Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 7381496356006359921 0 dscm the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Monk on Feb 2, 2021. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:00:11 (17 turns). dscm the Skirmisher (Formicid Monk) Turns: 17, Time: 00:00:12 Health: 0/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (0 -> -19) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 2.6 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Xom Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The adder poisons you! The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The frilled lizard closely misses you. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. You die... ##### #⌠...# ##_..#. # ##⌠#≈# ≈.. #⌠≈≈#...[≈ #.@l≈.#..# ##≈S#..... #.r.# ≈.^ ###≈...≈ ≈ #. #...#.≈ #. .#.#.## #. .#$≈≈$. ## ..#...≈ You could see an adder, a frilled lizard and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dscm the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | You fall into a shaft and drop 1 floor! 3 | D:2 | Noticed Terence 7 | D:2 | You fall into a shaft and drop 2 floors! 7 | D:4 | Found a shimmering altar of Xom. 17 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_simple, uniq_terence, uniq_sigmund D:4: layout_basic, tgw_xom Action || total -------------------------++------- Melee: Spear || 10 Abil: Shaft Self || 2 Armor: Robe || 1 Dodge: Dodged || 8