dvd the Dungeon (0, 50, D) a +0 dagger (0, 51, D) a +0 long sword (0, 52, D) a book of Burglary (1, 32, D) a lightning rod (4/4) (1, 33, D) a book of Transfigurations (1, 34, D) a box of beasts (1, 50, D) a book of the Sky (1, 51, D) an uncursed staff of air (1, 52, D) the cursed +1 chain mail of Valiance {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (2, 15, D) a +4 great sword of holy wrath (2, 16, D) the +6 hand crossbow of Diet Blood {freeze, -Tele Int+2 Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It prevents most forms of teleportation. It makes you more stealthy. (2, 32, D) a +0 ring mail of fire resistance (2, 33, D) a +0 leather armour (2, 34, D) Astroi Fysupp's Catalogue of Aid and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Excruciating Wounds Charms/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (2, 50, D) a +8 arbalest of freezing (2, 52, D) an uncursed staff of air (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of earth (3, 16, D) a +2 hunting sling of freezing (3, 32, D) a lightning rod (4/4) (3, 33, D) a +8 hand crossbow of flaming (3, 34, D) an uncursed ring of resist corrosion (3, 50, D) a +2 spear of venom (3, 51, D) a +0 long sword (3, 52, D) the cursed +0 crystal plate armour of Responsibility {rElec rPois Str+2 Slay-2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 hand crossbow of freezing (4, 15, D) the +1 hand crossbow "Beetleslayer" {velocity, rF- Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It makes you vulnerable to fire. (4, 16, D) a +0 ring mail of fire resistance (4, 50, D) a book of Beasts (4, 51, D) a lightning rod (4/4) (4, 52, D) an uncursed staff of power (5, 15, D) a +0 great mace of crushing (5, 16, D) a +8 trident (5, 33, D) a crystal ball of energy (5, 34, D) a +0 scimitar of holy wrath (5, 38, D) a +0 mace of draining (5, 39, D) a +1 trident of protection (5, 40, D) a +0 dagger (unseen) (5, 42, D) an arrow (5, 50, D) a manual of Shields (5, 51, D) a +0 short sword (5, 52, D) a +2 pair of boots of running the +7 buckler "Joudaane" {-Tele rF+ MR+ Int+9} It affects your intelligence (+9). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the ring "Diang" {Wiz +Inv Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It lets you turn invisible. (6, 14, D) a book of Debilitation (6, 16, D) a +2 trident of piercing (6, 32, D) the Papyrus of Igneous Envenoming Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (6, 33, D) a +0 scimitar (6, 34, D) an uncursed ring of ice (6, 39, D) a cursed +0 short sword an uncursed amulet of rage a +0 longbow a +0 leather armour a +3 broad axe of venom a -1 shortbow a +0 leather armour a +0 longbow the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. 91 arrows an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (6, 40, D) a +0 short sword (still there?) a +0 longbow (still there?) (6, 41, D) a +4 short sword (unseen) (6, 42, D) a cursed -3 short sword (unseen) (6, 51, D) a +0 flail of protection (6, 52, D) a crystal ball of energy (6, 55, D) a +0 hand axe a +0 whip a +2 cloak a +3 ring of intelligence a +0 flail a white draconian skeleton (6, 56, D) a +0 glaive an uncursed ring of resist corrosion the +9 staff of Wucad Mu {channel} a +0 mace a +0 battleaxe a +0 battleaxe a purple draconian skeleton a red draconian skeleton a red draconian skeleton (7, 14, D) a phantom mirror (7, 16, D) a +2 plate armour of magic resistance (7, 29, D) an arrow (7, 33, D) a +1 hunting sling of freezing (7, 34, D) a +3 ring mail of magic resistance (7, 39, D) a +0 short sword a +0 longbow 7 arrows a +0 leather armour (7, 40, D) a +0 long sword a +0 ring mail a scroll of brand weapon a +0 scimitar 19 arrows a +1 short sword of draining a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +2 battleaxe of freezing a +2 rapier of draining a +2 rapier of draining a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 41, D) a +0 long sword (still there?) a +0 longbow (still there?) (7, 50, D) the Almanac of Helpful Changing Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Deflect Missiles Charms/Air 6 (7, 51, D) a +2 plate armour of cold resistance (7, 53, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a green draconian corpse (skeletalised by now) (7, 54, D) the +2 spear "Xorenex" {holy, +Rage +Inv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you turn invisible. It lets you go berserk. (7, 55, D) a +0 mace a +0 battleaxe a +0 scimitar a +0 short sword a +0 cloak a +0 cloak (7, 56, D) a +0 cloak a +0 quarterstaff of draining a +0 cloak a +0 long sword a +2 cloak a red draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (7, 57, D) a cursed -1 trident a +0 long sword a +1 mace of protection a +1 cloak a +0 hand axe a +0 long sword a black draconian skeleton a white draconian skeleton (8, 14, D) an uncursed staff of earth (8, 15, D) a +3 falchion of holy wrath (8, 16, D) a +3 scythe of freezing (8, 28, D) an arrow (8, 32, D) a phial of floods (8, 33, D) a +0 dagger (8, 34, D) a +0 long sword (8, 39, D) a +0 long sword a +1 quarterstaff of distortion an uncursed ring of see invisible a +2 glaive of protection an elf corpse (skeletalised by now) (8, 40, D) a +0 long sword (still there?) a +0 scimitar (still there?) (8, 41, D) a +0 dagger (unseen) (8, 50, D) a cursed staff of conjuration (8, 51, D) a +0 longbow of velocity (8, 52, D) a +0 antimagic hand axe (8, 55, D) a +0 halberd a +0 long sword a cursed staff of power a +0 cloak a +3 spear of flaming a +0 halberd a +2 cloak a +0 cloak a +2 bardiche of freezing a +0 cloak a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (8, 56, D) a +0 hand axe a +0 scimitar a +0 scimitar a white draconian corpse (skeletalised by now) (8, 57, D) a +1 mace of protection a +0 cloak a +0 scimitar a +0 long sword a +0 cloak a +0 war axe a +0 battleaxe a red draconian skeleton (9, 14, D) the ring "Uphisi" {Fire Str+5} [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. a +6 ring of strength a +6 ring of intelligence an uncursed ring of protection from fire a +3 large shield a +5 crystal plate armour (9, 15, D) a +3 scythe of slicing (9, 32, D) a book of Ice (9, 34, D) an uncursed staff of air (9, 50, D) an uncursed staff of air (9, 51, D) a +3 ring mail of fire resistance (9, 52, D) a Necronomicon (9, 55, D) a +0 battleaxe a cursed -3 flail a +1 cloak (9, 56, D) a +0 scimitar a +0 scimitar a green draconian corpse (skeletalised by now) (9, 57, D) a +0 dire flail (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of the Earth (10, 15, D) a +4 shortbow (10, 16, D) a +2 trident of venom (10, 26, D) a +0 longbow a +0 spear 26 arrows (10, 34, D) a phial of floods (10, 37, D) an arrow (10, 50, D) the Handbook of Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Deflect Missiles Charms/Air 6 (10, 51, D) a +0 shield a +0 long sword (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed amulet of magic regeneration (11, 16, D) a +1 spear of pain (11, 32, D) a book of Changes (11, 33, D) an uncursed staff of cold (11, 34, D) the Volume of Protection and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Demon Summoning 5 e - Dragon's Call Summoning 9 (11, 36, D) a +0 dagger a +0 shortbow 3 arrows a +0 leather armour an elf corpse (skeletalised by now) (11, 50, D) a +0 short sword (11, 51, D) the +7 hand crossbow of Pedanego {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. (11, 52, D) a book of Annihilations (12, 14, D) the +6 dire flail "dvd's Foe" {crush, +Rage MR- Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (12, 16, D) a +0 long sword of electrocution (12, 32, D) an uncursed staff of conjuration (12, 33, D) an uncursed staff of air (12, 34, D) a +1 pair of boots of flying (12, 50, D) an uncursed staff of power (12, 52, D) an uncursed staff of earth (13, 32, D) a cursed staff of conjuration (13, 33, D) a +0 pair of gloves of archery (13, 34, D) an uncursed amulet of faith (13, 50, D) the +1 leather armour of the Pink Corner {+Blink rF+++ rC- MR-} It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (13, 51, D) a lightning rod (4/4) (13, 52, D) a +4 shortbow of flaming (14, 50, D) a +1 shortbow of freezing (14, 51, D) the Tome of Hexes Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Invisibility Hexes 6 c - Discord Hexes 8 (14, 52, D) a +0 short sword (18, 48, D) a fan of gales (18, 49, D) a +6 hand crossbow of flaming (18, 50, D) a +1 ring mail of fire resistance (19, 0, D) a +1 spear of piercing (19, 1, D) a fan of gales (19, 17, D) an uncursed staff of conjuration (19, 32, D) a +1 falchion of holy wrath (19, 33, D) a +2 hunting sling of flaming (19, 49, D) a book of Battle (19, 50, D) a +1 rapier of freezing (20, 5, D) a +0 war axe (unseen) (20, 7, D) a bolt (20, 8, D) a bolt a large rock (20, 16, D) a cursed staff of fire (20, 33, D) a +0 bardiche of flaming (20, 48, D) a +0 hand axe (20, 49, D) a fan of gales (20, 50, D) the +0 helmet of Light {+Inv rC- rN+ rCorr Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (21, 0, D) a lamp of fire (21, 1, D) an uncursed staff of air (21, 3, D) a +1 war axe of electrocution a +0 plate armour (21, 4, D) a +0 long sword a +0 chain mail a +2 war axe of chopping a +0 plate armour (21, 5, D) 2 bolts 6 large rocks (21, 16, D) an uncursed ring of positive energy (21, 17, D) a +6 ring of dexterity (21, 32, D) a +0 flail (21, 33, D) a +2 battleaxe of chopping (21, 34, D) a +3 leather armour of magic resistance (21, 48, D) a fan of gales (21, 49, D) a book of Flames (21, 50, D) an uncursed staff of summoning (22, 0, D) a phial of floods (22, 1, D) a +1 hand axe of chopping (22, 3, D) a +0 arbalest an uncursed staff of conjuration a +0 arbalest 36 bolts (22, 4, D) a +0 war axe a +0 chain mail (22, 5, D) an uncursed ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +2 battleaxe a +0 chain mail a +0 great mace a +1 hand crossbow of freezing a +3 plate armour (22, 16, D) a +1 vampiric demon trident (22, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (22, 33, D) a +2 trident of flaming (22, 34, D) a +2 arbalest of freezing (22, 48, D) an uncursed ring of fire (22, 49, D) a +1 hunting sling of freezing (22, 50, D) a lightning rod (4/4) (23, 0, D) a phial of floods (23, 1, D) an uncursed staff of summoning (23, 3, D) a +0 great mace a +0 plate armour a +0 arbalest 18 bolts (23, 4, D) a +0 great mace a +0 chain mail a +0 arbalest 8 bolts (23, 5, D) a +3 glaive a +0 plate armour (23, 16, D) the +7 quarterstaff of Valour {crush, rElec Int-4 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (23, 17, D) a +3 dire flail of draining (23, 18, D) a Necronomicon (23, 34, D) a +1 chain mail of poison resistance (23, 48, D) a +1 plate armour of poison resistance (23, 49, D) an uncursed staff of fire (23, 50, D) a scroll of brand weapon (23, 53, D) a +0 war axe (24, 0, D) a +4 scale mail of cold resistance (24, 1, D) a +0 long sword (24, 16, D) a +0 scimitar of protection (24, 17, D) a box of beasts (24, 18, D) the +6 scythe "Bunoaci" {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. (24, 33, D) +0 fire dragon scales (24, 34, D) a fan of gales (24, 48, D) an uncursed staff of cold (24, 49, D) an uncursed staff of air (24, 50, D) a +4 ring mail of fire resistance (25, 0, D) an uncursed staff of summoning (25, 1, D) a crystal ball of energy (25, 16, D) a +2 scale mail of magic resistance (25, 17, D) a +7 great sword of holy wrath (25, 18, D) a sack of spiders (25, 32, D) a lightning rod (4/4) (25, 33, D) a lightning rod (4/4) (25, 48, D) a lightning rod (4/4) (25, 50, D) the +2 scale mail of Kelocer {+Fly Regen+} It lets you fly. It increases your rate of regeneration. (25, 54, D) a +0 mace (unseen) (25, 55, D) a +0 long sword (still there?) a black mamba corpse (still there?) (25, 56, D) a +0 short sword (unseen) (26, 0, D) a +2 fustibalus of freezing (26, 1, D) a book of Unlife (26, 16, D) the cursed +0 scimitar "Owoarr" {venom, *Contam rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (26, 17, D) an uncursed ring of protection from cold (26, 32, D) the +5 halberd of Juzophuc {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (26, 33, D) a +6 blowgun (26, 34, D) a +1 quarterstaff of draining (26, 40, D) a +0 spear (26, 48, D) a +1 chain mail of magic resistance (26, 49, D) an uncursed staff of summoning (26, 50, D) a scroll of brand weapon (26, 53, D) a +4 war axe of holy wrath a +0 robe a +0 shield (26, 54, D) a +0 short sword (still there?) a +0 whip (still there?) (26, 55, D) a +0 flail (unseen) (26, 56, D) a +0 spear (unseen) (27, 1, D) a +0 falchion of protection (27, 16, D) a cursed -3 ring of evasion (27, 17, D) a crystal ball of energy (27, 32, D) a +8 longbow of freezing (27, 34, D) an uncursed staff of cold (27, 39, D) a +0 quarterstaff a +0 animal skin a +0 robe a +0 war axe a +0 animal skin a +0 demon whip of venom a +0 robe a +0 buckler (27, 40, D) a +2 quarterstaff of speed (unseen) (27, 41, D) a +0 war axe (still there?) a +0 quarterstaff (still there?) (27, 48, D) a manual of Poison Magic (27, 49, D) a +0 scimitar (27, 50, D) a +2 hand axe of chopping (27, 54, D) a cursed -1 club a +0 spear a +0 robe a naga corpse a guardian serpent corpse a guardian serpent corpse (27, 55, D) the +12 spear "Nuileqaj" {holy, rElec rF+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (unseen) (27, 56, D) a +0 club (unseen) (28, 16, D) a +4 ring mail of positive energy (28, 17, D) the cursed +0 chain mail of Tender Moments {rN+} It protects you from negative energy. It has a curse placed upon it. (28, 39, D) a +0 robe (unseen) (28, 50, D) a +0 quarterstaff of speed (28, 53, D) a +0 dire flail (28, 54, D) a +0 dire flail (unseen) (28, 55, D) a +0 spear (unseen) (29, 1, D) a lamp of fire (29, 16, D) a book of Annihilations (29, 17, D) an uncursed staff of cold (29, 33, D) an uncursed staff of death (29, 39, D) a +0 robe (unseen) (29, 40, D) a +2 lajatang of electrocution (unseen) (29, 48, D) an uncursed staff of earth (29, 49, D) Sif Muna's Collected Works on Blistering Summoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Imp Summoning 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Ring of Flames Charms/Fire 7 (29, 50, D) a +3 ring of dexterity (30, 48, D) a book of Dreams (30, 49, D) a book of Spatial Translocations (30, 50, D) a phial of floods (31, 48, D) a +3 short sword of venom (31, 49, D) a lamp of fire (31, 50, D) an uncursed staff of earth (32, 48, D) the +5 hand axe of the Toadstool {chop, rElec rPois Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (32, 49, D) a +2 leather armour of fire resistance (32, 50, D) an uncursed ring of positive energy (33, 48, D) the +9 morningstar of the Pill Bug {protect, rN+ Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from negative energy. (33, 49, D) a sack of spiders (33, 50, D) an uncursed staff of air (34, 28, D) a lightning rod (4/4) (34, 48, D) the +6 arbalest of the Saviour {penet, rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. (34, 49, D) an uncursed staff of energy (34, 50, D) a book of Summonings (35, 0, D) a +2 ring mail of fire resistance (35, 14, D) a +1 shortbow of velocity (35, 15, D) an uncursed staff of summoning (35, 28, D) a cursed -2 ring of dexterity (36, 0, D) a cursed ring of stealth (36, 1, D) an uncursed staff of summoning (36, 14, D) a +0 spear (36, 15, D) a fan of gales (36, 29, D) a phial of floods (37, 0, D) the +10 spear "Killer Klown's Bane" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (37, 1, D) a +0 club (37, 14, D) a +0 dagger (37, 15, D) a sack of spiders (37, 28, D) an uncursed ring of stealth (37, 29, D) a +3 ring mail of magic resistance (38, 0, D) a book of Flames (38, 1, D) a +0 spear (38, 7, D) a +0 flail a +0 robe a +0 shield (38, 14, D) an uncursed amulet of the acrobat (38, 15, D) a +1 war axe of freezing (38, 28, D) a book of Changes (38, 29, D) a +2 scale mail of poison resistance (38, 48, D) an uncursed staff of earth (38, 50, D) a cursed amulet of inaccuracy (39, 0, D) a +3 ring mail of cold resistance (39, 7, D) a +3 scimitar of electrocution (unseen) (39, 14, D) a +2 mace of holy wrath (39, 15, D) a phantom mirror (39, 29, D) a +1 falchion of protection (39, 32, D) an uncursed staff of poison (39, 48, D) a +1 falchion of slicing (39, 49, D) a phial of floods (39, 50, D) an uncursed staff of cold (40, 0, D) a +5 ring of intelligence (40, 1, D) a +1 vampiric rapier (40, 6, D) a +0 spear (40, 8, D) a +2 glaive of freezing (unseen) (40, 14, D) a +0 glaive (40, 28, D) a fan of gales (40, 48, D) a lamp of fire (40, 49, D) a +1 falchion of holy wrath (40, 50, D) a +0 short sword of draining (41, 1, D) an uncursed staff of poison (41, 14, D) a +2 ring mail of fire resistance (41, 15, D) a phial of floods (41, 28, D) the +5 fustibalus "Ris Nips" {velocity, -Tele Str+7 Dex+4} Any stone fired from it inflicts extra damage. It affects your strength (+7). It affects your dexterity (+4). It prevents most forms of teleportation. (41, 29, D) an uncursed ring of stealth (41, 48, D) an uncursed ring of magical power (41, 49, D) a +1 battleaxe of venom (41, 50, D) the cursed +0 falchion of Diet Blood {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (42, 0, D) a +2 chain mail of cold resistance (42, 15, D) a +0 dagger (42, 28, D) a +2 large shield of protection (42, 29, D) a phantom mirror (42, 48, D) an uncursed staff of conjuration (43, 14, D) a fan of gales (43, 15, D) a +0 long sword (43, 18, D) a +2 scimitar of slicing a +2 robe of the Archmagi a +0 halberd a +0 chain mail (43, 19, D) a +0 war axe a +0 plate armour (43, 20, D) a +0 hand axe a cursed +0 chain mail a +1 great sword of holy wrath a +0 robe a +0 battleaxe a +3 chain mail of magic resistance a +0 great mace a +0 plate armour (43, 28, D) an uncursed staff of cold (43, 29, D) a +2 plate armour of cold resistance (43, 48, D) a book of Necromancy (43, 49, D) a +0 pair of gloves of strength (43, 50, D) a +1 cloak of poison resistance (44, 18, D) a +0 dire flail (unseen) (44, 19, D) a cursed -3 dagger a +0 robe the +8 mace of Strategic Superiority {crush, +Blink MR- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you blink. a +0 plate armour a cursed -1 glaive a +0 plate armour (44, 20, D) 3 bolts (44, 21, D) an uncursed staff of poison a +0 robe (44, 28, D) a book of Summonings (44, 48, D) a +2 leather armour of cold resistance (44, 49, D) the +2 pair of boots of the Snail {Int+5} It affects your intelligence (+5). (44, 50, D) a +1 buckler of fire resistance (44, 51, D) the +4 chain mail "Taumafyo" {rF+} It protects you from fire. (45, 19, D) the +5 short sword of the Old World {freeze, *Contam MR+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 leather armour (45, 20, D) a +0 great mace a cursed +0 chain mail (45, 21, D) a +0 dagger a +2 robe of fire resistance (45, 48, D) a +4 long sword of protection (45, 49, D) a +3 flail of protection (45, 50, D) a +2 war axe of electrocution (45, 51, D) a +4 hand crossbow of freezing (45, 52, D) a +0 long sword a +6 blowgun a cursed +0 robe (45, 53, D) a +2 scythe of protection (45, 54, D) a +5 scythe of venom (unseen) (46, 48, D) a +2 shield of cold resistance (46, 49, D) a +0 short sword of venom (46, 50, D) the Grimoire of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (46, 51, D) an uncursed amulet of the acrobat (46, 53, D) a +3 demon trident (46, 54, D) a +0 demon whip of venom (47, 2, D) a +0 trident a +0 robe (47, 48, D) an uncursed staff of air (47, 49, D) a +0 battleaxe of freezing (47, 50, D) an uncursed staff of power (47, 51, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (47, 54, D) a hell hog corpse (47, 55, D) a hell hound corpse (still there?) a hell hog corpse (still there?) (48, 3, D) 5 large rocks a +2 morningstar of crushing a +0 leather armour (48, 4, D) a +2 flail of venom a +0 leather armour a +0 rapier a +0 robe (48, 48, D) an uncursed staff of wizardry (48, 49, D) the +3 battleaxe of Disembowelment {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (48, 50, D) a +4 plate armour of cold resistance (48, 51, D) the +2 leather armour of the Teacher {Stlth+} It makes you more stealthy. (48, 54, D) a +0 trident (49, 2, D) a +0 trident a +4 shortbow of freezing (49, 3, D) a +5 quarterstaff of crushing a +0 trident (49, 4, D) a +1 spear of venom a +1 hand crossbow of freezing a +0 leather armour (49, 36, D) a +1 bardiche of protection (49, 37, D) a book of Flames (49, 48, D) an uncursed ring of protection from cold (49, 49, D) an uncursed staff of conjuration (49, 50, D) an uncursed ring of wizardry (50, 0, D) a +3 short sword of venom (50, 4, D) a +0 trident (50, 13, D) a +1 centaur barding of stealth (50, 24, D) an uncursed staff of air (50, 25, D) the +5 robe of Hadjma {+Fly rPois rF- Str-5} It affects your strength (-5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (50, 36, D) an uncursed staff of death (50, 37, D) a +2 leather armour of magic resistance (50, 48, D) the cursed +0 dagger "Enlatyg" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. (50, 49, D) the +9 short sword of Breach {elec, +Inv Str-2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It lets you turn invisible. It makes you more stealthy. (50, 50, D) a +2 battleaxe of chopping (51, 0, D) a phial of floods (51, 1, D) a +1 spear of venom (51, 5, D) a throwing net (51, 12, D) a sack of spiders (51, 13, D) the +1 robe of Rejuc {MP+9} It affects your magic capacity (+9). (51, 17, D) a +0 quarterstaff (unseen) (51, 18, D) an uncursed staff of wizardry (still there?) a +0 robe (still there?) (51, 24, D) the +3 great sword of the Evening {protect, rN++ Int+4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It greatly protects you from negative energy. It makes you more stealthy. (51, 25, D) a book of Unlife (51, 36, D) a cursed staff of death (51, 37, D) a sack of spiders (51, 41, D) a +4 ring of strength (51, 49, D) a +0 cloak of magic resistance (51, 50, D) a fan of gales (52, 1, D) a +0 trident of protection (52, 12, D) a box of beasts (52, 13, D) a book of the Earth (52, 17, D) a +0 spear (52, 18, D) a +2 antimagic flail a +0 robe a +0 buckler a +2 rapier of electrocution a +0 robe a +0 buckler (52, 24, D) a +1 pair of boots of stealth (52, 25, D) a box of beasts (52, 36, D) a phial of floods (52, 37, D) a +10 plate armour of ponderousness (52, 48, D) an uncursed staff of death (52, 49, D) an uncursed staff of earth (52, 50, D) an uncursed staff of death (53, 1, D) a +4 quarterstaff of holy wrath (53, 13, D) a +1 halberd of venom (53, 18, D) (unseen) (53, 24, D) a +4 short sword of protection (53, 25, D) a +0 rapier of electrocution (53, 31, D) 5 large rocks a +0 giant spiked club a +0 dire flail a +0 giant spiked club (53, 32, D) a large rock (53, 33, D) a +0 giant club a +0 giant club (53, 48, D) a +0 helmet of intelligence (53, 49, D) the ring of Oenomania {+Fly rF+ MR+ Str-5 Int+6} [ring of protection from fire] It affects your strength (-5). It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (53, 50, D) a phantom mirror (54, 12, D) a book of Burglary (54, 25, D) the Handbook of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Fireball Conjuration/Fire 5 d - Orb of Destruction Conjuration 7 (54, 32, D) 3 large rocks (54, 33, D) a +0 giant spiked club a +0 giant spiked club a cursed -1 giant spiked club a +0 giant club (54, 49, D) a phantom mirror (54, 50, D) a book of Fire (55, 0, D) a +0 trident (55, 1, D) an uncursed staff of wizardry (55, 12, D) the +1 leather armour "Nullot" {rF- rN+ Int+8 Stlth-} It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. (55, 13, D) an uncursed staff of energy (55, 33, D) a +0 dire flail a +0 giant club a +0 giant club a +0 giant spiked club (56, 32, D) 4 large rocks (still there?) a large rock (still there?) (56, 33, D) 3 large rocks (57, 31, D) a +0 giant spiked club (unseen) (58, 48, D) an uncursed staff of power (59, 37, D) a +4 giant spiked club (59, 48, D) a phial of floods (59, 49, D) Imastrair's Incunabulum of Supportive Curses Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 (60, 37, D) a fan of gales (60, 40, D) a +0 trident (60, 47, D) a book of Flames (60, 48, D) a phial of floods (61, 8, D) a +3 scimitar of protection (61, 16, D) an uncursed staff of summoning (61, 19, D) a +0 trident (61, 36, D) an uncursed staff of power (61, 37, D) a +0 arbalest of velocity (61, 40, D) a +0 trident (61, 47, D) an uncursed staff of wizardry (61, 48, D) a Fen Folio (61, 49, D) a book of Power (62, 1, D) a +2 demon trident of electrocution (62, 8, D) a +2 battleaxe of freezing (62, 9, D) a +0 ring mail of poison resistance (62, 16, D) an uncursed ring of positive energy (62, 17, D) an uncursed staff of cold (62, 19, D) a +0 trident (62, 26, D) a +2 flail of draining (62, 27, D) a lamp of fire (62, 36, D) a +2 robe of positive energy (62, 47, D) a +0 hand axe of flaming (62, 48, D) an uncursed staff of wizardry (63, 0, D) a +0 antimagic quarterstaff (63, 8, D) a +5 halberd of protection (63, 16, D) a lamp of fire (63, 17, D) a +2 robe of fire resistance (63, 18, D) a +0 shortbow 18 arrows (63, 19, D) a +1 trident of protection (63, 20, D) 2 arrows (63, 21, D) an arrow (63, 22, D) a throwing net (63, 27, D) an uncursed staff of death (63, 30, D) a +0 scimitar (63, 36, D) a box of beasts (63, 37, D) a sack of spiders (63, 48, D) an uncursed staff of cold (63, 50, D) a +1 chain mail of magic resistance (64, 16, D) a +0 trident (64, 17, D) a book of Frost (64, 19, D) a +3 whip of electrocution (64, 49, D) a box of beasts (64, 50, D) a +0 dagger (64, 57, D) a +0 long sword (unseen) (64, 58, D) a ghoul corpse (64, 59, D) a +4 dire flail (unseen) (64, 62, D) a +0 great sword (unseen) (65, 26, D) a +1 hunting sling of freezing (65, 47, D) a +0 dagger (65, 48, D) a fan of gales (65, 49, D) the Catalogue of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Throw Icicle Conjuration/Ice 4 f - Bolt of Fire Conjuration/Fire 6 (65, 50, D) a sack of spiders (65, 56, D) the +7 long sword "Caigues" {elec, rPois Dex+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+9). It protects you from poison. the +1 robe of the Mutiny {+Inv Str-4 Int+2 Dex+7} It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+7). It lets you turn invisible. the ring of Boaj {MP+9 Str+4} [ring of magical power] It affects your strength (+4). It affects your magic capacity (+9). (65, 57, D) a +1 morningstar of flaming a +0 robe a cursed -1 mace a necrophage corpse a ghoul corpse (65, 58, D) a +0 trident a +0 large shield of cold resistance a +1 demon whip of flaming a +0 robe a human corpse (65, 59, D) a +0 bardiche a +0 plate armour a +2 mace of draining a +0 chain mail (65, 62, D) a +6 mace of protection (unseen) (65, 63, D) a necrophage corpse (66, 33, D) a +2 hunting sling of freezing (66, 49, D) a lamp of fire (66, 51, D) a +1 war axe of freezing (66, 56, D) the cursed +1 scimitar of Arrival {vamp, -Tele rPois Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. a +0 robe a +0 battleaxe a +0 plate armour an uncursed ring of see invisible (66, 57, D) the +7 hand axe "Nejeag" {pain, +Inv rElec Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It insulates you from electricity. It lets you turn invisible. a +0 robe a chunk of flesh a human skeleton (66, 58, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 robe a +0 dire flail the +8 chain mail "Kifeobb" {Str+6 Int+4 Dex-4} It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-4). a human corpse (66, 59, D) a +5 battleaxe a +0 scale mail of poison resistance a cursed +3 battleaxe of freezing a +0 robe a +5 vampiric long sword a +0 robe (67, 0, D) a +2 robe of positive energy (67, 48, D) the +1 ring mail of Sunlight {SInv} It lets you see invisible. (67, 49, D) a +0 dagger (67, 50, D) a Necronomicon (67, 56, D) a +0 halberd (unseen) (67, 57, D) a +0 scimitar (unseen) (67, 58, D) a +0 battleaxe (unseen) (67, 62, D) a +0 hand axe (unseen) (67, 63, D) a +0 dire flail of draining (unseen) (68, 47, D) a +0 dagger (68, 48, D) an uncursed staff of energy (68, 49, D) a +0 dagger (68, 50, D) a +0 dagger (68, 58, D) a +3 vampiric great sword (unseen) (68, 59, D) a +4 spear (unseen) (68, 63, D) a +0 great mace (unseen) (68, 64, D) a +0 battleaxe (unseen) (68, 65, D) a cursed +0 hand axe (unseen) (69, 0, D) a +2 centaur barding of cold resistance (69, 3, D) a cursed -2 short sword a cursed +0 robe a +0 buckler (69, 36, D) a lightning rod (4/4) (69, 47, D) a +0 long sword (69, 49, D) a +2 cloak of magic resistance (69, 50, D) a cursed staff of air (69, 63, D) a +3 dagger of venom (unseen) (70, 9, D) the Tome of the Lucky Traveller Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Regeneration Charms/Necromancy 3 e - Recall Summoning/Translocation 3 (70, 10, D) a +0 arbalest 14 bolts (70, 37, D) an uncursed ring of wizardry (70, 47, D) a +2 centaur barding of cold resistance (71, 8, D) the +1 scale mail of the Lair of Beasts {Int+7 Dex+3} It affects your intelligence (+7). It affects your dexterity (+3). (71, 9, D) a +0 arbalest 27 bolts (71, 10, D) a bolt a +0 shortbow 25 arrows (71, 11, D) an arrow (71, 12, D) 2 arrows (71, 13, D) a bolt (71, 16, D) a +5 scimitar of holy wrath (71, 17, D) a +0 halberd of venom (71, 26, D) a +7 spear of venom (72, 10, D) a +3 dagger of holy wrath a +0 shortbow a +4 quarterstaff of crushing a +0 shortbow 31 arrows (72, 11, D) 2 arrows (72, 16, D) a +1 flail of protection (72, 17, D) a +2 dagger of venom (72, 20, D) a cursed +0 falchion a +0 robe (72, 26, D) the +2 great mace of Exoneration {elec, MR+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (72, 29, D) a +5 trident of venom (72, 36, D) an uncursed staff of cold (72, 37, D) the +7 shortbow of the Original Sin {velocity, rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. (72, 49, D) a lamp of fire (73, 16, D) a +1 plate armour of magic resistance (73, 17, D) a box of beasts (73, 26, D) a +0 trident (73, 27, D) a +0 trident (73, 30, D) a +4 dagger of venom (73, 37, D) an uncursed staff of poison (73, 49, D) an uncursed staff of poison (74, 49, D) a phial of floods (75, 1, D) a box of beasts (75, 47, D) a +0 dagger (75, 48, D) a book of Changes (75, 49, D) an uncursed staff of earth