Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 10013913993512078463 46 dxctxrx the Insei (level 3, -2/29 HPs) Began as a Djinni Transmuter on Apr 6, 2022. Slain by a water moccasin skeleton (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:51 (1271 turns). dxctxrx the Insei (Djinni Transmuter) Turns: 1271, Time: 00:02:52 Health: -2/29 AC: 3 Str: 9 XL: 3 Next: 95% Gold: 87 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages, wereblooded, flying, very slightly contaminated A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 4 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Missiles d - 4 poisoned darts e - 46 stones f - 22 bolts Armour a - a +0 robe (worn) g - a +0 cloak (worn) Magical Staves i - a staff of air (You found it on level 2 of the Dungeon) Scrolls c - a scroll of magic mapping {unknown} h - a scroll of enchant weapon {unknown} Potions b - 2 potions of attraction {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 3.0 Unarmed Combat + Level 2.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 b - Wereblood Tmut 9% N/A 12% 2 c - Spider Form Tmut/Pois 9% N/A 22% 3 d - Ice Form Ice/Tmut 9% N/A 58% 4 e - Animate Skeleton Necr 18% N/A 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The centaur skeleton hits you. The centaur skeleton closely misses you. You hit the centaur skeleton. You headbutt the centaur skeleton. The centaur skeleton is lightly damaged. The centaur skeleton hits you. The centaur skeleton kicks you. The centaur skeleton hits you. The centaur skeleton closely misses you. You hit the centaur skeleton. The centaur skeleton is lightly damaged. The centaur skeleton hits you but does no damage. The centaur skeleton kicks you but does no damage. Casting: Wereblood (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You hit the centaur skeleton. The centaur skeleton is lightly damaged. The centaur skeleton closely misses you. The centaur skeleton kicks you but does no damage. You hit the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton completely misses you. The centaur skeleton kicks you but does no damage. You hit the centaur skeleton. You headbutt the centaur skeleton! The centaur skeleton is severely damaged. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton barely misses you. The centaur skeleton kicks you. You hit the centaur skeleton. The centaur skeleton is severely damaged. Your horns disappear. The centaur skeleton closely misses you. The centaur skeleton completely misses you. Casting: Wereblood (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The centaur skeleton closely misses you. x2 The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. You hit the centaur skeleton but do no damage. You headbutt the centaur skeleton. The centaur skeleton is almost destroyed. The centaur skeleton hits you. The centaur skeleton barely misses you. You hit the centaur skeleton. You feel a bit better. You destroy the centaur skeleton! Your Fighting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Animate Skeleton wells up from within. Spell assigned to 'e'. You start resting. Your transformation is almost over. Your primal bloodlust is almost over. Your horns disappear. You howl as the wereblood boils in your veins! x2 Your primal bloodlust has ended. An endoplasm comes into view. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The endoplasm completely misses you. You hit the endoplasm. You headbutt the endoplasm. You kill the endoplasm! You start resting. A ball python comes into view. You start resting. A water moccasin skeleton comes into view. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. Your transformation is almost over. You hit the ball python. The ball python is severely wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You feel a bit better. You kill the ball python! You howl as the wereblood boils in your veins! You start resting. You howl as the wereblood boils in your veins! Your horns disappear. A water moccasin skeleton is nearby! Casting: Wereblood (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you. You die... ## ###. #.. # #.# #.######.# #..Z@....# #..#####.# ..... #.# ##.... ... ####. ####J #. #. #. .# #. . . You could see a water moccasin skeleton. Vanquished Creatures A centaur skeleton (D:4) A dart slug (D:1) An endoplasm (D:4) 2 giant cockroaches 3 goblins A kobold (D:2) 3 ball pythons 3 bats (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dxctxrx the Djinni Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 141 | D:1 | Found a faded altar of an unknown god. 301 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 1041 | D:2 | Reached skill level 2 in Spellcasting 1196 | D:2 | You are sucked into a shaft and drop 2 floors! 1220 | D:4 | Reached skill level 2 in Fighting 1220 | D:4 | Reached XP level 3. HP: 10/29 MP: 0/0 1220 | D:4 | Learned a level 1 spell: Animate Skeleton 1271 | D:4 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_cross, shapermc_ecumenical_altar_acropolis, chequers_serial_rivers_micro_c, grunt_decor_arrowhead, st_stairs_1, minmay_misc_feat_hallway D:2: layout_rooms D:4: layout_loops_ring, nemelex_spade_bored_becter, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_paths, serial_glass, glass_columns_a, glass_columns_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Fighting | 2 | 2.5 Dodging | | 2.1 Unarmed Combat | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 74 Headbutt || 8 Punch || 1 Cast: Beastly Appendage || 15 Wereblood || 3 Armor: Robe || 26 Dodge: Dodged || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1265 | 1253 | 12 | 33 | 1010 | 3 | 421.7 | Dungeon | 1265 | 1253 | 12 | 33 | 1010 | 3 | 421.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 373 daAuts D:4: 73 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.3 +-------+-------+-------+-------+-------+----------------------