dxctxrx Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (10, -2, D:1) a +0 dagger (11, -8, D:1) a +0 dagger (14, -2, D:1) a +0 club a +0 club (20, -32, D:1) a +0 plate armour (31, 12, D:1) a +0 scale mail (48, -35, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 1, D:2) a cursed +0 mace a +0 scale mail a +0 dagger a +0 ring mail (9, 16, D:2) a +0 club (13, 3, D:2) a +0 club (14, 26, D:2) a +0 short sword (28, 27, D:2) a +0 club (39, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (13, 29, D:3) a +0 dagger (15, 16, D:3) a +0 arbalest (27, -14, D:3) a +0 club (32, 34, D:3) a +0 leather armour a +0 dagger (35, 39, D:3) a +0 robe (39, 3, D:3) a +0 mace (40, 20, D:3) a +2 scythe of venom a +0 robe (42, 24, D:3) a +0 club (54, 35, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Taliv's Antique Armour Emporium a +0 robe (14 gold) a +0 robe (14 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (840 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a cursed +0 chain mail (73 gold) a +0 scale mail (84 gold) a +0 cloak of poison resistance (178 gold) a +0 helmet (94 gold) the +3 leather armour of Honesty {-Tele Int+3 Dex+2} (606 gold) It affects your intelligence (+3). It affects your dexterity (+2). It prevents most forms of teleportation. a +0 chain mail (94 gold) a +2 pair of gloves of dexterity (451 gold) a +2 chain mail of cold resistance (451 gold) (0, 0, D:4) a +0 shortbow (4, 39, D:4) a +0 giant club (8, -6, D:4) a +0 giant club (20, 41, D:4) a +0 dagger a cursed -1 robe (22, 41, D:4) a +0 flail a cursed +0 leather armour a +0 club a +0 falchion (42, 3, D:4) a +0 short sword (42, 39, D:4) 4 large rocks (47, 31, D:4) a +0 club (48, 12, D:4) a +0 robe a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 mace (0, 2, D:5) a +0 mace (1, -31, D:5) a +0 mace (1, -1, D:5) a +0 mace (1, 0, D:5) a +0 mace (1, 1, D:5) a +0 mace (1, 2, D:5) a +0 mace (2, -1, D:5) a +0 mace (2, 0, D:5) a +0 mace (2, 1, D:5) a +0 mace (2, 2, D:5) a +0 mace (3, -1, D:5) a +0 mace (3, 0, D:5) a +0 mace (3, 1, D:5) a +0 mace (3, 2, D:5) a +0 mace (4, 0, D:5) a +0 mace (4, 1, D:5) a +0 mace of protection (11, -30, D:5) a +0 pair of gloves (11, -15, D:5) a +0 shortbow (12, -38, D:5) a +0 plate armour (13, 2, D:5) a cursed -2 mace (14, -32, D:5) a +0 hand axe (20, -32, D:5) a +0 giant club (26, -16, D:5) a +0 ring mail (27, -17, D:5) a +0 shortbow (30, -26, D:5) a +0 ring mail a +0 dagger (31, -25, D:5) a +0 hand axe (31, -24, D:5) a +0 ring mail a +0 trident (37, -19, D:5) a +0 robe a +0 dagger (38, -14, D:5) a +0 spear a +0 halberd (40, -5, D:5) a +0 pair of gloves (42, -8, D:5) a +0 quarterstaff (42, 2, D:5) a +0 leather armour a +0 club (46, -15, D:5) a +0 robe (48, -8, D:5) a +0 whip a +0 ring mail (50, -21, D:5) a +0 flail a +0 dagger (51, -21, D:5) a +0 dagger (51, -5, D:5) a +0 leather armour (52, -6, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 trident (7, 8, D:6) a tomahawk (8, 8, D:6) a javelin of penetration (10, 8, D:6) a javelin of penetration (14, 2, D:6) a yak corpse (23, -9, D:6) a +0 long sword