dvd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +3 large shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the ring "Dinen" {+Fly Stlth+} [ring of flight] It lets you fly. It makes you more stealthy. (49, 37, D) a +2 plate armour of cold resistance (50, 36, D) the ring of Biull {+Blink rPois Int+4 Dex+6 Stlth-} [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from poison. It lets you blink. It makes you less stealthy. (50, 37, D) the +6 rapier "Wyeraetuhah" {pierce, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. (51, 36, D) the +8 quarterstaff of Watchfulness {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (51, 37, D) a fan of gales (52, 36, D) a book of the Sky (52, 37, D) an uncursed amulet of regeneration (52, 41, D) a cursed -2 robe (unseen) (53, 36, D) a +3 flail of protection (53, 37, D) a +1 falchion of slicing (59, 36, D) a sack of spiders (59, 37, D) a +2 ring mail of fire resistance (60, 36, D) a +1 helmet of intelligence (60, 37, D) a +2 ring of protection (61, 0, D) a sack of spiders (61, 2, D) a +0 trident 6 tomahawks (61, 8, D) an uncursed staff of earth (61, 36, D) a +1 pair of boots of stealth (61, 37, D) a +1 ring mail of poison resistance (62, 0, D) a lightning rod (4/4) (62, 1, D) a crystal ball of energy (62, 2, D) a +1 trident of protection (62, 3, D) a +0 trident (62, 5, D) a throwing net (62, 8, D) a +0 war axe of electrocution (62, 9, D) a book of Enchantments (62, 16, D) a +0 shield a +2 war axe of chopping (62, 17, D) a book of Debilitation (62, 21, D) a +0 shortbow (still there?) 2 arrows (still there?) (62, 27, D) a +1 pair of boots of flying (62, 31, D) a black bear corpse (62, 32, D) a wolf corpse (62, 36, D) the +3 rapier "Cookie Cutter" {freeze, Int-3 Dex+6 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+6). It lets you see invisible. (62, 37, D) a +2 plate armour of fire resistance (63, 0, D) a sack of spiders (63, 2, D) a +0 trident (63, 8, D) the +5 spear of Res Nullius {speed, rPois MR+ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. (63, 16, D) a lamp of fire (63, 17, D) a +2 great mace of venom (63, 20, D) a +5 broad axe a cursed +0 great mace a +0 scale mail a +1 battleaxe of chopping a +0 chain mail a +0 plate armour a human corpse (63, 21, D) an arrow (63, 29, D) a +0 short sword a +0 robe a spriggan corpse (63, 30, D) a +0 short sword a +1 arbalest of velocity a +0 robe a black bear skeleton (63, 36, D) the +6 mace of Doors {speed, rC++ rN+ MP-9} Attacks with this weapon are significantly faster. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). (63, 37, D) a lightning rod (4/4) (64, 17, D) an uncursed ring of fire (64, 20, D) a +0 battleaxe of chopping a +0 plate armour a human corpse (64, 26, D) a sack of spiders (64, 30, D) a black bear corpse (65, 26, D) the +1 scimitar of Buihouwk {vamp, *Corrode +Fly rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from poison. It lets you fly. It may corrode you when you take damage. (67, 0, D) the cursed ring "Enuvvudgh" {rN+ MR+ Str-2} [ring of strength] It affects your strength (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) a +4 shortbow of freezing (69, 0, D) a cursed amulet of inaccuracy (70, 8, D) a +2 spear of venom (70, 20, D) a +0 leather armour an orc corpse (skeletalised by now) (70, 36, D) the cursed +1 mace "Amauschup" {crush, +Blink rPois rC+ MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (70, 40, D) a jumping spider corpse (71, 8, D) a book of Ice (71, 16, D) a +3 war axe of chopping (71, 17, D) the cursed +1 chain mail of Pulalook {MR+ Regen+ rCorr} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (71, 20, D) a cursed -3 dagger a +0 robe (71, 26, D) an uncursed staff of death (71, 27, D) the cursed +1 robe of the Original Sin {rElec Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (71, 30, D) a spiny frog corpse (71, 40, D) a redback corpse (72, 8, D) a sack of spiders (72, 9, D) a +4 double sword of draining (72, 16, D) a cursed ring of attention (72, 17, D) the +2 ring mail "Cutucuff" {rC+} It protects you from cold. (72, 20, D) a +0 battleaxe 6 tomahawks a +0 chain mail a +0 hand axe (72, 21, D) a tomahawk (72, 23, D) a tomahawk (72, 26, D) a +0 robe (72, 27, D) a +1 large shield of protection (72, 30, D) a yak skeleton (72, 37, D) a +4 shortbow of freezing (72, 40, D) a scorpion corpse (73, 16, D) Zaot's Tome of Unholy Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (73, 17, D) a crystal ball of energy (73, 20, D) a +0 flail a +0 chain mail (73, 26, D) an uncursed staff of power (73, 27, D) a +2 helmet of intelligence (73, 32, D) a jackal corpse (skeletalised by now) (73, 36, D) a +3 long sword of freezing (73, 37, D) a crystal ball of energy (75, 1, D) a box of beasts