dvd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (59, 37, D) a sack of spiders (60, 36, D) Fotivoli's Handbook of Vitriolic Transmutation Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. (60, 42, D) the +4 battleaxe of Kerfluffle {distort, rPois Int+4 Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. (unseen) (61, 26, D) an uncursed staff of earth (61, 30, D) a +2 morningstar of draining a +0 robe (61, 36, D) a lightning rod (4/4) (61, 37, D) a lightning rod (4/4) (61, 42, D) a +0 dagger a +0 robe a +0 mace (61, 43, D) a +2 antimagic trident a +4 antimagic war axe (62, 1, D) an uncursed staff of poison (62, 9, D) the cursed -4 pair of gloves "Goazit" {rC+} It protects you from cold. It has a curse placed upon it. (62, 16, D) a +0 falchion of holy wrath (62, 17, D) an uncursed ring of protection from magic (62, 21, D) a +6 antimagic spear (62, 27, D) a +0 whip (62, 29, D) a +0 short sword a +0 ring mail an orc skeleton (62, 30, D) a +4 antimagic lajatang (62, 36, D) a crystal ball of energy (62, 41, D) a +0 glaive (62, 43, D) a +0 robe (63, 0, D) a phial of floods (63, 8, D) a lamp of fire (63, 16, D) a +1 quarterstaff of protection (63, 23, D) a +5 hunting sling (63, 27, D) a +1 whip of freezing (63, 29, D) a +0 war axe a +1 spear of piercing an orc skeleton (63, 30, D) a +0 morningstar a +0 plate armour (63, 31, D) a +0 chain mail (63, 36, D) a +2 ring mail of cold resistance (63, 37, D) an uncursed ring of magical power (64, 16, D) the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (64, 17, D) a phantom mirror (64, 26, D) a +0 dagger (64, 27, D) a +0 pair of boots of flying (65, 26, D) a scroll of brand weapon (67, 0, D) a +0 dagger of electrocution (68, 0, D) a +3 chain mail of fire resistance (69, 29, D) the +0 sword of Power the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (69, 36, D) the +9 arbalest of Offence {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. (70, 8, D) an uncursed ring of ice (70, 10, D) a +0 trident (70, 36, D) the ring of Hulao {MP+9 EV+1} [ring of evasion] It affects your evasion (+1). It affects your magic capacity (+9). a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (70, 37, D) an uncursed ring of positive energy (71, 8, D) a +0 trident (71, 10, D) a +0 trident a +3 shortbow of flaming (71, 11, D) a +4 flail of holy wrath (71, 12, D) a tomahawk a throwing net (71, 26, D) a lamp of fire (71, 27, D) a +3 hand crossbow of freezing (71, 43, D) a +4 halberd of protection (72, 9, D) a +1 trident of flaming (72, 10, D) a +0 trident a throwing net (72, 11, D) a +5 vampiric battleaxe 6 tomahawks (72, 21, D) a +4 glaive of flaming (72, 23, D) 2 arrows a +0 mace (72, 26, D) an uncursed staff of summoning (72, 27, D) a +0 spear of venom (73, 1, D) the cursed +0 naga barding of Evolution {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (73, 16, D) an uncursed ring of resist corrosion (73, 19, D) a +0 trident (73, 20, D) a +3 large shield a +0 animal skin a cursed +0 shortbow an uncursed staff of cold 13 arrows (73, 21, D) an uncursed staff of air (unseen) (73, 26, D) the +3 shortbow of Xaejav {freeze, rF+ MR+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (73, 36, D) an uncursed amulet of harm (73, 37, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 Singing Sword