dysrexia Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (-33, 2, D:1) a +0 ring mail (-1, 2, D:1) a +0 chain mail (3, 6, D:1) a +0 whip (-33, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (-12, 21, D:2) 17 arrows (-2, 24, D:2) a +0 quarterstaff (-43, 29, D:2) a +0 leather armour (-8, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-15, 2, D:3) a +0 leather armour (2, 5, D:3) a +0 club (-27, 17, D:3) a +0 chain mail (-31, 30, D:3) a +0 dagger a +0 ring mail (-7, 31, D:3) a +0 whip a cursed +0 leather armour (-1, 34, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (20, 1, D:4) a +0 dagger of venom (-22, 8, D:4) a +0 ring mail (-8, 10, D:4) a +0 dagger (-11, 14, D:4) a +0 dagger (-13, 15, D:4) 10 arrows of dispersal (-26, 17, D:4) a stone (-17, 17, D:4) a +0 leather armour (-13, 19, D:4) a +0 short sword (unseen) (-12, 19, D:4) a +0 short sword a +0 leather armour (-11, 19, D:4) a +0 club a +0 scale mail a +0 club (15, 20, D:4) 19 arrows (-29, 22, D:4) a stone (-20, 23, D:4) 3 gold pieces (-29, 24, D:4) a +0 club (-17, 28, D:4) a +0 hand axe (-26, 29, D:4) the +5 whip "Zorell" {freeze, rPois Str+5 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-3). It protects you from poison. (-28, 30, D:4) a +0 club a +0 leather armour (-4, 34, D:4) 13 steel bolts Level 5 of the Dungeon (0, 0, D:5) a stone (0, 1, D:5) a stone (1, 1, D:5) a stone (-9, 3, D:5) a stone (-6, 4, D:5) a stone (7, 4, D:5) a stone (-5, 5, D:5) a stone (7, 5, D:5) a stone (11, 5, D:5) a +0 mace (7, 6, D:5) a stone (unseen) (-8, 7, D:5) a +0 dagger a +0 robe (9, 18, D:5) a +0 short sword (unseen) (10, 20, D:5) a +0 spear