dwormar Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 42, D:1) a +0 whip (13, 19, D:1) a +0 spear (16, 33, D:1) a potion of heal wounds (18, 26, D:1) a potion of invisibility (25, 50, D:1) a +0 robe (26, 24, D:1) a +0 chain mail (46, 8, D:1) a +0 club (still there?) 2 throwing nets (still there?) Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (2, 25, D:2) a +0 leather armour (5, 21, D:2) a +0 robe (14, 1, D:2) a +0 whip (15, 0, D:2) a +0 flail (16, 3, D:2) a +0 spear (17, 24, D:2) a +0 whip a potion of haste (18, 1, D:2) a +0 club (19, 1, D:2) a +0 trident a +0 chain mail (23, -2, D:2) a potion of haste (28, -3, D:2) a +0 hunting sling (31, 32, D:2) a +0 dagger (39, 14, D:2) a +0 dagger (40, 14, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Myolih's Assorted Antiques a potion of flight (87 gold) a potion of attraction (87 gold) a phial of floods (1160 gold) a +0 ring mail (116 gold) a +1 flail of holy wrath (385 gold) a potion of degeneration (29 gold) a +0 club (29 gold) a +6 ring of intelligence (1696 gold) [Shop] Bekaenn's Magic Scroll Emporium a scroll of identify (20 gold) a scroll of silence (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of enchant armour (75 gold) a scroll of acquirement (520 gold) a scroll of fog (20 gold) a scroll of fog (20 gold) a scroll of amnesia (35 gold) a scroll of fog (20 gold) a scroll of brand weapon (200 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) (0, 0, D:3) a +0 ring mail (4, -24, D:3) a +0 short sword (9, 3, D:3) a potion of mutation (13, 4, D:3) a +0 dagger (29, -38, D:3) a scroll of identify (still there?) a +1 pair of gloves of archery (still there?) (29, -37, D:3) a +0 leather armour (29, -34, D:3) a ring of positive energy (29, 4, D:3) a +0 dagger (31, -38, D:3) a scroll of teleportation (40, -7, D:3) a +0 spear Level 4 of the Dungeon [Shop] Lyrof's Antique Weapon Shoppe a +0 short sword (75 gold) a +0 club (25 gold) a +1 long sword of protection (280 gold) a +0 scimitar (100 gold) a +1 whip of distortion (330 gold) a +0 morningstar (100 gold) the +10 halberd "Esuj" {holy, rElec rN+ Stlth-} (1850 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +0 hand axe (75 gold) a +0 falchion (75 gold) (0, 0, D:4) a +0 dagger (12, -4, D:4) a +0 helmet (12, -3, D:4) a +0 dagger (15, -6, D:4) a +0 leather armour (20, -23, D:4) a +0 club (20, -15, D:4) 2 potions of magic (28, 2, D:4) a ball python skeleton (33, -7, D:4) the +3 spear of Law {freeze, rF+++ rN+ Str+6 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (-5). It renders you almost immune to fire. It protects you from negative energy. (36, 4, D:4) a +0 scale mail (39, -9, D:4) a +0 whip (39, -8, D:4) a +0 dagger (40, -9, D:4) a +0 whip (40, -8, D:4) a +0 chain mail a +0 trident (41, -9, D:4) a +0 scale mail a +0 club Level 5 of the Dungeon (0, 0, D:5) 2 potions of curing