Dungeon Crawl Stone Soup version 0.35-a0-1007-gc6fcae7439 (webtiles) character file. Game seed: 1127014043283821541 550 dscm the Shooter (level 7, -1/50 HPs) Began as a Coglin Hunter on Sept 10, 2026. Slain by a crocodile zombie (7 damage) ... in an ossuary. The game lasted 00:03:28 (1803 turns). dscm the Shooter (Coglin Hunter) Turns: 1803, Time: 00:03:28 Health: -1/50 AC: 3 Str: 11 XL: 7 Next: 29% Magic: 7/7 EV: 11 Int: 9 God: Gold: 61 SH: 0 Dex: 19 Spells: 6/6 levels left rFire + . . (50%) a - +2 sling {Vesna} rCold . . . (100%) c - +0 sling {Marisol} rNeg . . . (100%) d - +1 robe {rF+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: on berserk cooldown, slowed, revved, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 61 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Vesna} c - a +0 sling (offhand) {Marisol} Armour b - a +1 leather armour d - a +1 robe of fire resistance (worn) Wands c - a wand of iceblast (11) Scrolls s - a scroll of butterflies T - 2 scrolls of torment b - a scroll of blinking a - 2 scrolls of enchant armour Potions w - 2 potions of heal wounds b - a potion of brilliance f - a potion of might {unknown} j - 2 potions of curing {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.0 Fighting + Level 7.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Noxious Bog Alch 0% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Ossuary (1/1) Temple: D:4-7 Altars: Kikubaaqudgha Ru Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The elf zombie hits you. * * * LOW HITPOINT WARNING * * * The crocodile zombie barely misses you. You feel a strong urge to attack something. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. It was a potion of heal wounds. You feel much better. d -> w - 2 potions of heal wounds The crocodile zombie bites you! The crocodile zombie drags you backwards! You shoot a sling bullet. The sling bullet barely misses the elf zombie. You shoot a sling bullet. The sling bullet closely misses the elf zombie. The elf zombie hits you! The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! The elf zombie misses you. The crocodile zombie attacks as it pursues you! The crocodile zombie closely misses you. You shoot a sling bullet. The sling bullet hits the elf zombie! The elf zombie is heavily damaged. You shoot a sling bullet. The sling bullet hits the elf zombie. The elf zombie is severely damaged. The elf zombie closely misses you. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is moderately damaged. You shoot a sling bullet. The sling bullet hits the crocodile zombie! The crocodile zombie is heavily damaged. The crocodile zombie bites you! You die... #.......#..'.....# #.......##.'#....# #....... #.^##...# #...... ##^.##..# .... ##..##.# #######'########''''# +.............'.....# +....ß...ß.Z..'.....# +..........@..'###### +#.........Z.#'.....# #################### You could see a crocodile zombie and an elf zombie. Vanquished Creatures 2 bullfrogs (Sewer) A human zombie (Ossuary) 2 elf zombies (Ossuary) A bombardier beetle (D:3) 2 clockroaches (D:3) A crocodile zombie (Ossuary) A scorpion simulacrum (Ossuary) A mummy (Ossuary) A river rat (D:3) 7 adders A hound simulacrum (Ossuary) 17 dart slugs 3 adder simulacra (Ossuary) 3 gnoll simulacra (Ossuary) 2 orcs (D:3) 13 endoplasms 6 hobgoblins A quokka (D:3) 17 ball pythons 4 bats 3 frilled lizards A goblin (D:3) 2 kobolds 4 kobold zombies 6 orc zombies (Ossuary) 4 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 20 | D:1 | You fall into a shaft and drop 1 floor! 116 | D:2 | Reached skill level 4 in Ranged Weapons 116 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/2 222 | D:3 | Reached XP level 3. HP: 24/27 MP: 3/3 276 | D:3 | Reached skill level 5 in Ranged Weapons 276 | D:3 | Reached XP level 4. HP: 5/33 MP: 4/4 607 | D:3 | Reached XP level 5. HP: 28/38 MP: 5/5 623 | D:3 | Found a glowing drain. 627 | Sewer | Entered a sewer 667 | Sewer | Reached skill level 6 in Ranged Weapons 787 | Sewer | Reached XP level 6. HP: 38/44 MP: 6/6 887 | Sewer | Reached skill level 7 in Ranged Weapons 1277 | D:4 | Found a sacrificial altar of Ru. 1374 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 1376 | D:4 | Found a sand-covered staircase. 1418 | Ossuary | Entered an ossuary 1588 | Ossuary | Reached XP level 7. HP: 9/50 MP: 7/7 1803 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_cross, serial_shops, shop D:2: minmay_kobold_bridge, layout_loops_ring D:3: minmay_door_path, layout_rooms, nicolae_dithmenos_shadow_blocks, mainiacjoe_sewer_entry_somewhere_in_here_2 D:4: layout_rooms, mainiacjoe_overflow_concentric_impassable, kiku_gazebo_garden_becter, nicolae_ru_sacrificial_ziggurat, enter_ossuary_3, nzn_random_ring Ossuary: ossuary_zaba_two_paths Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 4 5 6 7 | 7.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | 7 || 8 Melee: Sling | | 1 | 14 || 15 Fire: Sling | 62 | 360 | 68 || 490 Drink: Berserk rage | | 1 | 1 || 2 Heal wounds | | | 1 || 1 Read: Identify | | 2 | || 2 Noise | | 1 | || 1 Enchant armour | | 1 | || 1 Torment | | 1 | || 1 Immolation | | 1 | || 1 Armour: Leather armour | 27 | 23 | || 50 Robe | | 20 | 20 || 40 Dodge: Dodged | 7 | 37 | 18 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1937 | 1864 | 73 | 229 | 1152 | 6 | 322.8 | Dungeon | 850 | 777 | 73 | 104 | 455 | 4 | 212.5 | Sewer | 688 | 688 | 0 | 0 | 530 | 1 | 688.0 | Ossuary | 398 | 398 | 0 | 125 | 167 | 1 | 398.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 688 daAuts D:3: 440 daAuts Ossuary: 398 daAuts D:2: 246 daAuts D:4: 143 daAuts D:1: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+