dxctxrx Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -11, D:1) a +0 club (7, 5, D:1) a cursed -1 hand axe (20, -7, D:1) a +0 leather armour (22, 2, D:1) a meat ration (29, -24, D:1) a +0 robe (38, -5, D:1) a +0 leather armour (42, -26, D:1) a +0 short sword (43, -21, D:1) a +0 club (43, -15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -2, D:2) a +0 spear (16, 28, D:2) a +0 short sword (17, 26, D:2) a +0 cloak (19, -4, D:2) a +0 scale mail (20, -17, D:2) a +0 hunting sling (21, 15, D:2) a +0 dagger (21, 20, D:2) a +0 spear (24, 25, D:2) a +0 whip (34, -2, D:2) a +0 whip (35, -2, D:2) a +0 dagger (38, 8, D:2) a +0 dagger (38, 14, D:2) a +0 halberd (40, 12, D:2) a +0 club (41, 1, D:2) a +2 ring mail of poison resistance (42, -10, D:2) a +0 club (45, 8, D:2) a cursed +0 club (48, -20, D:2) a +0 dagger (49, -21, D:2) a +0 ring mail (49, 8, D:2) a +0 flail (54, 8, D:2) a +0 scythe a +0 robe (62, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a meat ration (1, -13, D:3) a +0 club a +0 leather armour (1, -7, D:3) an uncursed amulet of harm (9, -21, D:3) a meat ration (16, 4, D:3) a +0 whip a +0 blowgun (17, 26, D:3) an uncursed amulet of faith {Faith, !P} (19, -23, D:3) a cursed -2 leather armour (20, 4, D:3) a +0 club (25, 26, D:3) a +0 club (34, -15, D:3) a +0 dagger (35, -17, D:3) a +0 robe (36, -8, D:3) a +0 club (36, 10, D:3) a +0 whip (40, -4, D:3) a +0 trident a +0 scale mail (42, -7, D:3) a meat ration (43, -3, D:3) a +0 dagger a +0 blowgun (48, -4, D:3) a +0 flail (48, -2, D:3) a +0 leather armour (49, 12, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (1, 13, D:4) a meat ration (4, 13, D:4) a cursed +0 giant club (8, -4, D:4) a +0 war axe (20, -23, D:4) a +0 robe (26, -10, D:4) a +0 leather armour (32, -15, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Tidoc's Weapon Emporium a +0 longbow of freezing (131 gold) 21 arrows (54 gold) a +5 war axe of flaming (432 gold) a +1 trident of protection (145 gold) the cursed +0 scimitar "Xify" {elec, rF+} (273 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. a +5 long sword of slicing (418 gold) a +2 lajatang of speed (741 gold) 18 stones (23 gold) the +6 battleaxe of Tumult {flame, +Fly Dex+6} (824 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It lets you fly. a +5 arbalest of velocity (438 gold) the +11 broad axe "Cucruaba" {elec, rF- rN+ Int+3} (981 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. (0, 0, D:5) a +0 scale mail (0, 21, D:5) a +0 scale mail (0, 23, D:5) a +0 whip a +0 scale mail (4, 11, D:5) a +0 leather armour a +0 whip (5, 13, D:5) a +0 leather armour (6, 16, D:5) a +0 robe a +0 dagger (7, 32, D:5) a +0 dagger of venom (14, 35, D:5) the +12 crystal plate armour "Lenliguq" {rN+} It protects you from negative energy. (17, 18, D:5) a +0 short sword (27, 23, D:5) a +0 club (28, 1, D:5) a +0 robe a +0 dagger (28, 22, D:5) a +0 short sword a cursed -2 scale mail (28, 23, D:5) a +0 dagger a +0 leather armour (30, 1, D:5) a +0 robe a +0 dagger (31, 1, D:5) a +0 ring mail (32, 6, D:5) a +0 giant club (34, 6, D:5) a +0 leather armour (50, 5, D:5) a +0 mace (57, 1, D:5) a +0 dagger a +0 chain mail Level 6 of the Dungeon [Shop] Bawi's Armour Emporium a +2 plate armour of cold resistance (480 gold) a +0 robe (8 gold) the cursed +0 plate armour of Zattaduff {+Inv rN++ Str+4} (634 gold) It affects your strength (+4). It greatly protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. the +1 scale mail "Bimuch" {rN+ MR+ Dex-4 Stlth+} (242 gold) It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 ring mail (48 gold) the +1 robe of Yril {rF+ Regen+} (236 gold) It protects you from fire. It increases your rate of regeneration. a +0 helmet (54 gold) a +0 chain mail (54 gold) the +2 leather armour of Distant Shores {rN+ Regen+ Dex+6} (429 gold) It affects your dexterity (+6). It protects you from negative energy. It increases your rate of regeneration. a cursed +0 leather armour (12 gold) a cursed +0 robe (1 gold) the +0 robe of Voptij {*Drain rElec Str+5} (235 gold) It affects your strength (+5). It insulates you from electricity. It causes draining when unequipped. a +0 chain mail (54 gold) (0, 0, D:6) a +0 mace (5, 6, D:6) a +0 robe a +0 dagger (10, -3, D:6) a +0 dagger a +0 robe (12, 34, D:6) a +0 whip (15, 11, D:6) a +0 trident (16, 27, D:6) a cursed +0 scale mail (17, 27, D:6) a +0 robe a +0 dagger (19, 26, D:6) a +0 chain mail a +0 trident (20, 24, D:6) a +0 ring mail a cursed +0 hand axe (23, -2, D:6) a -3 ring of dexterity a +3 amulet of reflection (24, 6, D:6) a +0 ring mail a +0 trident (24, 42, D:6) a +0 morningstar (25, 5, D:6) a +0 ring mail a +0 club (25, 6, D:6) a +0 flail a +0 robe a +0 dagger (27, 12, D:6) a meat ration (30, -2, D:6) 18 gold pieces (36, 1, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Xowne's Antique Armour Shoppe a +2 chain mail of magic resistance (602 gold) the +6 leather armour "Yklisaty" {rElec rC+++ Str+4 Dex-5} (2209 gold) It affects your strength (+4). It affects your dexterity (-5). It renders you almost immune to cold. It insulates you from electricity. a +0 ring mail of fire resistance (308 gold) a +3 chain mail of poison resistance (658 gold) a +2 chain mail of fire resistance (602 gold) a +0 robe of resistance (775 gold) a +2 shield of protection (602 gold) the +8 scale mail "Esyuteru" {Regen+} (1428 gold) It increases your rate of regeneration. a +2 robe of fire resistance (495 gold) (0, 0, D:7) 4 scrolls of noise {!r} a +2 dagger a +0 buckler (2, -1, D:7) the -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. a +0 robe (4, 33, D:7) a +0 robe (7, -3, D:7) a +1 short sword of protection (7, 5, D:7) a +0 halberd (8, 37, D:7) a +0 flail (9, 4, D:7) a cursed +0 whip (10, -6, D:7) a +0 short sword (10, -1, D:7) a +0 short sword (20, 25, D:7) a +0 dagger (24, 19, D:7) a +0 robe Level 8 of the Dungeon [Shop] Zoasucoodgh's Jewellery Shoppe the ring "Ogowe" {*Slow rElec rN+ Dex+3} (555 gold) [ring of positive energy] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. an uncursed amulet of guardian spirit (480 gold) an uncursed ring of protection from magic (400 gold) an uncursed amulet of regeneration (480 gold) an uncursed ring of protection from cold (400 gold) the ring "Doifukys" {+Fly rPois rF- rC+ rN+ SInv} (593 gold) [ring of flight] It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you see invisible. It lets you fly. an uncursed amulet of harm (480 gold) a cursed amulet of inaccuracy (32 gold) an uncursed ring of positive energy (320 gold) an uncursed ring of protection from fire (400 gold) an uncursed ring of wizardry (480 gold) an uncursed ring of magical power (320 gold) a +3 amulet of reflection (251 gold) (3, -9, D:8) a +0 robe a +0 whip a +0 dagger a +1 dagger of flaming (3, -6, D:8) a +0 robe a +0 dagger a +0 flail (3, -3, D:8) a +0 chain mail a +2 mace of holy wrath (3, 1, D:8) a +0 whip (4, -6, D:8) a +0 leather armour a +0 dagger (4, 1, D:8) a stone (5, -9, D:8) a +0 short sword (5, -8, D:8) a +0 dagger (8, 28, D:8) a +0 short sword (9, -16, D:8) a +0 dagger a +0 hand crossbow (9, -15, D:8) a +0 club (15, -16, D:8) a +0 flail (16, -16, D:8) a +0 ring mail a +0 spear (23, 9, D:8) a +0 blowgun (25, 7, D:8) a +0 blowgun (25, 8, D:8) a +0 dagger (25, 10, D:8) a +0 spear (26, -14, D:8) a +0 short sword a +0 hand axe (26, -9, D:8) a +0 giant club a +0 giant club (26, 9, D:8) a +0 spear (26, 11, D:8) a +1 vampiric halberd (27, 10, D:8) a +0 spear (28, -10, D:8) a +0 club (29, -13, D:8) a +0 halberd (34, -6, D:8) a +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (23, 6, Lair:1) a meat ration (35, -11, Lair:1) a +0 chain mail (35, 14, Lair:1) a +0 robe (40, 25, Lair:1) a +0 morningstar (55, 25, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 leather armour of cold resistance (1, -15, Lair:2) a +0 long sword (11, -28, Lair:2) a +0 robe (24, -17, Lair:2) 2 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 morningstar (23, 16, Lair:3) a +0 ring mail (32, -16, Lair:3) a +0 ring mail (43, -37, Lair:3) a +0 hunting sling (50, -2, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword of venom a +0 blowgun (1, 1, Lair:4) 4 large rocks {!d} (7, -25, Lair:4) a cursed +0 spear (17, -37, Lair:4) a +0 scythe (32, -23, Lair:4) a +0 leather armour (33, -12, Lair:4) a book of Flames (36, -12, Lair:4) a wand of flame (23/48) (45, -13, Lair:4) the +5 mace of Light {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (53, 7, Lair:4) a +3 dagger of venom (60, 10, Lair:4) a +0 naga barding (66, 7, Lair:4) 67 sling bullets a +0 hunting sling Level 5 of the Lair of Beasts [Shop] Jyad's Antique Weapon Boutique a +3 lajatang of venom (805 gold) the +7 battleaxe of Mayhem {flame, +Blink} (1396 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. a +4 vampiric long sword (747 gold) a +2 broad axe of chopping (414 gold) the +6 great mace of Ytatweha {venom, MR+ Dex+3 Stlth-} (1271 gold) It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. a +2 executioner's axe of electrocution (851 gold) a +3 giant spiked club (434 gold) a +0 great sword of draining (315 gold) the +3 giant club "Skullcrusher" {speed, Str+7} (961 gold) Attacks with this weapon are significantly faster. It affects your strength (+7). (0, 10, Lair:5) a +0 shortbow (6, 15, Lair:5) a wand of iceblast (0/15) (14, 8, Lair:5) a +0 robe (15, 34, Lair:5) 165 bolts (20, 26, Lair:5) a wand of confusion (35/48) (23, 4, Lair:5) a meat ration (34, 48, Lair:5) a +0 blowgun (38, 56, Lair:5) a +2 dagger of holy wrath (43, 6, Lair:5) 30 sling bullets (44, 54, Lair:5) a +0 mace (47, 28, Lair:5) a +0 falchion (63, 29, Lair:5) a meat ration Level 6 of the Lair of Beasts (0, 0, Lair:6) an uncursed ring of protection from cold {rC+, !d} (3, -5, Lair:6) 2 poisoned needles (3, 3, Lair:6) a poisoned needle (6, -11, Lair:6) 26 gold pieces (6, -7, Lair:6) 19 gold pieces (7, -2, Lair:6) a +0 buckler (7, 1, Lair:6) a poisoned needle (8, -7, Lair:6) 17 gold pieces (11, 35, Lair:6) 13 sling bullets (30, 3, Lair:6) the cursed +1 chain mail "Teter" {Regen+ Int-2 Dex+3 Slay+4} It affects your intelligence (-2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It increases your rate of regeneration. It has a curse placed upon it. (33, 11, Lair:6) 27 bolts (33, 17, Lair:6) 19 gold pieces (33, 18, Lair:6) 6 gold pieces (34, 16, Lair:6) 11 gold pieces (37, 16, Lair:6) 7 gold pieces (38, 17, Lair:6) 12 gold pieces (41, 9, Lair:6) a +0 robe (48, 8, Lair:6) 3 large rocks (50, 6, Lair:6) a book of Conjurations (51, 39, Lair:6) the +9 shortbow "Pysusmest" {velocity, MR+ Str-5 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (61, 28, Lair:6) a scroll of noise (65, 32, Lair:6) 82 arrows (67, 21, Lair:6) an uncursed ring of protection from cold {rC+, !d} (68, 17, Lair:6) a poisoned tomahawk