Dungeon Crawl Stone Soup version 0.16.2-12-gd0ad4c3 (webtiles) character file. 370335 dvd the Warrior (level 21, -7/195 HPs) Began as a Demonspawn Abyssal Knight on Sept 20, 2015. Was the Champion of Lugonu. Killed from afar by a deep elf sorcerer (26 damage) ... with a bolt of acid ... on level 5 of the Vaults on Oct 3, 2015. The game lasted 09:29:19 (79955 turns). dvd the Warrior (Demonspawn Abyssal Knight) Turns: 79955, Time: 09:29:19 Health: -7/195 AC: 26 Str: 18 XL: 21 Next: 98% Magic: 33/33 EV: 22 Int: 15 God: Lugonu [******] Gold: 4405 SH: 24 Dex: 31 Spells: 0 memorised, 20 levels left rFire + . . SeeInvis + a - +12 war axe of Slime {flame, Dex+3} rCold + . . Clarity + e - +3 chain mail {rF+} rNeg . . . SustAb . n - +2 large shield rPois + Gourm . (helmet unavailable) rElec + Spirit . b - +2 cloak {MR+} rCorr . Warding . w - +2 pair of gloves {Dex+3} rMut . Stasis . r - +2 pair of boots MR ++... L - amulet of Miracles {Clar rElec rPois Int+3 Stlth-} Stlth .......... u - +6 ring of dexterity E - ring of protection from cold @: studying 2 skills, repel missiles, very resistant to hostile enchantments, extremely unstealthy A: antennae 3, talons 1, repulsion field 3, demonic guardian 1, foul stench 2, robust 1, no device heal 1, rot immunity a: Depart the Abyss, Bend Space, Banish, Corrupt, Enter the Abyss, Renounce Religion }: 1/15 runes: serpentine You were on level 5 of the Vaults. You worshipped Lugonu. Lugonu was exalted by your worship. You were not hungry. You visited 8 branches of the dungeon, and saw 45 of its levels. You visited the Abyss 2 times. You also visited: Ice Cave and Volcano. You collected 5582 gold pieces. You spent 1177 gold pieces at shops. Inventory: Hand weapons a - the +12 war axe of Slime (weapon) {flame, Dex+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). s - the cursed +9 Sword of Zonguldrok {reap, Curse} (You found it on level 1 of the Swamp) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. G - a +5 trident of venom H - a +6 demon blade of electrocution T - the +9 whip of the Unkillable {flame, MR+} (You found it on level 3 of the Elven Halls) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. Missiles K - 30 tomahawks (quivered) Armour b - a +2 cloak of magic resistance (worn) e - a +3 chain mail of fire resistance (worn) n - a +2 large shield (worn) q - a +7 chain mail of poison resistance r - a +2 pair of boots (worn) w - a +2 pair of gloves of dexterity (worn) Q - a +1 plate armour of magic resistance V - the +4 scale mail of Chill Winds {+Inv Str+4} (You bought it in a shop on level 1 of the Orcish Mines) It affects your strength (+4). It lets you turn invisible. Jewellery d - the ring of Credaott {rC- MR+ MP+9 EV+5 Int+2} (You took it off Azrael on level 3 of the Elven Halls) [ring of evasion] It affects your evasion (+5). It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). p - an uncursed ring of protection from magic u - a +6 ring of dexterity (right hand) C - an uncursed amulet of regeneration E - a ring of protection from cold (left hand) L - the amulet of Miracles (around neck) {Clar rElec rPois Int+3 Stlth-} (You found it on level 3 of the Elven Halls) [amulet of clarity] It provides mental clarity. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It makes you less stealthy. R - an uncursed ring of magical power {unknown} X - the ring "Nol Imown" {Str+4 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] It affects your strength (+4). It enhances your eyesight. Z - an uncursed amulet of resist corrosion Magical devices g - a wand of digging (18) k - a wand of fire (5) m - a wand of hasting (7) x - a wand of cold (4) A - a wand of fire (6) B - a wand of fireball (9) U - a wand of fire (11) Scrolls l - a scroll of teleportation o - 12 scrolls of identify v - 5 scrolls of fear D - 8 scrolls of remove curse O - 3 scrolls of fog P - 6 scrolls of blinking W - a scroll of recharging Potions i - a potion of restore abilities j - 8 potions of curing y - a potion of might z - 4 potions of cancellation F - a potion of agility M - a potion of berserk rage Books J - a manual of Short Blades S - a manual of Polearms Miscellaneous h - a legendary deck of changes {Dowsing} t - a plain deck of changes {the Blade} N - a legendary deck of destruction {Pain} Comestibles c - 10 bread rations f - 22 fruits I - 10 meat rations Skills: + Level 18.6 Fighting - Level 0.3(1.2) Short Blades + Level 1.9(2.0) Long Blades + Level 16.0(17.3) Axes + Level 3.3(11.2) Maces & Flails + Level 11.6(15.1) Polearms Level 0.3(7.8) Staves + Level 8.3 Throwing + Level 13.4 Armour + Level 12.3 Dodging - Level 3.0 Stealth + Level 17.1 Shields + Level 11.0 Invocations + Level 2.1 Evocations You had 20 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (8/8) D:9 Swamp (4/5) Lair:4 Snake (5/5) Lair:3 Slime (0/6) Lair:6 Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 * Orc:1 [ Orc:4 *}%( Elf:2 % Elf:3 } Vaults:2 : Vaults:4 = Annotations: D:4 corrupted D:8 exclusion: 2 oklob saplings Swamp:3 Mara Swamp:4 Norris Snake:5 corrupted Vaults:5 corrupted Abyss:1 Fannar Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head (SInv). You are surrounded by a strong repulsion field (EV +4, rMsl). A weak demonic guardian rushes to your aid. You radiate miasma. You are robust (+10% HP). You are immune to rotting. You have sharp toenails. Potions and wands are less effective at restoring your health. Message History * * * LOW HITPOINT WARNING * * * The titan waves its arms in wide circles. The air twists around and strikes you! The yaktaur shoots a bolt of flame. You block the bolt of flame. The deep elf sorcerer misses you. You see here a bolt of flame. You block the tentacled monstrosity's attack. x2 The tentacled monstrosity completely misses you. The tentacled monstrosity closely misses you. The deep elf sorcerer barely misses you. The tentacled monstrosity tentacle-slaps you. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! You block the tentacled monstrosity's attack. x3 The titan waves its arms in wide circles. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * You see here a glowing long sword. The deep elf sorcerer casts a spell at you. The bolt of acid hits you! 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