Dungeon Crawl Stone Soup version 0.18-b1-16-g289874d (webtiles) character file. 402172 dvd the Imperceptible (level 22, -34/102 HPs) Began as a Spriggan Enchanter on Apr 29, 2016. Was an Initiate of Gozag. Annihilated by a titan (47 damage) ... on level 5 of the Vaults on May 1, 2016. The game lasted 09:25:42 (82890 turns). dvd the Imperceptible (Spriggan Enchanter) Turns: 82890, Time: 09:25:43 Health: -34/102 AC: 9 Str: 4 XL: 22 Next: 30% Magic: 62/66 EV: 29 Int: 27 God: Gozag Gold: 6108 SH: 11 Dex: 20 Spells: 14 memorised, 10 levels left rFire + . . SeeInvis + a - +6 rapier of Funteat {pierce, *Contam rN+ MP+9} rCold + . . Gourm . A - +2 robe of Untold Secrets {rElec rPois rN+ MP+9 Slay-4} rNeg + + . Faith . Z - +3 buckler rPois + Spirit . e - +2 hat rElec + Dismiss . P - +2 cloak {+Inv} rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR +++.. b - amulet of regeneration Stlth ++++++++++ Q - ring of protection from fire Y - ring of Pumiteta {+Inv rPois rC+ Int+2} @: gold aura, constricted, deflect missiles, very quick, extremely resistant to hostile enchantments, uncannily stealthy A: unfitting armour, see invisible, agile 1, herbivore 3, speed 3, poison resistance, slow metabolism 2 a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Invisibility }: 2/15 runes: decaying, gossamer You were on level 5 of the Vaults. You worshipped Gozag. Gozag was noncommittal. You were not hungry. You visited 10 branches of the dungeon, and saw 44 of its levels. You also visited: Labyrinth, Sewer and Bailey. You collected 22266 gold pieces. You spent 2478 gold pieces at shops. You paid 13680 gold pieces to Gozag. Inventory: Hand Weapons a - the +6 rapier of Funteat (weapon) {pierce, *Contam rN+ MP+9} (You found it on level 5 of the Lair of Beasts) It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. C - the +12 falchion "Hinoul Upsed" {vamp, +Blink MR+} (You found it on level 9 of the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you blink. Armour e - a +2 hat (worn) A - the +2 robe of Untold Secrets (worn) {rElec rPois rN+ MP+9 Slay-4} (You took it off a deep elf demonologist on level 3 of the Elven Halls) It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). P - a +2 cloak of invisibility (worn) S - the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} (You found it on level 14 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. W - the +0 robe of Spite {MR+ rCorr Int+3} (You bought it in a shop on level 5 of the Lair of Beasts) It affects your intelligence (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. Z - a +3 buckler (worn) Jewellery b - an amulet of regeneration (around neck) k - an uncursed ring of protection from magic w - an uncursed ring of magical power {unknown} E - the ring "Liaramu" {*Confuse +Inv rN+ MP+9 Str+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of positive energy] It affects your strength (+5). It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It may confuse you when you take damage. F - a +6 ring of evasion L - the ring "Wamoj Reude" {EV+4 Str+4 Dex+2} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It affects your dexterity (+2). O - an uncursed ring of flight Q - a ring of protection from fire (right hand) Y - the ring of Pumiteta (left hand) {+Inv rPois rC+ Int+2} (You took it off a deep elf mage on level 3 of the Elven Halls) [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It protects you from poison. It lets you turn invisible. Wands n - a wand of teleportation (4/9) q - a wand of iceblast (7/15) r - a wand of lightning (5/15) s - a wand of acid (7/15) D - a wand of disintegration (13/24) N - a wand of acid (3/15) R - a wand of digging (6/24) Scrolls f - 7 scrolls of recharging m - 5 scrolls of fear o - 5 scrolls of enchant armour p - 4 scrolls of blinking y - 12 scrolls of remove curse B - a scroll of magic mapping G - 3 scrolls of fog I - 7 scrolls of enchant weapon U - 8 scrolls of identify Potions g - 4 potions of cancellation h - 15 potions of curing l - 3 potions of might v - a potion of flight x - a potion of heal wounds z - 2 potions of resistance H - 4 potions of brilliance J - a potion of haste V - 4 potions of agility Books c - a book of the Sky Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 f - Tornado Air 9 j - An Early Guide to Witchcraft (You found it on level 15 of the Dungeon) Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Confusing Touch Hexes 2 d - Call Imp Summoning 2 e - Passwall Transmutation/Earth 2 t - Roxanne's Disquisition on Stones (You took it off Roxanne on level 2 of the Elven Halls) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 u - the Papyrus of Harmful Stolen Souls (You found it on level 1 of the Depths) Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Stone Arrow Conjuration/Earth 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Delayed Fireball Conjuration/Fire 7 K - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 M - the Disquisition on Glacial Good Luck (You found it on level 3 of the Elven Halls) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Throw Icicle Conjuration/Ice 4 T - a book of Alchemy Spells Type Level a - Sublimation of Blood Necromancy 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Irradiate Conjuration/Transmutation 5 X - a book of the Warp Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Summon Forest Summoning/Translocation 5 Comestibles d - 15 bread rations i - 18 fruits Skills: + Level 6.0 Fighting + Level 8.9 Short Blades + Level 13.8 Dodging + Level 26.1 Stealth + Level 7.3 Shields + Level 21.8 Spellcasting + Level 3.2 Conjurations + Level 18.1 Hexes + Level 10.6 Charms + Level 9.4 Summonings + Level 4.0 Necromancy + Level 4.5 Translocations Level 1.2 Fire Magic + Level 9.6 Ice Magic + Level 8.1 Air Magic + Level 2.5 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Throw Icicle Conj/Ice ######.. 1% 4 None b - Ensorcelled Hibernat Hex/Ice ###### 0% 2 None c - Confuse Hex #######. 0% 3 None d - Tukima's Dance Hex #######. 0% 3 None e - Dazzling Spray Conj/Hex ######.. 1% 3 None f - Summon Mana Viper Hex/Summ #######. 1% 5 None g - Regeneration Chrm/Necr ######.... 1% 3 None h - Deflect Missiles Chrm/Air ######.... 6% 6 None i - Blink Tloc N/A 1% 2 None j - Control Undead Necr ######.... 2% 4 None k - Aura of Abjuration Summ ######.... 1% 5 None m - Summon Demon Summ ######.... 1% 5 None n - Airstrike Air ######.... 1% 4 None o - Lightning Bolt Conj/Air ######.... 3% 5 None Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:8 Swamp (4/4) Lair:5 Spider (4/4) Lair:5 Slime (0/6) Lair:8 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (1/3) Vaults:3 Depths (1/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 %: D:9 * D:12 [ D:14 [[( Orc:2 ([[% Elf:1 *: Elf:3 * Lair:5 [? Vaults:1 [= Vaults:2 } Vaults:3 = Portals: Trove: D:15 (give 2 scrolls of acquirement) Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You are agile. (Dex +2) Your system is resistant to poisons. Message History The yaktaur shoots a bolt. The bolt hits you!! The bolt freezes you. The titan closely misses you. A titan comes into view. Unknown command. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. Your attempt to break free from the tentacled monstrosity fails, but you feel that another attempt might succeed. The titan shouts! You block the tentacled monstrosity's attack. The tentacled monstrosity tentacle-slaps you! * * * LOW HITPOINT WARNING * * * The tentacled monstrosity tentacle-slaps you but does no damage. * * * LOW HITPOINT WARNING * * * The tentacled monstrosity constricts you! The tengu reaver casts a spell at you. The bolt of lightning misses you. The yaktaur shoots a bolt. The bolt completely misses you. The yaktaur shoots a bolt. You block the bolt. The titan hits you!!! You die... Your body crumbles into a pile of gold. #..#....#.# . #..#....#.# . .###..#.C).#.#.# $ ......#....#)#$# ....c.Q(...$...# #####........############## ......H(.))................ .....c.(<