Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 10321703858947620215 10 eccles the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Aug 6, 2021. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:54 (176 turns). eccles the Conjurer (Octopode Conjurer) Turns: 176, Time: 00:01:54 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 20% Magic: 1/5 EV: 13 Int: 20 God: Gold: 16 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 12 arrows Potions c - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal barely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal completely misses you. You hit the jackal but do no damage. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. You squeeze the jackal. You kill the jackal! You hit the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. You squeeze the jackal. You kill the jackal! You hit the endoplasm but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #..†....#...#........# #.####..#............#### #.# #..###...#...####... #.# #..# ##..#...# #... ###'####..# #..#...####... #...(..#..# ##.#...##..... #......#..# #.#..)##..... #......#..#####.#...##...## ###......#..@Jh........)...†† #........#..##........#....## #.#.........##........#.$..# #.....................#.#### #..#.....#...#####....#.# #..#.....#...# ##.###.# #..#.....#...# #..##.# #..#.....#...## ##.##.# #..#..<..#.... You could see an endoplasm and a jackal. Vanquished Creatures 2 goblins (D:1) 3 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eccles the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 176 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Action || total -------------------------++------- Melee: Dagger || 12 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 13 Armor: Skin || 3 Dodge: Dodged || 17