dvd the Dungeon (0, 50, D) the Tome of the Entourage and Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Olgreb's Toxic Radiance Poison 4 (0, 51, D) a +3 chain mail of fire resistance (0, 52, D) a +1 vampiric great sword (1, 32, D) a +0 halberd of protection (1, 33, D) an uncursed staff of poison (1, 51, D) the +1 chain mail of Rewk {rC+} It protects you from cold. (1, 52, D) the Compendium of Lucky Feathers Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Excruciating Wounds Charms/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (2, 14, D) a +3 scale mail of cold resistance (2, 15, D) an uncursed staff of poison (2, 34, D) a fan of gales (2, 50, D) a crystal ball of energy (2, 51, D) a +2 chain mail of poison resistance (2, 52, D) an uncursed ring of positive energy (2, 54, D) a +0 club (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +0 spear (3, 16, D) a phial of floods (3, 18, D) a +0 robe (3, 19, D) a +0 flail (unseen) (3, 20, D) a cursed -2 quarterstaff (unseen) (3, 32, D) a phantom mirror (3, 33, D) a phantom mirror (3, 34, D) a book of Enchantments (3, 50, D) a lightning rod (4/4) (3, 51, D) a +2 plate armour of magic resistance (3, 52, D) a phantom mirror (3, 56, D) a +0 fustibalus (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a lightning rod (4/4) (4, 17, D) the cursed +1 dagger of Ruigyf Ompe {pain, rF+ Int+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. a +0 blowgun 2 curare-tipped needles a +2 scale mail of fire resistance a +0 buckler (4, 32, D) a +0 long sword (4, 33, D) a book of the Earth (4, 34, D) a fan of gales (4, 50, D) a +0 buckler (4, 52, D) a +0 quarterstaff (unseen) (5, 14, D) the +9 dire flail "Vagodghat" {drain, rPois Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. (5, 17, D) a +2 flail of protection a +0 animal skin (5, 18, D) a +0 quarterstaff (unseen) (5, 21, D) a +0 robe (unseen) (5, 22, D) a +2 demon whip of electrocution a +0 robe a +0 buckler an uncursed ring of positive energy (5, 32, D) a +4 blowgun (5, 33, D) a fan of gales (5, 34, D) a book of Callings (5, 46, D) a +0 falchion (unseen) (5, 50, D) an uncursed staff of poison (5, 51, D) the +6 large shield "Cirretsoso" {Int+2 Dex-5 SInv} It affects your intelligence (+2). It affects your dexterity (-5). It lets you see invisible. (5, 52, D) the cursed +2 mace of the Establishment {vamp, rF- rC+ MR+++ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 14, D) an uncursed ring of flight (6, 15, D) a +0 flail (6, 16, D) a +0 quarterstaff a +0 robe the amulet "Moat" {Fragile +Rage +Inv rF- Int+8} [amulet of rage] It affects your intelligence (+8). It makes you vulnerable to fire. It lets you turn invisible. It lets you go berserk. It will be destroyed if unequipped. a phial of floods (6, 17, D) a +0 robe (unseen) (6, 19, D) an uncursed staff of death a cursed +0 robe (6, 20, D) a +0 quarterstaff (6, 21, D) a +0 robe an uncursed ring of protection from cold a +2 rapier of draining a +0 robe a +0 buckler (6, 22, D) an arrow (6, 33, D) a +3 spear of freezing (6, 46, D) a +0 trident an uncursed amulet of magic regeneration a +3 great sword a +4 ring mail of poison resistance (6, 47, D) the +6 hand axe of Offence {chop, +Fly Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It lets you fly. It makes you more stealthy. a +2 shield of positive energy (6, 50, D) a book of Ice (6, 51, D) the cursed +2 executioner's axe "Ceexetse" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 54, D) a +0 robe (6, 55, D) a +0 war axe (unseen) (6, 56, D) a +3 morningstar of protection (unseen) (6, 57, D) a +2 robe of positive energy (unseen) (6, 58, D) the +4 hand axe of Conscience {drain, rF+ MR+ Str+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. +0 steam dragon scales (still there?) (6, 59, D) a +0 war axe (unseen) (7, 1, D) a +0 war axe (7, 18, D) a +0 hand axe a +0 animal skin (7, 20, D) a +4 quick blade (unseen) (7, 21, D) a +0 longbow (unseen) (7, 22, D) a +0 robe (unseen) (7, 32, D) a crystal ball of energy (7, 33, D) a +1 scale mail of cold resistance (7, 34, D) a +0 robe (7, 46, D) a +0 battleaxe a +1 great sword a +0 plate armour a +1 scimitar of distortion a +0 plate armour a +1 shield of protection a +0 great sword a +4 blowgun a +0 plate armour (7, 47, D) a +0 battleaxe (unseen) (7, 50, D) the scarf of Gravitas {-Cast rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It prevents spellcasting. (7, 51, D) a +2 plate armour of magic resistance a +0 robe (7, 52, D) a +0 robe a +0 hand axe a +0 hunting sling of flaming (7, 53, D) a +2 vampiric lajatang a +0 robe (7, 54, D) a +0 longbow a +0 spear 17 arrows (7, 56, D) a +1 demon whip of electrocution (unseen) (7, 57, D) an arrow (7, 60, D) a sling bullet (8, 15, D) a +5 quick blade (8, 16, D) a box of beasts (8, 17, D) an uncursed staff of wizardry a +0 robe (8, 18, D) a +0 robe (8, 32, D) a +2 mace (8, 34, D) a sack of spiders (8, 46, D) a +0 short sword (unseen) (8, 51, D) a +0 animal skin (8, 57, D) a +4 scimitar of holy wrath (unseen) (8, 58, D) an uncursed staff of cold (unseen) (8, 59, D) a +0 hand axe (unseen) (9, 14, D) a +0 robe (9, 15, D) a +0 war axe a +0 animal skin the +9 glaive of Supply {drain, *Drain rF+ rN++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It greatly protects you from negative energy. It causes draining when unequipped. (9, 16, D) a +0 spear a book of the Tempests (9, 19, D) a +0 robe (9, 20, D) a +0 quarterstaff (unseen) (9, 32, D) a +2 halberd of chopping (9, 33, D) a +0 cloak of invisibility (9, 50, D) a sack of spiders (9, 51, D) the cursed +1 scale mail of the Shoals {*Corrode +Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. a +0 quarterstaff (9, 52, D) a +2 hunting sling of velocity (still there?) a crystal ball of energy (still there?) (9, 56, D) a +0 robe (unseen) (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 great mace of protection (10, 15, D) a book of Necromancy (10, 16, D) a fan of gales (10, 32, D) the Almanac of Shifting Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Conjure Flame Conjuration/Fire 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 (10, 34, D) a +0 robe (10, 45, D) a +0 halberd (unseen) (10, 50, D) a +2 robe (10, 54, D) a +0 quarterstaff (unseen) (11, 1, D) the cursed +1 great mace of Foolhardiness {flame, *Rage rF+ rC++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It greatly protects you from cold. It may make you go berserk in combat. It has a curse placed upon it. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a crystal ball of energy (11, 15, D) a +2 glaive of venom (11, 16, D) a box of beasts (11, 32, D) a +1 trident of freezing (11, 33, D) a +2 robe of resistance (11, 34, D) a lightning rod (4/4) (11, 50, D) an uncursed staff of power (11, 55, D) a +0 flail (unseen) (12, 14, D) a phantom mirror (12, 32, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (12, 33, D) a phial of floods (12, 50, D) a +0 robe (12, 51, D) a +0 leather armour of fire resistance (12, 53, D) a cursed +0 robe a cursed -2 war axe a +0 animal skin a book of Minor Magic (13, 32, D) an uncursed staff of conjuration (13, 33, D) a crystal ball of energy (13, 34, D) an uncursed staff of fire (13, 50, D) a +0 quarterstaff (13, 51, D) a +0 animal skin a +1 robe of positive energy a phantom mirror (13, 55, D) a +0 robe (unseen) (14, 50, D) a book of Necromancy (14, 51, D) the cursed +0 scale mail of Gluttony {rPois SInv} It protects you from poison. It lets you see invisible. It has a curse placed upon it. (14, 52, D) the +3 morningstar of Integrity {vamp, *Drain rPois Int+3 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It causes draining when unequipped. a +2 leather armour of cold resistance (18, 48, D) an uncursed staff of earth (18, 49, D) a book of Unlife (18, 50, D) a +1 halberd of venom (19, 0, D) an uncursed staff of death (19, 1, D) a +0 troll leather armour (19, 16, D) an uncursed staff of fire (19, 32, D) Porghiaxto's Disquisition on Hexes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (19, 33, D) a lamp of fire (19, 48, D) a +1 cloak of poison resistance (19, 49, D) a fan of gales (20, 0, D) a book of Dreams (20, 1, D) a +1 hand crossbow of flaming (20, 16, D) a +1 scimitar (20, 32, D) a book of the Warp (20, 33, D) an uncursed staff of summoning (20, 48, D) a +0 robe (21, 1, D) the +3 rapier of Dishonour {drain, Fragile +Rage rF+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. It lets you go berserk. It will be destroyed if unequipped. (21, 16, D) a lamp of fire (21, 32, D) a lamp of fire (21, 33, D) an uncursed staff of air (21, 34, D) a +2 spear of venom (21, 38, D) a +3 war axe (unseen) (21, 39, D) a +0 halberd (unseen) (21, 48, D) a +0 robe (21, 49, D) a fan of gales (21, 50, D) an uncursed staff of wizardry (22, 0, D) a +7 blowgun (22, 1, D) an uncursed staff of power (22, 5, D) a +4 glaive of flaming (unseen) (22, 17, D) a fan of gales (22, 21, D) the +3 leather armour "Buirru" {rPois Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It makes you more stealthy. (22, 23, D) a +0 battleaxe (still there?) an uncursed staff of summoning (still there?) (22, 32, D) the Guide on the Hurtful Blaze Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (22, 33, D) a +1 quarterstaff of protection (22, 34, D) a +2 hand axe of venom (22, 38, D) a manual of Unarmed Combat a +0 dagger a +0 robe (22, 39, D) 2 bolts a +2 dire flail of venom a +0 chain mail a +0 troll leather armour (22, 40, D) a cursed -3 battleaxe (still there?) a bolt (still there?) (22, 48, D) the +1 flail of Spontaneous Combustion {speed, +Rage Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It lets you go berserk. (22, 49, D) a manual of Short Blades (22, 50, D) a +4 rapier of venom (23, 0, D) a +0 mace of crushing (23, 1, D) a +4 mace of holy wrath (23, 6, D) a +0 trident a +2 hunting sling of velocity (23, 16, D) a +0 chain mail of cold resistance (23, 20, D) an uncursed staff of power a +0 robe (23, 25, D) a +0 dire flail (unseen) (23, 32, D) a crystal ball of energy (23, 33, D) a +1 robe of magic resistance (23, 34, D) a +1 quarterstaff of crushing (23, 38, D) an uncursed staff of summoning a +0 robe a +0 mace of protection a +0 chain mail a +0 giant spiked club (23, 39, D) a bolt a +1 scimitar of slicing a +0 plate armour a tomahawk a large rock a +0 great sword a +0 chain mail a +0 great mace a +0 plate armour (23, 40, D) a +0 mace (still there?) 2 tomahawks (still there?) a bolt (still there?) (23, 41, D) a +3 dire flail (unseen) (23, 45, D) a tomahawk (23, 49, D) a sack of spiders (23, 50, D) a crystal ball of energy (24, 0, D) a box of beasts (24, 1, D) an uncursed ring of stealth a +6 ring of intelligence (24, 16, D) an uncursed staff of conjuration (24, 17, D) a +0 dagger (24, 18, D) a +1 battleaxe of flaming the +3 helmet "Jeim Fuy" {rElec Str-5 Int+8 Stlth+} It affects your strength (-5). It affects your intelligence (+8). It insulates you from electricity. It makes you more stealthy. (24, 23, D) a +0 robe an uncursed ring of resist corrosion a +3 scimitar a +0 robe a +7 war axe of flaming a +0 robe a +0 war axe a +0 plate armour (24, 28, D) a +0 battleaxe (unseen) (24, 32, D) the Grimoire of Doomed Air Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Deflect Missiles Charms/Air 6 c - Tornado Air 9 (24, 34, D) a phantom mirror (24, 38, D) a +0 bardiche a +0 plate armour a +5 ring of strength (24, 39, D) a +5 halberd of freezing a +2 plate armour of fire resistance a +0 broad axe a +0 plate armour a +0 scimitar of protection a +0 plate armour a +0 glaive a +1 chain mail of fire resistance a +0 battleaxe a +0 plate armour (24, 40, D) a +0 war axe a +0 arbalest a +0 plate armour an uncursed amulet of regeneration 7 bolts a large rock (24, 41, D) a +0 glaive a +0 scale mail (24, 48, D) a +3 falchion of flaming (25, 0, D) a +2 plate armour of cold resistance (25, 1, D) a book of Annihilations (25, 6, D) a +2 quarterstaff of draining (unseen) (25, 16, D) Kougg's Collected Works on Fire and the Mountains Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Inner Flame Hexes/Fire 3 f - Leda's Liquefaction Hexes/Earth 4 g - Lee's Rapid Deconstruction Earth 5 (25, 18, D) the Handbook of Poisonous Self-Improvement Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (25, 19, D) a +1 robe of resistance (25, 20, D) a +0 dagger a +1 rapier of speed a +0 robe (25, 22, D) a +0 battleaxe a +0 plate armour (25, 34, D) a +0 scimitar (25, 49, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (25, 50, D) an uncursed staff of poison (26, 0, D) a +0 dagger (26, 16, D) a book of Fire (26, 17, D) an uncursed staff of poison (26, 21, D) a +0 dagger (unseen) (26, 32, D) a book of Air (26, 33, D) a lightning rod (4/4) (26, 34, D) an uncursed staff of wizardry (26, 45, D) a large rock (26, 49, D) a book of Fire (26, 53, D) a +0 fustibalus (27, 0, D) an uncursed staff of power (27, 1, D) a book of Death (27, 16, D) a book of Clouds (27, 17, D) a +0 dagger (27, 32, D) a +2 robe (27, 33, D) the amulet "Sokicw" {+Rage rC+ MP+9} [amulet of rage] It protects you from cold. It affects your magic capacity (+9). It lets you go berserk. (27, 48, D) an uncursed staff of power (27, 50, D) the cursed +1 leather armour of Generosity {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It has a curse placed upon it. (27, 53, D) a +0 buckler a +4 long sword of freezing (28, 0, D) an uncursed ring of resist corrosion (28, 1, D) a +4 lajatang of venom (28, 16, D) a book of Transfigurations (28, 32, D) an uncursed staff of fire (28, 33, D) a +0 dagger (28, 48, D) a book of Cantrips (28, 49, D) an uncursed staff of wizardry (28, 50, D) the +2 scale mail of Spring {Str+3} It affects your strength (+3). (28, 51, D) 16 stones (28, 54, D) the +1 plate armour "Xiedell" {rElec rPois Str-5 Int+2} It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. a +3 scimitar of holy wrath a +0 large shield the amulet "Juptoirr" {RegenMP Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). (28, 55, D) a +4 long sword of flaming a cursed +0 shortbow 18 arrows a cursed +0 robe a +0 flail of flaming a +0 hunting sling 13 stones a +0 robe the +3 shield "Xoohuca" {rF+ MR+ Dex-4} It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. (29, 1, D) the +3 scimitar "Xoiplis" {protect, *Contam +Fly MP+9 Int+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+6). It affects your magic capacity (+9). It lets you fly. It causes magical contamination when unequipped. (29, 16, D) a book of Death (29, 32, D) a phantom mirror (29, 33, D) the +5 shortbow of Perfectionism {flame, *Contam Str+4 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It causes magical contamination when unequipped. (29, 48, D) a book of Death (29, 49, D) a box of beasts (29, 51, D) a +2 cloak of invisibility (29, 54, D) a +3 flail of flaming a +0 buckler 20 stones (29, 56, D) a +0 robe a +2 sacred scourge of holy wrath (30, 48, D) a phial of floods (30, 49, D) a +0 hand axe of venom (30, 50, D) a +1 scimitar of holy wrath (30, 57, D) a +3 scimitar of holy wrath a +0 large shield (30, 59, D) a +5 scimitar of holy wrath a +0 large shield (31, 48, D) +5 gold dragon scales the cursed +1 spear of Agony {venom, rElec MP+9} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (31, 50, D) a phantom mirror (31, 52, D) a +0 hunting sling (31, 55, D) a +2 whip of holy wrath (unseen) (31, 56, D) a +3 long sword of holy wrath (unseen) (31, 57, D) a +3 whip of holy wrath a +0 robe a +2 whip of holy wrath +0 swamp dragon scales a +3 long sword of holy wrath a +0 large shield (31, 58, D) a +3 eudemon blade of holy wrath a +0 robe a +0 large shield a +3 whip of holy wrath the +1 hunting sling of Hepliaklqana's Reproof {velocity, rElec rPois Dex-5} Any stone fired from it inflicts extra damage. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. a +0 robe (32, 48, D) the Almanac of the Gastropod Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Shadow Creatures Summoning 6 (32, 50, D) a +0 hand axe of venom (32, 57, D) a +2 amulet of reflection +0 pearl dragon scales a +3 scimitar of holy wrath a +1 leather armour of fire resistance a +0 large shield a +1 whip of holy wrath a +0 robe an uncursed ring of protection from magic a +1 whip of holy wrath a +0 robe (33, 49, D) an uncursed staff of earth (33, 50, D) a sack of spiders (33, 52, D) a +2 sacred scourge of holy wrath (unseen) (33, 57, D) +0 pearl dragon scales +0 pearl dragon scales (33, 58, D) a +3 sacred scourge of holy wrath a +0 robe (34, 48, D) Sif Muna's Compendium of Displaced Intoxication Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lesser Beckoning Translocation 3 d - Malign Gateway Summoning/Translocation 7 (34, 49, D) Fenko Jeff's Almanac of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Conjure Ball Lightning Conjuration/Air 6 (34, 50, D) a +2 pair of gloves (34, 53, D) a +0 large shield (34, 54, D) a +2 scimitar of holy wrath (unseen) (35, 0, D) a +1 short sword of holy wrath (35, 3, D) +0 steam dragon scales (unseen) (35, 14, D) a book of Dreams (35, 15, D) a box of beasts (35, 29, D) an uncursed staff of power (36, 1, D) a lamp of fire (36, 14, D) the +5 halberd of Causality {chop, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (36, 15, D) a +1 great sword of flaming (36, 28, D) a sack of spiders (36, 29, D) a +0 quarterstaff of protection (36, 35, D) a +0 mace a +0 robe (37, 0, D) a cursed staff of earth (37, 14, D) the +1 great sword of Zumitruv {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (37, 15, D) the Almanac of Enthralling Cold Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Simulacrum Ice/Necromancy 6 e - Discord Hexes 8 (37, 34, D) an uncursed staff of energy a +0 robe (37, 37, D) the ring of Youthful Indiscretion {rN+ MR- Int+4 Stlth+} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +1 hand axe of freezing a cursed +0 robe (37, 38, D) a +0 robe (38, 0, D) an uncursed ring of flight (38, 1, D) a +2 robe of fire resistance (38, 14, D) a +4 hunting sling of velocity (38, 15, D) the +4 hand crossbow "Sibosic" {velocity, rF+ rN++ Str+3 Dex-5} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (-5). It protects you from fire. It greatly protects you from negative energy. (38, 19, D) a large rock (unseen) (38, 20, D) 2 large rocks (unseen) (38, 21, D) 2 large rocks (unseen) (38, 28, D) a +2 rapier of holy wrath (38, 35, D) a +5 great sword a +6 blowgun a +0 robe (38, 36, D) a +4 dagger of freezing (unseen) (38, 49, D) a phial of floods (38, 50, D) the +3 ring mail of the Kangaroo {*Drain +Blink rF- Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It lets you blink. It causes draining when unequipped. (39, 0, D) the ring "Javoynydgh" {Wiz +Blink rElec MP+9 Str-5} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. (39, 1, D) a book of Minor Magic (39, 14, D) an uncursed staff of conjuration (39, 15, D) a book of Debilitation (39, 20, D) a +0 giant spiked club a +0 giant spiked club a +2 great mace of protection a +0 giant club a cursed +0 giant club a +0 giant spiked club a +0 giant club (39, 21, D) 6 large rocks (39, 28, D) a +2 scale mail of magic resistance (39, 29, D) a +0 dagger (39, 35, D) a cursed +0 halberd a +0 robe (39, 36, D) a +0 dagger a +0 robe (39, 37, D) a +0 broad axe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 plate armour (39, 48, D) a crystal ball of energy (40, 0, D) a +2 hand axe of flaming (40, 1, D) a book of the Sky (40, 6, D) +0 swamp dragon scales +0 steam dragon scales (40, 7, D) (unseen) (40, 14, D) the Grimoire of Intoxication and the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (40, 15, D) a +0 battleaxe of freezing (40, 19, D) 2 large rocks (40, 20, D) 5 large rocks (unseen) (40, 21, D) a +0 giant club (unseen) (40, 37, D) an uncursed staff of energy a +0 robe (40, 39, D) a +3 falchion (unseen) (40, 48, D) a Fen Folio (40, 49, D) 3 large rocks (40, 51, D) an uncursed staff of fire a +0 arbalest 10 bolts (41, 0, D) Geclaiz's Compendium of Frigorific Execration Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Ozocubu's Refrigeration Ice 6 (41, 1, D) a +3 leather armour of fire resistance (41, 14, D) an uncursed staff of poison (41, 15, D) a book of Annihilations (41, 28, D) a fan of gales (41, 29, D) a book of Cantrips (41, 48, D) an uncursed ring of protection from magic an uncursed ring of fire a +6 ring of dexterity (41, 49, D) the Grimoire of Gliding Transmutation Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (41, 52, D) the ring of Lacaegg {rPois MP+9 Str-2 Int+5} [ring of poison resistance] It affects your strength (-2). It affects your intelligence (+5). It protects you from poison. It affects your magic capacity (+9). a +4 amulet of reflection (41, 54, D) a +0 longbow (42, 0, D) a +2 long sword of slicing (42, 1, D) an uncursed staff of death (42, 14, D) a book of Conjurations (42, 15, D) a +1 shortbow of freezing (42, 28, D) a +3 plate armour of fire resistance (42, 29, D) a lightning rod (4/4) (42, 50, D) 21 arrows an uncursed amulet of regeneration a +0 arbalest the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a cursed -2 arbalest 19 bolts a book of Air a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (42, 51, D) an uncursed staff of death a +0 longbow 6 arrows an uncursed ring of protection from cold a +0 arbalest 9 bolts +0 fire dragon scales (42, 53, D) a +0 leather armour a +3 spear of piercing a +0 leather armour (42, 55, D) 16 arrows (42, 58, D) a large rock (43, 14, D) the +3 scale mail of Beogh's Brutal Revenge {-Tele rElec Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. (43, 15, D) a lightning rod (4/4) (43, 28, D) a book of Ice (43, 49, D) 8 bolts 5 large rocks an uncursed staff of energy a +0 longbow 13 arrows a +2 plate armour of cold resistance (43, 52, D) 2 bolts an arrow a +0 longbow the cursed +0 hand axe of Fouchimo {chop, rPois Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It protects you from poison. It has a curse placed upon it. (43, 54, D) a +2 spear of piercing (44, 28, D) a +0 dagger (44, 48, D) a +0 shortbow the Papyrus of Icy Transmutation Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Throw Icicle Conjuration/Ice 4 d - Hydra Form Transmutation 6 (44, 53, D) 24 arrows 4 large rocks a yaktaur corpse (skeletalised by now) (45, 48, D) 5 large rocks a +0 leather armour an uncursed staff of conjuration (45, 49, D) a +0 spear of piercing a +2 plate armour of poison resistance a +2 morningstar of holy wrath a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (45, 50, D) an uncursed amulet of rage a Young Poisoner's Handbook a cursed +0 arbalest a +0 shortbow a +0 shortbow a book of Battle an uncursed staff of energy 64 bolts 17 large rocks 81 arrows a +1 scimitar of protection a +3 scale mail of fire resistance a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (45, 54, D) a large rock 23 bolts a +0 arbalest (45, 55, D) a +0 longbow 35 arrows a +0 leather armour (45, 57, D) a large rock (46, 48, D) the +3 helmet of Spite {rC- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to cold. the cursed +1 plate armour of Death Resistance {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (46, 54, D) a +6 ring of strength 7 bolts 5 arrows a +0 spear of venom a +0 leather armour a +0 arbalest a yaktaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (46, 59, D) a large rock (47, 49, D) a +3 ring of strength 4 large rocks 16 bolts a +0 longbow (47, 54, D) an arrow 2 large rocks 13 bolts (47, 55, D) 3 arrows 2 large rocks 3 bolts (47, 56, D) 2 bolts a large rock (47, 57, D) 3 large rocks 2 arrows (47, 58, D) 3 large rocks 3 arrows (47, 59, D) a large rock (47, 60, D) 2 large rocks (48, 49, D) a +0 short sword of distortion a +0 arbalest 26 bolts the Volume of Burning Stones Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (48, 53, D) a +0 longbow 2 large rocks a +0 arbalest 16 arrows the cursed +1 shortbow of Sihyt {flame, Int-2 Dex+9 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+9). It lets you see invisible. It has a curse placed upon it. a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (49, 0, D) an uncursed staff of fire (49, 1, D) the cursed +1 rapier of Rimi {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 12, D) a +1 flail of holy wrath (49, 24, D) the Almanac of Spatial Shape Shifting Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (49, 36, D) a +2 hand crossbow of freezing (49, 37, D) a box of beasts (49, 49, D) a +0 leather armour a manual of Fighting a +0 shortbow (49, 50, D) a +0 longbow an uncursed staff of conjuration a +0 shortbow 18 arrows an uncursed ring of poison resistance a centaur corpse (skeletalised by now) (49, 51, D) 6 large rocks a +1 plate armour of fire resistance an uncursed staff of conjuration a +0 arbalest an uncursed ring of protection from cold the +0 war axe "Jiyh" {flame, *Drain +Rage +Inv rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It causes draining when unequipped. (49, 54, D) 8 large rocks a +0 arbalest 36 arrows (50, 0, D) the +7 giant spiked club "Feutsuf" {holy, MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (50, 1, D) Sif Muna's Disquisition on Feathery Augmentations Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 (50, 12, D) a +1 short sword of venom (50, 13, D) a sack of spiders (50, 15, D) a +1 whip of freezing (unseen) (50, 20, D) a +0 halberd (unseen) (50, 24, D) an uncursed staff of conjuration (50, 25, D) the +1 robe "Wiuny" {+Blink MR- Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you blink. (50, 27, D) a +0 halberd (50, 36, D) a +2 trident of freezing (50, 37, D) a +8 giant spiked club (50, 47, D) 14 arrows an uncursed staff of summoning (50, 48, D) a wand of disintegration (7/24) (50, 49, D) a +6 flail of holy wrath a +0 leather armour 48 arrows (50, 51, D) a +0 arbalest a +2 trident of flaming a +0 arbalest 14 bolts (51, 0, D) a book of Flames (51, 1, D) an uncursed ring of positive energy a book of Ice (51, 12, D) an uncursed staff of earth (51, 13, D) a +1 leather armour of positive energy a +0 dagger (51, 15, D) a +0 long sword (unseen) (51, 16, D) a +1 dagger of distortion (unseen) (51, 17, D) a cursed +0 robe (unseen) (51, 25, D) a phial of floods (51, 29, D) a +0 battleaxe a +2 arbalest of velocity a +0 plate armour (51, 30, D) a +0 giant club (51, 36, D) a +2 helmet of intelligence (51, 49, D) a +0 spear a +0 shortbow a +0 leather armour a lamp of fire (51, 50, D) a cursed +0 leather armour the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 longbow 22 arrows the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (51, 52, D) 3 large rocks (51, 53, D) 17 bolts a +0 leather armour (52, 0, D) the +9 dagger of Defiance {flame, Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (52, 5, D) +0 ice dragon scales (52, 14, D) a +3 rapier of electrocution a +1 robe of cold resistance (52, 17, D) a +1 glaive of distortion a +0 robe (52, 19, D) a +0 blowgun (unseen) (52, 24, D) a book of Ice (52, 25, D) the ring "Socaesar" {-Tele rN+ MR+ Str+2} [ring of strength] It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed ring of magical power the amulet "Oniucs" {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. a +6 ring of dexterity (52, 27, D) a +0 trident a +0 plate armour (52, 28, D) a +0 long sword a +0 chain mail a +3 great mace a +0 plate armour a +0 halberd a +0 chain mail a +0 giant club (52, 30, D) a +0 giant spiked club (52, 36, D) an uncursed staff of fire (52, 37, D) a book of Ice (52, 40, D) a +0 dire flail the +1 leather armour of the Suburbs {rC+} It protects you from cold. (52, 51, D) the +7 spear "Cythras" {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. 17 arrows a +2 leather armour of fire resistance a +2 spear of freezing (53, 0, D) a book of Cantrips (53, 1, D) a +3 morningstar of protection (53, 17, D) a +0 trident (still there?) a wand of iceblast (4/15) (still there?) (53, 21, D) a curare-tipped needle (53, 24, D) a +3 plate armour of fire resistance (53, 25, D) a phantom mirror (53, 28, D) a +0 scimitar a +0 plate armour (53, 36, D) the cursed +0 shortbow of Tender Mercy {freeze, *Contam MR+ Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (53, 37, D) a book of Conjurations (53, 51, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a lamp of fire a +0 longbow a +0 shortbow an uncursed staff of wizardry a +0 arbalest 33 bolts (54, 0, D) a fan of gales (54, 1, D) a book of Beasts (54, 13, D) a book of Minor Magic a +2 short sword of electrocution (54, 15, D) a +0 dagger of venom (unseen) (54, 24, D) a +2 plate armour of fire resistance (54, 25, D) an uncursed staff of death (54, 48, D) a phial of floods (54, 51, D) an uncursed staff of wizardry 20 arrows (55, 0, D) a +3 arbalest of flaming (55, 1, D) a +3 plate armour of magic resistance (55, 12, D) a phial of floods (55, 13, D) a +2 demon trident of freezing a +0 plate armour a +2 large shield a sack of spiders (55, 24, D) a +4 hand axe of chopping (58, 47, D) a cursed staff of summoning (58, 48, D) the ring "Juall" {rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. (58, 49, D) a phial of floods (59, 37, D) a lamp of fire (59, 47, D) a crystal ball of energy (59, 48, D) a book of Clouds (59, 49, D) an uncursed staff of fire (60, 36, D) a +2 robe of magic resistance (60, 39, D) a +2 battleaxe of freezing (60, 47, D) a +0 spear of venom (60, 48, D) a +1 battleaxe of flaming (60, 49, D) a book of Air (60, 50, D) a +0 spear a +0 buckler a spriggan skeleton (61, 0, D) a +3 dagger of venom (61, 16, D) Sicsoph's Catalogue of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Irradiate Conjuration/Transmutation 5 (61, 26, D) a lightning rod (4/4) (61, 36, D) the Compendium of Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 (61, 37, D) the +10 great mace "Degy" {freeze, *Noise rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It may make noises in combat. (61, 47, D) an uncursed staff of air (61, 48, D) an uncursed staff of power (61, 50, D) a +1 antimagic broad axe a +0 animal skin (61, 51, D) a +0 buckler (61, 52, D) a spriggan corpse (62, 1, D) a crystal ball of energy (62, 8, D) the +2 hand crossbow "Vanyc" {elec, Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). (62, 9, D) a box of beasts (62, 16, D) the Compendium of Enchantment Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Darkness Hexes 6 (62, 17, D) a lightning rod (4/4) (62, 26, D) a +0 battleaxe of flaming (62, 27, D) a sack of spiders (62, 36, D) the cursed +2 hand crossbow of Uckeyri {elec, rElec rPois rF- MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (62, 37, D) an uncursed staff of fire (62, 47, D) a +1 great sword of flaming (62, 49, D) a +0 rapier a +0 animal skin a +0 animal skin (62, 50, D) a +6 quick blade a +0 robe a +0 buckler (63, 16, D) an uncursed amulet of the gourmand (63, 19, D) an uncursed staff of wizardry (63, 26, D) a +0 quarterstaff of protection (63, 27, D) a +1 morningstar of draining (63, 36, D) a +5 blowgun (63, 37, D) a +2 trident of freezing (63, 47, D) a Fen Folio (63, 48, D) a phantom mirror (63, 49, D) a book of Necromancy an uncursed staff of fire (63, 50, D) a +0 spear a +0 longbow 16 arrows a +0 spear (63, 51, D) a +0 robe of magic resistance a +0 club a +0 longbow 17 arrows a +6 quick blade a spriggan corpse (63, 53, D) a +0 rapier a +0 robe a +0 animal skin (63, 54, D) the +6 rapier of Cigu {speed, Int+5 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It lets you see invisible. a spriggan corpse a hornet corpse (63, 55, D) a +4 quick blade a +0 robe a +0 buckler an uncursed amulet of regeneration a +0 war axe a spriggan skeleton (64, 11, D) an uncursed staff of fire (64, 16, D) a book of Geomancy (64, 26, D) a book of Beasts (64, 27, D) a book of Summonings (64, 47, D) the cursed +1 quarterstaff of Disgust {flame, rElec rN+ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (64, 48, D) a +1 mace of protection (64, 50, D) a book of Changes (64, 51, D) a +0 animal skin (64, 55, D) a dire elephant corpse (64, 56, D) a wolf spider corpse (65, 47, D) a lamp of fire (65, 48, D) a +0 broad axe a +0 buckler (65, 49, D) an uncursed staff of power a +0 animal skin a lamp of fire an uncursed staff of energy a +6 giant club (65, 52, D) a +2 antimagic flail a +7 quick blade a +4 shortbow of freezing a +0 robe (65, 54, D) a dryad corpse (65, 55, D) a +0 hand axe a +0 animal skin (65, 56, D) a +0 hand axe a +0 animal skin (66, 47, D) a +0 demon whip of electrocution (66, 51, D) a +1 leather armour of cold resistance (66, 53, D) a +0 quarterstaff a +0 robe a spriggan corpse (66, 54, D) a +1 flail of crushing a cursed +0 animal skin a +0 robe (66, 55, D) a +0 robe a +0 war axe a +0 animal skin a spriggan skeleton (67, 0, D) an uncursed staff of summoning (67, 50, D) a +0 robe a +0 robe an uncursed staff of cold (67, 51, D) a +0 buckler a +5 demon whip of venom a spriggan corpse (67, 54, D) the +6 dagger "Hihej" {pierce, Str+4 Int+8 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+8). It affects your dexterity (-5). It makes you more stealthy. a +0 robe an uncursed staff of energy a +2 lajatang of protection a +0 robe (67, 55, D) a +1 vampiric lajatang a +0 robe (67, 56, D) an uncursed staff of death a +0 robe a +1 robe of the Archmagi a spriggan skeleton (68, 0, D) an uncursed amulet of harm (68, 47, D) a box of beasts (68, 48, D) a sack of spiders (68, 49, D) a +0 quarterstaff an uncursed staff of power (68, 53, D) a +0 rapier a +0 animal skin a +2 antimagic quarterstaff a +0 animal skin a +0 hand axe a +0 animal skin (68, 54, D) a +2 long sword of flaming a +0 robe a cursed -1 buckler a cursed ring of loudness a spriggan corpse (69, 0, D) a +2 short sword of flaming (69, 36, D) a +3 arbalest of velocity (69, 47, D) a book of Alchemy (69, 48, D) a phial of floods (69, 49, D) an uncursed staff of fire (69, 50, D) a +3 longbow of freezing an uncursed ring of see invisible (70, 8, D) a +2 spear of freezing (70, 19, D) the +6 trident "Dukhup" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (70, 37, D) a +1 plate armour of fire resistance (70, 47, D) an uncursed staff of death (70, 50, D) a dryad corpse (70, 52, D) a +0 animal skin a +0 quarterstaff a cursed -1 robe (70, 54, D) a +0 rapier a +0 robe (71, 16, D) a +1 halberd of venom (71, 17, D) the +5 war axe of Sunlight {drain, *Slow rN+ Str+2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. It may slow you when you take damage. (71, 21, D) a +0 dire flail of crushing (71, 26, D) an uncursed amulet of harm (71, 27, D) a +0 buckler of protection (71, 36, D) a crystal ball of energy (71, 37, D) a +6 blowgun (71, 48, D) a +2 chain mail of fire resistance (71, 49, D) a book of Frost (71, 54, D) a +0 quarterstaff (72, 8, D) a +0 flail of crushing (72, 9, D) a book of Ice (72, 16, D) a +0 long sword (72, 20, D) a +0 battleaxe of freezing (72, 26, D) a +3 ring mail of magic resistance (72, 27, D) a box of beasts (72, 30, D) a +0 dire flail a +0 flail (72, 36, D) an uncursed staff of cold (72, 37, D) the cursed ring "Kiusui" {Str-5 Int+3} [ring of strength] It affects your strength (-5). It affects your intelligence (+3). It has a curse placed upon it. (72, 47, D) a +3 plate armour of magic resistance (72, 48, D) a +0 helmet of intelligence (72, 51, D) a +0 animal skin (73, 16, D) an uncursed amulet of the gourmand (73, 17, D) a +0 short sword (73, 19, D) a +1 halberd of chopping (73, 20, D) a +2 rapier of draining (73, 26, D) a crystal ball of energy (73, 27, D) a +0 battleaxe of freezing (73, 36, D) Cobeamu's Compendium of Bewitching Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Fulminant Prism Conjuration/Hexes 4 c - Cause Fear Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (73, 37, D) a cursed staff of air (73, 47, D) an uncursed staff of wizardry (73, 48, D) an uncursed staff of wizardry (73, 49, D) a +2 antimagic broad axe (74, 47, D) a Necronomicon (74, 49, D) an uncursed staff of power (75, 1, D) a +2 leather armour of poison resistance (75, 47, D) the -4 pair of boots of Cahinucw {+Fly rC- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. (75, 49, D) the Collected Works on Unstable Evil Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Death Channel Necromancy 6 d - Statue Form Transmutation/Earth 6