Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 3717849381305342107 0 dscm the Gusty (level 1, 10/10 HPs) Began as a Gargoyle Wanderer on Feb 3, 2021. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). dscm the Gusty (Gargoyle Wanderer) Turns: 1, Time: 00:00:04 Health: 10/10 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, miasma immunity, AC +2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Skills: + Level 2.1 Stealth + Level 1.0 Translocations + Level 2.0 Ice Magic + Level 4.1 Air Magic You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Freeze Ice 16% 16% 1 Shock Conj/Air 16% 16% 1 Summon Small Mammal Summ 0% 34% 1 Frozen Ramparts Ice 8% 43% 3 Ozocubu's Armour Ice 4% 43% 3 Static Discharge Conj/Air 4% 43% 3 Summon Guardian Golem Hex/Summ 0% 71% 3 Hailstorm Conj/Ice 2% 93% 4 Summon Ice Beast Ice/Summ 2% 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to miasma. Message History Welcome, dscm the Gargoyle Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 dagger; and the following spells available to memorise: Freeze, Shock, Summon Small Mammal, Frozen Ramparts, Ozocubu's Armour, Static Discharge, Summon Guardian Golem, Hailstorm, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # # #^ ####### #......## .......@# .......## ####### # #^ # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | dscm set off with the following items: a +0 club, a +0 | robe, a +0 dagger; and the following spells available to | memorise: Freeze, Shock, Summon Small Mammal, Frozen | Ramparts, Ozocubu's Armour, Static Discharge, Summon | Guardian Golem, Hailstorm, Summon Ice Beast 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_rooms, serial_bayou_pond_e