Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 5376585404043685928 4 dscm the Vexing (level 1, 0/12 HPs) Began as a Poltergeist Hexslinger on Apr 18, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (28 turns). dscm the Vexing (Poltergeist Hexslinger) Turns: 28, Time: 00:00:20 Health: 0/12 AC: 2 Str: 4 XL: 1 Next: 70% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison c - a scroll of blinking {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging * Level 1.1 Spellcasting + Level 4.7 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The sling bullet hits the quokka but does no damage. The quokka is almost dead. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The sling bullet barely misses the goblin. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You encounter a bat. The goblin hits you with a +0 dagger. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin completely misses you. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is heavily wounded. The goblin barely misses you. The bat closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the goblin. The bat barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the goblin. The bat barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The bat hits you. You die... ##.... ##.....## #.......r #....†.. . #....... #.. ###......#####.... ..............†... #.#.......@g..# #........b#.### #.......#..# #..#...##.## ###.......#.### #...#.........# .#.............# .....≈≈≈≈≈≈≈...# ....≈≈...♣.≈≈..# You could see a goblin and a bat. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 14 | D:1 | Reached skill level 1 in Fire Magic 28 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms, minmay_lizard_pond Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.0 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 4.7 Action || total ---------------------------++------- Fire: Sling || 17 Armour: None || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 6 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 6 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+