7, 3, D:4) a +0 chain mail (7, 4, D:4) a +0 short sword (8, -2, D:4) a +0 dagger a +0 robe (8, 21, D:4) a cursed -3 dagger a +0 robe (20, 28, D:4) a +0 whip a +0 ring mail a +0 mace of protection a cursed +0 mace (23, 25, D:4) a cursed +0 giant club (28, 16, D:4) a +0 dagger a +0 leather armour (29, 5, D:4) 28 stones (29, 15, D:4) a +0 hand axe (35, 19, D:4) a +0 ring mail (35, 27, D:4) a +0 quarterstaff (39, 35, D:4) a +0 war axe (41, 35, D:4) a cursed -3 flail a +0 ring mail (53, 37, D:4) a +0 helmet (58, 6, D:4) 23 stones (69, 14, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 22 stones (6, 25, D:5) 12 poisoned needles (9, 6, D:5) a cursed -3 flail a +0 scale mail (10, 7, D:5) a +0 dagger a +0 robe (24, 14, D:5) a +0 falchion (26, 5, D:5) a +0 naga barding (31, 8, D:5) a +0 chain mail (36, 5, D:5) 12 poisoned needles (37, 20, D:5) 15 arrows (39, 7, D:5) 20 bolts (45, 26, D:5) a meat ration (46, 4, D:5) a +0 trident (48, -4, D:5) a +0 robe (49, -9, D:5) a cursed -2 war axe Level 6 of the Dungeon (3, 28, D:6) a cursed -3 whip (6, 11, D:6) a +0 falchion (7, 8, D:6) a +0 war axe a +0 ring mail (7, 11, D:6) a +1 falchion of pain (7, 12, D:6) a +0 flail a +0 ring mail (12, -9, D:6) a beef jerky (22, 27, D:6) a +0 hand axe a cursed +0 chain mail (23, 26, D:6) a cursed -2 dagger (23, 27, D:6) a +0 war axe a +0 leather armour (25, -5, D:6) 3 curare-tipped needles (29, 18, D:6) a +0 whip (30, 31, D:6) a +0 giant spiked club (31, -3, D:6) a cursed +0 robe (33, 17, D:6) a meat ration (39, 15, D:6) a cursed -2 hand axe (41, 9, D:6) a meat ration (50, -4, D:6) the +7 hunting sling "Voasafich" {venom, rPois rC+++ MP+9 Str-5} It poisons the ammo it fires. It affects your strength (-5). It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (+9). (52, 24, D:6) a +0 club Level 7 of the Dungeon (3, -13, D:7) a cursed +0 flail (5, -33, D:7) a +0 pair of boots (5, -23, D:7) a +0 long sword (27, -29, D:7) a +0 club (31, -29, D:7) a +0 dagger (36, -29, D:7) a +0 ring mail a +0 whip (44, 8, D:7) 13 stones (48, -18, D:7) a +1 whip of freezing (52, 0, D:7) a +0 leather armour a +2 mace of protection (53, -3, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar (5, -10, D:8) a +2 hand axe of chopping (5, -9, D:8) a +0 robe (5, -8, D:8) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (5, -4, D:8) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (5, 16, D:8) a +0 war axe (5, 17, D:8) a leopard gecko corpse (skeletalised by now) (6, 2, D:8) a meat ration (11, 8, D:8) an iguana corpse (skeletalised by now) (13, -6, D:8) a +0 spear (21, 11, D:8) a +0 scale mail