Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e5 (webtiles) character file. 417022 dvd the Peltast (level 24, -14/191 HPs) Began as a Formicid Fighter on Sept 23, 2018. Was the Champion of Okawaru. Demolished by a vault warden ... wielding a cursed -3 long sword (33 damage) ... on level 5 of the Vaults on Sept 26, 2018. The game lasted 03:52:24 (51869 turns). dvd the Peltast (Formicid Fighter) Turns: 51869, Time: 03:52:26 Health: -14/191 AC: 32 Str: 37 XL: 24 Next: 77% Magic: 34/43 EV: 19 Int: 18 God: Okawaru [******] Gold: 1939 SH: 36 Dex: 29 Spells: 27/37 levels left rFire + + . SeeInvis + b - +5 executioner's axe (elec) rCold + + + Gourm . G - +4 large shield {reflect} rNeg + + + Faith . V - +1 plate armour of Xom's Condemnation {rElec rN++ Stlth+} rPois + Spirit . (helmet unavailable) rElec + Reflect + d - +0 cloak of Weheuv {rN+ Str+2 Dex+3} rCorr . Harm . k - +1 pair of gloves of Sudies {MP+9 Int+4 Slay+2} MR ++... n - +2 pair of boots Stlth ++........ Q - amulet "Kehuz" {Reflect rPois Int+4 Dex+4 SH+2} HPRegen 1.41/turn w - ring of Ufoirr {*Contam rPois rC+++ Dex+5} MPRegen 0.28/turn m - ring "Kityorr" {rF++ AC+3 Str+4 Int+2} @: mighty, heroism, finesse, marked, very slightly contaminated, regenerating, constricted, invisible A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 }: 2/15 runes: decaying, gossamer a: Dig, Shaft Self, Heroism, Finesse, Renounce Religion You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You were hungry. You visited 7 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You also visited: Labyrinth, Trove and Ice Cave. You collected 4841 gold pieces. You spent 2902 gold pieces at shops. Inventory: Hand Weapons a - a +5 glaive of chopping b - a +5 executioner's axe of electrocution (weapon) c - the +5 arbalest of Welfare {flame, rF++ rC- Str+4 Dex+2} (You found it on level 14 of the Dungeon) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. e - the +1 battleaxe "Ypebrump" {flame, *Noise rElec Int+8 Stlth+} (Okawaru gifted it to you on level 1 of the Swamp) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It insulates you from electricity. It may make noises in combat. It makes you more stealthy. s - a +3 dire flail of holy wrath J - the +8 trident of Ukioddou {flame, Int+5} (Okawaru gifted it to you on level 2 of the Orcish Mines) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). W - the +12 flail of the Dungeon {protect, rC+} (You took it off a deep elf demonologist on level 3 of the Elven Halls) It protects the one who uses it against injury (+AC on strike). It protects you from cold. Missiles x - 3 javelins of returning A - 646 bolts S - 9 javelins U - 4 javelins of penetration (quivered) Armour d - the +0 cloak of Weheuv (worn) {rN+ Str+2 Dex+3} (You found it in a treasure trove) It affects your strength (+2). It affects your dexterity (+3). It protects you from negative energy. k - the +1 pair of gloves of Sudies (worn) {MP+9 Int+4 Slay+2} (You found it on level 2 of the Spider Nest) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). n - a +2 pair of boots (worn) q - a scarf of resistance z - the +0 pair of gloves of the Manifold Orbs {rN+, unknown} (Okawaru gifted it to you on level 5 of the Vaults) It protects you from negative energy. G - a +4 large shield of reflection (worn) R - the +1 pearl dragon scales of Noughts and Crosses {rN+ rCorr} (You found it on level 3 of the Vaults) It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. V - the +1 plate armour of Xom's Condemnation (worn) {rElec rN++ Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. Jewellery m - the ring "Kityorr" (right hand) {rF++ AC+3 Str+4 Int+2} (You found it in a treasure trove) [ring of protection] It affects your AC (+3). It affects your strength (+4). It affects your intelligence (+2). It greatly protects you from fire. w - the ring of Ufoirr (left hand) {*Contam rPois rC+++ Dex+5} (You found it in a treasure trove) [ring of poison resistance] It affects your dexterity (+5). It renders you almost immune to cold. It protects you from poison. It causes magical contamination when unequipped. C - the amulet "Emposew" {Reflect rC+ SH+3} (You found it in a treasure trove) [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your SH (+3). K - the ring "Fixikock" {-Tele +Inv rElec rC+ EV+4} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of evasion] It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. Q - the amulet "Kehuz" (around neck) {Reflect rPois Int+4 Dex+4 SH+2} (You bought it in a shop on level 8 of the Dungeon) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It affects your SH (+2). Z - the ring of Xom's Ringing Laughter {rCorr Str+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of resist corrosion] It affects your strength (+5). Wands t - a wand of flame (111) v - a wand of random effects (34) B - a wand of clouds (6) D - a wand of digging (44) F - a wand of acid (25) I - a wand of disintegration (38) M - a wand of paralysis (53) P - a wand of iceblast (57) Scrolls g - 6 scrolls of magic mapping h - 23 scrolls of identify i - 2 scrolls of holy word u - 10 scrolls of remove curse E - 5 scrolls of fear T - 10 scrolls of fog Potions j - 2 potions of might l - 7 potions of heal wounds o - 2 potions of magic p - 5 potions of invisibility r - 4 potions of curing y - 6 potions of brilliance H - a potion of resistance N - 6 potions of agility O - 2 potions of cancellation Y - 3 potions of ambrosia Comestibles L - 65 rations Skills: + Level 15.8(20.8) Fighting + Level 17.7(25.4) Axes + Level 9.3(19.7) Maces & Flails + Level 16.0(24.2) Polearms Level 4.0(17.7) Staves + Level 7.0(12.0) Crossbows + Level 3.7(8.7) Throwing + Level 16.7(21.7) Armour + Level 7.7(12.7) Dodging + Level 5.5(10.5) Stealth + Level 20.3(25.3) Shields * Level 7.4 Spellcasting * Level 7.3 Charms * Level 6.9 Necromancy + Level 0.3 Translocations + Level 5.3 Invocations + Level 2.8 Evocations You had 27 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Regeneration Chrm/Necr ####...... 4% 3 #...... b - Swiftness Chrm/Air ###..... 10% 2 None c - Vampiric Draining Necr ####...... 4% 3 #...... d - Shroud of Golubria Chrm/Tloc ###....... 10% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Infusion Chrm #### 1% 1 None Pain Necr #### 1% 1 None Corpse Rot Necr N/A 2% 2 None Song of Slaying Chrm ####.... 2% 2 None Sublimation of Blood Necr ####...... 2% 2 None Animate Dead Necr N/A 17% 4 ###.... Ozocubu's Armour Chrm/Ice ###..... 21% 3 #...... Spectral Weapon Hex/Chrm ###..... 21% 3 #...... Corona Hex #...... 30% 1 None Freeze Ice #... 30% 1 None Magic Dart Conj #... 30% 1 None Shock Conj/Air #... 30% 1 None Summon Small Mammal Summ #... 30% 1 None Call Imp Summ #....... 41% 2 None Ensorcelled Hibernation Hex/Ice #..... 41% 2 None Searing Ray Conj #..... 41% 2 None Throw Frost Conj/Ice #..... 41% 2 None Excruciating Wounds Chrm/Necr ####...... 41% 5 #####.. Agony Necr ####.... 43% 5 #####.. Dispel Undead Necr ####.... 43% 5 #####.. Recall Summ/Tloc N/A 63% 3 #...... Call Canine Familiar Summ #....... 65% 3 #...... Confuse Hex #....... 65% 3 #...... Dazzling Spray Conj/Hex #..... 65% 3 #...... Static Discharge Conj/Air #....... 65% 3 #...... Stone Arrow Conj/Erth #..... 65% 3 #...... Summon Guardian Golem Hex/Summ #....... 65% 3 #...... Tukima's Dance Hex #....... 65% 3 #...... Bolt of Draining Conj/Necr ###....... 89% 5 #####.. Borgnjor's Vile Clutch Necr/Erth ###....... 89% 5 #####.. Force Lance Conj/Tloc #....... 95% 4 ###.... Airstrike Air #......... 96% 4 ###.... Cause Fear Hex #......... 96% 4 ###.... Fulminant Prism Conj/Hex #......... 96% 4 ###.... Iskenderun's Mystic Bla Conj #....... 96% 4 ###.... Leda's Liquefaction Hex/Erth #......... 96% 4 ###.... Petrify Tmut/Erth #....... 96% 4 ###.... Summon Ice Beast Ice/Summ #....... 96% 4 ###.... Summon Lightning Spire Summ/Air #....... 96% 4 ###.... Throw Icicle Conj/Ice #....... 96% 4 ###.... Lightning Bolt Conj/Air #......... 100% 5 #####.. Silence Hex/Air #......... 100% 5 #####.. Summon Forest Summ/Tloc #......... 100% 5 #####.. Yara's Violent Unravell Hex/Tmut #......... 100% 5 #####.. Darkness Hex #......... 100% 6 ######. Deflect Missiles Chrm/Air ###....... 100% 6 ######. Dispersal Tloc #......... 100% 6 ######. Hydra Form Tmut #......... 100% 6 ######. Poison Arrow Conj/Pois #......... 100% 6 ######. Shadow Creatures Summ N/A 100% 6 ######. Haunt Necr/Summ ###....... 100% 7 ####### Summon Hydra Summ #......... 100% 7 ####### Borgnjor's Revivificati Necr ####...... 100% 8 ####### Chain Lightning Conj/Air #......... 100% 8 ####### Death's Door Chrm/Necr ####...... 100% 8 ####### Discord Hex #......... 100% 8 ####### Infestation Necr ####...... 100% 8 ####### Lehudib's Crystal Spear Conj/Erth #......... 100% 8 ####### Necromutation Tmut/Necr ###....... 100% 8 ####### Fire Storm Conj/Fire #......... 100% 9 ####### Glaciate Conj/Ice #......... 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths: D:15 Altars: Ashenzari Dithmenos Elyvilon Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Zin The Shining One Beogh Shops: D:5 :==! D:8 =(} Orc:2 [:*( Elf:1 ( Elf:3 } Vaults:2 ( Vaults:3 : Annotations: D:14 3 runed doors Vaults:5 Mara Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The vault sentinel is empowered by the deep elf high priest's aura! The ironheart preserver is empowered by the deep elf high priest's aura! The deep elf death mage is empowered by the deep elf high priest's aura! The deep elf mage is empowered by the deep elf high priest's aura! The vault sentinel is empowered by the deep elf high priest's aura! The deep elf high priest prays to its god. The corpses begin to drag themselves along the ground! You block the titan's attack. You block Mara's attack. Mara hits you but does no damage. The sphinx casts a spell. Something smites you! * * * LOW HITPOINT WARNING * * * The ironbrand convoker hits you with a flail. * * * LOW HITPOINT WARNING * * * The vault sentinel blows a loud note on a signal horn! The tengu reaver hits you but does no damage. The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. The vault warden hits you with an enchanted long sword!! You die... #.#....# #... ##.#....##.pe ##.......#e.. ........x.p. ##..(...§pC##### ......(CRR..(.p. ......xC)p.x.... .....