Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 15322810627136702328 0 dxctxrx the Sneak (level 1, -3/11 HPs) Began as a Vine Stalker Brigand on May 29, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (31 turns). dxctxrx the Sneak (Vine Stalker Brigand) Turns: 31, Time: 00:00:52 Health: -3/11 AC: 3 Str: 13 XL: 1 Next: 10% Magic: 0/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts {=f} Armour b - a +0 robe (worn) c - a +0 cloak (worn) Potions f - a potion of curing {unknown} Skills: + Level 1.7 Fighting + Level 1.7 Short Blades + Level 1.7 Throwing + Level 0.7 Dodging + Level 4.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Bad channel name 'pray' for runrest: 'pray:' Welcome, dxctxrx the Vine Stalker Brigand. Will you be the one to retrieve the incredible Orb of Zot from the depths? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Saving game... please wait. Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome back, dxctxrx the Vine Stalker Brigand. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, dxctxrx the Vine Stalker Brigand. Press ? for a list of commands and other information. Found a lumpy silvery potion. f - a lumpy silvery potion A ball python comes into view. The ball python hisses angrily. A quokka comes into view. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The ball python barely misses you. The ball python constricts you. You barely miss the ball python. Your bite misses the ball python. The quokka barely misses you. The ball python bites you. The ball python constricts you. You barely miss the ball python. The quokka completely misses you. The ball python closely misses you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the ball python but do no damage. You bite the ball python. You kill the ball python! The quokka misses you. You barely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. Your bite misses the quokka. The quokka closely misses you. You closely miss the quokka. The quokka bites you. You die... ###### ..... .... ... #... ...# #.. #... ...# #.. ####... #...# #.. ......r#####...# #.. .......@.......#######.. ##...................... #...#####........<..>.. #.. #...####....... #. #...# #...##.. # #####...####...##.. ................... ................... ##.################ You could see a quokka. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dxctxrx the Vine Stalker Brigand began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 27 | D:1 | HP: 1/11 [quokka (1)] 31 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Dagger || 7 Bite || 1 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 18 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 18 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, basic_ecumenical_altar